Showing posts with label Interviews. Show all posts
Showing posts with label Interviews. Show all posts

Wednesday, 27 September 2023

Medusa's Sisters - Lauren J.A. Bear Interview

 


I got the chance to have a chat with author Lauren J.A. Bear about her debut novel, Medusa's Sisters an epic retelling of the story of the Gorgons and their lives.



Hi Lauren, thank you so much for agreeing to talk about Medusa’s Sisters. I finished the book yesterday and absolutely loved it. 

Oh, I’m so glad you enjoyed it! Honestly, it means everything to me when I hear that these stories are resonating with readers. 


I was drawn to your book because I was one of those girls who grew up finding mythology fascinating, especially Greek mythology. I remember watching things like Jason and the Argonauts, and Clash of the Titans as a kid and being wowed by them. Did you grow up as a fan of myths and legends, and if so which ones most appealed to young Lauren?

Absolutely! When I was in third grade, my dad bought me a copy of Edith Hamilton’s Mythology – I still have it, bruised and battered (beloved!) though it may be. My favorite hero was definitely Atalanta, but I despised her ending. It just seemed so incongruous that this mighty warrior could be felled by shiny objects. I also adored Athena, which is interesting because of how I portrayed her in Medusa’s Sisters. Was this my ‘kill your heroes’ moment? Perhaps! 


Before reading your book I wasn’t even aware that Medusa had sisters, as her myth seems to so overshadow those of Stheno and Euryale. How much did you know about them before deciding to create this story, and was that general lack of knowledge about them that most people have a driving factor to make the book?

I spoke with Haley Lerner at GBH News (in Boston) before the book came out, and she told me that as a child she was in a Perseus play. She was cast as one of the Gorgons and she had no lines. I thought, what an absolutely perfect anecdote for the plight of Medusa’s sisters! 

The idea for the story came to me during a late night feeding session with my infant daughter, my middle child. Before I went on maternity leave, I had been teaching my sixth graders about Greek mythology so I think I had gods and goddesses percolating in the back of my overly-caffeinated and severely sleep-deprived brain. And I had the thought: Medusa was one of the Gorgons, but who were the others? I checked Wikipedia (as one does) and found a quote from a classical scholar calling Stheno and Euryale “mere appendages.” This was devastating to me. Here I was, holding my brand-new daughter, and the very idea that any woman could be seen as an appendage, as someone who doesn’t matter, did not sit well with me. I needed to know more about these Gorgon sisters and it became a passion project. I spent years poring through primary source materials looking for them in the mythological record. When I found very little, I felt this call – this summoning from the Muses! –  to compose a more empowering narrative.

Everybody – fictional or real – has a voice and a story worth telling. By giving back power to figures from our oldest stories, I think we remind ourselves to consider who holds storytelling power and agency in the present.


In the stories that most people know about Medusa she’s often portrayed as being deserving of the punishment that she receives from Athena, and she’s made out to be a monster. Your book does things very, very differently, and there are some amazing twists to the story leading up to that point in the narrative. Were you at all nervous about changing the established myths to fit your own story, and at what point did you decide to change the relationship between her and Athena?

Of course. Medusa is an icon and there are so many preconceived notions of who she was. Typically, the image of Medusa is either sexy or angry. I didn’t want her to be simplified by either one of those labels. My Medusa is kind and curious.

There is definitely female rage in this story, but I gave it to Stheno and Euryale instead.. 


The book uses different points of view depending on the chapters of the story, and Stheno gets a lot of focus as the main fist person narration, and much of the story seems to be told through her perspective and how she views her other two sisters. What attracted you to her character and made her such an important part?

Stheno is the older sister and I am an older sister, so I related to her immediately. To authentically create these characters, I had to consider how their mortality would affect their dynamics. What would it feel like to be a part of a triplet where you know, from birth, that one sister will die and the other two will live forever? It immediately throws off any chance of balance between the three. How would that alter dynamics? For Stheno, this means that she must protect Medusa. She prioritizes their youngest sister, ensuring that Medusa gets the life she wants. But Euryale feels only resentment – that she is held back by Medusa, that Medusa is more important. Also, because Stheno is a survivor, I knew she merited a first person voice. And access is a privilege. Euryale is a prickly character; she’s not going to give herself away to just anyone! She needed a third person voice, one that is more closed-off to the reader. 


At the end of the book you talk about changing some parts of the myths, of altering relationships and origins slightly. With parts of the book sticking close to established myths, and others doing their own thing, was it a hard balancing act at all, did you ever feel that you had to be careful how much was a re-telling, and how much was new?

It is definitely a fine line! Because there was so little information about the Gorgons in the mythological canon (besides the Perseus story, of course), I made a decision to remain close to the accepted details of that tale. But that alone would never fill a novel. I needed to create a birth story that would explain why one sister was mortal and then explain how they got from the monster-born depths to living in Athens. Also, the Gorgons and Perseus are one of the earliest myths in the timeline. The Athens they visit is pre-Pericles, pre-Parthenon. That also influenced what other myths they could logically interweave with.

And without giving too much away, I found Euryale’s name listed as a mother so I knew her child would also feature into the story.

I needed the story to appeal to modern readers without sounding overly modern. The sisters were never going to talk in slang! I used poetry and the rough format of a Grecian tragedy to emphasize the ancient setting and source material. 




Your story never made any of the three sisters into the monsters that they’re often made out to be in other stories, Medusa isn’t the snake bodied murder from Clash of the Titans for example, and there are times in the book where they forgo seeking revenge, and times when their violent actions feel hugely justified. Was it difficult to make characters that so many see as purely monstrous into sympathetic and understandable people?

I never found evidence of Medusa being this murderous beast. If anything, she is a killer only once she is disembodied, once Perseus takes her head and uses her as an object in his own quest for vengeance. I wanted to separate her from the violence she perpetuates against her own free will. Stheno, on the other hand, has no qualms about killing anyone who tries to hurt her family.


Family is a big theme in the book, not just the sisterhood that exists between the main characters. Parenthood comes up again and again across the narrative, from the sisters mother being uncaring and uninvolved, to women constantly being put in danger because of their children, to Orion being a hugely important part of the story’s later chapters. I believe you had a child at the time of writing the book, so was this something that you had a personal connection with?

Yes! Every scene with Orion is my little boy – I get emotional even thinking about it! Orion is very much based on him – the curls, the wildness. Stheno’s anxiety for Orion is so real; her fears are ones I’ve articulated or I’ve heard from the people around me.

Family is at the core of this story, absolutely. Specifically, the tension between giving love and receiving it, and how forgiveness operates within loyalty. The sisters never say they are sorry, but they are redeemed by their love. 


Your book doesn’t shy away from taking a harsh view on the gods of Olympus, and there was a moment in the book where it hit me that the gods were nothing more than petulant children at best, treating everything else that existed as their playthings. Was this a view of the Greek gods that you had before coming to write the book, or did it evolve this way to best serve your version of this story?

This book is a scathing critique on systems of power, on the corruption inherent to absolute power, to a group – be it male or female – that operates without impunity. Going into the story, I knew the male gods were extremely problematic and I was not going to shy away from that, but as the plot developed I realized I couldn’t let the goddesses escape blame. What Hera does to victims of her husband, how Athena treats Medusa, deserves criticism and discussion. 

I thought a lot about justice and the difficulty of  pursuing justice/vengeance against absolute power.


What was your writing process for Medusa’s Sisters like?

I am an old-fashioned soul; I handwrite most of the first draft. I started this way because my kids were home during Covid and I couldn’t be on a laptop all day. A notebook is much more portable – it can do tummy time and the playground and Lego! Now, it’s become my preferred method of drafting. There’s something about long hand that forces a pause. My writing is more thoughtful, more lyrical when I write this way. On my computer I think I rush. 


Were there any other figures or stories from Greek myth that you almost put into the story but decided to remove for any reason, or that you’d possibly like to write about in the future?

I considered bringing Stheno into the Trojan War after she leaves the island, but then I loved the unknown, the open possibility of where she might go next. Allowing the reader to imagine for themselves. I’d love to do more with Pegasus, just because he’s so iconic and only appears briefly in my novel.


Retellings of myth and legend is a genre that never seems to go out of fashion, and people are always interested in expanding these stories, and on seeing new versions of them. What about these stories do you think makes them endure so much, even after all these centuries?

I believe we are storytelling animals. Our love – our hunger – for narrative is part of what makes us human. If it’s not human nature by now, revising and revisiting the stories we’ve been told is certainly an ingrained human habit. It’s hardly a new trend; it’s how we bring the past with us into the future, amending and translating old tales for a modern audience. We change, add, delete, pivot, and reinterpret, both to answer old questions and ask new ones. I think stories must adapt as humans do to survive.


Can you give us any kind of tease as to what you might be working on next?

I sure can! My next novel Mother of Rome is slated for a summer 2024 publication. It’s a mythical retelling of the Rhea Silvia myth, the mother of Romulus and Remus and Rome before it was Rome.  I’m working on revisions as we speak! And after that, I’m planning something romantic, but that’s all I will say for now. ;)

Thank you for such a thoughtful interview! These were beautiful questions, and it was an absolute pleasure to talk about Medusa’s Sisters on such a deep level. I am so appreciative! 


Check out more about Lauren J.A. Bear and her work at her website.



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Sunday, 10 September 2023

Inferno Girl Red Book 2 - Erica D'Urso Interview

 


2021 saw the beginnings of a new tokusatsu inspired super hero comic, Inferno Girl Red. Funded through Kickstarter, the first volume was an immediate success, and was quickly reaching its goals. The book, featuring script from Matt Groom, and art from Erica D'Urso and Igor Monti, combined the best parts of teen high school drama and character driven story with the action, adventure, and excitement of Japanese tokusatsu entertainment. And this year the first book made its way to comic shops, giving an even larger audience a chance to enjoy the series.

And now it's time for the second book in the Inferno Girl Red series. As previously, Matt Groom has offered fans the opportunity to back the book via Kickstarter, complete with the chance to own an exclusive version of the book, along with a host of other extras such as art prints, and the opportunity to be in the book itself.

I got the chance to chat with Erica about working on the series, and co-creating these amazing new characters.




How did you get involved with Inferno Girl Red?

It was thanks to Francesco Manna, who was already working with Mat and Kyle on Ultraman at the time. He suggested my name and they reached out, I’m really happy we found the right chemistry to work along!


What was the initial process like of creating IGR with Matt? The first volume graphic novel shows some of the design work to creating the characters, was this a long process or were there certain areas that you found came pretty quickly?

I have to be sincere, there were some designs where I had already in mind a specific idea, drawn it, and even the team was like “this is it!”, Cassia and Thomas for example are one of these cases. Instead there were some points where I’ve been stuck for some time but nothing that a good brainstorm couldn’t fix!


Were you a fan of tokusatsu characters before this, and if not did you do any research into the looks and styles of the genre as part of the creation process?

Honestly, I didn’t know much and I’m a little embarrassed about it because many of my generation grew up with a lot of tokusatsu titles. I was aware of some of the biggest characters like Super Sentai or Kaiju monsters, but I didn’t have a precedent visual baggage to draw from. At the time of the creation process I needed to create a “mood board”, that’s usually in my head with my visual and reading experiences, with tons of images researched and sometimes also with the help of some more knowledgeable person than me. After finished Inferno Girl Red I started to look more into tokusatsu and I’m slowly catching up with Godzilla and Kamen Rider!


I absolutely love the monsters that feature in the book, and the style you’ve chosen for them is fantastic. What was it like coming up with them, and with them seeming to vary quite a bit each time they appear are there any particular things you’re looking forward to doing with the designs?

When I read Mat’s description about the Entropy monsters, I was thinking to that smoky stuff they’re made of, but I wanted to give them a magic effect, so the bones and the glow effects. I’ve also been inspired from some Salvador Dalì artworks and I tried to give them the long, quite-insectoid legs. I’ve never drawn much “horror” stuff before and maybe they’re still not scary like I wanted, but my goal was to make them the representation of the void and how the concept can be both ephemeral and concrete at the same time. The reason they’re always different, is because I thought of them as many shapes, every shape is close to an animal and they have different targets. I hope to draw more of them and be able to make them more scary!


The world of IGR has some fantastic looks to it, and Apex is always interesting to see. Some of the images released for the new Kickstarter have revealed even more of the city, with buildings built into trees. What’s it like coming up with the environment, is there an overarching theme that you’re sticking to, or are you being a bit more experimental with it?

Apex is an ideal city that works with green energy. Me and Mat worked a lot on it, he suggested some ideas providing references and I re-imagined it. I didn’t want to go too much into the future/sci-fi, but giving the reader the feeling that Apex could be a reachable possibility. For example I took photos in Milan, my city, where some buildings looks the same that are in Apex! I imagined how my city could appear with more of these flats and structures, without going too far into future, and Apex is the result! Also the Helix campus is based on a big park in Milan, Parco Sempione. It doesn’t seem because it’s filled with school facilities, but I’ve used the park map as a base for it!




The new book is introducing some new characters into the mix, including some new villains for Casia and her friends to have to deal with. Is there any particular character that’s been the most enjoyable for you to create and to make the art for that you get excited for whenever they turn up on the page?

Oh yes, I have to say that I can’t wait to draw the two twins. They’re two new characters introduced in book two, you can have a sneak on their study on our Kickstarter page. I love to design clothes and I was looking into tech wear from a while, but none of the characters I designed so far would have fit well with that aesthetic. When Mat made me read the first draft of the new book I was finally “Twins? You got me”. I was already thinking ‘bout them in tech wear and with both a yin-yang theme or with highlighter colors. They’re also some intriguing figures, I hope you’ll like them as much I do!


Aside from the fantastical creatures and the super heroes, who’s been your favourite human character to help to create?

I think Thomas is my favorite. It’s hard to choose because somehow they’re all “my kids”, you know? But Thomas is a guy I enjoy drawing a lot. Moreover, I like the chemistry between him and Càssia and I hope to show more of them in this book!


The first volume of IGR did very well on Kickstarter, and since then it has been released via Image Comics as well. What has that process been like for you, and is it different to working with some of the other publishers you’ve been with in the past?

The biggest difference between Image and other publishers, is that we have some control. I’m able to present my own characters and ask my timings that, due to my poor health, is a plus. I had to decline some nice gigs from other publishers because I couldn’t afford to work on a regular issues in their timings. It’s something that I miss, but I’m also learning new experiences in this market that teaches me other ways to do comics.


In my interview with Matt he spoke really highly of your work, and he said how the opening pages of the book, with Inferno Girl flying through the air reflected on buildings as she goes past them made him gasp out loud. What’s been something in the series that you’ve looked back at and thought ‘yeah, that was amazing’?

(Thanks Mat, you’re too kind!) He knows I have some difficulties to see my work as “a good work”. I think of myself as an ambitious person, so I tend to confront my work to who I admire the most, ending to see my art always improvable, always “not enough”. Adding how often I get sick, I feel even more inadequate looking how much work other artists are able to do.

But I have to admit, that looking at the previous Kickstarter, the messages received when I was feeling bad, and the result of the book after all we went thought, that time I thought “Yeah, it’s amazing. I did something I’m proud of”.


Is there anything in particular that you’re looking forward to people seeing in the upcoming book?

I hope they’ll see the growth of our characters and as well, the growth of us as persons. And I can’t wait for them to see the news we’re preparing for them!


And finally, if you had to sum up the second book in one sentence to get people to pick it up, what would that be?

Inferno Ignite!



If you're interested in backing Inferno Girl Red Book Two make sure to check out the Kickstarter!



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Saturday, 9 September 2023

Inferno Girl Red Book 2 - Matt Groom Interview

 


2021 saw the beginnings of a new tokusatsu inspired super hero comic, Inferno Girl Red. Funded through Kickstarter, the first volume was an immediate success, and was quickly reaching its goals. The book, featuring script from Matt Groom, and art from Erica D'Urso and Igor Monti, combined the best parts of teen high school drama and character driven story with the action, adventure, and excitement of Japanese tokusatsu entertainment. And this year the first book made its way to comic shops, giving an even larger audience a chance to enjoy the series.

And now it's time for the second book in the Inferno Girl Red series. As previously, Matt Groom has offered fans the opportunity to back the book via Kickstarter, complete with the chance to own an exclusive version of the book, along with a host of other extras such as art prints, and the opportunity to be in the book itself.

I got the chance to chat with Matt about the new Kickstarter, and book two.




Thank you for taking the time to chat about Inferno Girl Red book two, and the Kickstarter.

Of course! It’s always a delight to chat with you, Amy!


The first Inferno Girl Red book launched to huge success, your Kickstarter went really well, and it went on to have an Image Comics release. Did that inspire confidence going into the second book, or did it create a feeling of pressure of having to live up to the first book?

It probably should have inspired some level of confidence? Maybe I’m just not wired that way, though.

The community response from our first Kickstarter was really overwhelming, people who have read the first book have reached out to say just the nicest things, it felt very validating and rewarding to have the physical books in my hands… but I’m also very aware of the (sometimes harsh) realities of publishing, marketing and… well, life.

So while I’m extremely confident in the book, and always have been– I believe wholeheartedly in the story we’re telling, and I’m constantly amazed at the talent of my collaborators– I never take any wins for granted or take any next steps as assumed. At least at this stage, we’re still very much at point where any success is hard won and reliant on at least some good fortune. So yeah, I feel the pressure, I worry. But I also believe it’s a journey worth embarking on. (Again.)


The first IGR book did a fantastic job at creating the world and establishing a history for the characters, have you already planned out a lot of the history for the IGR universe, and if so will readers be learning more about it this time round?

Well, thank you! Yes, I had a lot of the world-building stuff figured out (beyond what is textually in Book One) very early. I think it’s important to work that way, to have lore and logic constructed a few layers deeper than you actually need in the moment, so you have the strongest story foundations for later.

And yes, readers will absolutely discover more in Book Two! It’s a careful balance, we don’t want to bury readers in lore and background details immediately after the introductory book, but I also think a key ingredient of the series is keeping Cássia on the back foot a lot of the time. So just when she feels like she’s getting a handle on things, there’s more to learn, more to reckon with, more to challenge her. So Cássia and readers alike will learn a bit more about her allies, and the legacy of the Inferno Girl– but also more about the forces aligned against her and her friends.


Cássia is new to being a hero in the first book, and is very much discovering her powers and skills. Will she have improved much by the time book two starts, or is she still very much figuring things out? And if so what made you choose to focus on an inexperienced hero?

I guess tying into that last question a bit, Cássia will undoubtedly be a bit more experienced, and bit more confident – but she will very quickly be coming up against challenges that throw all of that into question.

In some ways, like many of coming-of-age stories, there’s an allegory for becoming an adult here– in your teens you have to master so many things so quickly, but the new things pile on as fast (or faster) than you can reasonably deal with them. And I think Cássia’s story doesn’t just represent a stereotypical teenage experience, but what it’s like to come of age now– when it feels like the whole world is coming apart at the seams, and prior generations (who largely created the world-threatening problems) are looking to you to fix them.

So, yes, Cássia will continue to be inexperienced, in the sense that we’re all inexperienced when we’re thrust towards new challenges. But each new challenges will shape her development and build her sense of self.


The first book introduced The Griffin for Cássia to go up against, a more human and intelligent leader for the monsters attacking the city. Will she be getting a new ‘boss’ type adversary in the new book, and if so are you able to tease any details about them?

I can tease a little, sure! So we won’t be getting a new human antagonist in Book Two– we’ll be getting two! And they’re twins!

Specifically, a brother/sister team, around Cássia’s age, who– until very recently– attended Cássia’s school. But how much trouble could two teenage siblings cause, right?

Well, they’re going to turn Cássia’s world upside down, and put Apex through a reign of terror like never before…


The first book gave Cássia the beginnings of a decent support group around her, helping her in her mission. Do you prefer to have larger casts of characters, even if they’re not heroes in the field, over something like a lone character?

I always love a supporting cast. Even my first creator-owned work, SELF/MADE, which had exactly three recurring characters in the book (including the antagonist!) was built around the relationship between the protagonist and the deuteragonist.

I think it’s because… in some ways, we’re only what we are to each other, you know? What we mean to each other, what we do to each other, what we owe to each other. And as much as I understand that it’s important to maintaining our healthy sense of self, I do think our perception of ourselves as individuals is something of an illusion. In ways grand and small, at societal, communal and personal levels, we’re so shaped by each other (and so powerfully shape each other) that I think it’s more honest to look at ourselves as fuzzy nodes in a profoundly-complex, layered series of interlocking systems… and the points at which I stop and you begin is much more nebulous than we like to pretend.

So a strong, fleshed out supporting cast is simply my preference, but I also think it’s the only way to authentically represent our humanity in storytelling.




Are there any themes and ideas that you’re looking to explore with the series that come into play in the second book? Some fans picked out some subtle hints at LGBTQ+ representation and romance with some of the characters, for example.

Absolutely. There’s a whole lot to our cast, our storytelling objectives and our world’s history that we only subtly planted tiny seeds for in the first book, so as to not overwhelm readers in the first volume. But all of that will unfurl as we continue.

As much as INFERNO GIRL RED has a background of oppressive darkness, Apex and our heroes are the contrast to that– an optimistic vision of what we can be as the best version of ourselves. And it’s our firm belief that the most optimistic version of our future is a diverse and inclusive future. And a future with a bit of romance, of course!


You and Erica have created a really cool, incredibly designed world, and I love how the Helix campus looks and it feels like a place you’d want to live; and the monster designs are both frightening and beautiful. What’s the creative process like between the two of you, and was it different working together a second time round?

Particularly in terms of design, it’s very free form and it’s very Erica-led. I’ll speak to her about the story importance of the character, setting or element in question– what I think it means and how I think it should feel– and then Erica takes that and does something incredible with it. Sometimes we’ll go back-and-forth a bit to finalize the design, but that’s always about feeling out a subtle nuance of direction, because every design I’ve ever seen her do is genuinely incredible. 

We’ve (thankfully) always had a very easy collaborative dynamic, so I don’t think too much has changed, except that maybe we know each other better, which saves some time– I have a better idea on how to write to Erica’s exceptional strengths, and I suspect she finds it easier to understand what I’m trying to express now.


Is there anything new that you feel Erica really knocked it out of the park with and are excited for readers to see?

Oh, so much! Most of which I can’t bring myself to spoil. But honestly, every new page is a delight. Like, on the very first page, I wrote as a small detail that Inferno Girl Red flies close to a building, and we see her mirrored back by the reflection on the glass. A tiny, unremarkable thing, right? But Erica (and our colorist Igor Monti!) made it look so damn cool that I genuinely gasped a little when I saw it.

But in Book Two there are some big things, some very-important-to-the-lore things and some iconic locations that we’ll see for the first time, and I can’t wait for you all to see how Erica brings them to life.


IGR has appeared outside of her own book in the first Supermassive, are there any more plans for her to pop up in other places, or are you concentrating more on her own title at the moment?

It’s a balance. Our mission with IGR was that it always remained excessively straightforward and self-contained– to get Cássia’s story, you never have to do anything more than read Book One, Book Two, and so on.

But having a connection to the Massive-Verse allows us to do additional things with Cássia that are really fun, like having her appear in Supermassives or having her (and the Griffin!) be playable characters in the upcoming Massive-Verse card game. So as long as those things never feel mandatory and never derail the core story, we absolutely plan on continuing that. It’s just too much fun not to!


If the Kickstarter goes well are there plans for further volumes of the series?

We’d absolutely love to continue, yes. Tying into what I said at the start, we never want to take it for granted or assume it’s going to happen– but it’s our intention to continue if we’re able. We have a large, overarching story in mind, with a lot of exciting destinations we’d love to reach one day.


Finally, if you had to sum up the second book in one sentence to convince people to back it, how would you describe it?

Oooh, okay. One sentence. Let’s see. I’d probably go with “It’s about finding hope when you can’t succeed, finding romance when you’re not looking for it, and finding compassion when it feels like there’s none left – all wrapped up a blistering, action-packed, explosive and expressive superhero epic.”

I hope it’s not cheating to use that much punctuation. >.>



If you're interested in backing Inferno Girl Red Book Two make sure to check out the Kickstarter!



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Wednesday, 17 May 2023

Inferno Girl Red - Mat Groom Interview

 


In 2021 I spoke to comic writer Mat Groom, who has worked on comics such as Ultraman, Mighty Morphin, and Self/Made, about his upcoming graphic novel, Inferno Girl . This new tokusatsu inspired series, with art by Erica D'Urso and Igor Monti, introduced readers to an exciting new world and some amazing new characters (check out my review for the book here). Having initially been released via Kickstarter, the Foundation Edition of the book was incredibly well received. However, being released via Kickstarter meant that not everyone had the chance to check out his fantastic series. Luckily, Inferno Girl Red is coming to general release as three individual issues fro Image Comics.

I got the chance to talk to Mat again about what it was like producing the Kickstarter campagin, and the journey to bringing IGR to comic shops.



Hi Mat, thank you for taking the time to answer some questions with me again. We last spoke when Inferno Girl Red was getting ready for her Kickstarter campaign; so my first question would be what was that process like? Having to organise everything yourself I’m sure there were a number of challenges you had to face along the way? 

Oh, yeah—it was all challenge! A lot of lessons learned, too. And it wasn’t just related to standard comic creation—because we had such an extensive and diverse range of reward tiers, there was lining up artists to do prints, figuring out how to get full-sized replica helmets sent around the world, figuring out how to do an ash-can mini comic… And then there was the Kickstarter element of it all, figuring out how much to share and when, to make sure backers were kept updated whilst maintaining realistic expectations, but also not giving away all of the story ahead of time. Thankfully, our community of backers was incredibly supportive and enthusiastic, which meant the world to us as we navigated the Kickstarter waters for the first time.


The Kickstarter campaign seemed to go very well for you in terms of public reaction and the number of people who took part. Were you ever nervous that the reaction wouldn’t have been as strong, and were you pleased with how it went?

Are you kidding, I was only nervous! I was 100% entirely comprised of nervousness, down to the cellular level. I think because there was so much on the line—we’d put so much work and effort in, were so invested, I think it would’ve been crushing if it didn’t work out. I think we had done everything we could have to prepare, we’d really hustled on PR (with the assistance of our friends at Superfan Promotions), I believed wholeheartedly in the book and the team… but you can never really know, you know? At a certain point, you just have to make the leap into the unknown. But I couldn’t be more delighted by (and appreciative of) the response. Hitting our funding goal so quickly took the pressure off fast, and then just the energy and enthusiasm of everyone… the fan art, the speculation, the general hype… I feel tremendously fortunate and privileged to have IGR’s journey begin that way.






When we last spoke you were singing the praises of your art team on IGR, talking about how wonderful Erica D’urso was. In the back of the Foundation Edition book there’s a lot of behind the scenes stuff with Erica talking about the various stages of designing the characters and the world of the book. What was it like working with Erica from inception to getting the book out there?

One of the best experiences of my career. That backmatter you’re referring to shows just how much work Erica put in, how many different routes we explored… and jamming with Erica on that stuff was so creatively fulfilling. I think because she’s so passionate and detail-focused, and such a deft hand at worldbuilding, it’d only take a few words from me for a whole new person to arrive fully formed and totally unique from Erica. And she brought so much of herself to it, her innate sense of style and her nuanced sense of emotion radiates from all of these characters.


We spoke a little last time about how IGR draws nspiration from Tokusatsu heroes, and since then you’ve done a six issue run on Mighty Morphin, have produced a Power Rangers story for the new collection, and made two more series of Ultraman. It’s safe to say that this is a genre of storytelling that appeals to you. What is it about Tokusatsu stories and characters that seems to keep drawing you back to them, and do you think that they offer different challenges to other comic writing?

To me, tokusatsu kind of encapsulates my favourite thing about fiction—taking big, earnest, meaningful ideas, and then expressing them in the wildest, most creative, most vivid ways possible. Obviously there’s so much style there, but to me the key is how earnest it is at its core. I’ve talked about this before, but I had a real lightbulb moment when watching KAMEN RIDER BUILD—which is a show about the inescapable consequences of developing weapons of war, no matter how pure your intentions (and doesn’t shy away from the intensity of those consequences AT ALL)… but, also, it’s a show where the hero can fuse the essence of a helicopter and a rose to become a dual rose/helicopter themed superhero. Both of those elements co-exist, and are in fact empowered by each other… and there’s no self-consciousness about it. It’s brave enough to push any and all ideas to their strange and delightful limits.

I think that relates to the challenge element you asked about, too. To me, the bad version of doing something inspired by tokusatsu is to mimic the aesthetics but not engage with how tokusatsu stories are different to Western genre narratives. Tokusatsu has so much that superhero stories in particular can learn from—including how to break way from perpetual status quos, and how to incorporate progressive ideas by infusing them with wondrous, fantastical elements. So I think the challenge is making sure that when you look to tokusatsu for inspiration, it’s not a surface-level consideration.


Inferno Girl Red is coming to comic shops through Image Comics now, offering even more people the chance to read the book. What was the process like going from independently publishing the book to being published through Image, and was the popularity of the Kickstarter something that helped with that?

We were fortunate enough to have locked down that arrangement shortly before the Kickstarter launched, which I’m sure helped us tremendously. In a lot of ways, this is the only way IGR could have existed—because we were so insistent on doing it as a graphic novel first-and-foremost, that’s incredibly hard to fund, especially for a relatively-unknown creative team. But our incredible Kickstarter supporters gave us the funding to develop the whole story, and then Image helped us with the infrastructure to get that story to the wider market. I’m so thankful to be at Image, with IGR—because Image affords us total creative control and IP ownership, which was a must for us. Erica, myself and Igor put so much into IGR, both in the book and beyond, because we know we’re the ones who benefit from whatever we put in, and we know that nobody is going to come in and tell us to do it differently. It’s our story, we’re going fail or succeed on our own merits– which means we can diverge from traditional superhero storytelling in many ways, and Image enthusiastically affords us the freedom to do that.


Image Comics is the home of the Massive-verse, which IGR is a part of. Since starting with Radiant Black it’s continued to expand, introducing other Radiant characters, as well as The Dead Lucky, Rogue Sun, and IGR. How does adding more titles to the Massive-verse come about, are there some central folks who are in charge of that universe, or is it a more collaborative process?

It’s been a quite an organic process, to be honest! In the beginning, Kyle Higgins was developing RADIANT BLACK, I was developing INFERNO GIRL RED, and Ryan Parrott was developing ROGUE SUN—initially as entirely independent entities. But then Kyle pitches us the idea of them sharing a storytelling space, and we were into it. It was important to all of us that we entirely maintained our independence– nobody in the Massive-Verse tells anyone else what to do, all of the series read totally self-contained if readers only want to engage in one story… but the worlds collide every now and then in our SUPERMASSIVE specials, where we can see what happens when these quite different books start to overlap. Since then, as you mentioned, we’ve been joined by the immensely talented Melissa Flores (with her book THE DEAD LUCKY), and there have been RADIANT BLACK spin-offs which have brought in other creators, and now Kyle is doing another Massive-Verse book with NO/ONE… so the expansion has been rapid! I think what’s held everything together is my friend Michael Busuttil, who is the editor on most of the books… we call him “Mr. Massive-Verse”, because he’s the lynchpin that holds us all together. As I mentioned, there’s nobody “in charge”, all of the books are owned and run by their individual co-creators, the creators make the final calls on their own books… but Michael helps us stay co-ordinated and cohesive (at least where we need to).


With the series coming to Image, the ever expanding popularity of the Massive-verse, and the book leaving things open for more adventures from the character, are there plans to do more with Cassia?

Yes! >.> I guess I should provide a bit more an answer there. Um. Hm. Let me say this—Team IGR is INCREDIBLY invested in INFERNO GIRL RED. We adore the character, we adore the world, we love doing the book. So we’re going to go for as long as we feasibly can… and our plans for Cássia involve things that you might expect, and some… that you may not.


What are your hopes for the character and the series going forward, are there big plans for IGR and the other Massive-Verse characters that you’d love to see come to furition, or is it more a case of taking things one book at a time?

We have a big, long-term plan for IGR. That plan allows space for mingling with the rest of the Massive-Verse when those opportunities arise, but our core focus is IGR’s story as told through graphic novels. Now that Cássia and her world is established, we’re really excited to expand our her supporting cast, get to know very important characters like Harriette and Lillian better, and start to reveal some of the secrets we’ve layered into the story…


For those who haven’t tried any of the Massive-Verse titles yet, and who might be interested in seeing what Inferno Girl Red is like, how would you describe the book to them to win them over into picking it up? 

INFERNO GIRL RED: BOOK ONE is a graphic novel that’s inspired by Western superhero stories, Japanese tokusatsu storytelling and even a little bit by boarding school dramas. It tells the story of Cássia Costa. For a long time Cássia and her mother have barely been scraping by, bouncing from city to city as Cássia’s mother looks for work. But Cássia gets a big break when she gets an invite to a prestigious and progressive school in the near-utopian Apex City. Unfortunately, Cássia’s hope about things turning around for her are yanked away when an ancient cult and their army of demons rip Apex City out of our reality and cast it into darkness. To have any hope of saving it, and getting her life back on track, Cássia must survive the worst night of her embrace a secret legacy, and find the courage to fight when all seems lost—as the blazing light of hope in the dark, INFERNO GIRL RED! 

When making this book, Erica, Igor and I were trying to imagine how comics might (or should be) a few years into the future, and we tried to make that—it’s progressive, we think it’s a much more genuine look at how teenagers actually are today and the challenges they experience, and it’s extremely accessible! Even if this is your first ever comic book, we believe you’ll be able to dive right in and you’ll be hooked right away! So we’d love for you to take a chance on IGR!


You can find more information about Inferno Girl Red here at the Image Comics Website.

Check out more from Mat at his website.


If you're interested in picking up Inferno Girl Red make sure to talk to your local comic shop, or comic website, so that you don't miss out on this exciting new series!



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Tuesday, 31 January 2023

Terror World, A Zombicide Invader Novel - Cath Luria Interview

 


Cath Luria is a Colorado girl who loves snow and sunshine. She is a prolific author of science fiction, fantasy, suspense and romance fiction, and has a vast collection of beautiful edged weapons. She has written a number of books for Aconyte, including Elsa Bloodstone: Bequest, and Terror World, A Zombicide: Invader Novel. I got a chance to ask her some questions about her latest work.



Terror World mixes together sci-fi and horror really well, with some fun sci-fi concepts and some interesting aliens and characters and a situation that just keeps building the tension. Are you a fan of stories where the two genres combine, and if so what films, books, or games are your favourites?

Sci-fi and horror are like milk and cookies to me. They’re good alone, but they also work so well together! I think there’s a lot of horror, or at least extreme anxiety, inherent in science fiction—no one knows what’s coming next. It could be amazing, but it’s so much easier sometimes to imagine how things could go terribly. Science fiction horror is a genre in its own right—the Alien franchise is amazing and terrifying and one of my favorite things ever.


How did you end up writing Terror World, was this a project that you pursued, or were you approached to write it?

I pitched the IP for it! It’s outside of my Marvel wheelhouse, but that was the point for me. I wanted to try something new, and I LOVE zombie media. Make them space zombies, and it’s a total win for me. It wasn’t smooth sailing getting from pitch to finished novel, but I’m really glad I did it. 


Were you a fan of Zombicide before writing the book, and if not did you have to emerse yourself in the game universe much before writing your story?

I didn’t know anything about Zombicide before writing this book, but I did a LOT of research heading into pitching it. I read all the media I could get my hands on, I read Tim’s book, I delved into the game and the playstyle—and thankfully, I was able to be pretty comprehensive with it all, since there really isn’t that much Zombicide media out there yet.


The Zombicide games are pretty new, and don’t have a huge amount of lore to draw upon, though their website features galleries of lots of different characters and creatures. How much of Terror World was constrained to things already established, and how much freedom did you have to create new things?

Exactly, it’s new! I actually appreciate that, because it makes it easier for me to get fully acquainted with the IP. Lucky for me, they were very encouraging when it came to new ideas and concepts. In fact, I ended up being warned away from what they’d done before. They wanted something really difference from me, which ended up being a blessing.


You introduce a whole new group of characters for the book that don’t appear in the game, how did you go about choosing what type of characters would become the heroes of the book, and were there any that were favourites of yours?

I read through a bunch of Zombicide character descriptions and the graphic novel to get some ideas, but once I knew the general direction I wanted to go with this book, I knew I was going to need a different kind of crew than Zombicide had seen before. My book begins as a journey of scientific discovery, so you’re going to have to center scientists for that. It helps that I’m married to one—I’m very familiar with that archetype 😊 Dizzie Drexler was definitely one of my favorites to write, but the Bane brothers were awesome too. I loved writing Mason’s multi-mind perspective.




Your book features a few different types of monsters beyond what we’d seen in the previous Zombicide: Invasion novel, Planet Havoc, and you did some new and interesting things with the way some of the characters were infected. Was it daunting to try and put a new spin on things like that?

I thought it would be daunting, but then I was basically given carte blanche to do whatever I wanted and all of a sudden things kind of fell into place. The IP owners still had to approve the synopsis, of course, so they were fine with it, but I got to do the heavy lifting with how infection spread and things like that, and that was hugely fun. My editor Gwen Nix was so, so helpful there.


Terror World feels a lot different to Planet Havoc, where that one was filled with action and shooting and had quite a few characters to lose along the way your book was smaller in scope, focused on only a handful of people, and dealt more with building tension slowly than having monsters constantly rushing at the heroes. Do you prefer horror stories that are like that over the ones with the bigger body counts and lots of action?

I personally like a nice, intimate horror story. Don’t get me wrong! I love action novels and big casts! I loved Planet Havoc, and originally I pitched a book that was very similar to it. I thought that was what the IP wanted, and was subsequently smacked down. They had the big action story full of monsters, and they wanted to go in a different direction with my book. That went from being a disappointment to being hugely fun in short order.


The book has a pretty big mystery in it, and whilst we don’t really get any concrete answers by the end there are a few possible scenarios raised. If you were asked to continue the story would you want to tell the sequel/prequel story to Terror World?

I would LOVE to continue this in a sequel/prequel sort of way. I thought the twist at the end was particularly interesting, and I’d love to delve into the repercussions of it all if given the opportunity. Plus I’d just like to revisit the survivors.


If you were stuck in a zombie scenario like this what skills do you think you’d be able to bring to the table in order to survive to the end?

I’ve survived in some fairly minimalist situations, so I think I could offer quite a bit 😉 I’ve killed and cooked a turkey, I have decades worth of adrenal stress conditioning to help in fight or flight situations, I own lots of bludgeoning and cutting weapons, and my husband owns a huge number of tools. We’ve got a zombie-killing armory in our very own home, so convenient!


Can you give us any hints for future projects that you’re working on that fans of the book can look forward to?

I’m pitching a few different projects right now! As soon as I’m allowed to talk about them, I will happily share 😊 My next Aconyte book, however, is Silver Sable: Payback, coming out March 24, 2023, and I’m so excited for it!



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Sunday, 22 January 2023

Lair of the Crystal Fang - S.A. Sidor Interview

 

S.A. Sidor is the author of four dark crime thrillers and more recently two splendid supernatural-pulp adventures, Fury From the Tomb and The Beast of Nightfall Lodge. He has written a number of Arkham Horror titles for Aconyte books, including Cult of the Spider Queen, and The Last Ritual. I got the chance to ask him a few questions about his latest book, Lair of the Crystal Fang.


This isn’t your first Arkham Horror title, and you’ve written some fantastic stories for the series. Were you a fan of the work of Lovecraft before coming on to write for the series, and did you have much experience with the games?

I was a reader of Lovecraft, but more often I prefer tales and writers inspired by the Cthulhu mythos rather than the original tales themselves, although I do have a soft spot for At the Mountains of Madness. Lovecraft has an odd appeal compared to most writers of the pulp era. His characters and plots are not what resonate the most with readers, I think. It’s the eerie weird vibe, the creeping dread of cosmic terror, and the ornate prose which is often hypnotic. Our family played Arkham Horror games (Arkham Horror, Eldritch Horror, Mansions of Madness, and Elder Sign) before I ever dreamed of writing stories in the game universe. But I found an old note I wrote to myself years ago about looking into the prospect of writing novels based on the AH games. A premonition? It freaked me out when I found it.


The Lair of the Crystal Fang is a sequel of sorts to Cult of the Spider Queen, did you always know that you were going to be telling another story with those characters, or was it a decision that came about later on?

When I originally pitched the idea for Cult of the Spider Queen to Aconyte, they asked me to consider writing a duology. I liked the idea. I knew some characters would return for Lair of the Crystal Fang, but the setting would be different. After an adventure in the Amazon jungle, a horror visiting the characters back in New England made sense to me. I wanted to show the team of investigators dealing with the traumatic aftermath of their first encounter with the Ancient Ones while they were confronted with a new cosmic terror. How would they react?


Your story brings back three of the characters from your last Arkham Horror novel, and it shows that they’ve not really been having too good a time of things. Was it tough to figure out what happened to them after the book ended and where they’d be when this one started?

I wanted to place the action soon after their return to Arkham while their physical, psychic, and career wounds were still healing. I wanted to present them with another challenge before they’d had a chance to rebound fully. That’s how life is. You get hit with things all at once, and you must fix yourself as best you can while you try and move forward. Life doesn’t play fair.  We’re all headed into the next battle nursing old wounds. I took each of the returning characters and challenged them where they were most vulnerable. Andy loses his job, Jake is physically challenged in a way he never imagined, and Maude is lost in her nightmarish dreams.


The story also brings in some characters that have appeared in the games, as well as in some other Arkham Horror stories from Aconyte, who were your favourite of the new characters to write, and were there any that you considered including in addition to them?

I envisioned a citywide threat that had the possibility of spiralling out of control, imperilling the whole planet. At first, my imagination wanted to include as many investigators as possible. But I soon realized cameo appearances by the games’ characters wasn’t the way to go. If an investigator from the game showed up, they needed to play an essential role. Rex Murphy was a lot of fun to write. Dr Carolyn Fern added great psychological depth and insights, especially into the subject of The Dreamlands. Surprisingly, Mayor Charlie Kane was my favourite to write. I hadn’t expected that. But looking at Arkham’s problems from his perspective opened previously hidden imaginative doors for me. Likewise, Wendy Adams observes the city, and its monsters, from a completely different viewpoint. Diversity is what makes these games great.


Your previous story took the action far away from Arkham, and put readers in an extremely different environment. In this story you return to the city, what was it like returning to Arkham, and was it a different kind of writing experience because of that?

It was good to return to Arkham. I wanted to tap into Arkham history a bit, and I liked the idea of a growing threat underneath the city itself. Setting part of the action of the story in subterranean Arkham was a way to bring the story home but also to enter a hidden world. The setting proved just as complex as the Amazon. In the beginning, it was a challenge to keep all the characters and locations sorted out so the reader might follow things without trouble. The plot tightened up in the editing phase. The result is twisty but always propulsive.



Cult of the Spider Queen had a pulpy adventure kind of vibe to it, and reminded me of stories like Creature From The Black Lagoon. Lair of the Crystal Fang has a much more claustrophobic kind of feel to it, and the horror of being trapped in the dark tunnels was quite intense at times. Did you choose to make the books thematically different that way to change things up, or are these kinds of stories and themes that appeal to you?

It's funny that you mention Creature From The Black Lagoon. I’ve always loved that film. Creature From The Black Lagoon and The Mummy are the two old Universal horror films that scared me the most as a child. It’s no mystery that they influenced my imagination. Being trapped in a confined space is a recurring motif in horror because it’s a basic fear that works on an animal level, but it also has many symbolic levels of interpretation. I’m not particularly claustrophobic; in fact, I happen to enjoy snug little spaces. I spent a great deal of time as a child playing in boxes and making little forts where I acted out my imaginary fantasies, travelling in time machines, hiding from monsters, rationing my supplies and scanning for voices on a staticky old walkie-talkie. I live in my head and that’s a dark, tight spot most days. 


This story delves into some of the history of Arkham, and introduces another mysterious group into the novels with the inclusion of the witch coven and their ties to the city’s past. Is it ever daunting to start digging into to the past when it comes to a franchise like Arkham Horror, or is that something that you enjoy?

One of the great things about working with Aconyte and Arkham Horror is the amount of collaboration that goes into planning and vetting the stories as they move from the idea stage to the final product. The smart folks at Fantasy Flight Games have oversight and input while the book is in development. They steer people like me away from dangerous or complicated elements that might conflict with the games and their long history spanning many storytelling formats. The editors at Aconyte know what territory other Aconyte writers have covered, or will be covering, so everything is well-coordinated. Short answer: it is daunting to dig into Arkham’s past, but I know I’m not going into the dark alone. My teammates look out for me. 


Some of the other writers on the Arkham Horror series have spoke about the huge wealth of characters and stories that the game has created that you’re able to draw upon when writing the books; what’s it like working in a pre-established universe like that?

It’s both a challenge and a source of inspiration. I want to make sure my work measures up to the legacy of stories that have come before me. I hope readers have an experience that is familiar but surprising. I want readers who play the games to feel as if they are diving into another form of the same immersive universe. The books ideally work two ways: readers will want to play more games, and gamers will want to read more books. As the Arkham universe deepens, it becomes a fountain of new possibilities. I never felt limited in what I might write.


You definitely seem to be a big fan of horror, and you write it very well. What horror stories have been some of your favourites and might have had some influence upon your own work?

As I mentioned earlier, I’ve read Lovecraft and many writers influenced by the Cthulhu mythos. It’s a rich legacy to explore because it’s shrouded in ambiguity and strangeness. It’s hard for me to pick favourites, because my answer would change every day. I’m a big fan of the stories of Clark Ashton Smith, Fritz Leiber, T.E.D. Klein, Robert Bloch, Michael Shea, Ramsey Campbell, Caitlin Kiernan, Stephen King, and Thomas Ligotti. Other writers whose work I find myself returning to include: Daphne du Maurier, Shirley Jackson, Elizabeth Hand, Sarah Waters, Margaret Atwood, Anne Rice, and Octavia Butler. I could go on and on.


If people enjoyed this book is there anything you can tell us about to expect in the future, or any upcoming projects that you might be able to tease us with?

I think I’ll always work with an element of horror. I like blending genres. In the past, I’ve mixed historical and westerns with horror. In the future, I’d like to try science fiction horror.



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Monday, 5 December 2022

The Prisoner of Tartarus: A Marvel Legends of Asgard Novel by Richard Lee Byers - Book Review & Author Interview

 


'The courageous hero Heimdall returns to save the Rainbow Bridge and Earth from dark sorcery in this swashbuckling fantasy adventure set in Marvel’s Legends of Asgard.

'A hero has fallen: Deprived of the mystical Gjallarhorn, his enchanted sword Holfund, his winged steed, and even his memory, Heimdall flees across the underworld of Tartarus with the minions of the dark god Pluto in pursuit. Aided only by his friend Kamorr, Heimdall must piece together the mystery of his memory loss and escape the realm of the dead. For his amnesia masks a far greater threat: The dark elf Malekith’s infernal machinations have corrupted the newly created Bifrost. Racing against the clock and his own memories, Heimdall must defeat Malekith and his allies before they can use the Rainbow Bridge to destroy both Midgard and Asgard.'

The Marvel Legends of Asgard series of books have been some of my favourite Marvel prose novels ever written. Whilst set within the Marvel comics universe (everything suggests this is the 616 universe from the comics) it doesn't really touch upon what you'd find in an issue of Thor, and this isn't a series where you'll find the Odinson battling villains in New York. This is, at its heart, a series of fantasy novels involving the Norse gods; and that's honestly one of the best decisions that was made for these books. You don't have to know anything about the comics to enjoy these, and I dare say you could even hate the comics and still love these stories.

This book is the third in a trilogy of tales by beloved fantasy author Richard Lee Byers that focuses on Heimdall, the protector god of the Rainbow Bridge. Over the course of the previous two books we've seen him go from a common warrior to a hero of Asgard, he's gained the powers of Mimir, and receive the magical weapons that he'll wield for centuries. But we've not seen him become a god, and we've not seen him take his place as protector of the Bifrost. Well, those that have been waiting for that to happen might just be interested by the final part of the series; as yes, that most certainly is the Bifrost Bridge on the front cover.

The Prisoner of Tartarus brings readers to Earth for the first time in Heimdall's story, as he has been sent to Midgard to oversee and protect the building of a huge mystical engineering project, the Bifrost. But the project has attracted the attention of some of the gods that make Earth their home, and two representatives of a nearby pantheon, Pluto and Hephaestus, have travelled to the site with an entourage of warriors in order to watch over the construction and make sure that it's not going to be used in opposition to their own interests.

Things go well for the construction, with the project moving forward on schedule; but when one of the cyclops protectors of the visiting deities is poisoned and killed it begins an investigation that reveals someone is not only trying to sabotage the project, but might have murderous intent. As the investigation into the culprit begins, Heimdall travels to the visiting gods underworld, sneaking his way inside in order to question the cyclops and find out what he knows. But this decision will leave Heimdall trapped, powerless, and without his memory as dark forces move to use the Bifrost to bring untold destruction. Now, without his experience or knowledge, Heimdall has to try to find a way out of the underworld before it's too late.

The Prisoner of Tartarus is a little different to the other books in this series, and not just the Heimdall focused ones. It not only includes elements from the Norse focused comics and myths, but, as the name suggests, draws upon the Greco-Roman pantheon of gods and their respective mythology. In previous books we've had ice giants, elves, draugr, and the world tree, this time we get the River Styx, Cerberus, cyclopses, and gorgons, to name but a few of the things that Heimdall will have to contend with. 

These new elements makes it feel like the book is something a little special. It's not just one type of mythology and one pantheon being explored anymore. This book reminds you that these other gods and monsters exist too, that they share this universe; and that they can interact with each other. This results in some great moments in this book where, depending on your own personal knowledge, the reader is way ahead of the heroes at times. Heimdall and his allies understand how Asgard and the other realms work, they know the major player and the politics; but they don't when it comes to these other gods. They're trying to figure things out, they're trying to find out who's who and how things fit together; but if you know your mythology you know that of course Heimdall doesn't have to worry about Cerberus when he sneaks into Tartarus, but its on the way out he has to worry.

Outside of meshing of mythologies, the book also continues the stories of a couple of characters introduced in previous book, including Amora the Enchantress, and Uschi the Valkyrie. Both characters have appeared in a previous book in the trilogy, second and third respectively, and their inclusion in the final part feels like a nice culmination. It's also great to see that the partnership between Uschi and Heimdal wasn't just a one off, and that the two of them continue to have a strong relationship after the events of The Rebels of Vanaheim.

The book also brings in a familiar face for fans of Thor, Malakith the dark elf. Malakith is a character that has appeared across several important Thor stories over the years, and was featured as the lead antagonist in the second Thor feature film. As such, it feels like his inclusion in the Legends of Asgard books has been a long time coming. Thankfully, Richard Lee Byers has crafted a great story for him here, and seems to know how best to use him; having him as a master manipulator in the background, pulling strings as he puts his various plans into place. Malakith here is an incredibly dark and manipulative character, betraying his own allies more than once. His willingness to lie, cheat, and turn on anyone at a moments notice makes him one of the more unpredictable antagonists in the series to date; and I hope that we get to see more of him in the future.

It does feel like The Prisoner of Tartarus might be the end for Heimdall for a while, that the story that Byers set out to tell has finally reached its conclusion. There are other stories in this world to be told, with the next Legends of Asgard novel already announced, so this might not be the last time we see the character. But, if it is, it feels like a decent conclusion for him. The place he ends come the final pages of the book feels earned, and if there are no more stories focused on Heimdall I might be disappointed, but I wont feel cheated in any way. For fans of this series, these characters, and fantasy novels in general, this is a book that you're definitely going to want to read.




This is the third of your books that deal with the early years of Heimdall, before he becomes the hero we know him as in the comics; and it really shows that each book so far has been adding something new each time to get him to that point. Did you always know what each of the three books were going to be when you started, or did the plans evolve over time?

I always knew the overall plan of the trilogy was to take Heimdall from callow young warrior to the God of Asgard and Sentinel of the Rainbow Bridge as seen in Marvel Comics. I also knew that each book would show him contending with a crisis that would take him a step closer to the endpoint. I didn’t know, however, what the crises in The Rebels of Vanaheim and The Prisoner of Tartarus would be when I set to work on The Head of Mimir. Nor did I know how important Uschi and certain other characters would turn out to be. That stuff evolved as I went along.


Compared to the first two stories in the series this book seems to focus a little less on Heimdall, giving other characters a chance to shine. Uschi gets a lot more focus here, and you bring in a couple of new characters. Having had Heimdall work with other characters in each of the books, do you think he’s a character that works better when he has another person to play off against?

My experience has been that it’s generally a good idea to give a character somebody to talk to.  Dialogues tend to be more interesting than endless internal monologue. Plus, as a practical matter, if you’re telling the kind of story where no character is present for every important event, you’ll likely have to work with multiple protagonists. Beyond those considerations, though, I do think Heimdall in particular works well when he has allies and sidekicks. He’s not some moody loner by nature, so it only makes sense that he’d avail himself of help when he can get it. Naturally, his ability to do that increases as his standing in Asgard increases. In The Head of Mimir, only Sif is willing to tag along on his search for answers, and that’s became she’s his sister. In The Prisoner of Tartarus, he starts off in charge of a substantial number of warriors although he ends up separated from them for much of the novel.


This book does something very different with the character of Heimdall by stripping him of his memories and experiences. You give us a version of the character that’s almost a blank slate. Was that difficult to write at all, or did you find it more freeing in some ways?

I didn’t find it difficult to write because his personality doesn’t really change. It was indeed freeing in some ways because the more formidable a character is, the harder it becomes to convince the reader the character’s in real jeopardy and to show what he or she is made of in a truly desperate situation. Over the course of The Head of Mimir and The Rebels of Vanaheim, Heimdall became pretty darn powerful, and getting rid of much of that for a goodly portion of the novel was kind of a relief. (Which is not to suggest that there aren’t additional stories to tell about him that won’t rely on this kind of plot development.)


The Prisoner of Tartarus, as the name suggests, expands beyond Norse mythology and brings in some elements from Greco-Roman myth and legend. Did you know what kinds of elements you wanted to feature from that, and was it easy to blend the two together as you did?

As far as what elements I wanted to bring in, it was a case of what fit the premise I had in mind. I’d always thought the third book should focus on Bifrost in some way, and when it was time to really figure it out, I decided it was about the creation of Bifrost. So which characters from Greco-Roman myth would be interested in that? Pluto, since he’s God of the Underworld, and the Rainbow Bridge is a means of expediting the transport of the souls of valiant warriors to a land of the dead that isn’t his. It was a plus that Marvel portrays him as a knavish sort who could credibly conspire with the novel’s major villain. Hephaestus could plausibly show up too as he’s a creator of miraculous items and Bifrost is certainly that. Overall, it wasn’t hard to blend elements of the two mythologies because Marvel Comics had done a lot of that previously. I more or less followed their lead.


The Greek legends exist in the world of Marvel, with characters like Zeus and Hercules, did you have to be careful about what parts of this mythology you used in order to make sure that the book didn’t contradict anything in the comics, or were you given freedom to do whatever you wanted?

I tried hard to get the characters right. I was a bit less concerned with getting the details of Pluto’s realm as portrayed in the comics right because various creators have depicted it in various ways over the decades. It felt like that gave me some leeway. At any rate, people at Marvel reviewed the book at various stages, and their feedback didn’t require any substantial changes to my portrayal of the Greco-Roman underworld, so I guess I didn’t go too far wrong.


This book uses Malekith as one of its antagonists. For casual Marvel fans this might be a character that they’ve not had much experience with, with most probably only really knowing of him from the second Thor film. Is he a character that you’ve liked before writing the book?

To people who mainly know the movies, Malekith may seem like a relatively obscure character. For those with a more extensive knowledge of the comics, that isn’t necessarily so. In recent years, Malekith has been a major presence in Thor comics and was the archvillain of the “War of the Realms” crossover event. I always liked him because he’s a diabolical schemer, which made him a good fit for the story I had to tell. Besides, how many villains can say they once lopped off Thor’s arm?


By the end of the book Heimdall has become the person that we know him as in the comics, with the weapons and abilities he’s known for, and the position as protector of the Bifrost. Does this mean that your stories with him have come to an end, or do you have any more tales that you’d like to tell with him?

The publisher hasn’t yet asked me for more Heimdall novels, but I hope they will in time. I haven’t lost my enthusiasm for the character, and I do have an idea for at least one more big story.


Where can people find more of your work if they enjoyed this, are there any other projects that you’re working on at the moment, what can fans hope to see from you soon?

I’ve been writing fiction for decades now, and the easiest way for people to check out all my various projects is probably to look me up on Amazon. Currently, I’m working with Archvillain Games. I’ve done one novel for them, a fantasy set in the new universe they’re developing that will generate both fiction and gaming material. The book will (I think) be out next year. I’m also developing other portions of that world, and my ideas (and maybe my actual prose) should appear in various sourcebooks and gaming modules by and by. I wrote quite a bit of the next “Basil & Moebius” book of linked urban fantasy stories, and I believe that should be out relatively soon. Preproduction of a screenplay I wrote is moving forward. (Slowly, but I’m told that’s to be expected in the movie business. Anyway, I might have more to say about that in a year or two.)



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