The Metroid series has been a popular staple of the Nintendo consoles since the very first game became a hit back in 1986. The combination of side scrolling exploration, puzzle solving, exploration, and intense action led it to become a formula that would prove to be incredibly popular. It was only a few months after its release that it would be joined by Castlevania, a game similar in style and flavour, yet forgoing the sci-fi setting for fantasy horror. Together, these two title would give birth to an entire genre of games whose name was taken from the two; Metroidvania. Having inspired an entire genre, of course Metroid would become a popular series with multiple releases.
Shortly after the release of Metroid: Fusion, the first in the series released on the Game Boy Advance, development began on recreating the first game in the franchise for the new handheld console. Yoshi Sakamoto, who worked on the original game as a designer, and had worked on most of the games in the series, was tasked with directing the remake. The game engine that had been developed for Metroid: Fusion was used as the bones for Metroid: Zero Mission, allowing the team to skip the process of crafting a new engine from scratch. This instead allowed them to focus on the contents of the game itself.
It was decided that one of the ways in which the team wanted to update the original was by expanding the story. The first game was fairly light on plot, and contained little dialogue or text. This time around the game employed cutscenes to explore Samus' history and expand her character considerably over the first game. New cinematics were created to show her memories as they related to the main story, giving those who wanted to explore the origins of the series a more modern experience.
The story itself followed the basic plot of the original game, with the player taking control of Samus Aran, one of the galaxy's greatest bounty hunters. When space pirates take over a research vessel containing the deadly Metroid organisms Samus is dispatched to their base of operation to stop them. The pirates are intending to mutate the Metroids, turning them into weapons that they can use on their enemies.
It wasn't just the story that was expanded upon, however, as new gameplay elements and features were introduced to make the game feel different from the original, and to make the most of the new hardware innovations. The most notable of these was the inclusion of three difficulty settings; something that the original did not have. This allowed players to try out the game on lower difficulty to get used to the world of Metroid before jumping in on higher difficulty levels that were more in line with the original games challenge. To compliment this, the game also included the ability to unlock the original game in order for players to compare the two.
Those who had experience with the original would find a lot of surprises waiting for them with the remake. New enemies, new locations, and entirely new parts of the story were included, meaning that even the most experienced Metroid player would find something in the game to keep them entertained and engaged. Improvements to the graphics also helped to improve the overall experience, allowing the developers to create a more detailed and realistic setting. Things became less devoid of detail, and the result was a game that felt much more a part of the rest of the series than the original did.
The game was well received upon release, rating highly with most games publications at the time, resulting in a lot of near perfect scores. Some publications even went so far as to name it one of the best games on the Game Boy Advance, a sentiment that's hard to argue against now looking back at the entire console library. It was even voted as the fifth best video game remake by IGN in 2020, ranking above some of the most beloved remakes ever made.
Whether Metroid: Zero Mission is your first time experiencing the beginning of Samus' journey, or if it was your chance to replay a beloved classic, it stands out as one of the best examples of treating a remake of an old game with care and respect. It is a prime (no Metroid pun intended) example of how to do it, and has resulted in a game that's still one of the best ways to experience Metroid, and a great reason to dust off your old Game Boy Advance.
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