Tuesday 9 February 2021

Hellions #9 - Comic Review

 


There are a lot of good X-Men book at the moment, the new status-quo for the Mutants seems to be a really good thing, and is delivering some interesting teams and engaging stories. One of the books that has been consistently great, and a load of fun to read every month, is Hellions. The mixture of weird characters, violence, and humour, make it one of the books that I look forward to.

The latest issue sees the team having to go on something of a personal mission when their 'leader' Mr Sinister is kidnapped off of Krakoa. The first scene of the book shows the audience this kidnapping, during a meeting with the mutant Jason Wyngard, Mastermind, who appears to poison Sinisters tea; though this could be a false reality and that's what he used his powers to make Sinister believe.

It's interesting that Mastermind is already back alive, considering how many more beloved mutants there are who haven't been through the resurrection process yet it's something of a surprise that someone as loathed as Wyngard made it higher up the list than some of the friends and loved ones of our heroes. But then this is Krakoa, where past misdeeds are forgotten and villains given a second chance, so perhaps the council believed that Wyngard was worthy of being given that second chance sooner than most. Unfortunately, it seems like he's not planning on taking that opportunity.



Luckily for Sinister, his team are there to try and save him, even though it's clearly obvious that most of them really don't want to. I love how the 'therapy' of the Hellions has actually seemed to work somewhat, and seeing the team come together, even if it's just in their hatred for Sinister is a lot of fun; the moment where several of the team start cracking jokes about going for lunch when they learn Sinister is the person they have to rescue is genuinely funny, and shows that very real friendships are forming here.

The rest of the issue focuses on the team travelling to New York to try and find Sinister, and almost immediately falling into Masterminds trap, falling victim to his abilities as their perception of reality is warped around them. It really begins to set the idea in place that despite not being much of a physical threat Mastermind could actually challenge the team in ways their previous opponents haven't yet. Although, the end reveal that Arcade is using Wyngard to get hold of the Hellions for his own games indicates that they could have more than one foe to deal with in the next few issues.

This issue is really just setting the stage for the next story-line after the last few issues dealt with the fall out from X of Swords, yet it still manages to be fun and engaging, and have some character development that feels earned and worth while.


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