Friday, 28 April 2023

Creeping Horror – Blu-ray Review

 

Originally published on Set The Tape


Horror is a genre that comes in waves, where different sub-genres will become extremely popular at certain times, leading to an influx of films. Look no further than the host of slasher style horror movies produced in the 1980s. These times can sometimes make it seem like they’re the only time that horror is popular, and people can sometimes miss the times where decent, competent horror films were being steadily released with little to no fanfare.

One era that tends to get overlooked for horror is the 1930s and 1940s. Yes, they were incredibly famous for producing the Universal Monster movies, but most people couldn’t name you a single film from that era outside of that series. For Creeping Horror, Eureka Entertainment has scoured through the forgotten vaults of cinema to gather together four horror films from the time to reintroduce to audiences in new HD presentations.

The first film in this set is the earliest, Murders in the Zoo. Made in 1933, the film predates the infamous Hays Code, a set of censorship guidelines introduced only a year later that would affect the way a lot of films were produced. As such, Murders in the Zoo is one of the more violent and gruesome films in this set, though would still be considered rather tame in comparison to modern horror movies.

Murders in the Zoo opens with big game hunter and wealthy zoologist Eric Gorman (Lionel Atwill) on an expedition to gather animal specimens torturing his wife’s secret lover. Tying the man’s arms behind his back, and sewing his mouth shut, he leaves the man in the jungle to die at the hands of the animals that call it home. Back in the US, the zoo he works with is having difficulty with generating business for itself. Hiring a new publicity agent, the team try to figure out a way to drum up interest. When Gorman returns with his latest haul of animals, it’s decided that they’ll put on a gala inside the zoo, where wealthy patrons get to eat and party surrounded by wild animals. However, Gorman has other plans for the event, as he wishes to use it as cover to kill his wife’s new lover. Thus begins a series of events that will see multiple murders take place at the zoo, and a mad man begin to unravel.

Murders in the Zoo is an odd film for horror fans of our time, and the issues with it embody many of the issues with all of the films collected in this set: namely, that it hardly feels like horror at all. Times have changed, tastes have developed, and what society classes as horror now is very different to the 1930s. If this film were produced today it would likely more fall into the category of thriller than horror, but Murders in the Zoo also throws some attempts at comedy and slapstick into the mix that further make it feel like an odd choice for a horror collection. Thankfully, the sheer level of cruelty that Atwill brings to the role of Gorman, and the scenes that depict some gruesome animal attacks, help to keep it from falling into too light a feeling.



Atwill is disgustingly misogynistic and cruel as Gorman, punishing any man who even dares to interact with his wife; a wife that he’s more than willing to abuse and rape himself. His outward veneer of being the charming gentleman adventurer is at odds with the cruelty that lies beneath, but Atwill manages to make both sides of the character convincing.

Other actors do well here too, with Charlie Ruggles playing an almost bumbling promotional manager whose fear of animals is used for comedic effect, and Randolf Scott coming off well as the heroic Jack Woodford, a doctor at the zoo whose investigative skills put him in a position to figure out that Gorman is a killer. Perhaps most impressive, however, are the final moments of the movie, where a huge boa constrictor kills someone. I looked at this scene a couple of times, and still don’t know how they did it. I’m not sure if the snake is attacking a dummy, if the actor was there for the whole scene, or if it was a very elaborate fake snake at times. It’s an impressive moment, and one that showcases the kind of things that were essentially eliminated by the Hays Code.

The second film on the set is Night Monster, from 1942, and is perhaps the most unusual of the four, as it actually contains elements of the paranormal. The film feels like a classic whodunnit at times, with a large stately house filled with interesting characters, unusual staff, and murder. The large manor belongs to Curt Ingston (Ralph Morgan), who since becoming sick with a degenerative condition now relies on the use of a wheelchair and a complicated prosthesis for a hand. He’s called a number of doctors to his home to help him with his condition. This happens at the same time as the arrival of Dr Lynn Harper (Irene Harvey), a psychiatrist who’s been called in secret to help prove that Ingston’s wife isn’t crazy in order to help her get away from her husband. There’s also a local celebrity, a mystery writer, who gets caught up in the events, along with several suspicious staff, and an ‘eastern mystic’ called Agar Singh (Nils Singh in brown-face).

Murders begin to take place at the remote estate, where various staff and guests are found strangled, beaten, and hung in their rooms, with strange bloody trails leading from the bodies into solid walls. As the group try to figure out the culprit for the murders, the possibility of otherworldly means are raised when Singh demonstrates his abilities to materialise matter, summoning an Egyptian skeleton from ‘the beyond’. The skeleton leaves behind physical objects that seem to prove the mystic’s claims. With the bodies continuing to mount, and the possibility that something more than human might be at play, the race to find the killer intensifies.



Night Monster is the weirdest film here, and there were times when the plot became quite confusing and ridiculous. It wasn’t clear whether the materialisation demonstrated by Singh should be taken seriously or whether it was some kind of sham, until the final parts of the film where the mystery was solved. The constant guessing of whether there is a human killer or some kind of supernatural force means that you’re never quite sure if you can trust what you were being presented with.

Added to this, almost every character in the film is presented as a pretty broad caricature, ticking off boxes for who needs to be present for a murder mystery. There is the butler who comes down on anyone not acting ‘proper’; the overbearing and controlling maid; the lecherous driver; the no-nonsense maid; and the shifty gatekeeper. There are times that the film feels like a bit of a parody of the genre, because most of these characters never evolve beyond these basic descriptions. That being said, all of the performances are enjoyable enough to watch. Eagle-eyed horror fans will also spot that the butler is played by a familiar figure, Bela Lugosi, aka Dracula.

Horror Island, released in 1941, might be the most enjoyable of the bunch, thanks to the fact that it doesn’t seem to take itself too seriously, and has more of a comedic adventure tone to it. It tells the story of Bill Martin (Dick Foran), a guy who’s a bit of a wheeler-dealer who happens to own a small island off the coast of Florida. Bill thinks that there’s nothing of worth there beyond an old castle, but when a peg-legged sailor brings him half of a treasure map he thinks there could be a chance to make money off the island. Bill starts putting together a ‘treasure hunt’ tour of the island; one where fake scares and spooky happenings will transform the castle into a haunted tourist spot. However, a mysterious figure known as The Phantom (Foy Van Dolsen) has the other half of the map, and will do anything to get the treasure – even kill.

Of the four films in this set this is perhaps the most unusual, as it really doesn’t fit into the horror genre. It’s a comedic drama, with a dash of adventure flair, and a few killings and deadly traps thrown into the mix, with a shadowy figure running around causing chaos. For the audiences of 1941 a remote island castle with spooky voices telling people to leave, and a figure skulking around at night may have been enough to make a film frightening, but looking at it with modern eyes it’s an incredibly tame experience. But that doesn’t mean that it’s a bad one. The film feels more like a 1940’s take on something like The Goonies more than a horror film, and that sense of fun and promise of adventure with a hint of danger is definitely present here. If you go into it wanting a horror you might be disappointed, but it might be one of the more entertaining films in this set because it goes against those expectations.



The final film is 1946’s House of Horrors, and is perhaps the film that most feels like a horror film. The story centres on sculptor Marcel de Lange (Martin Kosleck), a man struggling to survive in a fierce art scene. After he loses a huge sale thanks to the interference of a brutal critic he contemplates throwing himself into the ocean to kill himself. Walking by the sea he discovers a huge man, known as ‘The Creeper’ (Rondo Hatton) half drowned. Marcel saves him, and nurses the giant back to health. He asks The Creeper to allow him to sculpt him, and the two soon form a friendship. However, when Marcel tells The Creeper how much he hates the critic who ruined his sale The Creeper heads out into the night and murders him. Marcel soon realises what has happened, but rather than go to the police, begins to send The Creeper out on missions of murder.

House of Horrors is a surprisingly dark movie. The content of the film feels a lot more mature than the other films in this set. This isn’t a campy movie, the villains aren’t arch, there’s not really any comedy to be found here. Instead, it’s a story of two twisted, cruel men who work together to fulfil their murderous needs; all without them ever actually agreeing to it.

The moment when Marcel realises that The Creeper has killed for him, and decides to do it again is a chilling one. Both men know what’s going on, yet never talk about it. Marcel simply talks about his latest enemy, and The Creeper goes out for a late night walk. The plausible deniability that hangs over the crimes, and the calm way Marcel delivers his targets makes it feel chillingly realistic. Hatton is wonderful as The Creeper too, a figure who at first you think is going to be a sympathetic character, judged harshly because of his physical appearance; but then becomes the monster people accuse him of being. It’s a shame that Hatton passed away before the release of the movie, as it’s clear he could have become a big name in horror films of the era.

Each of the movies in the set gets an HD remaster, and they look fantastic for their age. It’s wonderful to get to see films that are almost 100 years old in some cases look like they could have been made within the last decade. The picture and sound quality is really crisp, and stands up well. There are a few trailers and stills galleries added on too, and each movie has a full length commentary track. Night Monster and House of Horrors have commentaries with author Stephen Jones, and author/critic Kim Newman, whilst Murders in the Zoo and Horror Island have commentaries with Kevin Lyons, and Jonathan Rigby. The tracks are really informative, and definitely add a lot to each of the film in lieu of behind the scenes features.

Creeping Horror is an interesting set that shows some of the variety of the earlier days of horror cinema, and how different studios tackled the genre. Not every film here will appeal in the same way, but they each have something interesting about them, and are a great addition to any collection.



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Thursday, 27 April 2023

Lazarus Planet: Revenge of the Godds #4 - Comic Review

 


The gods have turned against humanity. They're no longer content to be worshipped by those who choose to, and want everyone to worship them; even if that means making them do so through fear. After several issues (including the Wonder Woman tie-in's) our heroes have been through trials, Diana was made a goddess, Themyscira has come under attack, Billy's transformation into Shazam has been corrupted by the wizard, and Mary has given the powers of Shazam to Diana. We stand now on the edge of the final battle, where Diana and Hera will face off for one last time to decide the fate of the world. Get ready for an epic fight...that is over in about one punch. 

So, last issue had Diana and Hera trading blows, Diana was almost beaten, the power of Shazam gave her a boost, Hera ran away to regroup, and it looked like things were set to explode into one big smack-down battle; but this issue really, really doesn't deliver at all. If the last issue had have ended with Hera all but defeated and Diana ready to land the finishing blow it'd be one thing, but it really made it seem like there was more to come; so for the fight to be over before the issue really begins is incredibly anti-climactic and disappointing. As a result, most of the issue is given over to wrap-up more than anything else.

With the battle done, Ares hands the job of policing the gods over to their children, the demi-gods; giving them a powerful artefact in order to help them. Back on Themyscira, Nubia and the patron goddesses continue to battle Hades, until the god of the underworld decides that continuing the fight is fairly useless, and takes his forces back to the afterlife. Unfortunately, during all of this no one thought to keep an eye on Hera, and the woman behind it all gets away to cause problems for them another day.

We also get some development for Billy and Mary this issue, stuff that seems to be setting them up for the new Shazam! ongoing series. The wizard essentially apologises for siding with the gods in the fight, saying that because of Billy taking the Rock of Eternity into himself he thought the kid had gone rogue, and was ready to prevent another Black Adam. Whilst this does mean that he never really joined the villains for a villainous reason, it does feel like a poor excuse. He could have checked in on what Billy was doing, or just talked to him to see if he had gone rogue; and he's acting like it's fine to help the gods terrorise the world and cause untold death and destruction because he was trying to prevent Billy from going rogue and causing death and destruction. He might be old and powerful, but he's clearly not smart.

Anyway, it seems like the wizard is forgiven, and is on the side of the heroes again. As such, he grants Billy his powers again, and Billy gets his new Shazam costume. He goes to do the same for Mary, but Hippolyta steps in (probably because she's realised the wizard is a complete dip shit) and using the goddesses Artemis, Selene, Zephyrus, Minerva, Aurora, and Hippolyta, grants Mary the powers of the goddesses, re-powering her as Mary Marvel. I really like this touch, and love that she's not just getting a portion of Billy's powers, but has her own, granted by other women. I'm also interested to see that if the rest of the Marvel Family are able to get a group of gods with the right initials if they could re-power themselves too. 

Overall, this issue was a bit of a let down after the build-up from the penultimate one. I enjoyed a lot of the wrap-up stuff that was done here, especially the stuff for the Shazam characters, but the end fight being one page was a huge letdown that left a sour taste in my mouth. It was also weird that Mary had the shirt and artefacts that she was given at the end of the last issue in the back-up feature, but didn't for the main story. It made it feel like the back-up was completely separate to the main story, and that there was little to no communication between the teams working on the book. Still, we've got new eras for both Wonder Woman and Shazam starting soon, off the back of this series, and I'm looking forward to both of them. 




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Casino Royale by Ian Fleming – Throwback 70

 


Originally published at Set The Tape


Bond, James Bond… a name that will bring instant images to mind in those who know the name. Suave spies, sharp suits, flash cars, and super gadgets. Even those who’ve never watched a Bond movie will know the tropes of the series thanks to how baked into popular culture it is, especially here in the UK. But there was a time when no one knew the name Bond, when there had never been a single film in the series. 1953 saw the first appearance of Bond, but not on the screen, on the page in Casino Royale, the first James Bond story from author Ian Fleming.

There are many books that chart the early life of Ian Fleming, and how his time in Naval Intelligence during World War II influenced his writing of Bond. There are stories about how much of Bond was based upon his friend, Christopher Lee. And the fact that he lived at Goldeneye estate makes fans grin whenever they hear it. Fleming seems to be as interesting a character as his creation, and the origins of his most popular character could be many. But whatever the inspiration for creating the story, Fleming began working on his first spy story whilst waiting to marry his future wife, Anne Charteris. He began work on his story in the middle of February, and finished the first draft the next month.

Fleming would describe his first draft as a ‘dreadful oafish opus’, according to Ben Macintyre in his book For Your Eyes Only: Ian Fleming and James Bond. Thankfully, Fleming had some help in turning his first draft into the book it would become, with it being retyped and cleaned up by The Times secretary Joan Howe, who Fleming would later base the character of Miss Moneypenny on. With the book polished, it was submitted to publishers Jonathan Cape, who took the chance on him thanks to the recommendation of Fleming’s older brother Peter, who had published travel writing with them in the past.

Casino Royale tells the story of James Bond, a British Secret Service agent who is sent to gamble at a casino in Royale-les-Eaux, a fictional town in northern France, in order to bankrupt Le Chiffre, the treasurer of a French Communist Party trade union, and secret member of the Russian secret services. If he’s able to bankrupt Le Chiffre before he’s able to make back the money he so desperately needs, it could land a crippling blow to the Soviet activities. Posing as a Jamaican planter, Bond is supported in his mission by British Secret Service agent Vesper Lynd, and Felix Leiter, a member of the CIA.

Bond and LeChiffre have an intense back and forth as they gamble, with each one seeming to take the upper hand at times, but Bond eventually bankrupts the foreign agent. This leads to a series of events that would see Bond tortured, Vesper kidnapped, and Bond contemplating leaving the Secret Service altogether. Despite seeming to have a happy ending, Fleming delivers one last twist in the tale that ends Casino Royale in a way that would allow Bond to disappear entirely, or to continue his spy career once again.

Casino Royale was released in hardback on 13th April 1953. Having printed only 4,728 copies (with a cover designed by Fleming), the book completely sold out within the first month, along with a second print run. A third run of the book, totalling more than 8,000 copies, would go on to sell out within the next year. Thanks to the sales figures Cape offered Fleming a deal for a further three books starring Bond. Thankfully, the book was also a hit with critics, with reviewers in a number of publications praising it for its plot, pacing, and charm.

Not long after publication, Casino Royale received its first of three adaptations, where it would appear as the American television anthology series Climax!, where the first ever version of Bond would be an American agent named Jimmy Bond. They also switched the character of Felix Leiter to being a British agent, flipping the two roles. The story would be adapted a second time in 1967, where it would be turned into a spy spoof film that featured several James Bonds, and would feature actors such as Peter Sellers, Orson Welles, Ursula Andress, and Woody Allen. It wouldn’t be until 2006 that a more faithful adaptation of the story would be made with the Daniel Craig version of the film, which would reboot the Bond film franchise.

Whilst it took Casino Royale a long while to make it to the big screen along with the other books Fleming created, its success did spur him on to write further Bond books; books that would prove to be more successful than the first, and would inspire the film series that most people will think of when hearing the name James Bond. Fleming might not have had much faith in his story when he wrote it, and he may have done it just to keep himself busy during pre-wedding jitters, but his creation would soon go on to become not only the most recognisable and popular spy to ever be created, but the template upon which so many others would base themselves.



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Wednesday, 26 April 2023

Green Arrow #1 - Comic Review

 


Before I even delve into this issue there's good news about this series for Green Arrow fans, it's already been extended from six issues to twelve! During the build up to the release Joshua Williamson was telling fans to pre-order to the book, to pre-order all six issues, because if it sold well it could get extended. So thanks to the pre-release excitement and dedicated fans it's doubled in length. Now, let's see if we can do a Poison Ivy and get it turned into an ongoing too. But, to the issue itself.

The last time we saw Oliver Queen he was with the Justice League as they were travelling back to Earth-0 through the multiverse during Dark Crisis on Infinite Earths, but something snatched him away from them and he never made it home. This issue opens with Ollie waking up on a beach somewhere, face down in the surf. Unfortunately, this isn't anything as simple as being washed up on a deserted island, as a bizarre alien sky hangs over him.

After a cool two page splash recap of who Ollie is and the overview of his time as a hero, we head back to Earth-0, where Black Canary, Roy Harper, and Connor Hawke are chasing after a van full of criminals in Gotham City, hoping that they might have some info that can help them track down where Ollie might be. Ollie's narration carries through the issue, letting us know who each of the characters are and their relation to him. It's a great way of reinforcing how these people are family, not just crime-fighting friends, plus is a great catch-up for new readers jumping on with the new issue one.

After catching up with the van the trio take them down, but one of the masked criminals starts to make an escape. Enter Cheshire Cat, a masked teen who's been living homeless in Gotham for a while now (she's appeared in Catwoman before). This is where things get a bit complex, Roy Harper had a young daughter called Lian, who was killed. That was, in real time for readers 13 years ago. Cheshire Cat is Lian, older, somehow returned thanks to all of the universe reboots and shenanigans; but no one really seems to know this. No one, except Roy.

In what is easily the best part of this first issue Roy calls out to Lian as she tries to leave. He reveals that she threw her first ninja star when she was two, and the information stops her in her tracks. From there, Roy describes his daughter, the life they had together, how she loved dressing up at Halloween but gave Roy all her candy, how they used to watch old action movies together, and how she died when she was five. He tells her that it's okay if she's not ready for this, if she can't come back yet, and tells her that he'll be there, waiting for her when she is. This results in Lian throwing herself into his arms in a beautiful full page splash that has the ghosts of their old selves in the background, as Dinah and Connor look on with joy. 

This is something that I think fans have been waiting for for a while now, desperate to see the two of them reunited. And it's done beautifully. I love that Connor was ready for her to do the 'I'm not ready yet, I can't stay' thing that happens in comics a lot, and that the book didn't do that. Instead, we got the reunion that they both needed. I also love the fact that Roy went down onto his knees when talking to her, like some part of him was so used to doing that because the last time he held her she was five. It's the best moment of the book, and one that elicited genuine emotions. 

Unfortunately, the reunion is short lived, as after she gives cryptic message about 'them' not letting them be a family together Lian and Connor are snatched away in some kind of weird light as Lian yells to the others to find Amanda Waller. Lian reappears in the strange place where we saw Ollie, and immediately comes under attack from Manhunters. Luckily, Ollie is there to save her, and the two of them run off together to a teleporter device that brought them to this place; which Ollie immediately destroys. He then tells Lian that they can never go home.

So, there's a lot of mystery after this first issue, and it's clear that this isn't going to be some nice and easy story that our heroes are going to resolve fast. There's something very weird, and very big going on that seems to be, in part, targeting the Arrow Family. Lian's message to find Waller might be a key part of it. We know that Waller was messing around with the multiverse before this, that she'd essentially left to take over Earth-3. We also saw her at the end of Dark Crisis with a group of mysterious individuals (some familiar, some new) in a high-tech place, making shady deals. Now, there's some sci-fi looking buildings in the place Ollie and Lian are; so could it be wherever Waller is?

Waller is going to be a key part of this, and her operating outside of our universe just gives her more options for crazy ways to screw with the world. Her having some kind of facility outside of the Earth-0 universe, patrolled by Manhunters, and able to snatch people out of their dimensions feels like something that would fit with where Waller is at the moment. This is clearly going to be a big part of the mystery of this series going forward, and I'm looking forward to seeing how it plays out.




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A House With Good Bone by T. Kingfisher - Book Review

 


'In this ordinary North Carolina suburb, family secrets are always in bloom...

'Samantha Montgomery pulls into the driveway of her family home to find a massive black vulture perched on the mailbox, staring at the house. Inside, everything has changed. Gone is the eclectic warmth Sam expects; instead the walls are a sterile white. Now, it's very important to say grace before dinner, and her mother won't hear a word against Sam's long-dead grandmother, who was the first to put down roots in this small southern town. The longer Sam stays, the stranger things get. And every day, more vultures circle overhead...'

T. Kingfisher has quickly become one of my favourite writers over the last couple of years, her ability to turn ordinary, mundane settings into places filled with horror that gets under your skin has been superb; and I love that each of their horror stories has done something very different, and brought a new kind of horror to the table.

A House With Good Bones tells the story of Samantha 'Sam' Montgomery, a young archaeoentomologist who was ready to go and spend weeks on a new dig site identifying ancient insect specimens. However, when the dig is postponed Sam is left hundreds of miles from home, a home that she can't go back to thanks to having given up her lease for the dig. Faced with nowhere else to go, and wanting to spend some time with her mother after her brother giving her poor reports on her health, Sam heads to her childhood home in North Carolina.

A house that they inherited from Sam's grandmother, the house had been thoroughly claimed as their own over the years. The walls painted bright, cheerful colours, old photographs taken down in exchange for more enjoyable art, and a general happier atmosphere. But when Sam arrives her mother, Edith, has painted the house plain white, family pictures now hang on the wall, and her grandmother's pictures take centre place. As Sam observes her mother she sees other changes, Edith makes them pray before dinner, she tells Sam off for swearing, and she won't hear anything bad said about her deceased mother. Edith seems completely changed; not to mention the physical weight loss she seems to have gone through. Sam begins to worry.

But as she spends more time in the house she begins to think that something else might be wrong in her childhood home. Strange things start to happen. The garden is devoid of insects, but her room is swarmed by ladybugs in the middle of the night. Things seem to move and shift place on their own. And she begins to have strange dreams, vivid night terrors where a strange voice whispers in her ear, and something strokes her hair. Sam, ever the scientist, tries to find rational explanations for it all; but soon has to face the notion that perhaps her grandmother isn't really gone after all.

One of the best things about Kingfisher's work is that it takes time to build. You're allowed to spend some time getting to know the characters and the locations at first, seeing their ordinary lives and their mundane day to day activities, before the unusual begins to creep in. Small things start to happen that make you feel a little ill at ease, before she gives you a moment that absolutely makes your skin crawl and makes you say 'nope' over and over again. A House With Good Bones absolutely repeats this trick, as you spend a good portion of the book following Samantha, seeing her settle back into her childhood home, and watching her relationship with her mother.

We don't know this family, but through Sam it very quickly becomes clear that Edith isn't acting normally, and despite never having met the character before Sam's worry for her mother immediately sells to the reader how everything is off, how this isn't real. This undercurrent of things being wrong plays throughout the early parts of the book, so that even when we're spending time with Sam as she tries to do some of her work, or simply just watches TV and drinks wine it never quite feels normal. Then the really creepy shit starts and it makes your skin crawl all the more because this is a person that you've come to like, and because despite expecting something bad to happen you still aren't prepared for it.

This book definitely feels more in line with The Twisted Ones for me, as far as Kingfisher's other horror books go. It has that similar style where you're drawn into a fairly ordinary life, peppered with some unusual and interesting characters, and watch as your heroine tries to go about their life when these awful things start happening. That was the book that made me fall in love with this authors work, so revisiting that kind of feel, yet being absolutely its own thing, was wonderful.

The book also gives the reader a fat protagonist. So often you don't get that. There's a growing trend to have larger women take a leading role in books, though this often tends to be in romance novels from what I've seen. I'm not sure I've ever really seen a larger female protagonist in a horror book before; especially one who's smart, capable, and can kick arse when she needs to. And whilst there's no overt romance in the book, there's definitely every indication that she's won the handsome guy over and could have him if she wanted. She's smart, pretty, capable, fun, and fat; and that last one is something that we absolutely do not get enough of, and one that I love to see.

A House With Good Bones is an incredibly engaging and entertaining read. I quickly found myself sucked into the book, and kept reading because it was so hard to put down. And I know you should't judge books on appearance, but the hardback version of the book is a thing of beauty. The dust jacket has wonderful art on the cover, and the book beneath is a beautiful purple with a gold embossed cover. Even when you open it up you're treated to a gorgeous design on the inside covers. It's worth getting just for how pretty the book is; but, if you do crack it open and give it a read you're getting a phenomenal story too.



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Tuesday, 25 April 2023

The Basilisk Throne by Greg Keyes – Book Review

 


Originally published at Set The Tape


'For centuries those on the Basilisk Throne have ruled every continent, brutally enslaving the human inhabitants. But now, after endless wars, the three human empires of Ophion, Velesa, and Modjal have pushed the inhuman Drehhu back to their heartland and are united in one final, massive assault to defeat them forever. It’s been tried before, but the infernal weapons and dark magic of the Drehhu have always triumphed. Basilisk has never fallen.

'Commanding his merchant fleet in support of the human forces, Alastor Nevelon and his son Crespin set sail against the enemy—and this time they have their own secret weapons. The Drehhu, however, do not have a monopoly on deceit. or ambition. Alistor is forced to send his daughter Chrysanthe to the capitol city Ophion Magne as a "token" of his loyalty. He does so freely, for he is certain of treachery within the very empire he serves. After all, whomever controls the Basilisk Throne can control the world. He instructs Chrysanthe to use her considerable intellect to discover whatever plots may be afoot in the heart of Ophion. Chrysanthe agrees, knowing that in doing so she enters a dangerous place where courtly manners hide murderous intentions.

'While nations collide and the conflict explodes, the true key to defeating the Drehhu may lie in a remote mountain stronghold, a wild rogue known as Hound, and Ammolite, the young slave of a sorcerer more ancient than any nation and whose true loyalties are entirely unknown.'

Content warning: mention of child rape.

The Basilisk Throne is the first book in a new fantasy series by Titan Books that takes readers to a world at war, where the divided human empires have finally come together to destroy a dangerous, inhuman force that has enslaved their peoples, destroyed their lands, and ruled with fear. However, victory is a hard won thing, and for the several characters that we follow, treachery, double-dealings, and ancient secrets will stand in the way of survival or utter defeat.

The plot of The Basilisk Throne is not an easy one to get your head around at first, due in part to it following several different characters spread around the world that Greg Keyes has created, but also because the world that Greg Keyes has created is incredibly dense, and filled with tons of lore. For those that love to discover very well crafted worlds, filled with various peoples, nations, and politics, you’re going to get a lot out of this novel.

The story of The Basilisk Throne is split across a number of narratives, as the three human empires of Ophion, Velesa, and Modjal manage to put their differences aside to come together to deal with the Drehhu, a race of large, humanoid creatures that once ruled the whole world from the Basilisk Throne, but have slowly been driven back into smaller and smaller territory over the generations. The Drehhu are considered to be monstrous, and use powerful magics to propel their huge, metal ship across the ocean, spitting invisible magic at their victims that blow ships to pieces within moments. Those that they don’t kill they take as slaves, forced to work for the Drehhu’s powerful empire. But now the three human empires have decided to launch a final war against the Drehhu, with the aim to ending them once and for all.

The narrative follows a number of characters. The main characters are the Nevelon family. The patriarch, Alastor, recently promoted to Admiral in the merchant fleet, and who was once a slave of the Drehhu, is one of the first characters that we meet, but takes a back seat for the later parts of the book as his children start to lead the narrative. His son, Crespin, is a member of the navy, and is happy to see his people go to war with the Drehhu. However, thanks to his father’s new position as Admiral, he gets transferred from his military vessel to serve under his father. Resenting the transfer, and seeing it as a punishment, Crespin will not only have to learn to work with a new crew, but will have to come to terms with the kind of man he wants to be.

There’s also Chrysanthe, Alastor’s eldest daughter. Having grown up on her family estate she’s become a forthright young woman with a strong sense of right and wrong, and a sharp head on her shoulders. Expecting to take over the running of the estate when her father and brothers go to war, she’s surprised to learn that she’s being sent to the capital, Ophion Magna, as a political hostage. However, her father has charged her with a secretive mission: to use her wits and her intelligence to move within high society to try to uncover secret plots at play that could cause harm to the Nevelon family, or even risk the outcome of the war itself.

On the other side of the world we meet two other characters. There’s Hound, a native man who has been raised by some kind of forest witch or spirit, who is hired to lead a group of people through the dangerous woodland to a remote mountain. Their reasons for going there are kept secret, but it’s clear that their mission is one of great importance, with many lives in the balance. And there’s also Ammolite, a young woman who was sold into slavery at a young age and raised to her teens in isolation by a powerful magic user. Once she reached her sixteenth birthday the magician began to force her to drink a potion that would transform her into his lost love, and would then rape her. Having lived that way for years now, enduring assault after assault, Ammolite is desperate to find a way out.

The various plots in The Basilisk Throne seem fairly unconnected at first, but as the book progresses it becomes clearer that Keyes is playing a very long, calculated game here. The characters begin to meet, their stories begin to get connected, and a much larger narrative begins to form. Unfortunately, it can take a while for certain pieces of the puzzle to begin to appear, and there are times where characters will simply vanish from the narrative for a long while as everyone else’s stories get to a point where they’ve all caught up. It makes getting into The Basilisk Throne a bit more difficult than I was expecting.

The fact that one of the opening chapters also deals with the repeated sexual assault of a child is also something that makes starting the book quite hard. The book doesn’t contain any trigger warnings for this, and there are a number of times where characters are misogynistic and engage in sexual harassment and grossly sexualised thoughts about women, including main ‘heroic’ characters that often left an unpleasant taste in my mouth, and even had me putting the book down a time or two. Thanks to this, and the length and sheer density of the material, this is a book that took me much longer than normal to read, and there were times that I skipped it to read something else because the idea of going back to it wasn’t hugely appealing.

That being said, there is a lot of good to be found in The Basilisk Throne, and if you’re able to stick with it during the earlier stages of the book you’ll find some entertaining and engaging things in its pages. But, it’s a tough read at times. Hopefully, future parts of this series will either feature less content that deals with child rape (for instance), or will at least come with a warning.

The Basilisk Throne is an entertaining read, set in a very well realised and densely crafted world that the author has clearly spent a lot of time building. The characters are interesting, and their stories have moments of excitement, danger, and intrigue aplenty. For fans of huge fantasy epics filled with battles, court politics, and mystery, this is a book that you might want to try out.




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Sunday, 23 April 2023

Batgirls #17 - Comic Review

 


Batgirls hasn't had the easiest of times. It was shown off as being a book about Steph and Cass before the book came out, and that got people excited. Barbara Gordon was going to be involved, but in a more support based role. Then the first story arc came out and it the younger Batgirls were somewhat sidelined in order to make it into a Babs story. That, along with art that some readers didn't really like, seemed to hurt the series as it took its first steps. Over time the book actually shifted to being about the girls, and Barbara is hardly involved anymore, and the book is what it was saying it was going to be; but those early missteps have resulted in the series being cancelled as the book finally finds its feet. Doubly a shame, this is easily the best issue of Batgirls yet, and it sucks knowing that this arc will be the final one.

Our story begins with Cass and Steph enjoying a day out at the Aparo Park Jubilee, where they get to eat food, meet with friends, and dance the day away. Having been through a lot lately (Steph has both died and become a bat monster in recent issues) they deserve something of a day off. As usual, whenever something's happening in The Hill, Grace O'Halloran is there to report on it, and to terrorise the locals in her own fun, lovable way.

During the party the power goes out on the dance floor, and gunshots ring out. The girls rush everyone inside one of the local stores for safety, but Grace reveals that her cameraman and friend Roky is missing, and still outside. Leaping into action, the girls don their costumes and head out to save him. They manage to find him, and Steph performs CPR on him, whilst Cass goes after the sniper. Whilst they're able to save Roky, who goes off to hospital in critical condition, the shooter manages to get away.

The girls are determined to try and track the shooter down, but Grace is having a rough time of it, trashing her apartment and staring at a bottle of alcohol. The issue makes a point earlier on that Grace has been struggling with drinking, and has been doing better, but her friend being in critical condition seems to be pushing her to a breaking point.

When the Batgirls head to a cemetery to break up gun sales that the local gang, The Hills Angels, are conducting, they come under attack once again as the sniper comes after them a second time. Whilst Steph runs interference Cass goes after the sniper, but finds only three bullets and a note saying 'One for each Batgirl' waiting for her.

This issue takes a step back from the weirdness of the last few issues, Man-Bat formula's and Lazarus Resin, to focus on a much more down to Earth issue; gun violence. This is always a tricky thing to tackle, especially in American media where any criticism of guns or the suggestion that the country has a gun problem can lead to huge arguments and drama; but it really seems to work well in this setting. The sudden shocking violence of a pleasant day out turning into hell when a shooter turns up is done subtly enough that the horror is clear, but it doesn't make it the focus. We get just enough of it before the girls have to head out go after the attacker.

The gun sale in the cemetery is also done well. There's the typical super hero stuff of Cass taking the gang out one by one from the shadows that's really fun and well done (I love that Steph is the distraction asking for them to make the right decision whilst Cass takes them down as it shows the two girls strengths), but its not the real focus here. The gang argue that they're doing a good thing, helping to arm people who are afraid, to give them a chance to defend themselves and feel safer. And indeed we see this in action, as their buyer is Grace, who seems more beaten down and afraid then we've ever seen her; and we saw her getting stabbed in the eye and fighting for her life before. This argument is countered by Steph saying that you don't need more untrained people with guns.

The book is bringing the real world arguments into the narrative, and whilst it seems to be taking a stance on which side is right by putting one in the mouth of the heroes, it doesn't preach or try to say that one point is clearly right. In one way I like this, because it's just showing the different approaches to the argument, and it's making the events of the book feel real; but it also seems to be trying to play it safe by not taking a hard stance. I'd like it if it did just turn around and say 'guns are bad', but I understand from a business point of view why DC wouldn't be able to do that, because the gun debate is incredibly toxic, and business interests always come first in big corporations like this. But the fact that the book is even drawing attention to this topic is appreciated.

It's not all gun violence and gloom, however, as the book also gives the girls some fantastic moments to shine, and they clearly have fun here too. The images of them letting loose and tearing up the dance floor together are great, and just makes me appreciate their friendship and connection. They also compliment each other well when out on mission, with the fore mentioned approach to the gang fight, and have some fun banter over their comms whilst doing stuff. 

One of the places in which this issue really shines is the art. This story look phenomenal, and Robbi Rodriguez and Rico Renzi work really well together here. The art is really crisp and clear, and Rodriguez makes every character feel full of energy and emotions. Every panel has something interesting going on, and you can see the emotions that characters are going through. Grace starts the book looking happy and confident, later we see her breaking down, barely holding it together, and by the end she seems small, frightened, and without hope. The art makes this so clear, and sells her emotional journey over the course of the issue in ways that previous artists on the book just haven't been able to capture. Renzi's colours work fantastically with Rodriguez's art, and the book brings in a lot of the colour schemes that the book has had since issue one, but still somehow makes it feel fresh and unique. There were a lot of panels in this issue that are my favourites of the series to date.

Batgirls might be coming to a close soon, but it seems like the book is prepared to go out on a high. This is already shaping up to be the best arc of the series; and maybe we could get lucky, and enough people start singing it's praises and the sale will go up enough to save the title, as I'd love to have more of these two characters together.




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The Tyrant Skies: A Marvel Untold Novel by David Annandale - Book Review

 


'The infamous Doctor Doom must face his deadliest enemy, the evil Red Skull, to save his people and himself in this thrilling Marvel: Untold novel.

'Victor Von Doom has many enemies, but he has a special loathing for the Red Skull. When the Red Skull creates a flying haven for the billionaire elite who share his deplorable values, Doom prepares himself for the worst. When Latveria is beset by a rash of terrorist attacks, his suspicions are confirmed: the Red Skull is coming for Doom’s homeland. Now he must infiltrate the shielded microstate drifting in the skies above Latveria to save his people from annihilation. But finding a way on board the floating city is just the first in a series of trials that will test Doctor Doom to the limits of his beliefs, his strength and his powers.'

The final part of the fantastic Doctor Doom trilogy from Aconyte Books and David Annandale is finally here, and after battling the forces of hell in The Harrowing of Doom, and battling vampire-like monsters in Reign of the Devourer, Doctor Doom is facing his most evil and disgusting enemy yet, Nazis.

The Tyrant Skies follows on some time from the events of the previous book, and Latveria has begun to return somewhat to normal following the events of the last book. Not a huge amount of time has passed, as we open with the heroes of Latveria receiving a parade in their honour, celebrating the actions that saved the country. Doctor Orloff, who went through a huge number of changes in the last book, in particular is held up as an example of what it means to be a citizen of Latveria, willing to step up and fight, and to follow Doom without question.

During all of this, Doom's attention is turned to the new island nation of Wolkenland, who are petitioning the United Nations for membership. A new nation built for the rich and powerful, and promised as a place where the wealthy elite can hide away from the rest of the world, it already seems somewhat dubious; but Doom suspects it harbours something even worse. When the UN grants it membership, a membership that Latveria voted against the island vanishes.

Deep within Wolkenland it's leader, the evil Red Skull, uses the power harnessed from the Cosmic Cube to make his island nation into a fortress. A flying fortress that hovers now over Latveria. And this begins a war with the fate of both nations hanging in the balance as the Red Skull begins launching terrorist attacks upon Latveria, before initiating all out war. As Doom flies up to Wolkenland to deal with the threat, his people are left to fight the invaders on their soil below. But when Doom is captured by the Skull things begin to look dire for Latveria.

One of the things that I've loved about this series since the first book, and that David Annandale does so well, is that it makes Doctor Doom into a character that you want to root for. He's a villain. He's a character that has done some truly awful things over the years, and is considered one of the worst villains in the Marvel universe. There are some villains that you can walk back a bit, some characters who can have their villainy not only justified, but also acceptable (Magneto was right!); but can Doom really be one of them? Not really, no. But in these books he' definitely the hero.

Part of this is down to the fact that the people of Latveria that we're shown seem to approve of Doom. He took power through force, and is a dictator, but the lives of the citizens of Latveria seem to be massively better than under their last brutal leader. It's not always palatable to think of, but there are people thriving in Doom's Latveria who would have probably have just been killed under the previous regime. Making one of the main characters, and one of Doom's top people that he seems to have respect for be a queer trans woman was a huge part of showing that he might be a villain, but he's not a monster. It also helps that he does fight monsters in these books.

The first book has Doom tackling the forces of Hell, the second has monsters that would kill or convert everyone in their path. This book needs a villain that's on that level, a group that is as disgusting as that, that you don't feel bad seeing die at all. Nazis more than fill that role. Any decent person will agree that Nazis are scum, that they're a stain on human history, and anyone who identifies as a Nazi today is worthy of scorn and contempt. The Nazis in this book revel in hurting people, they enslave, they kill, they torture. They're led by the Red Skull, an actual World War Two Nazi. There's no moral grey here. They're scum. As such, when Doom and his people start killing them you actually feel fine about it.

Annandale puts a human face on the villains for this entry in the trilogy, but it's one that's barely a human face. We see the horrors that they perform, with the rich and powerful of Wolkenland coming to watch slaves being worked to death whilst they sip champagne. We see the fear that the Skull and his people bring with them as Orloff realises that as a queer trans woman she will absolutely be put to death if the Skull wins. These might be people Doom is fighting, but they're the worst of humanity. And him standing against that makes him a heroic figure.

It's tough reading these books in some ways, because you shouldn't like Doom. You shouldn't be seeing a decent side to a villain that has invaded other countries, that has experimented on aliens, that has killed thousands, and has literally sent a child to hell before. He's not a good person, but he might be the person that Latveria needs the most. I imagine that there are a lot of writers who would make him either too heroic, or too villainous, but Annandale leaves him in this middle ground where you can put him in either category, and yet both feel wrong. It's a complexity that you don't often get with villains, and one that can be a lot of fun when you do.

The Tyrant Skies marks the end of this trio of books, and some of the best comic book prose novels around. I hope that we can get more from Annandale with this character in the future, though I'd also love to see what he could do with other characters in Marvel. Give him a Magneto book that allows him to go this dark and this morally ambiguous and it could be the best one yet.




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Saturday, 22 April 2023

Batman/Superman: World's Finest #14 - Comic Review

 


Bruce Wayne has been accused of the murder of billionaire industrialist Simon Stagg, and now Metamopho is on the warpath to find out why. Can Superman and his new partner, Robin, get to the bottom of things in time?

The last issue of Batman/Superman: World's Finest ended on something of a surprise note, with Bruce on the front page of the Daily Planet, handcuffed and under arrest for the murder of a rival businessman. Thankfully, being incredibly rich and having the best lawyers that money can buy, Bruce is out on bail, and is able to return to the Batcave to try and figure out who's behind the crime. Unfortunately, he's also under heavy scrutiny and can't just vanish to go be Batman, so the actual legwork for the case is having to fall to Clark and Dick. I really enjoy Dick Grayson in this book, he's full of fun energy, and he works really well with Clark; so getting to see the two of them having some time together to work a case without Batman lurking around.

From here we follow Dick and Clark as they travel across the globe, looking for Rex Mason, Metamorpho. I love the image of Dick sitting on Clark's back as he flies, checking his tech for into and riding Clark like he's a form of transport. There are very few was for non-flying heroes to be flown around that doesn't feel odd, but this is just a funny image. It's also one that would probably feel a little disrespectful if it were anyone else, but because of the relationship these two have it just works.

The two of them eventually catch up with Metamorpho in Vensuela, where he's mashing up the robots of a local criminal in his search for answers. There's a great moment in this scene where a town gets set on fire during the fight and civilians are in danger. Metamorpho jumps into action, and keeps transforming into different things. The scene is accompanied by a commentary by Robin, who's explaining to the reader just what Rex is doing. It's really cool to see some of the versatility of the character, and the narration helps to make it clear what he's doing, and how his powers allows him to do it..

Whilst all of this is happening, Bruce recieves a cal from Oliver Queen, who's looking to work with Bruce on develoment of new AI tech. Ollie previously passed on this, and his sudden change of heart seems to surprise Bruce. Especially as he described some of Bruce's tech as fascistic; classic Ollie. This gets Bruce to look into other billionaire tech company leaders, and he begins to suspect that some people have been replaced. Clark uses his X-ray vision whilst at Stagg's funeral, and confirms that the man everyone saw die was in fact a sophisticated robot. After some investigation the heroes figure out that Professor Ivo is involved, and that he's likely forcing Will Magnus to help him.

Batman and Metamorpho head to Magnus' lab, where they find the Metal Men melted down into vats, somehow partially alive still, calling for help. Meanwhile Superman and Robin go looking for Ivo, and find a lab filled with half constructed robots, including an unfinished replacement for Bruce Wayne. The machines activate and begin to attack Robin, and Superman is unable to help him, as he comes under attack from a robot whose powers have been inspired by Metamopho, the Ultra-Morpho, who is able to turn its body into any element, including Kryptonite.

The final moments of this issue are fantastic stuff. You've got the horror of the Metal Men being melted down, their faces still visible in their vats, crying out for help, whilst Robin and Superman enter a room of robots in various stages of completion that look like a bunch of Terminators. And of course, Dan Mora has given us another fantastic new design in the form of the Ultre-Morpho. I've been a big fan of Mora's work ever since I saw him working on Mighty Morphin Power Rangers, and have loved seeing him work on DC's roster of characters; but there's something about the Ultra-Morpho that feels very tokusatsu inspired, and reminds me of that previous work. I love it.

Mora's art is incredible throughout, and the way he draws the shifting and altering nature of Metamopho's body is some of the best depictions of the character I've seen. Half of the panels he's in there's some part of him that's in motion, that's changing into something else, and it keeps the character feeling alive and interesting. The scene where he's saving the town by shifting into different things also looks fantastic. 

The next issue looks set to be pretty big, and it seems like the team are going to have their hands full dealing with this new enemy. But, if they can fix the Metal Men in time they'll at least have some extra allies. Plus, it'll be cool to see the Metal Men in action in this series. 




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Friday, 21 April 2023

Wonder Woman #798 - Comic Review

 


Lazarus Planet: Revenge of the Gods is drawing closer to its conclusion, and the latest issue of Wonder Woman sees Diana and her allies clash with the forces of Olympus for the first time as the war kicks up a notch. 

A lot of this issue deals with the fight between Diana and Hera, so there isn't a huge amount to talk about. There's some stuff before the combat kicks off where the assembled heroes have to decide if they want Ares on their side, but they're so out gunned that they kind of have to take him on. There's a fantastic image of them all standing together, ready to face the forces of Olympus that's a really cool moment that I think will be one of the more memorable moments from the event; but this issue also has a couple of other moments like that too a it manages to pack a lot in.

Diana fights Hera one on one in order to settle things, hoping that she can spare her friends from having to get involved. The fight goes back and forth a couple of times, but it soon becomes clear that Diana just doesn't have the strength to stand up to the Queen of the Gods. Diana lays bloodied and broken, looking like this might be it for the brave Amazon; until Mary comes to her aid. Giving over her powers, she gives them to Diana, transforming her into a Shazam powered Amazon.

This is where things get a bit confusing for me if I'm being honest. The image of Diana with Shazam powers is pretty cool, but the other characters talk about it like it's never been seen before. Just a few months ago Black Adam gave everyone, including Diana, Shazam powers at the end of Dark Crisis on Infinite Earths so it kind of has been seen before. They also say that she's now become a god, but I thought that she'd already been made a god by Hera in the first issue of the event. Perhaps I've missed something, and that wasn't real, or she had her godhood taken back, but even so, why does the Shazam powers make her a god? Are Mary and Billy gods whenever they transform, or is this just a Diana thing, and if it is just a Diana thing, why? Either way, Diana is now powered up, has the Shazam abilities alongside her own powers, and is refreshed and healed enough to go into battle with Hera once again. 

That's where the main story ends, but the back-up feature gives us a little extra to the point where it's just the next part of the tale. After gaining her new powers Hera runs away from Diana in order to regroup with her forces and plan her next move. This gives the heroes a chance to have a bit of a breather, and for Diana to talk to Mary. Not only does she thank her for giving over he powers, but she tells her that when she did she got to see some of Mary's past, and how she's had a rough life. She tells Mary that coming through that like she did, and being such a kind, caring, heroic woman makes her a marvel.

She also gives Mary a gift from her Amazon sisters who Mary helped out in previous issues, equipping her with some tools that will give her flight, speed, and enhanced strength, so that she can stay in the fight. It's here, fighting alongside Diana, that Mary decides to give up the name Champion of Shazam, giving it over to Billy, instead declaring herself to be Mary Marvel. So, this is one of those moments I was talking about earlier that I think is going to stand out in this story. I still think of Shazam as Captain Marvel, I think it was a better name for him, and hate that the alternative name was just his magic word. I'd be more than happy to see the return of the Marvel family. So, Mary choosing to go by Mary Marvel, and picking that name because of how Diana described her as a person, is absolutely awesome to me. Mary went through a whole mini-series proving to herself and the audience that she's worthy to be the champion, to wield the powers, and now it feels like she's also forging a new path under a name unique to her.

This issue does a lot to move the story forward, and I honestly don't know how people who'd be reading the main event but not Wonder Woman would keep up with things, because this is some game changing stuff here. It feels like we're ready for the final push now, and that the next issue will absolutely put this war to bed. 




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