Thursday, 7 October 2021

Godzilla: World of Monsters - Book Review

 


'Monsters rule the world in this compendium collecting three graphic novels--Gangsters & Goliaths, Cataclysm, and Oblivion!

'In Gangsters & Goliaths by John Layman and Alberto Ponticelli, Detective Makoto Sato is on a quest to bring down the Takahashi crime syndicate but Sato's efforts earn him a one-way trip to a tropical getaway, courtesy of the Tokyo criminal underworld--MONSTER ISLAND! Alone and facing death at the hands of both gangsters and goliaths, Sato must use his wits to survive--and enlist the aid of some unusual friends.

'In Cataclysm by Cullen Bunn and Dave Wachter, years have passed since a monster apocalypse nearly destroyed mankind. Now it is merely a distant, nightmarish memory for Hiroshi, an elder in one of the few remaining tribes of humans. Little does Hiroshi know that the apocalypse is not over, and that his memories of the past may yet save the future!

'In Oblivion by Joshua Fialkov and Brian Churilla, a scientist has created a portal to another dimension--one where monsters rule supreme! An expedition begins into a world where hope has died and Godzilla is the unrivaled King of the Monsters. But what happens when a baby kaiju hitches a ride back to the original, monster-less dimension?'

Godzilla: World of Monsters is the latest graphic novel release from IDW Publishing that collects together three of their Godzilla series into one bumper, Kaiju sized collection.

The first story in the book, 'Gangsters & Goliaths' is written by John Laymon with art by Alberto Ponticelli and Jay Fotos is the more traditional of the three stories presented in this volume, as it's set in a much more recognisable world to ours; and feels very much like the kind of stories that appear in the classic films.

The plot follows Detective Makoto Sato, a member of the Tokyo police working to bring down the head of the Takashi crime family; who's been busy taking over much of the city's organised crime. After being warned off the case by his captain, Sato and his partner continue on their mission to take Takashi down, leading them to walk into a trap on the docks. Takashi murders Sato's partner, and takes SAto prisoner on board his ship. Sailing out to Monster Island, Sato is brutally beaten and abused by the criminals before he's able to make an escape, swimming to shore.

Not wanting to leave it up to the giant monsters that inhabit the island to finish the job, the criminals pursue him but are quickly dispatched by Godzilla; who also injures Sato. Sato wakes up inside a small hut on the island, where a monk has taken him to recover. He learns that this is the home of the twin fairies that communicate with Mothra. Knowing that he can't stay on the island, Sato kidnaps the fairies and returns to Tokyo, where he will use them to summon Mothra to help him destroy Takashi. Unfortunately, this leads to other monsters following her to the city, and carnage out of control.



'Gangsters & Goliaths' is a really fun story, and was easily my favourite in this collection. It was nice how it felt familiar in a lot of ways to existing Kaiju stories, but still did something new. Some of the best Kaiju stories are the ones that have a compelling and engaging human story to go along with the big scale monster destruction, and this certainly fit that bill. Sato proved to be an incredibly flawed protagonist, one that was bordering on cruelty at times as he was willing to go to extreme measures to reach his goals.

Over the course of the story Sato comes to realise that his methods do not justify the end goal; even before the other monsters arrive in the city to reign destruction down on everything. It was at this part of the story that the character felt like he could have gone in very different directions, that he could have easily just walked away from what was happening and leave the city to the fate he'd brought it; but in the end he stepped up and decided to try and set things right. It was a great moment of growth, and one that led to a conclusion on the final page that actually felt quite earned.

The story also had a lot of cameos and appearances from other familiar monsters and things from the series. Whether it was seeing well known creatures like Rodan and King Ghidorah storming across Monster Island, lesser used monsters like Kumonga and Battra trashing the city, or fan favourite Mecha-Godzilla being deployed by G-Force to help save the day; there's something here for fans of the franchise to get excited about in every issue.

Ponticelli and Fotos do great on the art too, being able to make the smaller, more intimate character driven moments feel dynamic and engaging, as well as the scenes of giant monster carnage being spectacular, especially as they demolish recognisable landmarks in their rampage. The monster, the real stars of the book, also looked brilliant, with a ton of attention going into the details.

'Cataclysm', written by Cullen Bunn with art by Dave Wachter, takes a very different approach to the first story, instead focusing on a world where the monsters have already destroyed everything, leaving humanity behind to try and survive in the ruins left behind. A quick flashback at the start of the issue shows a huge fight between Godzilla, King Ghidorah, Mothra, Manda, and Anguirus, fighting amongst the ruins of a city, setting up the idea that the fight between the monsters continued across the globe; destroying all in their path.

After this the story picks up in the ruins of Japan, where an old man is the only member of his community who really remembers what life was like before the Kaiju destroyed everything. Everyone else was too young to remember, or has been born into this ruined world. Their small shanty town is built from pieces they've scavenged from the ruins, and life in this new world is hard; they're forced to hunt for food, as well as searching for anything useful in the ruins of the old world, whilst always in fear that the monsters could return one day.



We meet two young members of the community, Arata and Shiori, who are scouts for the village. When venturing into the ruined city one day they come across strange plant-like growths that have started to spread everywhere. Whilst investigating their group comes under attack by a swarm of Kamacuras, large mantis like creatures. When the monsters are suddenly attacked and torn apart by the plants growing around them they discover that the plants are part of Biollante. If this wasn't enough, Godzialla arrives on the scene and starts fighting the giant plant monster, destroying the majority of it. However, Shiori manages to save a small part of the creature.

Now with the Kaiju having returned, and the restorative properties of Biollante being the answer to the devastation around them, the community must band together to try and find a way to survive, whilst the eldest member faces the ghosts of his past and the part he played in the destruction of the world.

As far as Kaiju stories go 'Cataclysm' feels really different. This isn't a story where giant monsters show up to trash a city whilst humanity tries to fight back as best they can; in this story that fight has been and gone a long time ago, and humanity lost. In a lot of ways the story feels more like a mash-up of giant monster movies and a zombie apocalypse style story where a small community has come together to try and survive post apocalypse. But instead of having to worry about zombies it's giant insects and living plant monsters.

Talking about living plant monster, it was great to essentially see Biollante as the good monster here, as the force that will ultimately be able to bring humanity back from the brink of extinction. She's always been presented as something of an anti-villain, but her being a full on force for good is a great move in this setting. It's also interesting to see Godzilla being made a lot more evil than usual here, as he's a character that has definitely fallen more on the side of good over the decades. There is a good reason for his apparent shift, however, and the slow reveal of this information across the story is played well, with just enough given early on that you can come to your own conclusions before all of the blanks are filled in.

The book also makes some good use of monsters that don't often get a lot of time. As well as Biollante, Mothra makes a few appearances across the story, but the biggest surprises outside of the flashback scenes are monsters like the Kamacuras, as well as Megaguirus, and Destoryah; who makes a big showing in the conclusion of the story. Some of these monsters are used more often than others, but some of them are ones that I've not really seen utilised too many times, and it's nice to see them here; especially as there seems to be a big bug theme going on.

It's fun to see a Kaiju version of a post apocalypse story, one that showcases a lot of action and adventure, whilst also putting people squarely at the centre.

Dave Wachter's art is a great fit for the story, and he's able to make the ruined remains of the world look incredibly interesting and detailed, and it feels like you could spend a load of time examining the panels, looking for small details and clues hidden around in the background. His monsters also look great, with the more insect-like creatures looking particularly vicious and spiny.



The final story collected in this volume is 'Oblivion', written by Joshua Fialkov, with art by Brian Churilla and Jay Fotos, is probably the strangest story of the three. Set on a world where Kaiju don't exist, we follow a group of scientist as they build an interdimensional portal. Powering on the device for the first time, the scientists and their financial backer are able to travel to another version of Earth.

Upon arriving on this other earth, however, they're shocked to discover that it's in ruins thanks to constant attacks from giant monsters. After learning that the humans of this world are barely surviving and fighting back from a group of soldiers, the scientists try to make their way back to the portal and their own earth before something awful happens. Unfortunately, they're not quite fast enough, and one of the monsters, King Ghidorah, manages to follow them through the portal.

Ghidorah is left to run rampant across this new earth and the people of that world struggle for a way to fight back against the giant monster. After a handful of weeks the scientists responsible for letting him loose on the world as tasked with recreating the portal and travelling back to the other world to try and find some kind of weapon or technology there that can help them in their fight. They learn that the only thing that has been able to stand up against Ghidorah is Godzilla, so come up with the wild plan of bringing him across to fight the monster.

The plan works, and with Godzilla's help they're able to destroy Ghidorah. Unfortunately, they now have an enraged Godzilla on their hands to deal with. Their solution to this is a squadron of miniature Mecha-Godzilla, as well as transforming the remains of Ghidorah into Mecha-Ghidora. It's definitely an odd plan, and one that keeps seeming to make things worse and worse as humanity are left constantly having to escalate things as every solution they come up with makes things even more difficult.

This is definitely the weirdest story in the lot, and I think it's a lot of the jumps in logic that make it a lot less enjoyable to read than the other two. The people of the first earth choose to unleash Godzilla in order to fight Ghidorah, but as soon as Ghidorah's down and they're left to fight Godzilla they deploy a squad of Mecha-Godzilla. So why not just use the Mecha-Godzilla to begin with, especially as out of the two Ghidorah seems like the much easier monster to have to deal with. 

In a few ways the way the story keeps escalating and things keep getting worse because of ill thought out decisions makes me think of that joke from The Simpsons where the town is overrun by lizards, so they plan to release snakes to eat the lizards, then gorillas to eat the snakes, then allow winter to kill the gorillas. The plans in this story seem to very much be 'lets make things worse in the long term for quick solutions'. This might be an intentional thing, some kind of distant commentary on how the development of nuclear weapons was used to force Japan to surrender was an ill thought out solution to World War Two that made the world infinitely worse, especially in the world of Godzilla where it was these weapons that brought the monsters. But is that's the case it's so thin commentary that it's one that I didn't think of until days after reading it and whilst trying to work out my thought on the story for this review. As a casual reader I wouldn't have thought that deeply about it and would have just dismissed it as odd writing.

Sadly, I didn't really like the art on this story much either. Whilst Jay Fotos provided the colours on the issue and I can't fault their work on this the line work by Brian Churilla felt a bit too stylised and cartoonish for me to really enjoy. People looked like odd caricatures of real people, who sometimes looked different from panel to panel, whilst the monsters themselves were at times very basic depictions. In the other stories in the book Ghidorah, for example, was drawn in great detail, with the scales covering his body lovingly recreated, whilst here he just has lines drawn across him in a grid pattern, hinting at scales but being incredibly basic. It felt like the art on the issue was being produced in a rush; and this really detracted from the experience.

Overall Godzilla: World of Monsters offers a bit of a mixed bag of stories, three tales that all feel quite different from each other and offer the reader a different experience. The beauty of this is that there should be something in this book for everyone; the downside is that you may not like each story equally, and may be left feeling bored by some parts of the book. that being said, despite a few issues here and there with small parts I generally had a really good time reading this collection, and think that a lot of Kaiju fans will too.


Buy Amy A Coffee

Go to Amy's Blog

Wednesday, 6 October 2021

1 Million Hits - Thank You All!

 



I honestly never thought that I'd be having to say thank you to everyone who has visited my blog for getting me to the point where I can say that I've had over a million hits. It's something that feels so wildly impossible for what is essentially a single person working away on stuff just for fun and to keep myself from feeling bored. I didn't start my blog for any sort of acclaim or wealth, and it's just been the enjoyment it brings me that has kept it going for so long; but seeing that others are enjoying what I do, that they keep coming back is a bigger reward than I ever thought.

To my subscribers, to those that visit on and off, and those that have only clicked on my blog the once, I would like to say a huge thank you. Your continued support has meant a lot. Doing this blog has given me a ton of amazing opportunities over the years, from getting to work with other websites, to now working with some publishers that I've respected for years. Whilst these achievements have been down to the work I've been putting into it, it's also down to the support and encouragement you've all given me.

Let's see how quickly we can all get to 2 million.


Buy Amy A Coffee

Go to Amy's Blog

Stolen Earth by J.T. Nicholas - Book Review

 


Originally published on Set The Tape


'Environmental disasters and uncontrolled AI armies have caused the human population of Earth to flee. They lie scattered across innumerable space stations and colonies, overcrowded and suffering. The Earth is cut off by the Interdiction Zone: a network of satellites to prevent anything getting into or out of the planet. The incredible cost of maintaining it has crippled humanity, who struggle under the totalitarian yoke of the Sol Commonwealth government, whose rich grow richer while the poor are on the brink of starvation.

'Many have been driven to the edge of society, yearning for freedom and taking any work offered, criminal and otherwise, in order to survive. The crew of the Arcus are just such people.

'A client has come to the table claiming to have the codes necessary to penetrate the Interdiction Zone. Once through, a world of priceless artifacts awaits, provided anyone crazy enough to make the run can be found. They've all heard the rumors - ships that have set down, pilfered the ruins of a museum or private collection, and escaped with enough priceless works to retire. Arcus Captain Lynch knows better - he's been on-world before, a brief and harrowing experience that he's in no hurry to relive. But fuel is running low and cred accounts even lower, and the Arcus' survival might depend on taking the job.

'Yet on arrival on Earth, the crew discovers that what remains on their world is not as they have been told, and the secrets they find are big enough to bring the entire Sol Commonwealth tumbling down... '

Stolen Earth is the latest science fiction book from published Titan Books, a novel that transports readers to a future where humanity has fled the planet, forced to eek out a life on run down ships, remote space stations, and struggling colonies. However, when the captain of a small pirate vessel is hired for a dangerous mission, it soon becomes clear that nothing is as anyone has been led to believe.

The book focuses on the Arcus, a small ship with a crew of five misfits and outlaws who've come together on the fringes of society to try and survive the best they can in extreme circumstances. Set over hundred years after humanity were forced to flee earth thanks to a war that quickly escalated beyond their control. After a series of AI's were put in charge of the military across the continents the battlefield soon span out of control. With nanite viruses and ecology changing weaponry sweeping across the planet those that could fled to the stars, taken in by those already living out in space. But the majority of humanity were left behind to their fate.

Generations later the crew of the Arcus, led by the former navy captain Grayson Lynch, is hired to sneak their way through the Interdiction Zone, an array of satellite weapons surrounding Earth to keep the AI's contained within, so that they can land on the planet and collect relics of the old world. Knowing that the mission is incredibly dangerous, but also highly profitable, the five of them decide to go through with the task; but soon discover secrets that could forever change the lives of every human in the entire solar system.

One of the things that's great about Stolen Earth is how it very quickly sets up its universe, thanks to a first chapter flashback to Grayson in school having to learn the history of Earth, but then begins to subvert and twist what you've just learned; allowing the reader to discover that most of what we've learnt might actually be a lie. Even before the crew of the Arcus head to Earth we see this in action, as we're told the Sol Commonwealth are there to help all of its citizens, and that life is better with them, before then seeing that many people live in squalor, barely able to survive thanks to tightly controlled resources.

One of the main themes of the book is learning that the information we're given by those in power is often a lie. They'll spin the narrative to make themselves look better, even making themselves the heroes. They'll also act like those who don't follow their specific ways are in the wrong, that they're making a stupid choice to walk away from all the great things that they can do for them, just because they value their freedoms over slavery. This theme is reinforced time and time again when across the course of the book the people you expect to be enemies turn out to be potential allies, decent, reasonable people who are just trying to do their best.

Titan have marketed the book as 'Firefly meets The Expanse', and that's actually a really good way of looking at it. We've got a ship full of misfits and outlaws, people who are fighting against the status quo because they can see that things the way they are aren't great, that the innocent are often left to suffer whilst the corrupt get wealthier and more powerful. And I think that if you're a fan of those shows this book will definitely appeal.

Stolen Earth is the second science fiction book I've read from J.T. Nicholas and Titan Books, and so far both books have been incredibly inventive, immensely engaging, and absolutely riveting novels filled with wonderful characters, a layered and complex narrative, and a central mystery that has grabbed me. Nicholas writes in a way that really draws you in, a way where you can't help but become engrossed in the characters ad the world that he's created. I was genuinely sad to see this book end, as I'd have been more than happy to see this extend beyond the bounds of this book into a series of its own. Perhaps that will happen one day, and J.T. Nicholas will come back to this universe in the future; but until then, and even if that never happens, this is an absolutely phenomenal stand alone novel.


Buy Amy A Coffee

Go to Amy's Blog

Tuesday, 5 October 2021

Last Resort: A Zombiecide Novel by Joshua Reynolds - Book Review

 


'Hordes of zombies threaten to wipe out all of mankind in this first action-horror novel set in the exciting (yet horrifying) world of the Zombicide games.

'The zombie apocalypse has driven humanity up into the Airondacks. Enter Westlake, hardened career criminal on the path of “the Villa”, a legendary mafia hideout where he can escape the devastation. When he’s ambushed by the undead, an old FBI “friend” and his squad of survivors rescue him… and then force him to reveal his secrets. The jokey myth of the Villa suddenly becomes salvation for the settlements scattered around Saranc Lake. Reluctantly, Westlake is saddled with an oddball team to navigate mine fields, trip wires, and flesh-eating zombies at every turn to find their safe haven. Shame there’s already someone living there…'

Zombie fiction has had a recent boom in popularity over the last decade or so. This has been due in part to the success of certain films and television shows boosting the undead back into public consciousness. And whilst the creatures might be less used in film and TV now than they were even a few years ago, one place they're always been popular is gaming. Whether its table top or video games, zombies have been a great way of mowing down enemies guilt free since forever.

One of the games that makes particularly good use of zombies is Zombicide, a series that has produced zombie survival board games across multiple settings, including fantasy and science fiction. Because of the breadth of settings that Zombicide uses I knew as soon as it was announced that Aconyte Books were going to be producing fiction for the series that we'd be in for some interesting stuff. And whilst there has already been a sci-fi setting announced for one of the upcoming books the series is starting off with a foot in the more traditional zombie story camp by giving readers a modern zombie tale in Last Resort.

Last Resort tells the story of Westlake, a professional thief who gets double crossed by a mob boss and so agrees to give state evidence against him to send him a message not to screw with him. Unfortunately for Westlake, Sal has a couple of his goons grab Westlake in order to make the problem go away. Driven out into the woods to be executed, things take an unexpected turn when the living dead appear, killing Westlake's assailants and giving him the chance to escape. But the dead aren't just here, they're everywhere, and pretty soon the world as we know it comes to an end.

A few months later Westlake has headed out to Saranac Lake, where he knows Sal has a hidden hideaway called 'the Villa'. After being picked up by a group of survivors, including an FBI agent, a biker, and a masked luchador, Westlake convinces them that the Villa offers them the best chance for survival. Now Westlake puts together a team of misfits in order to find and take the Villa, so that the survivors can get a safe place to live, and so that Westlake can take what Sal owes him.

Where so many zombie stories feel dull and dour, where the characters are barely managing to survive and just trying to make it from one day to the next, Last Resort feels a lot of fun in comparison. The story is a little bit ridiculous, and it seems to know that it's a bit silly. The characters range from fairly average to completely over the top, and there's regular bickering and sniping between the team that leaves it all feeling a bit tongue in cheek. And this works really well.

The book felt like a lot of fun because of this. It felt strangely light at times, which is amazing considering it's the end of the world and people are barely surviving. I think a large part of this is that the book didn't try to be anything beyond what the game is. It looked at the strange mutated zombies and the bright and colourful player characters and it embraced that completely. The end result is a book that will not only avoid blending into the crowd of dull and depressing zombie stories, but will stand out from the crowd because of its sense of fun and weirdness.

A lot of the time with zombie stories you know that the vast majority of characters are going to end up dying, and so you try not to get too attached to them. In this case I found it really, really hard to avoid that, as the characters were so much fun that I couldn't help but find them wonderfully engaging and entertaining. Even when the characters are bickering an fighting with each other there's small sparks of wit and humour that bring the scenes to life in a way that I wasn't expecting. I wanted more time with the characters, and even though it's not a short book it felt a lot shorter because I wanted to hang out with these people more. The only down side to this is that when some of them die (sorry, spoiler warning) it actually felt like a loss and left me feeling sad.

With there being so many zombie stories set in the modern day, seeing a group of survivors coming together to try and reach a supposed safe haven I did wonder if starting the Zombicide books with this kind of premise would lead to the book feeling dull or overly familiar; but I was completely wrong. It took a theme and a story that I'd seen done a lot and put a whole new fun spin on things. Now I'm even more excited to see what else the Zombicide books will do, and how wild they're going to be.


Buy Amy A Coffee

Go to Amy's Blog

Monday, 4 October 2021

Star Wars Adventures: Tales of Villainy #9 – Comic Review

 


Originally published on Set The Tape


The latest issue of Star Wars Adventures: Tales of Villainy picks up afresh with two brand new stories, one a first part, another a stand alone adventure.

The first story in this issue, ‘Separation Anxiety’ by Michael Moreci, is set during the early days of The Clone Wars, and follows Jedi Master Mace Windu and his clone troopers as they travel to the planet Ridlay, a world where the Republic has lost all contact with the inhabitants. Upon arriving at the planet they find that it’s undergoing an eclipse – plunging the world into a perpetual twilight.

Searching the world, they find the local village deserted, but no signs of what could have happened to the inhabitants. It’s whilst trekking through the thick wilderness that they come across a frightened villager, a man warning them about ghosts. Not believing in something like the supernatural, Windu has his resolve put to the test when strange ghost-like beings descend on them.

This story is a pretty interesting start, it builds up slowly, allowing the spookiness of the abandoned village and the constant darkness to get under your skin before the big reveal of the ghost-like creatures that are causing havoc; a reveal that isn’t even the most surprising in the story. It ends on a genuinely interesting cliffhanger, one that will have you wanting to see what happens next.

The art on this story is pretty good, provided by Michael Avon Oeming and Chris O’Halloran, and tries to emulate the style of The Clone Wars series. Mace Windu looks like his animated counterpart here, rather than Samuel L. Jackson, and the brief appearance of Anakin Skywalker also seems to be based on that version of the character. There are a few moments where the artwork seems to shift a bit in style, with one or two panels that seem very different from the others, but overall it’s a pretty decent recreation of the show.

The second story in the issue, ‘Trade Relations’ by Vita Ayala, is set at some later point in the Star Wars timeline, following Han Solo and Chewbacca as they transport goods across the galaxy. Midway through their journey their ship gets shot by a mystery assailant, and the package they’re moving gets thrown off the ship. It’s then down to Han to travel across the planet to try and find it whilst Chewbacca repairs the Millenium Falcon; but who keeps leaving strange traps for him along the way?

This story is a fun little distraction, one that doesn’t really do much or adds anything to the universe or our understanding of the characters, but is enjoyable enough in what it does. I did have to read over one of the pages a couple of times to fully understand what was happening at one point, as there was a narrative jump that wasn’t made completely clear what was happening in the panel, so it led me to not understanding what was happening until I went back over it.

The art itself, provided by Devaun Dowdy and Charlie Kirchoff was pretty nice, though there were a couple of times that I found Han and Chewie looked a bit odd, with Chewbacca being quite rounded and more bear-like, and Han looking almost like a kid in a few panels. There is a surprise character in the final few pages who looks really good though, and the art style in this story really suited them.

After a big disappointment in the last issue it’s nice to see the series right itself a little, managing to provide a couple of entertaining stories, one of which is yet to be resolved, but managed to create enough interest that I’m eager to find out what happens next.


Buy Amy A Coffee

Go to Amy's Blog

Sunday, 3 October 2021

Duel To The Death – Blu-ray Review

 

Originally published on Set The Tape


Duel To The Death has been called one of the greatest swordplay movies of all time, and despite earning big at the box office upon its release in 1983 it’s never garnered much of a following beyond hard core Wuxia fans. Thankfully, Eureka Entertainment have brought this classic martial arts movie to Blu-ray, giving the world a chance to discover this wild movie.

The story, set in the 16th century Ming Dynasty, centres on a competition between China and Japan that’s held every ten years. The greatest swordsman from each country travels to compete against each other for the honour of their nation, with the winner being crowned as a hero, whilst the loser is doomed to die. This year the two competitors are Ching Wan (Damian Lau), the Chinese champion who has been studying at the Shaolin Temple, and Miyamoto (Norman Chu), the wandering Samurai from Japan.

There’s more going on than just a simple fight to the death, however, as the film begins with the daring night time raid of a Shaolin Temple by a group of ninjas. Copying secret documents that contain the lists of the best warriors in China, as well as a guide to their fighting techniques, the ninjas are ultimately defeated; but this is just the beginning, as a larger conspiracy begins to be unveiled. Readying themselves for their fight with each other, Ching Wan and Miyamoto discover a secret plot between a Japanese Shogun and their Chinese host. Working together to stop the plot, the two fighters form a respect for each other, and could even become friends. But honour dictates that they must still fight each other to the death.



Despite the trailer for the film, included on the Blu-ray, depicting this as a big action piece, there’s a lot subtly going on in the background of Duel To The Death. There are plots, political machinations, and conversations on what honour and duty really mean. Much of these discussions come from Ching Wan, who out of the two competitors is the more open to looking at things from another angle. Miyamoto, on the other hand, is much more concerned with honour; which is common to the way the Japanese have been portrayed in Chinese cinema in the past. But one thing that makes this film particularly interesting is that despite pitting the two men against each other neither one is presented as the villain.

There has been a lot of animosity between China and Japan over the years, especially following World War Two, and other films of this era are happy to portray the Japanese as villains. And whilst Miyamoto is ultimately the one who insists that the two men complete their obligations to fight to the death it’s not done out of any kind of malice, or wish to harm a man he genuinely seems to respect. Instead, it seems to be something of an examination of how duty and honour have historically been a much bigger part of Japanese culture than Chinese.

It’s not just introspection and political double dealings though; this film is packed to the rafters with fight scenes. And ninjas. So many ninjas. If you’re a fan of ninjas this is a film that you’re going to want to check out. It has night time raids, throwing stars, exploding ninjas, flying kite riding ninjas, female ninjas who use nakedness to mess with monks, ninjas that move under the ground, and even a giant ninja made up of several smaller ones like some kind of Voltron. It’s wild.

And if after that brief rundown of all of the ninjas you can expect to find in this film isn’t enough to whet your appetite, there’s the titular duel itself. Held on a cliff edge over a raging sea, with mist coming down off the mountains and waves crashing over the competitors it’s like something out of an anime. The two swordsmen sail through the air, smash through rocks, and brutalise each other in what is easily one of the best fight scenes I’ve seen. It has to be seen, even if you’re not the biggest martial arts fan.



The new Blu-ray release features a really good looking 2K restoration of the film, and whilst it isn’t crystal clear it’s still the best the film has ever looked. It also has options to watch the film with an English dub, or the original Cantonese audio track alongside brand new subtitles that use the correct Japanese translations for the first time ever.

Possibly most interesting on the disc, however, is the host of interviews with stars of the film, as well as a lengthy new interview with the original screenwriter Manfred Wong, as well as a full feature length audio commentary with Asian expert Frank Djeng. The commentary track is great, with Djeng delivering a ton of insight into both the making of the film, as well as information on the careers of the various people involved and the way the film was received when it came out. You can tell in the commentary that Djeng is a big fan of the film, thanks to how much he tries to pack in for the audience, speaking incredibly fast at times to try and give you as much information as he can.

Whether you’re a long time martial arts fan or just someone looking to pick up an interesting movie, Duel To The Death should be on your list. It’s a film that more than deserves its reputation for being one of the best sword fighting movies ever made.


Buy Amy A Coffee

Go to Amy's Blog

Saturday, 2 October 2021

Gears of War 3 – Throwback 10

 


Originally published on Set The Tape


The Gears of War series is one that’s pretty synonymous with the Xbox, with the first entry in the series being released within a year of the Xbox 360’s launch almost twenty years ago (yes, I was shocked it was that long ago too). Thanks to the original game receiving huge critical acclaim and massive sales, a sequel was green-lit straight away, with plans to wrap up the story in a third instalment. In 2011 that third entry was released, and the story of Gears of War came to a close – until a sequel trilogy began in 2016.

Gears of War 3 picks up two years after the conclusion of the second game, where the remnants of humanity destroyed their last remaining city in an effort to stop the deadly Locust Horde. As the game picks up, players are put back in the story of Marcus Fenix as he and a group of survivors try their best to survive on board the Soverign, a huge ship in the middle of the ocean. When the former president arrives and gives Marcus a disc filled with military secrets, and reveals that Marcus’ father is still alive, our team of heroes set out on a mission to finally end the war once and for all.



Joined by new allies, and some old friends who have now had to step up into the fight rather than just being in a support role, Marcus and his friends head out across Sera to reach their target; a journey that not only has them coming into conflict with the Locust, but the deadly new Lambent, a twisted, mutated version of the Locust that acts as a third party. Travelling to some remote locations, finding distant human outposts, and delving into long buried secrets, the team will have to fight harder than they every have before – even if it costs some of them their lives.

The plot for the game, provided by author Karen Traviss, who had been penning the Gears of War novels, is probably the best of the series up to that point, featuring interweaving narratives, dives into the history of the world and the characters, surprise appearances from characters from the novels and comics, and some genuinely heartbreaking emotional scenes. Despite the series continuing on after this point, years later with a time jump and a new main cast of heroes, this game felt like a fitting conclusion to the story, and is still one that holds up well a decade later.

The game also featured a host of new elements that gave returning players something to look forward to. The most obvious is the leap in visuals the game gave players. The series had always been one that looked good, a series that made ruined environments look beautiful when it wanted to, but often it would fall back on bland corridors and underground tunnels that would look pretty similar and drab between the big set pieces. As a contrast, Gears of War 3 offered players a lot more visual variety, allowing you to play through ruined cities, desert environments, and tropical beaches. These locations were helped by crisper visuals than the previous entries, along with dramatic lighting and great smoke effects that really helped to make this seem like a living, breathing world.



The combat was also improved upon, though not completely revolutionised. The features that made the series recognisable were still there, but they worked a lot better this time around. You could charge across the battlefield snapping from cover to cover much smoother, meaning that you didn’t have to worry about your character getting stuck or bogged down during a fire fight as often as you did with previous games. The developers also introduced a host of new weapons that changed up combat too, especially guns such as the Digger, which would fire through the ground to pop up at targets behind cover, and the Silverback, a huge mech suit with guns and chainsaws that you could wear into battle; and yes, a mech suit with chainsaws is as cool as it sounds.

As someone who’d not just been playing the games, but reading the expanded material too, Gears of War 3 felt like a great way to round out the series. It introduced some great new characters, it took existing characters in new directions, and it brought in some people from the other media and put them into the games. It felt just as big, over-the-top, and bombastic as the rest of the series, and frankly, that’s what you come to Gears of War for.


Buy Amy A Coffee

Go to Amy's Blog

Friday, 1 October 2021

The Snake Girl And The Silver-Haired Witch – Blu-ray Review

 


Originally published on Set The Tape


With a title like this you don’t need me to tell you that The Snake Girl And The Silver-Haired Witch is an odd film, but even with how wild that title is, and seeing the psychedelic cover art for the new Blu-ray set, it didn’t prepare me for the experience of watching this wonderfully bizarre movie.

The film follows the character of Sayuri (Yachie Matsui), a young girl who has been living in an orphanage, but is reunited with her birth parents, who she’s been told have been looking for her. Her father (Yoshirô Kitahara) takes Sayuri to her new home, where her mother (Yûko Hamada) is recovering from an accident several months previous. Her somewhat odd and weakened mother is being helped around the house by a housekeeper named Shinge (Sachiko Meguro).

When Sayuri’s father is called away on business to Africa, Sayuri is excited to spend some time with her mother, getting the chance to know her better. However, as soon as her father has left the house strange things begin to happen. She’s attacked in her bed by a snake, and she sees a mysterious, monstrous figure in her room. Sayuri’s mother then reveals to her that she has a secret sister, living in the house’s attic. Now that the father is away Tamami (Mayumi Takahashi) comes down out of the attic to live with Sayuri, but Sayuri begins to suspect that Tamami might be more than she seems.



The plot for The Snake Girl And The Silver-Haired Witch is frankly really weird. It’s a film that doesn’t hold up under close scrutiny, and there are constant contradictions throughout that never quite line up. Sayuri is first told that her parents have been looking for her for years, then we discover that she has an older sister, then we learn that the girls are supposed to be the same age, then we’re told that they were accidentally switched at birth. People are said to know things, but seem to have no knowledge of them later, or the reverse. Sayuri sees things that are fantastical that seem to only be happening in her head, yet she also finds physical proof that cannot be explained.

One of the things that works in the favour of the film is that you just can’t fully comprehend everything. It not only means that there’s a constant sense of unease throughout, but that you’ll find yourself trying to work it out when you go back to watch it a second or third time. You’ll be looking for clues to help try and answer the myriad questions, and you’ll come away with more questions than you started with.

The film was directed by Noriaki Yuasa, who was famous for the Gamera films, a series of Kaiju Eiga films that were a direct rival to Toho’s Godzilla franchise. Yuasa made these films stand out from the other giant monster movies by having Gamera be aimed at kids, and this is something that he brings to this movie in spades. This is a film for children, but also told by them. Sayuri is the narrator, sometimes literally talking us through scenes, and I think it’s her childlike confusion, fear, and unreliability that makes this such a strange film.



Yuasa tells the movie through a child’s eyes, and it’s so unapologetically weird because of that. There are scenes in the movie that take on a nightmarish, dreamlike quality. The screen shimmers and swirls, the music sounds odd and otherworldly, and Sayuri and the audience are bombarded with images that simply cannot be real. It’s almost like a fever dream at times.

These ideas are explored across this new release, and we get a lot of insight into the film thanks to an interview with manga and folklore scholar Zack Davisson, who explores the origin of this kind of storytelling, as well as the manga the film was based upon. There’s also a the feature-length commentary by film historian David Kalat, who talks us through not just what we’re seeing on the screen, but what Japanese cinema was like at the time, and how this film stood out from the crowd to become a cult classic.

This is the first time that The Snake Girl And The Silver-Haired Witch has been released outside of Japan since a small theatrical run in 1968, meaning that this will be the first time a lot of people get the chance to even it. As an important piece of Japanese cinema, with a recognisable cast, one of the biggest directors of the time, and based upon one of the most influential horror mangas ever, it’s not just a curiosity worth checking out, but a must-watch movie.


Buy Amy A Coffee

Go to Amy's Blog

Thursday, 30 September 2021

Outlaw: Relentless - A Marvel Heroines Novel by Tristan Palmgren - Book Review

 


'Super-powered mercenary Outlaw is always ready for a fight, but when her own mind is being stolen from her, she’ll have to find a new way to defeat the bad guys, in this fast-paced Marvel Heroines adventure.

'Inez Temple, aka Outlaw, is a key member of Domino’s mercenary team, the Posse, but when a job goes sideways Outlaw finds herself on the outside, and in an alarming state. A merc in her line of work needs to be sharp, but Inez’s mind is slipping away from her. Mutant-hating telepath Johnny Dee is robbing her of the only things she’s ever counted on: her wits and her courage, and worse – her very identity. Inez’s bloody revenge will take her on a chase through the Texas desert and a labyrinth of her own worst memories.'

After a brief appearance in Domino Strays: A Marvel Heroines Novel, also written by Tristan Palmgren, released last year, the super powered mercenary Outlaw is getting her first solo novel adventure. 

Set some time after the events of Palmgren's other book, we catch up with Outlaw and the other members of the Posse, Domino, Diamondback, White Fox, Atlas Bear, and Black Widow, as they've been hired by Tony Stark to help to capture a container ship transporting dangerous weapons for the criminal group A.I.M.. Despite things seeming to go well to begin with the mission goes a little off the rails when Outlaw loses control of the ship's bridge, resulting in fight that ends with the ship destroyed. Even though they managed to snag the tech and weapons Stark wanted the mission is deemed a failure, and Outlaw begins to question how she could have made a rookie mistake.

When Outlaw suddenly wakes up in the middle of the street late at night, with no memory of how and when she left her hotel room, she realises that she's been suffering through several moments of lost time, and that the constant tiredness this is bringing was what led to her mistake on the mission. With Domino's help she reaches out to the X-Men for help; who after several tests think that she might be developing a new mutation that will give her psychic abilities. After having a shield set up in her mind to help with the symptoms Outlaw decides to head back to her childhood home in Texas, as she feels like something is drawing her there.

However, when she arrives home she finds a group of armed men waiting for her; with her brother held prisoner. Now Outlaw will have to fight for her life against foes who will stop at nothing to get what they want; a fight that will push her to her limits.

Before reading this book my only experience with the character of Outlaw was in the other Marvel Heroines novel written by Palmgren, where she was a supporting character who wasn't in a large portion of the book. Despite this, I don't feel that I went into this book at a disadvantage, as you very quickly get a sense of who the character is in a broad way, and by the end you feel like you know them really well. Whilst this is an action story, one of survival and overcoming huge adversity and pain, it's much more an exploration of the character.

The Outlaw we meet at the start of the book is a woman who' very far from being her best. She's tired, run down, and ready to snap. We're quickly let in on the fact that this is due to several blackouts and moments of lost time that she's been experiencing, as well as feeling constantly tired and run down. As such, it's not until a good portion into the book that we even begin to get a sense of who she is. After visiting the New Charles Xavier's School for the Gifted Outlaw is given a break from the constant worry and the increasing pain and tiredness, and we begin to get to know her a bit better.

A big part of the journey we go on with her is as she returns to her childhood home, and we get her thoughts on her time growing up as a mutant in a remote, rural community, as well as several flashbacks to her time there. This shows us a lot about her, and how she's ended up as the strong, confident woman that she is; having to grow up watching the community around her turning their back on her family and treating her as less than human having hardened her to the cruelties of the world.

Sadly for Inez, she doesn't just get to return home, catch up with her brother, and figure out what's been drawing her back, as as soon as she's stepped out of her car she's being shot at. From here until the end of the book it's pretty much a brutal fight for survival as Outlaw has to face off against a gang of killers, as well as a spectre from her past, Johnny Dee.

Johnny Dee is a name that might be familiar with some readers who are more well read in terms of Marvel Comics, as he and Outlaw have crossed paths in the past. But don't worry if you've never even picked up a book before, as we're given a succinct catch-up on who Dee is, and what he's done to Inez. We learn that he's also a mutant, though one who hates and despises mutants. Using his unique ability to ingest a persons DNA, he's able to take control of people and force them to do what he wants. Realising that he's the reason that she's been losing time, and that the psychic shield in her mind is the only thing keeping him from taking her over again, leads Outlaw into a fight she has to win as quickly as she can; because as soon as that shield wears off, Dee has control of her.

This was actually one of the best things the book could have done. Even the best of the Marvel prose novels from Aconyte books can feel a bit odd to read at times. This is mainly due to the fact that in comics there is often very little room to spend time with characters outside of important moments or big events, but in the novels we're able to slow down a bit and get to know them. In the past this has sometimes resulted in what feels like lulls in the story, as I'm not used to a slower pace in this kind of genre. Outlaw: Relentless, in contrast, never has a moment like this. Because of the constant ticking clock of Dee being able to take her over again Inez isn't given a moment to rest, she never has the chance to regroup or wait for help. Instead she's forced to keep running from one fight to the next, desperately trying to beat the villain.

The action sequences that are spread across the book really help with this sense of constant battle too, and they're some of the more brutal fights in the Aconyte novel range. Whilst Outlaw has enhanced strength and could easily do the super hero thing of using her fists in a fight most of the combat in the book takes place with guns. Outlaw will often be running from over to cover, dodging bullets, whilst trying to take the enemy out. She gets hurt because of this, a lot. Inez goes through a lot of wear and tear over the course of the book, and it really does feel like she's being pushed to her limits. 

Outlaw: Relentless is a book that intrigued me from the beginning because I knew next to nothing about the character and was looking forward to finding out more. I didn't expect it to end up being an intense action story full of desperate fights, extreme survival, and a ton of character drama that would not only lead to me finishing the book in a single day, but also with Outlaw ending up on my list of favourite characters. This isn't the first time that Palmgren has impressed me with their writing, and they've made me fall in love with characters I knew little about in the past. This is quickly becoming a pattern of their work, so much so that I'm very excited to see what they do next.


Buy Amy A Coffee

Go to Amy's Blog

Wednesday, 29 September 2021

Horseman by Christina Henry - Book Review

 


'Everyone in Sleepy Hollow knows about the Horseman, but no one really believes in him. Not even Ben Van Brunt's grandfather, Brom Bones, who was there when it was said the Horseman chased the upstart Crane out of town. Brom says that's just legend, the village gossips talking.

'Twenty years after those storied events, the village is a quiet place. Fourteen-year-old Ben loves to play Sleepy Hollow boys, reenacting the events Brom once lived through. But then Ben and a friend stumble across the headless body of a child in the woods near the village, and the sinister discovery makes Ben question everything the adults in Sleepy Hollow have ever said. Could the Horseman be real after all? Or does something even more sinister stalk the woods?'

I'm starting to have something of a problem with Christina Henry's books; namely that I love them so much that I end up reading them in a single sitting. This is the third time that this has happened now, where I've loved her work so much that I've kept reading long after I should have put the book down because I became so engrossed in it that I needed to see what happens next, even if it means I'm awake all night reading. Which I guess isn't too bad a problem to have with an author.

Horseman is set two decades after the original story The Legend of Sleepy Hollow, and focuses on Ben, the grandson of Brom Bones and Katrina Van Tassel. The story begins with Ben and his friend playing in the woods, but their games are interrupted when a group of men from the town pass by, heading deeper into the woods. With their curiosity piqued, the two lads follow along after the men and soon discover that one of the other boys of the town has been killed, with his head and his hands missing.

Ben is convinced that this is a sign that the headless horseman is behind the killing, and thinks that he might be able to figure out why; but things quickly become even stranger when a dark presence in the woods starts to stalk him, killing off one of the sheep from their farm, and going after other boys of the town. Now Ben thinks that their might be another creature in the woods, one that won't stop killing people. But to make matters worse, he not only has to convince his grandparents that he's right, and that something needs to be done, but he also has to convince them to let him be himself. You see, Ben was born a girl, and now that he's getting older his grandmother is trying to force him to become a decent young lady; something that Ben refuses to ever allow to happen.

Whilst I've never read the original tale I am familiar enough with the story of Sleepy Hollow that as soon as it was announced that Christina Henry was going to be writing a spooky sequel I was instantly on board. As I said earlier, I've loved her previous work, and knew that this was going to be the kind of story that worked well with her style of horror, but one of the things that I wasn't expecting was that it was going to feature a trans lead and how wonderfully Christine handled his story.

When the book begins Ben is simply Ben, a boy bordering on being a young man playing in the spooky woods around Sleepy Hollow with his best friend Sander. He loves to play Sleepy Hollow Boys, where they act out the story of the headless horseman and Ichabod Crane, he climbs trees and plays in the dirt, and is braver than his friend. It's not until Ben heads home and his grandmother scolds him for getting himself so dirty and orders him to bathe and put on a nice dress that you even realise he's more than a regular lad.

This is one of the things that I loved about the book, that for the most part there's not a huge amount of fuss made about Ben wanting to live his life as a boy, and how most of the people in his life accept that he calls himself Ben, plays with other boys, and wears trousers. A large part of this comes from how he was raised by his grandparents, following the deaths of his parents when he was still young. His grandfather, Brom, is a very macho kind of man, though one with a huge heart who's not afraid to be sensitive. He's seen how Ben wants to be, how he's always wanted to be treated and he's allowed it. This being the era it is I'm not sure you could say that he'd understand completely how Ben feels, or that he could go on to live his life presenting male, but that doesn't matter. He loves his grandson enough to support him, to let him be himself and do what he loves, and that's enough.

But, this isn't something that just takes place in the background of the book, and Ben's gender identity does come up in the story, especially after a particularly heated confrontation with hi grandmother; who's sure that one day Ben will accept that he's a girl and start acting like a woman. After telling his grandmother that he'd never get married or be a woman, that he'd cut off his hair and run away forever to live as a man she dares him to do it, and he does. He cuts off his long hair and he's ready to leave. He doesn't, however, get to leave home, but seeing that he was going to, seeing how determined he is to be himself changes something in Katrina. Instead of trying to force Ben to wear a dress and learn to be a young woman she makes him boys clothes. It's an incredibly moving moment, to see her affirming her grandson's identity and standing by him. We even get this from Brom later in the book, when he refers to Ben with male pronouns.

It would have been so easy to have this story veer into having guardians who don't understand or approve, to have them fight against Ben every step of the way; especially in a historical novel such as this where there just wouldn't have been the understanding or language to know what a trans man was. But instead of that Christina Henry does something better, she writes a story about the love and acceptance of a trans child. This might not seem that big or important, but it really is. With so much anti-trans sentiment in the world, with vocal transphobic minorities fighting loudly to remove trans rights and protections to have a positive trans narrative, where a characters transness isn't something that brings them pain or misery, but joy and acceptance is so damn important. There were times this book made me feel genuinely emotional because of how happy Ben's story made me feel.

Sadly, it's not all joy for Ben, or the reader, as there's some seriously spooky shit going on in Sleepy Hollow. Considering the title of the book, and the original story this is following on from, it's surprising that this isn't just something as simple as a story about a ghostly headless horseman charging through the woods cutting people's heads off. From the very beginning there's hints that there's something more to things than you'd expect thanks to the added fact that hands are being taken as well as heads, and it soon becomes apparent that Henry has chosen to go for something much more original and complex than the headless horseman as her antagonist.

I won't say too much about what's going on so as not to spoil the surprises, but it's a brilliantly unique idea, and one that will keep you guessing over the course of the book as Ben learns more and tries to figure out what's going on. I have to be honest, I didn't see the reveal coming, and was completely surprised by what the answers were. And even when you think you know everything and the story's done it doesn't end there are there's still a good chunk of the book left to go as Henry reveals a further mystery that will continue on into Ben's adult life.

Horseman was one of those books that I was looking forward to when it was first announced. I knew that I was going to enjoy it, but I didn't realise that I was going to love it so much. It was better than I was ever hoping it would be, and I'm honestly sad that it's over as I could have spent so much loner with these characters and this story. I got a digital copy of this to review from the publishers, and as soon as I was done with it I was ordering the beautiful hardback, signed edition with red sprayed edges as I know that this is a book that I need in my collection, one that I'm going to treasure for a long, long time, and that I'm going to read over and over again.


Buy Amy A Coffee

Go to Amy's Blog