Showing posts with label Game Review. Show all posts
Showing posts with label Game Review. Show all posts

Thursday, 11 June 2020

Star Wars: Jedi Fallen Order - Game Review



I find that Star Wars is a series with a lot of ups and downs. People argue about which films are best and which is the superior trilogy, when they all have dud moments and are a bit silly. The shows are amazing, but have the occasional bad episode (we're looking at you all of the Clone Wars Jar-Jar Binks episodes). And the games have either been awesome, or duds. For every Knights of the Old Republic and Jedi Knight 2 there's a Masters of Teras Kasi or Super Bombad Racing.

Because of this somewhat shaky history I held off on buying Star Wars: Jedi Fallen Order for a while. I heard a lot of good things about the game, however, so decided it was time to actually get it (especially as it was on sale) and give it a go. I was not disappointing.

First thing I'm going to talk about is the story. Thanks to Star Wars Rebels I have come to really like the era between the prequel and original trilogies, and think that its got some amazing stories to tell. Thanks to recent creations such as the Inquisitors, the new formation of the Rebel Alliance, and the hunting down of Jedi survivors its a time that has a lot of fun things to be payed with. The writers of the game seem to understand this, and very early on begin to throw some awesome story at the player.

The story begins on Bracca, a planet that's being used as a junk yard to scrap a lot of the ships that were used during the Clone Wars, providing the Empire with resources to help build their new fleet. We meet Cal Kestis, a junker trying to meek out a living on the planet. When an accident almost results in his friend being killed Cal uses his force powers to save him, revealing himself as a former Jedi. Before Cal can even find a safe way off Bracca a pair of Inquisitors arrive, forcing Cal on a journey that will result in him reconnecting with the force, and becoming a Jedi.


I loved how the threat of Inquisitors was set up so early on in the game. I was surprised that one of the first things you see in relation to a threat from the Empire is two of these deadly Jedi killers. Star Wars Rebels used the Inquisitors really well during the first two seasons of the show, and they proved to be great antagonists for Jedi heroes. They prove to be a perfect antagonist as they allow Cal, and by extension the player, to engage in exciting lightsaber fights that would otherwise be impossible. There's no way that you can go up against force wielders such as Vader or Palpatine and survive without it being a little unbelievable.

I also liked how the game made mention of other Inquisitors, like the Grand Inquisitor, but used brand new ones. Not only did this mean that you're able to fight and kill the bad guys, but in the case of the Second Sister the game is able to craft engaging backstories and narratives that tie into the main characters and their quest.

The story also introduced some interesting new concepts in the form of the Zeffo, a ancient species that once wielded the Force. The Zeffo add more depth to the universe, exploring how other cultures and races interact with the Force, something that has been done a lot in the new Star Wars media in things such as The Clone Wars and Rebels. This is also built on with the inclusion of Dathomir and the Night Sisters, who use the Force with magics and spells.

Game-play wise, I actually found the game to game to be quite challenging. I'd seen the game described as the Star Wars version of Dark Souls, and I can kind of see that. The combat is very tough, and at times unforgiving. Unlike other games where you play a Jedi you can't just go rushing in swinging your lightsabre wildly. You have to think carefully about how you're going to take on each enemy, and you have to learn the different moves that you have access to.


The game makes the combat one of the harder parts of the game, and whilst at first this is a little frustrating, especially when standard Storm Troopers are killing you, by the end, when you're battling through hordes of soldiers and Purge Troopers to engage in a duel with an Inquisitor, you feel like you're unstoppable, and that you've earned the fights you're having.

Despite having some tough combat, the game also presented a lot of exploration opportunities across its large levels. Whilst some are more linear than others levels such as Zeffo feel like vast, interconnected areas of a world. There are winding pathways that connect to areas in ways you don't expect, and at times you'll be consulting with your map just to make sure you're on the right path because they feel so big.

These levels employ a lot of climbing and platforming sections to interrupt the action, and this was often fun. However, on occasion I found that there were sections where the margin for error on some of the jumps or sliding sections was so small that you'd find yourself falling to your death more than once. One part of the game where you're hurtling through the air and have to land on the back of a huge creature was particularly frustrating as it was very difficult to see where you were going to fall, and landing on a moving target was incredibly tricky. I found these kind of sections more frustrating than dying in battle. If I died in a fight it was usually because I did something wrong and I could ix that next time, if I died falling out of the air it was usually because I couldn't tell where I was supposed to go and I'd die another dozen times before getting the timing just right.

The game isn't perfect, there are some sections that were frustrating, and game-play mechanics that I think could have been changed to make a more enjoyable experience. However, I had a great time playing the game. I went and explored all of the worlds to find every hidden nook and cranny, and loved trying to track down all the collectables and hidden lore that added to the story and universe. I hope that that game did well enough financially to warrant a sequel, and would be more than happy to see more games like this added to the Star Wars catalogue.




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Thursday, 16 April 2020

Resident Evil 3 Remake – Game Review



Originally posted on Set The Tape

I’ve already spoken a little about the Resident Evil 3 remake, giving my first impressions of the game from the great demo released a few weeks ago. However, now that I’ve had the game for a few days, and sunk more hours into it than I’m willing to admit, it’s time to give it a proper review.

In my previous article I said that the game seems to be quite different from the original it’s based on; however, I wasn’t expecting just how different it would end up being. Where the remake of Resident Evil 2 stuck fairly close to the original, this game sticks to the feel of the original, but changes things up quite a bit. For example, the original game had you work your way through the back alleys of Raccoon City from Jill’s apartment to the police station, where you meet Nemesis for the first time. In this game not only does Jill not go to the police station (a section that Carlos gets instead), but Nemesis is the very first monster you see in the game, breaking his way into Jill’s apartment.

Within minutes it’s clear that Capcom aren’t afraid to make big changes, and whilst there are certain things that I miss from the original game that haven’t made the cut, I loved the fact that the Resident Evil 3 remake kept me on my toes in ways that Resident Evil 2 didn’t. Some of the new locations made for some great set pieces, with the zombie-filled streets of the city feeling like the remnants of a real city in ways previous games never did, and some locations like the construction site being made purely to show how big and scary Nemesis is.



These parts also have a drawback though, as it shows how Resident Evil 3 is much more of an action game than it is a survival horror one. Now this isn’t something that’s new to the remake, as the original had much more guns, explosions, and bombastic moments than any Resident Evil game had had to that point. It’s not as action heavy as some of the other games in the series such as Resident Evil 4, or Resident Evil 5, and certainly not anything like 2012’s Resident Evil 6, which played more like a rejected Call of Duty game. However, in comparison to the remakes of the first and second game it does stand out. Whether this is something that puts you off or not will largely depend on how you like your action to horror balance, and if you were a fan of the original Resident Evil 3.

As a fan of the original these differences in tone weren’t too much of a sticking point for me, and I thoroughly enjoyed the experience. My biggest annoyances were the loss of the Clocktower location, this time relegated to a single boss fight, and that we didn’t have longer with the first stage Nemesis before he mutated into a new monster. These are just my personal opinions though, and the game still flows extremely well despite the loss of this old location.

Before the game came out people were already complaining about the length of it. Whilst it doesn’t take as long to fully finish compared to the first two games this is in part because there’s just the one story here, rather than two to choose from. Instead of this being a downside I found it to actually work to the game’s benefit. It’s much easier to go back and play through it again thanks to its length and fast pace.


This is especially true if you enjoy trying to earn achievements/trophies, as you’ll have to replay the game with some interesting caveats involved. Not only is there the standard achievements for beating the game on higher difficulties, but you can even attempt to earn rewards for beating the game without using any health items, or in under two hours. So far I’ve managed both of those and will be trying to beat the game without using the item chests later this week. I can easily see myself playing through the game several more times at least before taking a break from it.

The game is, like Resident Evil 2, absolutely gorgeous to look at, with amazing graphics and visuals that stand out as some of the best in the franchise. Along with the much improved voice-acting it helps to make Resident Evil 3 into a truly cinematic experience. Jill is by far at her best in this game, and cements why she’s one of the best characters in the series, and the improvements to Carlos elevate him from a somewhat forgettable character into a hero I’d love to see more of.

There are probably some people who’d say that this isn’t as good as Resident Evil 2, but it’s not really fair to compare the two as they’re very different types of Resident Evil games. One is slower and more claustrophobic, whilst the other is more fast paced and action oriented. These differences don’t make for anything of a lesser game, and anyone who’s a fan of the series is sure to enjoy this entry.





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Wednesday, 1 April 2020

Resident Evil 3 Remake – First Impressions



Originally published on Set The Tape

I’m a fan of the Resident Evil series, have been since the very first game on the original Playstation. I’ve got multiple copies of some of the games spread across various different platforms (thank you Nintendo Switch for making me rebuy all my games so I can play them on the go). Resident Evil 3 has always been something of a favourite of mine, and is probably the one I like the most on the Playstation, so when it was announced that a remake was coming I was more than excited.

Friday April 3rd sees the release of the Resident Evil 3 remake. Thanks to the Resident Evil 2 remake hitting homes a year ago, and some impressive trailers, fans had a pretty good idea of what to expect. However, those expectations have shifted somewhat with the release of the demo last week.

Dropping you some way into the game, the demo has lead hero Jill Valentine meeting up with some members of the UBCS (the Umbrella Biohazard Countermeasure Service) who are trying to restore power to the subway to get survivors to safety.

It’s already clear from the first few minutes that this is going to be a very different game to the original. The characters are already quite different, with Jill being much more assertive and sure of herself than in the original. She doesn’t take crap from the guys in the UBCS, and it’s great. Jill’s always been one of my favourite Resident Evil characters, and I love whenever you get the chance to play as her, but she never really had much of a personality during her early appearances. This looks to be the first time that she’s really given the spotlight and the chance to shine.

Outside of this brief look at the characters, players get to experience a small part of the apocalyptic Raccoon City. One of the best things about the Resident Evil 2 remake was how it updated the environments and made them new and dynamic, but other than the police station you really didn’t get a chance to see much of the city, with large sections of the game set in the sewers and underground labs. This seems to have changed with this game, with the streets and shops.

The demo really surprised me by how it expanded Raccoon City. It’s not just the fact that you can run around the streets, but that you can enter almost every building you come across. Raided shops, ruined pharmacies, and abandoned cafes litter the broken and ruined city. Some of these places have important items you need, like a fire hose that you’ll use to get past a burning alley, but some just hold a few supplies and zombies.


You’ll also find that there’s a lot more zombies littering the streets too. This means that action is more of a focus than last year’s remake. Whilst there are more enemies around, and more ammo to fight them, as well as Resident Evil 3‘s ammo creation system, it’s not a gun heavy game by any means. The enemies are tough, and can move and sway in a way that often makes hitting them harder than you think. Combat is definitely going to be something of a challenge in the game, one that will require you to think through your tactics.

The biggest thing in the demo, however, is Nemesis. Arguably the second biggest star in the game after Jill, he’s one of the most memorable boss monsters in the entire franchise. What always made him great was his ability to show up at unexpected times, and his near invulnerability made fighting him a hell of a challenge. Well, old Nemesis was a joy compared to this one.

This version is fast, really fast. He can run what looks like three times your speed. He can jump around the environment, landing in front of you and blocking your escape. He’s tough as hell and can knock you to the ground with one hit. He’s got tentacles that can grab you and trip you up. And it looks like he can change zombies into even worse enemies. Seeing Nemesis was both the best and worst part of the demo. It was great to see him in action, but made me seriously worried about having to fight him multiple times in the actual game.

The demo was short, basically getting you down one street and past one obstacle, but it gives you a good taste of what the game is about. It highlights how Capcom have taken what was in the last remake and really built on it. Just from first impressions Resident Evil 3‘s remake is set to be one of the biggest and best Resident Evil games in years.




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Wednesday, 4 September 2019

The Sinking City - Game Review




I've only recently begun to dip my toe into the waters of Lovecraft and Cthulhu mythology, having been sent copies of the Sherlock Holmes vs Cthulhu trilogy to read by Titan Books. Thankfully, I was drawn to these books through my love of Sherlock Homes, and quickly found myself become drawn to the Cthulhu mythology presented there. I began to read through the collected works of H.P. Lovecraft, and whilst finding a great deal of his work to be very much a product of their time and filled with uncomfortably racist views and words, the underlying storytelling was incredibly interesting, and I enjoyed what he had made. As such, I found myself drawn to the Cthulhu mythos presented in other media too, especially video games.

The Sinking City is one of the most recent games to draw upon the works of Lovecraft, and presents players with an open world to explore.

Players take on the role of Charles Reed, a former U.S. Navy diver during World War One who has since become a private investigator. Prior to the events of the game Reed was stationed on board a ship, the U.S.S. Cyclops, which sank under mysterious circumstances. Ever since he has been plagued with strange visions, and has gained unusual abilities of observation that help him with his cases. Reed is drawn to the flooded city of Oakmont to investigate the visions that have been plaguing him, and others who have travelled to Oakmont.

The Sinking City is essentially a detective game, where players are sent on various cases across the city in order to unravel the larger mystery. I was thrown by this at first, as the game doesn't hold your hand after taking you through the first case. You're told where you need to go, and then that's it. The whole city is yours to do with as you wish.

Unlike a lot of other games that are set in a large city none of these areas are initially shut off to you or filled with high level enemies that prevent you from exploring, like in Grand Theft Auto or Assassin's Creed games. You can travel from one side of Oakmont to the other, finding important buildings and landmarks, and unlocking fast travel points, something that actually made the rest of the game a lot easier.

I found myself doing this a lot towards the beginning of the game, and picked up a number of optional side-cases that kept me busy for a number of hours before I went back to the main story. The cases, both main ones and the optional variety, give you vague hints that you have to work out yourself. You don't get a way-point to travel to, but a rough description of the location which you have to find on your map. Sometimes you have to question people, other times you will have to consult city and criminal archives to try and piece together the puzzle. This gives a big sense of accomplishment when you finally figure out where you've got to travel to, and makes even simple navigation different from most other games.


The crime scenes themselves often require a lot of investigating, and I'd sometimes find myself missing some tiny piece of evidence tucked away in the corner that I needed in order to move the case forward. However, even when you do find all of the evidence the game doesn't tell you the solution, and you have to come to that yourself, piecing together the pieces in Reed's mind palace. Here you can come to your own conclusions, choosing who to trust, who to side against, and how you want the case to end.

These choices aren't right or wrong, and often there are arguments for why each outcome is the right one. Ultimately, you will find yourself drawing upon your own opinions and sense of ethics to decide who the real villains are, and if giving up on your own moral code is worth a easy resolution.

Behind all of this investigation, however, is the story of an ancient evil that is close to awakening, and the role that Charles has to play in its fate. The world of Oakmont is filled with twisted creatures and supernatural forces, some that are competing to free Cthylla from her sleep, and others that have their own agendas.

The world of The Sinking City is seeped in Lovecraftian touches, with side quests, characters, and tiny details all containing nods to both the Cthulhu mythos and other Lovecraft stories. There's Robert Throgmorton, the ape-like gangster who's a nod to the story Facts Concerning the Late Arthur Jermyn and His Family, the presence of the creepy Johannes Van der Berg who takes inspiration from The King In Yellow, the inclusion of Innsmouthers, just to name a few. It's clear that the team behind the game have a lot of love for the source material, and have chosen to make this a world very much built upon it. It takes the work of Lovecraft and creates a world inspired by it, rather than one that would fit nicely into it such as the 2018 Call of Cthulhu game.

Despite all these things that I enjoyed the game has it's faults. The combat isn't brilliant, and sometimes I'd end up killed because of clunky controls or bad camera controls that meant I got backed into a corner with no way out. Occasionally things wouldn't load properly, and I'd occasionally have rooms where some of the objects were glowing bright colours, or there would be walls with no textures. I even found myself in an inescapable room once and had to reload.

The game isn't perfect, and has bugs, but I couldn't bring myself to dislike it. There was something about the world that Frogwares had created, and the game-play experience that hooked me. I enjoyed exploring Oakmont, I wanted to solve every side case, and I wanted to see what happened next in the story. The Sinking City might not be one of the best polished games I've played this year, but it was certainly one of the most enjoyable.




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Friday, 1 February 2019

Resident Evil 2 Remake – Looking back at the original



Originally published on Set The Tape

This week sees the release of the new version of the 1998 Resident Evil 2 on Xbox One, Playstation 4 and PC. Completely remade from the ground up, with a new and dynamic story, redesigned environments and game-play innovation, it’s already set to be one of the biggest releases for the franchise in years. The excitement around the new game is based largely upon the popular opinion among fans that Resident Evil 2 was the series’ highlight.

Even before the success of the original Resident Evil, development began on a sequel just a month after the first game was completed. Whilst this game, which would later go on to be referred to as Resident Evil 1.5 by producer Shinji Mikami, differs greatly from the final version of Resident Evil 2, it did introduce some story elements that would carry over to the game, such as a citywide outbreak, Leon Kennedy and Sherry Birkin.

Upon its release in 1998, Resident Evil 2 became an instant hit, wowing fans and newcomers alike as it shifted from a small story set within the confines of a single mansion to a story that took players across Raccoon City and explored the inner workings of the evil Umbrella Corporation.

Whilst the first game allowed players to choose from two separate campaigns to play through, with neither one of them interacting with each other, Resident Evil 2 was much more ambitious, offering four scenarios. If players completed Leon’s campaign they would gain access to a ‘B Scenario’ for Claire, which intertwined with the events of Leon’s story, and even relied on items being left behind in your first play-through for Claire to use. Alternatively, you could play as Claire, which allowed you to unlock a second scenario for Leon. This was a bold innovation to the series, and one that allowed players a greater opportunity for replaying the game, exploring both scenario options for each character.


As well as more story options, the sequel also offered improved storytelling and acting. Yes, there are a few moments where the dialogue feels awfully clunky, even back in 1998, but it’s still a big improvement over the original. The game looked more into how Umbrella worked, exploring how they bribed the chief of police to hide evidence against them, and how internal factions worked against each other, leading to a confrontation that resulted in the infection of the entire city.

Game design also made a sharp improvement allowing players to explore bigger and better looking environments that made much better use of the Playstation technology. Locations were better designed, puzzles took more thinking through and enemies were a bigger challenge.

It’s not hard to see why Resident Evil 2 is held up as an all time classic. It took everything that made the original a success and improved upon it in every way. Story was better, gameplay was improved, replay value was increased. Filled with excitement, action and horror, it became the Aliens to the first game’s Alien.

The game may be more than 20 years old, but it’s still a great experience today thanks in large part to the effort that was put into making it. It began development before the first game was a success, so it wasn’t a cash-in or a money making sequel. It was made because the creators believed in the product, because they wanted to make something great and that’s why it’s still one of the best entries in the entire franchise. If the remake remains true to these values, if it’s made with the same love and care that the original was, it’s sure to not only live up to the legacy that Resident Evil 2 created, but will be a huge success in its own right.


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Monday, 19 November 2018

Pokemon Let’s Go – The DS Games



Originally published on Set The Tape

With the release of the first full Pokemon games on the Nintendo Switch, Pokemon: Let’s Go, Pikachu! and Pokemon: Let’s Go, Eevee!, we take a look back at the previous entries in the third biggest video game franchise ever made, continuing with the Nintendo DS games.



Pokemon Diamond, Pearl, and Platinum

The first Pokemon games to be released on the Nintendo DS, Pokemon Diamond and Pokemon Pearl introduced players to a host of new features thanks to the handheld console’s technology. Set in the region of Sinnoh, the games follow much of the standard series plot, with players training to become a Pokemon master whilst stopping an evil team.

However, Diamond and Pearl did add new features, such as seasonal changes, new classifications for Pokemon moves, as well as online features that took advantage of the DS’s wi-fi capabilities. Pokemon Platinum followed the trend of previous generations’ third game entries in changing up placements of Pokemon, giving the game a visual update, and adding a few new story elements.



Pokemon HeartGold and SoulSilver

Remaking and updating the hugely popular second generation games, Pokemon HeartGold and Pokemon SoulSilver returned players to the region of Johto with a host of new features and functions.

The new games retained many of the newly introduced elements to the series, including double battles and online capabilities, as well as being the only time outside of Pokemon Yellow where Pokemon were able to follow players on screen. While before this had only been limited to Pikachu, Pokemon HeartGold and Pokemon SoulSilver allowed the first Pokemon in your party to appear on screen with you, meaning that literally any Pokemon in the game could accompany you through the adventure.

With the games recreating the beloved generation two entries, as well as providing some unique and well received features, they quickly became some of the most popular entries in the Pokemon franchise.



Pokemon Black and White

Set in the New York inspired region of Unova Pokemon Black and Pokemon White attempted to create a different Pokemon experience. Introducing over 150 brand new Pokemon, the games made it so that none of the older creatures were available until late in the game, meaning players were forced to play with nothing but new monsters. The game also featured improved graphics over the previous entries, using dynamic 3D movement and fully animated Pokemon.

Despite technical improvements to both the graphics and gameplay, Pokemon Black and Pokemon White were not as well received by fans as the previous generation, with many feeling that the games didn’t look as polished, and disliking the lack of returning Pokemon in the early stages of the game. Nevertheless, they quickly became some of the biggest selling games to ever be released on the Nintendo DS.



Pokemon Black 2 and White 2

Whilst previous generations of Pokemon games would introduce a third entry that would act as an improved alternative to the first two games, none of these acted as follow-up entries until Pokemon Black 2 and Pokemon White 2. Set two years after the events of the previous game, the player takes control of a new protagonist from a previously unexplored western side of the Unova region.

The player gets to return to many of the areas from the previous games and meet several of the characters, who have since grown and evolved, taking on new roles within the region. Whilst the games didn’t add any new Pokemon, it did address a number of the fan complaints about the previous games and offered a fresh take on the Unova region and generation five.



Pokemon X and Y

The first Pokemon games designed for the Nintendo 3DS, Pokemon X and Pokemon Y were also the first entries in the franchise to be presented in fully 3D polygon graphics, creating the most interactive and dynamic Pokemon experience to date. Set in the France inspired Kalos region, players were presented with the opportunity to explore a bold new world with new Pokemon, as well as a new game mechanic, Mega Evolution. A mid-battle power-up, Mega Evolution allows certain fully evolved Pokemon to change their form temporarily, gaining new stats and abilities.

Mega Evolution was an interesting new development that offered experienced competitive players new options for battles, as well as an element of uncertainty and excitement in the midst of a fight. The game also introduced a brand new type of Pokemon, the Fairy Type, the first time a new type had been introduced since generation two. With a host of generation one Pokemon returning for the game, including the starter and legendary Pokemon, Pokemon X and Pokemon Y felt like a love letter to the series, whilst being fresh and new.



Pokemon Omega Ruby and Alpha Sapphire

Remakes of the generation three games Pokemon Omega Ruby and Pokemon Alpha Sapphire allowed players to experience an updated and improved Hoen region, complete with all of the new game-play features, including several brand new Mega Evolutions.

With a story that combined elements of the main games as well as Pokemon Emerald, the generation three remakes offered one of the best Pokemon experiences, featuring all 700+ Pokemon in existence. Still one of my all time favourite entries in the series, it’s a great game to sink hundreds of hours into.



Pokemon Sun and Moon

Released in November 2017 to coincide with the 20th anniversary of the series, Pokemon Sun and Pokemon Moon were some of the boldest games in the franchise, offering a huge departure from elements that had been a staple of the games since the beginning. Ditching the classic gym battle system, players were instead sent on a series of trials across the tropical island chain of Alola. Rather than battling tough trainers to earn badges, the player would be sent on quests, presented with puzzles, or made to fight giant Totem Pokemon.

Generation seven also made the bold move to get rid of HM moves  Pokemon moves needed in order to explore in the main world) in favour of rideable Pokemon. The new gameplay system, coupled with a more extensive story that explored parallel worlds and a whole new type of creature, the Ultra Beasts, Pokemon Sun and Pokemon Moon became hugely popular, despite several elements that left fans feeling disappointed.



Pokemon UltraSun and UltraMoon

Presenting players with an alternate version of the previous games, Pokemon UltraSun and Pokemon UltraMoon was set in a brand new universe, one that featured new gameplay elements, new Pokemon, and a more expanded story that further explored their characters.

Pokemon UltraSun and Pokemon UltraMoon addressed a number of the complaints with the previous entries, and further explored story elements that were only briefly touched upon in the last games, now allowing players to travel into parallel worlds and explore the home of the mysterious Ultra Beasts. It also went deeper into character motivation, managing to turn a two dimensional villain into a much more tragic and sympathetic character.

These improvements included a much more expanded post-game that brought back Team Rocket and a number of previous villain leaders for players to challenge. It offered a huge improvement over the previous edition and one that is still one of the boldest main series entries so far.


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Friday, 9 November 2018

Pokemon Let’s Go – The Game Boy Games



Originally published on Set The Tape

With the release of the first full Pokemon games on the Nintendo Switch, Pokemon Let’s Go Pikachu and Pokemon Let’s Go Eevee, we take a look back at the previous entries in the third biggest video game franchise ever made, starting with the Gameboy games.



Pokemon Red, Blue, and Yellow

Pokemon Red and Pokemon Blue were the first western releases in the franchise created by Game Freak. Set in the fictional region of Kanto, players take control of 10-year-old Red, a fledgling Pokemon trainer who is given their first Pokemon by Professor Oak. The player sets out into the world to earn Gym Badges, compete in the Pokemon League and ‘catch ’em all’.

Whilst simple in comparison to later games in the series, these first two established elements that would become series staples; and thanks to the tie in anime series and massive merchandising, it produced some of the most iconic Pokemon creatures of all time.

Released shortly afterwards, Pokemon Yellow took the popular animated series and made it into a game. Building on the previous entries, Yellow changed the central character to Ash Ketchum and took away the multiple choice starter Pokemon, replacing them with a Pikachu that would follow behind you on screen.

The game made other minor changes, including changing some character models to match their television counterparts, as well as moving the locations of some Pokemon in order to create a different experience.


Pokemon Gold, Silver, and Crystal

The first real sequel, Pokemon Gold and Pokemon Silver, were a radical improvement on the previous generation. Shifting the action to the new region of Johto, the games were able to introduce 100 new creatures, as well as a new breeding mechanic, gendered Pokemon, a night and day cycle, and more.

Pokemon Gold and Pokemon Silver were a radical new direction for the series, keeping all of the elements that made the first games great, yet addressing all of the issues that plagued them. The new additions were such a good improvement that they would remain staples of the franchise for decades and would inform all other subsequent entries.

As with Yellow in the previous generation, Pokemon Crystal took Gold and Silver and made a number of alterations. Crystal made big changes to the story, focusing on the mystical Pokemon Suicune and the alphabet Unown. As well as story changes, Crystal allowed players to choose if they wanted to play as a female character for the first time, along with animations on Pokemon when they entered into battle. This was also the first and only game that was exclusively for the Gameboy Colour.


Pokemon Ruby, Sapphire, and Emerald

The first entries in the series for the Gameboy Advance and the third generation of games, Ruby and Sapphire, took the series to the tropical land of Hoenn, home to 135 brand new Pokemon. Where previous games only differed in what Pokemon were available in each version, now each version also had different villain teams. This didn’t add a huge change to the story but it did deliver the most varied experience to date in a Pokemon game.

They also introduced double battles, where the player fields two Pokemon at the same time, as well as abilities and natures that could add surprising effects and alter the way certain Pokemon battled.

Combining together the two stories was Pokemon Emerald making the player face both Team Magma and Team Aqua. Instead of fighting a single team and stopping the legendary Pokemon, the player travels to a mysterious tower to unlock a new legendary, one capable to restoring balance to the worlds weather. While not a huge departure from Ruby and Sapphire, Emerald did offer a number of cosmetic changes.


Pokemon Fire Red and Leaf Green

Released onto the Gameboy Advance some eight years after the game series debuted in Japan, Pokemon Fire Red and Pokemon Leaf Green were enhanced remakes of the original Red and Blue, incorporating all of the new features that had been added to the franchise since the first generation.

With updated graphics and gameplay, along with some new story features, Fire Red and Leaf Green were a huge improvement on the original games. Released in 2004 to an audience who may not have even been alive for the first run, these remakes offered some players their first chance to experience the original entries in the franchise and bolstered the experience for those old enough to have been there first time around.


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Tuesday, 18 September 2018

The Predator: Aliens Versus Predator (1999) Game Review


Originally published on Set The Tape


For many, when you mention Alien Versus Predator they’ll think of the Paul Anderson film, but before its release in 2004 the Rebellion game would be the first thing that would have come to people’s minds. Released for the PC in 1999, the game put players into the shoes of the Predator, Alien, and Colonial Marines, in three distinct and separate first person action/horror adventures.

The Marine story saw players thrust into the role of an unnamed soldier on a research station on the planet LV-426, the world that began the whole Alien franchise. Built to study the remains of the crashed alien spacecraft that Ripley and the Nostromo crew discovered in the original film, the facility falls under attack from the Xenomorph creatures.

Armed with a variety of weapons from the Alien franchise, including pulse rifles, smart guns, and the iconic motion tracker, you must make your way through the dark, twisting corridors of the facility, defending yourself from alien attack. Eventually having to enter the alien spacecraft, before travelling on to the atmosphere processing station, and eventually a space station, the marine story takes players through a series of very recognisable locations.

By far the most frightening of the three campaigns, the marine section forces you to traverse almost pitch black areas, using a small torch and flares to light your way, with even the tiniest blip on the motion tracker sending shudders down your spine.


The Alien portion of the game actually puts you into the body of one of the titular creatures as you defend your hive from Colonial Marines, before eventually leaving and making your way towards Earth.

The Alien gives players the most freedom in the game, with the monster able to traverse any surface, including walls and ceilings. Coupled with the incredible speed of the creatures, you’ll soon find yourself dashing around the levels, slipping upside down, around corners, and over obstacles like they’re nothing in order to reach your foe.

The Predator sections are probably some of the most balanced, managing to capture some of the horror that permeates the Colonial Marine levels, whilst also giving the player a sense of power and freedom. Sent to recapture stolen Yautja technology from the human, the Predator finds itself travelling to a number of different planets, including Fiorina ‘Fury’ 161 from Alien 3, as it hunts down and destroys those responsible for the creation of several Alien/Predator hybrids.

Equipped with a number of weapons from the films, such as the plasma caster, throwing disc blade, and spear gun, the Predator feels incredibly powerful as you move through the levels, using heat vision to hunt and kill the unsuspecting humans. Despite the obvious power of playing as a Yautja, the game manages to keep things feeling fairly balanced, forcing the player to carefully consider their approach to certain situations as to not be killed in a hail of pulse rifle fire.

Aliens Versus Predator was the first game to give the best sense of what it would be like to control the monsters from the iconic movie franchises, and essentially gave players three games for the price of one. Whilst each of the campaigns wasn’t huge, they were challenging enough to ensure that you couldn’t just breeze your way through them, and would have to spend a good deal of time with each character in order to complete their stories.

Almost twenty years later the game is still an incredibly enjoyable and engaging experience, proving to be a challenge to even experienced gamers. Well worth the time to play if you can track down a copy, or if you have access to Steam.


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Thursday, 13 September 2018

The Road to The Predator… Predator: Concrete Jungle (2005)


Originally published on Set The Tape


Predator: Concrete Jungle is a third-person action game that puts you in the shoes of the Yautja hunter ‘Scarface’ on his mission for redemption. Beginning in the 1930’s, the Yautja hunter stalks and kills mobsters across New Way City. When the hunt goes wrong, leaving the hunter badly scarred, and some of his technology in human hands, he’s exiled by the rest of his clan. However, 100 years later, his clan give him the chance to redeem himself as he returns to Earth to retrieve his technology.

The story of Predator: Concrete Jungle is fairly basic, and is easily one of the strongest aspects of the experience. It uses some of the established lore from the Predator books and comics and delves into the idea of the hunters honour system as it’s core plot. Sadly, this is probably the highlight of the game, as the actual game-play and level design lets the whole experience down.

The game progression is mission based, with 27 in total, each of them having multiple objective which you will need to accomplish. The mission objectives for each level aren’t always the clearest either, with you having to go into the menu in order to find out what you need to do. Added to that, they sometimes feel quite disjointed and make little sense within the context of the universe. For example, in the middle of your quest to undo your past mistakes you have to interrupt a mugging, then take refuge in a church. Why? Well, the game never really explains why.


The game also doesn’t move from one mission to the next, instead returning you to the main menu after finishing one, making you select the next mission rather than just taking you to it. Scarface is fairly well equipped during the game, armed with a variety of combat spears, explosives, plasma caster, vision modes, and stealth camouflage.

Whilst you do have the iconic stealth camouflage the game’s stealth mechanics are not the best, sometimes you will be hidden, yet other times the enemy will suddenly be able to see you, with little warning that this is happening. There seems to be no clear rule as to when you are and aren’t visible, and coupled with some unexpected difficulty spikes leads to a game that can often be unforgiving. Poor camera controls and a lack of mission checkpoints, meaning that if you fail you have to replay the entire level again, round out a game that should have been good on paper, but thanks to some poor mechanics lets the whole experience down.

Predator: Concrete Jungle is a great concept, and the story itself is fairly good, but you have to work your way through a lot of difficult and poor game-play in order to experience it.


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Monday, 27 August 2018

'Red’s Kingdom' Game Review


Originally published on Set The Tape

Originally developed and released for mobile phones, single-player adventure puzzle game Red’s Kingdom makes the leap to the Nintendo Switch as you take control of the titular Red, a squirrel who lives in a land under the rule of a tyrant king. When the mad king steals Red’s nuts, he must set off on a quest to get them back. Oh, and his father was taken too, though Red doesn’t really seem that concerned by that part.

The gameplay is very simple as you use either the control stick or the touch screen to make Red roll around the stages, using objects in the area to direct him to the objective. It instantly reminded me of the ice puzzles in the Pokemon games; and anyone who is familiar with these will feel very at home here.

Throughout the course of the game you will find unlockable extras to collect that will give you new abilities. These include a set of wings that allow Red to glide across gaps and a glowing mushroom that you can use to teleport. Whilst these additions would work great within levels to allow you to solve more complex puzzles, they’re used more to allow Red to access new areas instead.


However, the puzzles themselves are engaging and, whilst challenging to a degree, never feel overly difficult. The game is also good at letting you get used to the puzzles before introducing a new elements, such as spiky barrels, sticky tar, or bouncy tires that make your progress more difficult.

Despite having begun life on mobile platforms, the game looks and feels perfect for the Switch. The graphics feel right at home on the console, with its bright, cartoony art style lending itself nicely to the family friendly aesthetic that Nintendo is known for. There’s plenty of charm to be found in the visuals and the game’s soundtrack is fairly pleasant and relaxing, never feeling too intrusive or annoying; which can be a major benefit if you become momentarily stuck on a puzzle.

The game is broken up by the odd cut scene where small pieces of story help to fill in some information about the world. They show just how uncaring a son Red actually is, more worried about his missing nuts than his father. These scenes are quite fun, with the characters talking in strange gibberish whilst subtitles fill in what’s actually being said.


Whilst Red’s Kingdom is an overall good experience, there are a few things that do let it down a little. The lack of a movable camera does hinder on occasion, with certain parts of the area being unclear, or even hidden, and this does sometimes lead to Red accidentally falling off the edge of the stage. The repetitive nature of the gameplay is another aspect that lets the game down. Whilst played in small bursts, such as on a mobile phone, the game is great, but if you sit down with your Switch to play it for a long session you may soon begin to find your attention lagging. As such, Red’s Kingdom is much better suited to playing in small sessions.

Red’s Kingdom is a fun puzzle game. The gameplay is simple, yet manages to present enough of a challenge that you will need to think things through and try multiple approaches. Best played in short bursts, Red’s Kingdom is sure to keep you entertained for hours.


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Friday, 25 May 2018

Trailblazers – Video Game Review



Originally published on Set The Tape


Trailblazers is a fresh new co-operative racing title with an innovative on-track game mechanic: paint the track, boost on your colour and work as a team to win!

Take control of high-speed racers in unique 3v3 team races across a series of colourful circuits. Paint the track as you race, capturing key areas to dynamically change the racing line, then boost on your team’s colour to dominate the race!

Platforms: Playstation 4, Xbox One, PC, Nintendo Switch (later this year)
Developer: Supergonk
Publisher: Rising Star Game

I’ve never been into racing games. I often find them quite repetitive and dull. One of the racing games that I did enjoy, however, was the F-Zero series, probably thanks to the fast paced racing style and unique vehicles. With it having been years since the last F-Zero game, Trailblazers manages to to recapture some of this magic and combines it with the bright, colourful fun of Splatoon.

Trailblazers borrows from the vehicles of F-Zero with the painting dynamic of the Nintendo shooter. Zipping around the twisting tracks whilst laying trails of pain, you have to work with your team mates in order to win, using the pain trails to boost your way to a victory. Your team paint trail lets your vehicle boost, and you can chain these boosts up to even greater speeds, hurtling you around the track at incredible speeds.


The pain mechanic isn’t just a simple boost feature, however, as you can pain over the opposing teams trail in order to give your team a boost whilst denying them one, as well as firing your pain ahead of you to stun enemy racers that might be in the lead. These features give the game a more tactical aspect, as you have to keep an eye on your trails, choose where to pain and where to get rid of the other teams paint, and can even be offensive when need be. Coupled together with some multi-route tracks and races that happen across multiple levels, it makes Trailblazers a racing game that is more tactical than most.

The locations in Trailblazers are brightly coloured and visually impressive. There’s the orange desert location, the bright green jungle world, the blues and purples of the futuristic city; with all of the tracks being bright and distinct from each other.

The design aesthetic of the game isn’t just limited to the tracks, as all of the racers and their vehicles are hugely different. Some ships look like beaten up pick-up trucks, others are sleek and new, and some even look like classic cars turned into sci-fi vehicles. Whilst the vehicles have similarities to many modern and historic cars, the racers are a much more varied bunch, with a cast that includes humans, robot, and aliens. My personal favourite is the little blue frog-man.


Trailblazers is immediately accessible, with the basics covered in just a couple of races, but thanks to the options available through different racers with their own abilities, tactical racing, and multiple vehicles, it’s a game that also has a lot more depth to it; one that can take a lot longer to master.

Thanks to a lengthy story campaign that lets you try out each of the racers, with multiple medals to unlock and a cross-platform multiplayer that allows you to play against real people at any time, Trailblazers is a game with a huge amount of life in it. I’m very much looking forward to its future release on the Switch, as it’s the perfect game to play on the go.


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Monday, 4 December 2017

Star Wars Battlefront 2: 5 Unmissable Star Wars Games



Originally published on Set The Tape

Star Wars Battlefront 2 has recently been released, and marks one of the most exciting new Star Wars games in years, incorporating excellent gameplay and a story that fills in important pieces of the Star Wars canon.

With so many other Star Wars games already available to gamers, how do you know which games are a must play, and which need to be avoided like The Phantom Menace? Here’s a list of five unmissable Star Wars games.


Star Wars: Republic Commando (2005)

The prequel trilogy introduced a lot of new elements to the Star Wars universe, not all of them good. One thing that it did do, however, is to explore the Clone Wars, a conflict that was mentioned in passing in A New Hope and had been intriguing fans for decades. Whilst the Clone Wars television series would go on to look into this conflict in depth, Republic Commando was the first game to use this setting, and took a unique gameplay style for the series.

Instead of playing as an established hero, piloting an iconic vehicle, or being a Jedi, you were part of a four man Clone Trooper unit taking part in the initial battle of the Clone Wars. A squad based first person shooter set within the Star Wars universe, Republic Commando is still an enjoyable and unique experience.


Star Wars Jedi Knight: Dark Forces 2 (1997)

Following on from the hugely popular Doomlike Dark Forces, Jedi Knight: Dark Forces 2 returned players to the role of heroic mercenary Kyle Katarn, though this time is added lightsabers and force powers to the first person shooter games.

With an expanded gameplay style, and a story that built upon the former expanded universe in new and interesting ways, Jedi Knight: Dark Forces 2 became a guide for how to make a great Star Wars game for years to come, and helped to solidify Kyle Katarn as an all time fan favourite character, one that we’re still waiting to be brought back into the new extended canon.


Star Wars Battlefront (2015)

The first of the new Battlefront games, Star Wars Battlefront was an excellent example on how to make a Star Wars game that looked and felt like a part of the universe. With over a dozen online game modes to choose from, and a series of unlockable rewards to earn, Star Wars Battlefront has a lot of content in what is a fairly simple game.

Despite lacking a single player campaign, something that the sequel addresses, the game has enough content to keep gamers playing for hundreds of hours, and the very nature of online play means that even if you play the same match over and over again, you’re guaranteed to have a new experience every time.


Super Star Wars (1992)

The oldest game on this list, Super Star Wars is an excellent side scrolling run and gun adventure that puts players into the role of Luke Skywalker through the events of A New Hope; though the games does take a lot of liberties with the story.

Having Luke fight a giant Sarlaac Monster, pilot his Land Speeder around desert pirates, and jump and climb over moving platforms to get inside the Jawa’s Sandcrawler might seem like expanding the story of A New Hope too far, but they make for such fun and amazing gameplay experiences that you’ll find yourself not caring.

With the added fact that it has retro game sensibilities when it comes to difficulty curve and utilising ‘game over’ to punish struggling players, this is probably the most challenging game on the list.


Star Wars: Knights of the Old Republic (2003)

Before they became well known for Mass Effect and Dragon Age, Bioware made a name for itself by producing what it still the best Star Wars gaming experience, one that not only throws you deep into the Star Wars universe, but explores one of the most interesting legends of the franchise.

An RPG game set some 10,000 years before the events of the films, Knights of the Old Republic tells a tale of intrigue, betrayal, and redemption as players explore a universe incredibly familiar, yet completely different to what they have seen from the franchise before.

It’s hard to talk about Knights of the Old Republic without giving away the story, and I really don’t want to do that as it’s an amazing story, but if you haven’t played this game and love Star Wars you’ve done yourself a disservice.


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Thursday, 23 November 2017

Looking Back At Star Wars Battlefront



Originally published on Set The Tape

Star Wars Battlefront is an amazing shooter experience, one that not only captures the look and feel of the original Star Wars trilogy perfectly, but uses this setting to give players some truly unique feeling gameplay moments.

The game embraces its franchise setting to a degree that I haven’t seen in many Star Wars video games. Where a great deal of Star Wars video games will use the basic style and trappings of the universe to make the game look like Star Wars, Star Wars Battlefront goes into such great detail that it doesn’t look like Star Wars, but feels like Star Wars. And that’s a big difference.

The game goes out of its way to make character, weapon, and location design feel like it’s jumped straight out of the films. It includes the roughness around the edges, the scuffs on weapons and armour, the scorch marks on the bodies of the X-Wing fighters; it goes into that level of detail that most games in the franchise simply lack.

Star Wars Battlefront even goes as far as including original film music and sound effects that are so accurate I wouldn’t be surprised if they were lifted from the original films rather than recreated. Whilst other games do feature such details, like the iconic sounds of the TIE FIghters, here it just feels more real, that more attention has been given to these little pieces.

The result of all of this attention and love of the source material means that Star Wars Battlefront is one of the most engaging Star Wars experiences, one where you actually feel like you’re part of the Galactic Empire, or fighting for the freedom of the galaxy as a hero of the Rebel Alliance.

Star Wars Battlefront may be missing a single player mode (more on that later) but it has so many multi-player game types that it feels more varied than other online shooters. Whilst some of these modes are very recognisable to other games, there are a few stand out modes that can either only be done by Star Wars, or at least benefit hugely from the franchise.

Walker Assault is probably the best example of this, where the Empire team is taking part in an attack upon a Rebel base, escorting their gigantic AT-AT Walkers across a huge battlefield whilst the Rebels try desperately to destroy the walking behemoths. Whilst the odds of winning as the Rebels relies heavily on having a very, very good team behind you it is easily one of the most tense and frantic game modes, as the Rebels try desperately to call in fighter strikes to take out the AT-AT’s.

The game also incorporates many of the iconic characters of the franchise, allowing players to take advantage of character pick-ups in order to play as heroes and villains of the Star Wars trilogy such as Luke Skywalker, Darth Vader, and Boba Fett.

Whilst these moments don’t last long you do feel incredibly powerful when you are able to transform into these characters, whether it’s running around with a lightsabre, flying around the battle with a jetpack, or killing enemies with Force Lightning, being these characters are a match highlight. The system is even employed in the air combat modes, where character pick-ups allow you to pilot the Millennium Falcon or Slave one for a brief time.

For all that is to be praised about the game, it’s not perfect. There are a number of smaller issues that let the game down, including the difficulty level of certain game modes, such as winning as the Rebellion on Walker Assault. However, the biggest flaw of the game is the lack of a single player element.

Many games understand that a lot of players are interested in playing online with others, and that for some gamers this overrides the desire to play a single player game, but Star Wars Battlefront has focused on this aspect of the game to the extreme, completely dropping the single player experience.

This leads to a game that, for me at least, doesn’t quite feel like a complete games, that there’s something incredibly important missing from the experience. Thankfully, this is something that has been rectified for the sequel; which will hopefully mean a vast improvement.

Star Wars Battlefront is a very competent and well crafted game, with hundreds of hours of gameplay available if you enjoy playing online with others. Perhaps not to everyone’s liking, but still one of the best made Star Wars games in years.


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Tuesday, 21 November 2017

Batman: The Telltale Series – The 5 Best Batman Games Ever



Originally published on Set The Tape

Batman has been around for close to 80 years, has been in thousands of comics, dozens of films and television series, and man, many video games. But with the character having been around for longer than we have, how do you know which Batman games are worth playing? Here’s a list of 5 of the best Batman games, ever.


5. LEGO Batman 3: Beyond Gotham (PS3, PS4, PlayStation Vita, Xbox 360, Xbox One, Wii U, Nintendo 3DS, Windows)

The third entry into the LEGO Batman series is definitely the best, with players not only able to take control of Batman and Robin, but a whole host of DC heroes and villains in a story of galactic proportions.

Like all LEGO games, the gameplay is simple, and appeals to both children and adults, though it does occasionally feature some rather fiendish puzzles. Despite this simplicity the game is very addictive, and will keep you playing for hours.

Because it’s story focuses on other characters from the DC Universe as much as it does Batman, it’s the least Batman centric game on this list, but still manages to keep the caped crusader at the centre of the game.


4. Injustice 2 (PS4, Xbox One, Windows)

The follow-up to the successful fighting game Injustice: Gods Among Us, Injustice 2 stepped away from the idea of ‘what if Batman and Superman had to fight’ and took on a more complex story, one where that fight is over and Batman is trying to put the world back together.

This may be a fighting game that features characters from around the DC Universe, but it’s heavily a Batman story, more so that the first game. His characterisation is well thought through, and his interactions and relationships with other characters are enjoyable to watch, even when they’re with his enemies.

Thanks to a very strong fighting mechanic, challenges, and unlockable character customisation options, Injustice 2 is a very strong game with massive replayability.


3. Batman: The Telltale Series (PS3, PS4, Xbox 360, Xbox One, Nintendo Switch, Windows)

Set early within Batman’s career, Batman: The Telltale Series tells an episodic story where you not only play as Batman, but as Bruce Wayne too. Taking control of both sides of the character you will investigate crime scenes, build relationships, and make choices that will shape the story around how you play.

Despite some people worrying how Telltale would craft a Batman game when it was first announced, their ability to tell an interesting story with well thought through characters proved to silence any doubters.

With a second season of the Telltale series being released soon the game may end up increasing in quality as they continue to tell one of the most compelling Batman stories put to games.


2. Batman: Arkham Asylum (PS3, PS4, Xbox 360, Xbox One, Windows)

The first game in the acclaimed Arkham series, Batman: Arkham Asylum stunned audiences and critics the world over as it produced one of the best Batman games ever made.

Fusing together a well made story (written by comics legend and long time Batman writer Paul Dini), seamless combat, and stealth, Batman: Arkham Asylum was the first game that actually made players feel like they were Batman.

With puzzles to solve and collectables to unlock the game managed to pace out its story without it feeling overly long, and set the template for how developers have approached superhero games ever since.

Let down only by a weak final boss, Batman: Arkham Asylum only just misses out on the top of the list.


1. Batman: Arkham City (PS3, PS4, Xbox 360, Xbox One, Wii U, Windows)

The hotly anticipated sequel to Batman: Arkham Asylum, Batman: Arkham City builds upon the first game and improves upon it in every way. The sequel offered players an expanded and more intricate story, new characters, improved combat, and a new place to explore.

Having expanded upon the first game in size and spectacle, Batman: Arkham City is the high point of the series, and is still one of the best gaming experiences available on consoles. Incorporating dozens of nods to the comics, and even bringing obscure characters into the series, Batman: Arkham City remains the best Batman game on the market.


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