Monday, 27 May 2024

Weekly Comics Review - 22nd May 2024

 


I take a look at a selection of this weeks comic releases. This week I read and review Blood Hunt, Nightwing, Green Lantern: War Journal, Ultimate Black Panther, and more!


Fall of the House of X #5

Writer: Gerry Duggan, Artist: Lucas Werneck, Stefano Caselli, 
Colourist: Bryan Valenza, Letterer: Travis Lanham

The war against Orchis is fast moving to it's conclusion, and this issue pretty much wraps everything up in a nice neat package. Without wasting any time this issue opens in the middle of the action, with the X-Men fighting Nimrod and his multiple duplicates across the world and on the crashing Orchis space station. Nimrod being able to split himself across different avatars at the same time allows multiple heroes to have the chance to tangle with the villain this issue, and we get some great moments, such as Magento and Polaris teaming up, and Cyclops continuing to prove why he's a leader as he holds the monster off long enough for the big gun to arrive; Storm.

Not only does the issue deal with Nimrod, finally putting the machine down for good (hopefully), but we get a conclusion to Omega Sentinel's turn as a villain. Having had her body inhabited by a version of herself from a dark future, Karima has turned on her former allies and has been fighting for their extinction. Thanks to Psylocke, however, her true psyche gets freed, and the injured and traumatised Karima is saved. I know fans of the character haven't been completely happy with her villain turn, so this issue addressing it, and setting her up to have a decent story come out of this with her journey to forgiveness, should hopefully keep fans satisfied. 

The art team on the issue do a hell of a job, and deliver some fantastic action sequences and it feels like most of the key players in the issue get a moment where you just have to stop and take in what they're doing because it's incredibly cool. The issue really hammers home how great the X-Men can look when they're backed into a corner, fighting to save the world, never giving in. There are some great moments here that really reinforce why people love these characters so much. With the AI's put to bed, things are still not finished though, with Xavier still working his schemes, and the danger of Enigma still looming, the final two issues of the Krakoa Era look set to be just as pack as this one. ⭐⭐⭐⭐


The Spectacular Spider-Men #3

Writer: Greg Weisman, Artist: Humberto Ramos, Victor Olazaba,
Colourist: Edgar Delgado, Letterer: Joe Caramagna

One of the best parts of The Spectacular Spider-Men has been the slowly unfolding mystery. In the first issue we got brief interludes that felt almost unconnected, and in the second we began to understand them more are we realised people were being given the chance to live the life of their dreams, and this issue we finally learn who's behind the bizarre scheme as Peter and Miles fall victim to it too. Split across different time periods, we see Miles and Peter further searching for the missing people around campus in the sewers, with a little help from the Vermin clones and Shift, as well as the dream lives that the two heroes get trapped in.

As with most 'dream' scenarios that Peter has been in in the past (think House of M) his dream life is him living in a post-Spider-Man retirement with his loving wife Gwen Stacy, and their two kids. Having seen this kind of scenario before it does feel a little bit like a rehash, especially as Ultimate Spider-Man also has a happily married father Peter Parker going on; however, it's Weisman's writing that keeps it from feeling stale, and makes these parts of the issue enjoyable to read. Whilst Peter is stuck in that reality, Miles is going on his first date with Kamala. Building upon seeds planted in past interactions, we get to see a little bit of what the two of them becoming a couple would be like; and it's pretty adorable.

The art on the issue, with pencils by Humberto Ramos and inks by Victor Olazaba, looks great. The art on this series has been a genuine joy so far, with even the more mundane and realistic scenes being packed full of energy and tiny details that will bring a smile to your face. However, this issue it's perhaps the splash pages that are the best looking, with the second page in the book being a great reveal of some sneaky trickery going on with the first page. Overall, this has been a really enjoyable title so far, and those feeling disappointed in the flagship Spider-Man book should definitely be checking this out. ⭐⭐⭐⭐


Titans #11

Writer: Tom Taylor, Artist: Lucas Meyer, Colourist: Adriano Lucas,
Letterer: Wes Abbott

One of the things that I find with Tom Taylor's writing is that it always feels like a fast read. Taylor likes to get to the point quick, and moves the plot forward so that by the time you get to the end of the issue it feels like you've only just begun. This issue of Titans definitely had that feel to it, likely enhanced by having the first half of the book giving us a history to this arcs new villain, Vanadia. A little girl who watches the Teen Titans save the world, she grows up wanting to be a member of the team. Spending years building herself up, getting stronger and faster, she eventually joins a programme designed to give her enhanced powers. Unfortunately, those kinds of things never go as planned, and readers won't be surprised to find out that she's far from what she set out to be. Now being lied to and manipulated by other forces, she's sent to fight her heroes.

Mixed into this we also get a little furthering of the evil Raven arc, with Dick having been onto her for a while now and investigating her. But how do you investigate someone who can read your mind? Well, this brings us to the part of the issue that I honestly didn't really like too much. Dick having set up a mental safe room to hide his thoughts, fine, I can go with that. But the word that activates it was a little too much for me. Batman is currently driving Zur-en-arrh into the ground for me, and this issue taking some inspiration from that just lost me if I'm honest. Hopefully Circ-en-arrh will never come up again; I've already seen it relentlessly mocked dozens of times online, so I don't think I'm the only one who isn't down for that particular one.

Outside of the story that has some ups and downs the art on the issue is great, and Lucas Meyer does some great work at bringing Vanadia to life. She's got a pretty decent design, reminiscent of Amazo, yet also retaining a lot of elements of her human form, and she's utilised well in the action scenes she's in. Hopefully we'll get to see her do some more stuff next issue, and hopefully away from Titans Tower too, as we yet again have another story where a lot of stuff seems to be happening around the building. I'd like to see the Titans get out of the house a bit more as this arc goes on. ⭐⭐


Predator: The Last Hunt #4

Writer: Ed Brisson, Artist: Francesco Manna, Colourist: Erick
Arciniega, Letterer: Clayton Cowles

Having grown up reading the Dark Horse Predator comics, I've long held the belief that comics are definitely a medium in which the movie monster can not only thrive, but excel. There have been some amazing comics featuring the Predator, and the entire concept of them crossing over with the Alien franchise (something that just seems to be a universally accepted part of the lore) began in the comics. But since the Marvel take-over of the book I've struggled to really enjoy them. They're all decent, there's nothing really wrong with the books, but they've just not wowed me (with the exception of the cross-over with Wolverine).

As this volume of the series comes to a close (and I wish they didn't start a new volume each story arc) it's the third or fourth story arc of the series and as with the others it kind of just limps towards it's end goal. The issue opens with Theta having been healed by the Nightmare Predator, and taken to a new hunting ground. Finding her armour waiting for her, she engages in a fight with the hunter with her allies Paolo and John being the prize. One of the biggest problems with the Marvel Predator titles for me has been that there's little memorable about them. This time round we've got John Schaefer popping up, and a cool looking new foe, but John doesn't do much and of course Theta beats the Predator at the end. There's no big wow moments, it just moves from one story to another without any sense of big resolution or pay off. Perhaps stopping the ongoing adventures of Theta and doing self contained mini's like Dark Horse would be the better way to go.

Whilst the story is fairly middle of the road, the art at least is good, and the pages of Theta fighting the Nightmare Predator are absolutely packed. There are a couple of pages that cram in as many panels as possible, showing the length and brutality of the fight, and how over powered Theta is by her new foe. And, the new Predator itself is a great design. Perhaps one of the more interesting looking Predators in this entire ongoing saga, it's a shame he's dispatched at the end and couldn't be used as an ongoing threat. With this story at a close we'll have to wait to see what comes next; but at least while we wait for news on the Predator series we know there's another cross-over coming in the near future. ⭐⭐


Black Widow & Hawkeye #3

Writer: Stephanie Phillips, Artist: Paolo Villanelli, Colourist: Mattia
Iacono, Letterer: Joe Sabino

Perhaps it's something of a hot take, but I'm pretty sick of symbiotes. Everyone seems to have a symbiote now; every character in the Venom series, Black Widow, Deadpool, Spider-Gwen, Spider-Man 2099, and now Hawkeye gets to have a little play around with the alien goo too. The popularity of Venom seems to have become something of a curse as symbiotes are getting a constant push, worming their way into series and characters that just don't really need it. But, Black Widow having a symbiote is just her current status quo, and as such we have to deal with it in this issue as it was used to help burn poison out of Hawkeye's system.

That's the main thrust of this issue, Clint dealing with the comedown of the experience, of feeling just as sick from the alien creature as he did the poison. Natasha tells him about how it heightens negative feelings, and how this is something that he's going to have to deal with for a short while as a result, and it's interesting to see how just a brief exposure to the symbiote has such a dramatic effect on him. It definitely raises questions as to how much it might be affecting Natasha too, and if this series is going to be using the history between the two characters to help her through this and make her see she needs to get rid of the symbiote I'm definitely going to be interested in that. Kind of like a story of an old friend confronting you about an addiction.

Interspersed into this are flashbacks to the early days of the two leads, and we get to see some great scenes of them in their classic costumes, with a little cameo appearance by an old Avenger. The big, colourful costumes and the trick arrows definitely feel like a stark contrast to the more realistic and dour modern day parts of the book, and it's interesting to see how comic sensibilities have changed over the decades, where the silliness of old has been replaced. The flashbacks are definitely where the art excels too, and whilst it's fine seeing Clint recovering in a dark room watching him in bright purple breaking his way into the Russian embassy is just way more fun. ⭐⭐


Superman #14

Writer: Joshua Williamson, Artist: Rafa Sandoval, Miguel Mendonca,
Colourist: Alejandro Sánchez, Letterer: Ariana Maher

The fourth chapter of House of Brainiac continues to deliver shocks and thrills as our scattered heroes begin to come together; but as Brainiac's plan unfolds the stakes shoot up when a deadly new foe enters the battle. Opening just where we left off before, Superman is having to deal with his ally, Lobo, turning against him. It's not clear yet whether this is a true double cross, or if Lobo and Superman have planned for this and it's part of their scheme to get to Brainiac, but frankly, at this point it doesn't really matter. What matters is that we've got an excuse to see the two of them fight, and it makes for a great moment in the story for sure as the two of them battle their way across the page. The fight gets some fantastic double page layouts that showcase why the art team on the book are a great choice to bring this particular story to life.

Joshua Williamson isn't just content to let the fight take centre stage and take it easy for the rest of the issue though, as the plot moves forward in some important ways. The other members of the Superman Family get some stuff to do, we discover more back story, and one of my favourite characters from L.E.G.I.O.N. makes his appearance, and I'd totally forgotten he was a part of the story so it was nice to see him pop up again. The issue ends with the introduction of the Brainiac Queen, the new thing that has been teased for a while now, and those expecting a female version of Brainiac and that's all will be pleasantly surprised, as the Queen very quickly becomes a scary new threat in relatively short time on the page. With the story moving forward at this pace, and still managing to get some great character moments into things too I can't wait to see what the rest of the upcoming chapters do. The Warworld Saga was definitely a high point for Superman fans in recent times, and this story definitely feels like it's going to be standing alongside it as a modern classic.


Spider-Gwen: The Ghost Spider #1

Writer: Stephanie Phillips, Artist: Federica Mancin, Colourist:
Nolan Woodard, Matt Milla, Letterer: Ariana Maher

One of the appeals of the Spider-Gwen/Spider Woman/Ghost Spider comics has been that her world has made for an interesting new place to set stories in. She has her own villains, some of which are new twists on those that we know, she has unique relationships, and an interesting supporting cast of characters. Unfortunately, with her having become a more popular character people have been calling for her to interact with the 616 characters more and more. As such, she's come into that universe multiple times for team ups and events, but now she's getting the Miles Morales treatment as this new series brings her to 616, 'permanently'.

The reason for her coming into the main Marvel universe is a major plot point in this new series it seems, but the first issue shrouds it in a lot of secrecy, with OB from the TVA popping up to tell her it's important that she be there, but that she can't do anything super heroic or talk to any other heroes. The why's aren't brought up, yet the situation is spoken with with such weight that I couldn't help but feel like I'd missed something important. The issue tries it's best to draw you in, but it does feel like you've accidentally picked up issue eight of a series rather than the opening chapter. This, coupled with the loss of the world and characters that readers have come to like (including the beginning of a much anticipated queer relationship for the hero) makes the issue feel very flat.

The art is decent, and it's always nice to see Gwen doing her hero thing, no matter the setting, as she's got a fantastic design. But there are some moments where things feel a little off in places, with the shape and look of faces not always matching even on the same page. Spider-Gwen is a great character, with a huge fanbase, but I can't help but feel that bringing her into the 616 universe is only going to harm her in the long run; and this lacklustre first issue doesn't dissuade from that feeling.


Nightwing #114

Writer: Tom Taylor, Artist: Bruno Redondo, Colourist: Adriano
Lucas, Letterer: Wes Abbott

Tom Taylor has been laying the groundwork for the final story in his run for a while, with the villain Heartless having been around, quietly plotting and building his strength, since the very beginning. Now, finally, it seems like he's ready to make his move and destroy everything that Dick Grayson holds dear. We open with a scene of a bearded Dick in the mountains, trekking through the snow, accompanied by Haley. Jumping back in time, we pick up with Dick as he travels to his old home of Gotham. Having helped to change Bludhaven for the better with Alfred's inheritance, Dick has decided that Gotham needs the same. We get a scene that shows how imperfect vigilantes can sometimes be, with Dick assaulting a man stealing food, something that only reinforces the idea that perhaps the best way he can help people is by working within the light as Dick, rather than being Nightwing.

This brings us nicely to a benefit being thrown by Bruce, who's trying to get his rich Gotham friends to invest in the Alfred Pennyworth Foundation to bring its good work to Gotham. Unfortunately, this is where Heartless' plan comes into motion. Having seen him earlier in the issue, forcing a group of high level bosses and mobsters to work for him, it seems that the first step of his plan is to try and publicly smear Dick, making it look like the Foundation is taking dirty money from criminals. And that's about it, the issue ends somewhat abruptly as the fire alarm goes off. It definitely feels like the first part of an arc, and has no sense of resolution within itself as part of the issue.

Taylor's run has felt very interconnected throughout, and even the odd issue here and there that initially felt standalone, such as the entirely first person issue, is all part of the bigger whole that's coming into play here. Whilst this issue failed to grab me as much as pervious ones have I get the feeling that it'll read much better when collected in a trade. The art on the book is, as always for Nightwing, decent, with Redondo doing some pretty fun and interesting panel layouts. My only criticism with the art on this issue is in the depiction of Damian. Despite being up to Bruce's shoulders in other books here he's a couple foot shorter, and looks more like a mini-Bruce than himself. The pale skin tone doesn't help either, and is yet another instance of DC whitewashing the character in certain titles.


Union Jack The Ripper: Blood Hunt #1

Writer: Cavan Scott, Artist: Kev Walker, Belardino Brabo, Craig Yeung,
Colourist: Javier Tartaglia, Dee Cunniffe, Letterer: Travis Lanham

Union Jack The Ripper: Blood Hunt is easily one of the most British feeling Marvel books that I think I've ever read. Set in Manchester as the world falls into the darkness and chaos of the vampire assault on the world, the issue opens with a group of survivors just trying to find a way out of the monster filled city. Straight away I knew that British people were working on the book, as the backgrounds were filled with the kind of tiny details that made the place instantly look like a British location, even down to the type of paving slabs you find beside pelican crossings. This was later confirmed when a character casually mentions a Greggs. Not the kind of thing that I expect from a Marvel book, but a delightful surprise.

The book sees our small group of survivors about to be killed when Union Jack arrives on the scene. Less concerned with saving people than he is with killing any vampire that he can find, Jack is a bit of a dick here, and it creates a fun dynamic between him and the others. Where the other tie in's feel more like a super hero book that's trying its hand at horror, this title feels like an actual horror book. It has that look and feel of indie horror series, from both the writing and the art, and because of that it's maybe meeting the assignment better than the other titles in the Blood Hunt event.

The art is particularly good, and definitely helps with the grim and gritty feel of the book. Things are a little less clean than you expect from a Marvel book, and again it feels closer to an indie horror series than it does a big two event book. The vampire designs are much more monstrous than in other titles, and the art sells the idea that this could be the end of the world. With the big name heroes in New York fighting to save the world this series instead gives readers a fight for survival, making it a hidden gem of the event for sure.


Catwoman #65

Writer: Tini Howard, Artist: Ivan Shavrin, Colourist: Ivan Shavrin,
Letterer: Lucas Gattoni

After crashing to earth in the experimental space plane at the end of the last issue it looks like Catwoman may have used up all of her nine lives, and the fact that we open with the villains discussing not being able to find her body in the wreckage seems to hint that perhaps this time there was nothing left of the thief to come back to life. Selina, still dead, finds herself in Bast's realm, where the goddess gives our thieving anti-hero a bit of a talking down to, complaining about her having used up her extra lives in selfish, reckless ways. Giving her one last chance, the goddess sends Selina back, with her waking up in a freezer in a weird facility. Now she will have to figure out where she is, and find a way of escaping. However, the facility is a lot more than it first appears to be.

One of the things that I noticed straight away about this issue is the change in artist, with Ivan Shavrin coming on board to both draw and colour the issue. I couldn't be happier with the change. Whilst there was nothing wrong with the previous art teams on this arc, they were all fairly standard looking, with nothing that really made them stand out. Shavrin, on the other hand, has a style that makes this issue instantly different. It's much more cartoonish and stylised, and it made the issue much more fun to read for me. There have been ups and downs with this current arc, and some of the issues have definitely dragged in places, but this kind of art style makes even some of the more dull moments have a sense of life and fun to them. Plus, the panel of the giant angry cat god holding Selina up and yelling at her might be my favourite panel of any comic this week; I absolutely loved it. Catwoman is doing a lot of weirder things with this story, and this issue seems to have embraced that weirdness a little bit more, and it feels like we're moving away from telling the same kinds of stories over and over again to do something a little bit more fun.


Ultimate Black Panther #4

Writer: Bryan Hill, Artist: Stefano Caselli, Colourist: David Curiel,
Letterer: Cory Petit

Perhaps it's because the 616 Black Panther has such a different status quo at the moment, but the Ultimate version of the character feels like the least unusual series in the Ultimate line. The smaller details are different, such as who T'Challa is married to, his nation being at war, and interpersonal relationships being set up differently, but he's still king of Wakanda, and he's still Black Panther, and compared to other titles in the 6160 universe he's much more recognisable. And that brings a certain level of comfort to the book. It definitely feels like reading a Black Panther book, with the same focus on the politics and culture of Wakanda that readers have come to expect.

This issue opens with Queen Okoye having to reassure the citizens of Wakanda that their king is safe and well, despite him having vanished weeks before. We get to see some of the strain between Okoye and Shuri as they discuss T'Challa's absence, and Ra and Konshu start to plot their next moves, even sending an assassin to try to kill the queen. Thankfully, T'Challa returns and is able to help stop the assassin, alongside Shuri. He's also brought with him his new, trusted allies, Storm and Killmonger, who he calls his most trusted friends; forming an inner circle of trust along with his wife and sister.

Things definitely feel like they've started moving now, and it seems like we're getting to understand a little more about this conflict, the places where the enemy have infiltrated, and some much needed characterisation for the main villains. There's a part of me that can't help by question if T'Challa has been duped, and if Killmonger is going to turn out to be a villain or not, but that's my experience with the character in other universes colouring my experience, as there's nothing here to really hint at that. As it is, we're set for a series that feels like it's combining super heroics with an espionage thriller, and it's a great combo.


Blood Hunt #2

Writer: Jed MacKay, Artist: Pepe Larraz, Colourist: Marte Gracia,
Letterer: Cory Petit

Following on from the devastating first strike from the vampires, our heroes are struggling to survive and must come together with unlikely allies in their mission to save the world from destruction. The first issue of Blood Hunt very much felt like it was designed for shock value, especially with the red band version (which must be out of canon as no other comic has shown Doctor Strange cut in half) throwing more gore and destruction onto the page. This issue, however seems to roll back on the big shocking moments, apart from a final page reveal that was kind of obvious if you were paying attention to the first issue.

The issue mainly follows Jed MacKay's favourite characters, having Tigra, Miles Morales Spidey, and Hunters Moon being the main focus of the issue as the three of them try to make their way through a vampire infested city to Doctor Strange, who they assume is going to be working on a solution. Whilst they're right, he's in a pretty poor condition after the last issue and the previous issue of Doctor Strange. Meanwhile, the Blood Coven are sent after Blade's main targets, Dracula and Brielle, who come under attack from the gang of super vamps. Thankfully, the surviving Avengers find them, and for a brief moment are able to drive the Coven off with the return of a small piece of the sun. This group also heads to Strange, where Brielle's presence seems to activate Miles, who's a sleeper vampire. This final page reveal doesn't really come as too much of a surprise as Blade and Miles had a scene together in the first issue, and Miles still being alive clearly means that something untoward has happened. Despite it not being that big of a shock, the way in which his transformation happens is drawn well enough that it still feels like a big moment.

The art on the book is great, but that's what you come to expect from Pepe Larraz. The characters look great, and you can feel the tiredness and desperation on them, you can see them getting worn down by how terrible things have become. Yet there are also some moments of triumph too, and the Avengers coming back and managing to come out on top is a great high after the first issue events. Blood Hunt still feels like it's just getting started, and if it carries on with this quality it's going to end up being a rather enjoyable, if violent little event.


Green Lantern: War Journal #9

Writer: Phillip Kennedy Johnson, Artist: Montos, Colourist: Adriano
Lucas, Letterer: Dave Sharpe

When this series and the main Green Lantern title began I wasn't sure what to expect. I'd not really found much to like in recent runs, and the status quo for GL with the United Planets didn't excite me at all. However, I really love where things are at the moment. As Hal and the other Earth Lanterns deal with fixing the Corp, John is dealing with ancient eldritch powers tied to the origins of the Corps and the Guardians; giving readers two vastly different series that work wonderfully well together. After the last issue saw John taken away by the Radiant Dead, Lantern Shepherd uses the Book of Oa (kept in the back of Guy Gardner's closet) to try and find information that can help him save John.

This allows us to dive deep into the history of the Radiant Dead, and the Dark Star, revealing another hidden chapter of the Guardian's history. The Guardians having multiple shady secret things in their past that come back to bite the Lanterns is something that has become a bit of a joke, but I do kind of love it. It's a part of the series, it fits with who the Guardians are, and it does feel like it enriches the lore every time it's done. I'd love to see DC release a Book of Oa which is just a breakdown of every shitty thing the Guardians have ever done, but the cost would be quite high as it'd be a big book.

Whilst we dive into the history, John and the others stuck in the Dark Star dimension are having to fight against the evil forces there, and the Ellie construct is still protecting John's mother from her illness, and the Radiant Dead trying to get to her. The story is definitely a big draw for this series, and this is a great series that I expect that people will talk about whenever John Stewart gets brought up as one of his best, but another thing that makes this title a must read is the art by Montos. The issues have looked fantastic, particularly the way the Radiant Dead are drawn. This does not look like your average Green Lantern book, and its uniqueness is fantastic.


Batman/Superman: World's Finest #27

Writer: Mark Waid, Artist: Dan Mora, Travis Mercer, Colourist:
Tamra Bonvillain, Letterer: Steve Wands

Batman/Superman: World's Finest is easily one of the best, if not the best, comic being produced by DC at the moment. It's consistently fantastic in terms of both writing and art, and the way in which Mark Waid twists the story in new and interesting directions, just doing things because they're fun and make a good story, is a genuine delight. And this issue really encapsulates that. With the various villain imps having crossed over into the real world to team up with the villains they idolise, the world is on the brink. The villains are overpowering the heroes, and Batman, Superman, and Robin are trapped in a wall, unable to help. The only people who stand a chance at turning the tide of Bat Mite and Mr Mxyzptlk, who come up with a rather unique plan.

The plan might just be my favourite thing this series has done to date, as Mxyzptlk makes use of all of the weird Golden Age crap that Jimmy Olsen went through, by drawing out all of his transformations, monster forms, and super hero identities, and making them into separate beings that form the Olsen Squad. The way in which Waid pays tribute to these classic comics, creates something new, adds to the history of the DC Universe, and makes a truly, wonderfully enjoyable comic is nothing short of phenomenal and makes him one of the best comic writers around.

It also helps that he'd backed up by an incredibly art team. The issue looks fantastic, with Mora delivering jaw dropping moments and blending modern art with classic designs in ways that make things from the 40's and 50's feel old and silly, yet manages to make them work in this setting. The issue is also joined by Travis Mercer, who draws some unique moments in the issue that evoke the look and feel of the Super Friends television series. But again, I'm not sure if anything in this issue looks as good as the Olsen Squad. With a final page that had me laughing out loud, and super excited for the next issue, I can't help but give this top marks and name it my comic of the week.



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Tuesday, 21 May 2024

When Among Crows by Veronica Roth - Book Review

 


'We bear the sword, and we bear the pain of the sword. Pain is Dymitr’s calling. His family is one in a long line of hunters who sacrifice their souls to slay monsters. Now he’s tasked with a deadly mission: find the legendary witch Baba Jaga. To reach her, Dymitr must ally with the ones he’s sworn to kill. 

'Pain is Ala’s inheritance. A fear-eating zmora with little left to lose, Ala awaits death from the curse she carries. When Dymitr offers her a cure in exchange for her help, she has no choice but to agree. Together they must fight against time and the wrath of the Chicago underworld. But Dymitr’s secrets—and his true motives—may be the thing that actually destroys them.'

Having shot to fame and recognition for her dystopian future series, Divergent, Veronica Roth is not incorporating the stories and flavours of older times into the modern day as she combines the myths and monsters of Polish history with the city of Chicago; creating a wonderfully engaging and interesting new world for readers to explore. 

When Among Crows tells the stories of three protagonists, Ala, Dymitr, and Niko, with the story cycling through each of them as narrators, giving the audience three unique yet interconnected perspectives on the story. Each of our three protagonists carries a burden, ones placed upon them by their families. These familial pressures force them into situations and lives that they don't really want to be living; and it's these burdens and the missions that they're sent on because of them, that bring the three of them together into an unlikely team. 

The dynamic between the main characters is enjoyable, and the ways that they interact and come together are a genuine highlight of the story. I love how much heart Dymitr has, and how caring a person he is, especially with his past. And Niko and Ala have some fantastic chemistry with some of the best scenes involving the two of them. The characters play off each other so well, especially for such a short read, and any fear I had that character development would be sacrificed to make way for story was unfounded, as the character moments in this novella often put some very long novels to shame for how well done it was; showcasing Roth's writing skills.

But, this is not just a book about people, it's also got monsters. Roth combines the creatures of Slavic folklore, such as the leshy, banshee, stryga, and Baba Jaga with the realism of modern day Chicago. Urban Fantasy is a popular genre, and the wonder of finding out a world of the magical and horrific exists hidden just below the surface appeals to a lot of reader; after all, who wouldn't want to accidentally stumble upon magic themselves? Here, however, Roth manages to blend this world in in less showy ways, and makes for a more subtle and downplayed kind of world.

This isn't a story where a whole other society lives just out of eyeshot, where the most outrageous and over the top events pass regular folks by; instead, this is a world that feels a lot more possible, where the extraordinary really seems to have to go out of its way to remain hidden. I loved the old cinema that shows old horror films that allows the creature that owns it to feed on human fear. The way in which the other integrates with our world is fantastic, and it's the moments like this that showcase the fact that Roth has put a great deal of thought into the creation of this world.

There is a lot about this book that I'd love to dive into more, more that I can see myself talking about for hours (I haven't even touched upon the Holy Order that hunts monsters that's inspired by Christian imperialism and history) but with the book only being a short read I'm a little afraid of going too in depth and spoiling something. This is a book that you should definitely discover on your own, and the less you know about it going in the more delightful your discovery of things will be. If you're looking for an emotional and moving story, with an amazing world you'll want to get lost in, in a small and gorgeous package When Among Crows is the book for you. 



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Tuesday, 14 May 2024

Marvel Studios’ The Infinity Saga – Captain America The First Avenger: The Art of the Movie by Matthew K. Manning – Book Review

 


Just as the Marvel Cinematic Universe stopped for no one and one project followed another the fourth entry in the absolutely gorgeous Infinity Saga Art Book series is already hitting shelves. Focusing on the first Captain America movie, this volume takes readers back to the World War Two, to the birth of an icon, and the emergence of an organisation that would plague the MCU for decades to come.

As with the previous books, this volume opens with an introduction and dive into the characters history on the comic page. However, because Captain America is one of the oldest characters in the Marvel catalogue, and because of the era in which he was created, things go a little more in depth this time around, and we also touch upon world events; namely, World War Two. Captain America is intrinsically linked with this time in American history, and whilst certain details in Cap's life can shift and change his origin in this time period is cemented in stone, and is perhaps the only comic hero whose birth won't ever shift with moving timelines. Featuring some artwork from the time, artwork that isn't connected to Cap, but shows the patriotic wartime propaganda art of the era that would influence his creation, it's one of the more interesting character introductions in the series and I would happily read a book along these lines, delving into the creation of the character and the era in which he debuted. 

After our introduction to the character on the page we make the leap to the screen, and our first chapter deals with the important aspect of bringing the character to life. Out of the heroes we've seen in this series so far Captain America is perhaps the most difficult one to do this with. Iron Man is a man in armour, and the audience will pretty much buy any kind of mechanical suit. Thor is a god from myth, so almost anything goes there. But Captain America is a soldier from one of the most well known and most documented conflicts in history. His look has to work in that area, which isn't an easy thing to do with someone wearing a red, white, and blue costume. The fact that the chapter opens with his USO show costume, the most gloriously comic accurate look for the character is the best way to start things, treating the reader to a look at the wonderfully bright and silly costume that might still be my favourite of the character in the movie.

However, this is not a combat suit, and from here we see the various design iterations for getting Cap of the stage and onto the battlefield. Making a suit that feels period accurate, isn't too ridiculous or out of place, and is still very much Captain America is a very tight line to walk, but taking inspiration from Ed Brubaker comics, or the Ultimates version of the character, we can see some very interesting designs. The book shows that unlike some of the other MCU characters it seems like Cap had a very clear path very early on, and the designs were much more focused on a single style, with slight variations in each of the ones shown here. It's still interesting to look at the tiny changes, like how much blue is on the sides of his helmet, and see how even that changes the entire flavour of the costume. 

Whilst Cap seems to have been easier for the team to get to a final design on his nemesis, Red Skull definitely has some more varied and shocking designs, and the next chapter deals with him in depth. Much like the film, the chapter opens not with Red Skull, but with his mission, and we get looks at his quest to retrieve the Cosmic Cube and the ancient church his troops assault. With this being a location we only see briefly, and at night, in the film it's great to see more of it here and to learn more of the design process that was involved. But, following this we look at the man himself. Some of the alternate costume designs for him are fantastic, and veer away from the more traditional Nazi look whilst still evoking that feel. But it's the designs for the face that are the showstopper here. Whilst the film went for a very smooth, almost clean look to him some of the rejected designs were much darker and horrific in their ideas, featuring lipless teeth, scarring, missing chunks of flesh, and bone showing in certain places. It's a shame the film didn't go a little more along this route, as it' certainly would have made the character stand out a lot more.  

A large section of the book goes into Hydra, looking at the armour and weapons they use. Again, like Cap's suit this section seems to be having to juggle the realism of the era with the absurdity of concept of weapons powered by alien tech; but as with Caps suit the filmmakers seemed to have a pretty clear idea of what they wanted to begin with and stuck pretty close to that theme. Whilst that part of the book doesn't offer a huge variety in design, it does give you a closer look at things you might only have briefly seen in the movie. 

The rest of the book is divided between other, more grounded character designs, and location and tech used in the film. It seems like having settled on the designs for Cap and Red Skull the rest took their ques from this, and these designs mirror those feels well. The allied forces and Hydra also have pretty distinct looks and feels to them, and whilst they're very different they work well together, with the Allies having a much more grounded, real world flavour to them over Hydra's more fantastical side. These elements are reflected in every aspect of the rest of the book, with the heroes vehicles, weapons, and bases being a slightly heightened version of our own history, with locations that could be used in a historical piece. Meanwhile, Hydra has ridiculous cars, mountain bases straight out of a pulp story, and vehicles that make you cock your eyebrow as they push the line into being too silly an inclusion. The result is great on the screen, and the book showcases this all wonderfully, and helps to highlight just how stark these differences are.

Captain America: The First Avenger was definitely something of a gamble for the still relatively young MCU. It was taking viewers back in time, and trying to make something that straddled the line between realistic and recognisable, with the world of the comics. And whilst you can argue that perhaps it wasn't perfect, that it didn't embrace its source material as much as some of the movies that would come later, it still did an incredible job at marrying these things together. And this book showcases how a lot of that came from the visual design of the movie. Everything from costumes, to sets, vehicles, and weapons, all of it was carefully chosen, specifically designed, and made with a very careful attention to detail; and those that love seeing this kind of process, and enjoy understanding more about how these characters make the leap from page to screen are going to want to give this book a read. 



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Friday, 10 May 2024

China O’Brien I & II (1990) – Blu-ray Review

 

Originally published on Set The Tape


There are a number of big names that people will think of when they think of martial arts film stars, figures like Bruce Lee, Michelle Yeoh, Jet Li, and Jackie Chan, but one name that often seems to slip through the cracks, that I’ve seen people forget about quite often, is Cynthia Rothrock.

A world champion martial artist in several different styles, she is as talented and well trained in the field of fighting as any of the aforementioned names, yet her movies never quite seemed to get the recognition they deserved, despite her being a beloved figure within the martial arts film community. Now, however, Eureka Entertainment are giving people a chance to discover a couple of her more memorable movies with this new Blu-ray release of China O’Brien and China O’Brien II.

The movies chart the story of Lori ‘China’ O’Brien (Rothrock), a tough cop in the big city who teaches martial arts in her spare time. When China if forced to shoot an armed gang member during a fight, saving her friend in the process, she’s shaken when she learns that the person she killed was a young man. Quitting the force, she leaves and heads to Beaver Creek, her old sleepy hometown. Arriving in town, she finds her father, the local sheriff, barely keeping things together thanks to an organised criminal element that has worked its way into the background of Beaver Creek, changing the once quiet town into a seedy hotbed of crime. When China’s father is killed by the local crime lord she vows to bring him and his entire organisation down, helped along the way by her childhood crush Matt (Richard Norton), and Dakota (Keith Cooke), a young man looking for revenge for the death of his mother.



China O’Brien is unusual in that it’s a Golden Harvest production made outside of Hong Kong, and feels less like a Hong Kong film and more of an American action movie from the 1980s; something done by design. It’s possible to watch through China O’Brien and be completely unaware of its unique origins, thinking that it’s in fact some low budget US production. However, for those that know the Hong Kong movie sensibilities it’s not hard to see that it’s a Golden Harvest movie, thanks to the care and attention given to the action and the fights that was often lacking in comparison in many US made movies at the time.

The main reason for the westernisation of the film came from Golden Harvest feeling like Rothrock was the key to breaking into the US market, wanting to use the fact that she was an American actor to win over western audiences. They even brought in US director Robert Clouse, who had received acclaim for directing the hit Bruce Lee film Enter the Dragon. The result is a film that mixes together both its influences nicely, feeling very American thanks to its setting and cast, yet retaining all of the best elements of Hong Kong action. And that’s where the film, and its sequel, really shine through.

Whilst the story is pretty basic, the moments when the actors get to flex their fighting abilities is where the film goes from moderately enjoyable to thoroughly entertaining. Rothrock and Cooke in particular pull of some amazing moves, and are impressive throughout, elevating many of the scenes that they’re in, with Norton putting in some decent work throughout but ending up somewhat overshadowed by his co-stars. Cooke in particular stands out when you learn that the reason his character was given a broken hand in the movie, complete with weird home-made brace as seen in the below image, was that he was suffering with a broken hand in real life at the time. Despite this, not only does he still manage to perform all of his fight scenes, but as a result he ends up relying on kicks a lot more, resulting in some pretty great fight scenes across both movies.



Interestingly, the sequel was filmed at the same time as the first movie, and China O’Brien II picks up a few years after the first movie, showing China as her hometown’s new sheriff in a Beaver Creek that has never been better. However, when a group of Vietnam soldiers turned drug-runners and criminals arrive in town looking to get revenge on one of their own who sold them out to the authorities, it puts China and her team back into the crosshairs. This second story feels a little less thought out than the first, and the set pieces during the earlier parts of the film have a little less punch than the first movie; however, the final sequence of the film features some thoroughly ridiculous and over-the-top action and moments that means the film ends up being the weaker of the two, but still entertaining and memorable in its own right.

The new two disc set from Eureka features an audio commentary for each of the movies, with Asian film expert Frank Djeng on the sequel, whilst Mike Leeder and Arne Venema tackle the first film. Each commentary does things fairly differently, with Djeng going more into the history and impact of the film, as well as the careers of those involved, whilst Leeder and Venema take a more conversational approach, and – despite some casual ableism from them at one point – their commentary makes for some easy and entertaining listening. Alongside this are select scene commentaries by Cynthia Rothrock, and a new interview with her. There’s also a new interview with Keith Cooke, and another with Richard Norton that make for informative viewing. Author Leo Hunt and filmmaker James Mudge also get an interview each, where they discuss the movies. The new release also features a collector’s booklet that features some behind the scenes writing on the films.

It’s entirely possible that you could have missed many of the films in Rothrock’s career, and if that’ the case you’ve definitely missed out. Luckily, China O’Brien is a fantastic place to start, and this new set makes for a great time.



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Wednesday, 8 May 2024

Hellhound - Film Review

 


Revenge is a very strong motivator, and has become an easy go to for fiction. Everyone understands a revenge story, even if it's not an emotion they themselves have had. So when Hellhound begins with an ageing hitman being hired for one final job before his retirement to take revenge on someone's behalf it's a quick and easy in. 

Louis Mandylor plays Loreno, a man with violence in his past. Having killed his first person when he was just fourteen, he's no stranger to death. But, seeing an old friend having settled down into the quiet life it's something he wants for himself and decides that he's going to do one last assassination job, then head off into the sunset. He's hired to travel to Thailand, to find a woman and her boyfriend/pimp, and kill them. The two of them tricked an elderly businessman into signing over his expensive home to them before he 'jumped' off a balcony. Now his daughter wants them to pay in kind. 

Thus begins what should be a simple hunt and kill assignment for Loreno, however, when one of his targets manages to get away from him it begins a violent and bloody story that will rack up the bodies as Loreno becomes determined to finish the job.

The story in Hellhound is simple, with the few twists in the tale being neither too surprising, not too original. It follows a more simpler action formula from films from the 80's than it does more modern blockbusters, and for that it's fairly enjoyable. This isn't a film that's going to pull the rug on you part way through; it's an action movie about a hitman and that's very much what you get. The script is fairly simple and to the point, with the villains being quite arch and disgusting, whilst the heroes, killers themselves, discuss the morals of what they do and what god might think of them so that you know even though they murder people for money they feel a little bit bad about it.

Action is important for a film like this, and the violence in the film is fairly well done. The fights are choreographed well enough, and there are a few fancy camera tricks and moves during these moments that show that some degree of effort is being put into things and it's not just content to sit back and play it easy. that being said, there's nothing in the movie that really sticks out as too memorable, and the action scenes, whilst solid, aren't unique enough to really stick out in your memory.

The performances are fine, and quality does vary somewhat. This is a film without many real names attached to it, and whilst some of the cast do have long credits to their names they tend to be in smaller roles. As such, there's no real star draw for Hellhound and you're unlikely going to be coming to it thanks to an actor being in it. The performances we get are done well enough, and there's no real sense of anyone taking it easy or phoning it in; which is something that you can come across in lower budget movies.

Overall, Hellhound is a perfectly fine action B-movie. It's not going to become anyone's favourite film, and you're probably not going to remember it long after watching it; but whilst it's on your screen it'll keep your attention and will be entertaining enough to stop you from turning it off; which is a lot better than a lot of the cheaper movies today.



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