Tuesday, 14 March 2023

Resident Evil 4 Remake Chainsaw Demo - First Impressions

 


This previous weekend fans of Resident Evil were treated to a small look at the upcoming Resident Evil 4 Remake, which releases later this month. Taking the lead from their past demo releases, this new demo copies the original preview disc for Resident Evil 4, released way back in 2004, and puts you in control of Leon for the first several minutes of the game, from the opening cinematic to the iconic confrontation in the village.

As someone who has played through the original game countless times (and is replaying it right now on my Switch in preparation for the remake) I was pleasantly surprised to find that almost immediately, as soon as Leon stepped out of the car at the start, things felt both familiar and completely different. I'm sure that there will be some who are a bit disappointing by this, who might be wanting something more akin to a remaster than a remake, but just within a few minutes I was incredibly happy to find that my past experiences will not necessarily help me when playing this game.

The demo begins much in the same way that Resident Evil 7 began, with your character making their way through the environment, pushing past overgrown trees, ducking under sinisterly placed barbed wire, and discovering local wildlife that's met a terrible end. You even come across a spooky, rundown house at the end of the trail. It's here that Leon meets his first villager, and discovers that whilst he's not going to be dealing with zombies, these people are far from the average humans. The scene in which you get to experience your first Ganado is a pretty creepy one, with the broken and twisted body shambling towards you, the parasite within able to be heard as it screeches and writhes.

This new form of enemy is encountered a couple of times across the demo, and is an interesting twist on what has come before. In the original game there are times when destroying the head of an infected leads to large, whip-like appendages, or bloated biting worm creatures, sprouting from the wound as the parasite grows and evolves. This feels like a more toned down version of that in some ways, yet manages to be incredibly creepy at the same time. The body is broken, yet this thing inside it is making it jerk around, stumbling towards the player. The weird movements are pretty unnerving, and make them harder to hit with your weapons. The fact that even at the very beginning of the game you're going to have to be careful when taking out foes, lest they evolve into something deadlier, is an interesting addition.



One of the more surprising, and upsetting, changes to this early stage of the game is the wolf. In the original you're able to find a wold whose leg is trapped inside a bear trap placed by one of the Ganado's. You have a couple of choices in that moment, kill the animal, leave it to its fate, or free it from the trap. If you're not a complete monster you'll release it from the trap and it'll run off into the woods; and will reappear later on in the game to help you with one of the bigger (literally) boss fights of the early stages of the story. However, along the way to the village the demo presents you with a wolf in a trap that has already died. Does this mean that this is the same wolf and you don't have the chance to save it, or has it simply moved and will be somewhere else? I hope it's the latter, as seeing this good doggo meet this fate was genuinely sad; plus, it makes me wonder how much harder the boss fight will be without their help. It also seems to be sending the message to the player that this game is going to be less forgiving than the original. It did killed the dog after all.

The village itself is a great set-piece, and is the area of the demo that feels the most the same. There are some slight differences, such as a few new trails put in that lead to new places around the map, and a couple of surprises as what were safer areas in the past are taken away from you; but for the most part this is the village that fans will know well. It's here that the demo really comes to life, and offers the players the first opportunity to really cut loose and have some fun. With the option to dash into one of the buildings and grab some grenades and a shotgun, you're able to start taking out the Ganados in bigger numbers. However, this is where the demo's titular chainsaw comes into play.

The showcase part of this demo is definitely Dr Salvador, the bag wearing, chainsaw wielding opponent who will absolutely have you running for your life. On his own Salvador would be a touch opponent, but when you're also having do deal with a dozen or more Ganados, dodging their attacks, fending them off, and healing the wounds they inflict, he becomes an absolute nightmare. However, he isn't unkillable, and if you're good enough, or lucky enough, you can take him down before the timer runs out, and the demo ends.



There are a couple of hidden things in the demo that players can try out on additional run throughs that makes this more than just a one and done experience. First up is the one that people have probably heard about, Mad Chainsaw Mode. This ultra-hard difficulty setting is reportedly exclusive to the demo, and is the only way that players will get to experience it. This new mode adds extra enemies to the game, makes them take more damage to kill, makes them deal more damage, and most terrifyingly of all, it gives Salvador a suped up chainsaw that sparks and is red hot. It also makes him even tougher; so nightmare scenario. Mad Chainsaw Mode is triggered randomly upon starting a new game, or can be forced with a secret code.

You can also find a secret area that has an SMG, which is actually a lot of fun to use. In order to get hold of this weapon you have to completely empty your inventory before opening the gates to the village. From here you're able to access an underground area behind the cow shed that contains the weapon. I did this on my second play-through, and it definitely changed the dynamic of the end fight quite a bit. However, I found that the best tactic is to sneak your way to the weapon, then continue to stealth your way through the village, collecting items and taking out Ganados with sneak attacks before instigating the big fight.

Speaking of sneaking, the new stealth mechanic the game has added is incredibly enjoyable. You're not stuck having to run or walk your way around environments, hoping that the enemies don't spot you, and can instead crouch and move around pretty unseen. You're also able to sneak up behind enemies and take them out with silent knife kills, letting you thin out the numbers before you have to break out your guns. The stealth definitely opens up some options for players, and you can decide how you want to tackle different scenarios. Do you want to run in all guns blazing, or do you want to sneak around like some unseen assassin? It seems like the game will let you do both; and is perhaps the feature I'm most excited to see in the rest of the game.

I was hugely impressed with the demo, and it has absolutely increased my excitement for the game. I was already looking forward to getting my hands on this, having full confidence that it was going to be good following the remakes of Resident Evil 2 and Resident Evil 3, but after getting this small taste the wait is even worse. The 24th better get here soon.



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Monday, 13 March 2023

Project Wolf Hunting – Film Review

 

Originally published on Set The Tape


If there was one word I had to pick for Project Wolf Hunting, the latest science fiction/action epic from director Kim Hong-seon, it would be ‘blood-bath’. It’s ironic that the movie takes place on a ship, as by the end there’s more blood pooling in the rooms and halls than we actually see water surrounding the vessel. So if blood, guts, dismemberment, and ultra-violence aren’t your cup of tea, then you should probably best avoid it, but if you’re up for some wild action you should definitely put this movie on your radar.

Project Wolf Hunting begins simply enough, with the transfer of a huge number of some of the most dangerous criminals in custody between the Philippines and South Korea. However, when a family member of one of their victims blows themselves up at the airport, killing several others, the authorities decide on a new plan to get the criminals out of the country. Thus, thirty-plus of the worst murderers, rapists, and violent offenders are loaded onto a huge cargo container vessel and transported via sea.

However, the crew has been infiltrated by members of the criminal empire of prisoner Jong-doo (Soe In-guk), and plan to take over the ship in the bloodiest way possible. As the prisoners break out of their shackles, and the cops are forced to fight for their lives, it seems like this might not be too different from a mash-up between Con-Air and Under Siege. However, when a super-soldier-like creature is unleashed from deep within the ship, everyone becomes a target, as it stalks the halls, mercilessly tearing apart anyone it finds.



Much like when watching the trailer for Project Wolf Hunting, the film has a moment of tonal whiplash. You’re buying into the concept of the prisoner transport, the escape attempt, the fight between criminals and police, and then a scary zombie man who sees via Predator vision shows up and you’re reminded that this is a sci-fi movie too. Having somewhat forgotten the trailer when first watching the film, it did take me by surprise when the creature was introduced, and when he finally broke free from his confines and entered the already ultra-violent story I was genuinely shocked by how much more brutal the film became.

The film doesn’t shy away from its action, and you’re not going to find a movie where characters trade blows that seem to not do much, or get grazed by bullets as they rush at their foes. Every hit, every knife cut, and every gunshot in Project Wolf Hunting feels visceral. When the criminals descend on the cops and the ship crew, a single blow around the head with the butt of a gun results in a shattered skull, a spray of blood, and the person hitting the floor.

The follow-up hits seem like overkill, as you’re already pretty sure the victim is dead, but the bad guys continue to shatter the head to pieces just to make sure. Action films have a tendency to make people feel invincible, able to shrug off wounds that would seriously injure or kill; Project Wolf Hunting goes the opposite way, and everyone is a walking bag of blood and guts waiting for the slightest blow to explode over everything.



The film also plays with conventions when it comes to its characters. There were a number of times when watching the film that I found myself expecting it to fall into familiar patterns and tropes. I thought that once the monster was loose on the ship the cops and the bad guys would have to work together; I thought that certain characters would make it close to the end, if not survive the entire thing, based upon how other films would treat those kinds of characters. But the film is willing to kill anyone, is prepared to get you to like a character, to root for their survival, before killing them brutally. My best piece of advice for going into the movie is do not get attached to anyone.

Whilst the action and gore are very much in your face, the plot can sometimes take a bit of a back seat, and there are elements of the story that don’t absolutely make sense or work, and there are a couple of times that scenes get interrupted with flashbacks because the characters aren’t going to tell us in the moment why things are happening, so the film has to do it for us. Some viewers might not enjoy the lack of detailed explanations, but for those looking for extreme action and something that will have them yelling ‘What?!’ at their screen that’s not going to be an issue.

Project Wolf Hunting is a wild, ballsy mashing of different genres that barely work, yet thanks to some extreme and shocking action, some ridiculous moments, and some great performances, it ends up being a really enjoyable movie. If you can’t go into this unaware of the weirdness the film contains, at least try to make sure anyone you’re watching it with doesn’t know. That way you can watch their jaw fall open when the monster bursts onto screen.



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Sunday, 12 March 2023

The Joker: The Man Who Stopped Laughing #5 - Comic Review

 

Originally published on Patreon


After spending a couple of issues in hospital, where the pace slowed to a crawl, The Joker is finally out and about in Gotham city once again, and is still trying to get some answers as to why this second Joker is pretending to be him. Luckily for him this Joker (we'll call him Fancy Joker) is in town looking for the other Joker (we'll call him Scruffy Joker).

The Scruffy Joker, who's been through a lot already this series, goes to confront the Fancy Joker, and the two of them end up finally coming face to face in a warehouse where the Scruffy Joker gets trapped in a cage. No one to take such things lightly, Scruffy Joker sets the entire building on fire (with them trapped inside), and sprays acid in the Fancy Joker's face.

After their fight spills out into the street, then under it, Scruffy Joker confronts his duplicate in the sewers and shoots him in the head. Which explodes into clay. Yes, Fancy Joker, who shot the Scruffy Joker in issue one, and has been sowing chaos across the US, has been Clayface the entire time! Except he's not. One of the Jokers being Clayface has been a popular theory, and this is Matthew Rosenberg shutting this theory down; as shortly after its revealed Fancy Joker is Clayface, he heads off to make a call to the real Fancy Joker who's still in LA.

Turns out that it was a trick, that the Fancy Joker had Clayface pretend to be him to take on the Scruffy Joker. So, this means that we still don't have an explanation for what's going on, and it seems like one of them being Clayface has been removed from the table. I know there are more than one Clayface, so it could still be the explanation, but it would be sneaky as hell to pull that move twice.

The rest of the issue sees Jason continuing his hunt for Joker, and meeting up with Steph, who tries to talk him down. I don't really like what's being done with Jason here. Him being the guy to go after The Joker is fine, it makes sense, but the way he's doing it here, throwing himself into bad situations, making poor choices, trying to kill The Joker, it all feels like a regression for the character in a lot of ways. It feels like his relationship with the Bat Family and his character growth are being thrown out the window because Rosenberg wanted someone to be gunning for The Joker.

The back-up feature for this issue one again sees The Joker lusting after another female character; Giganta this time. He tries to make himself into a better man to win her over, even going so far as to summon a demon for help (Etrigan). I'm struggling to get much out of these back-ups, and they're feeling weirder and weirder with each one.

Overall, this was kind of a mixed issue. It felt like things were moving forward with the mystery, that we were finally getting some answers, but ended up back where we started by the end of it. In some ways it feels like perhaps the series is being stretched out, and things are being thrown in to add extra issues and lengthen the pace because with the two issues in the hospital, and now this one, it kind of feels like the series is just treading water.



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Saturday, 11 March 2023

The Flash #792 - Comic Review

 

Originally published on Patreon


The One Minute War continues on in the latest issue of The Flash, as our heroes come into direct conflict with The Fraction for the first time as they try to figure out what to do against a foe that seems designed to combat all of their abilities.

Whilst the three Flashes and the other adult speedsters try to figure out the best course of action Impulse and Kid Flash take off to try and take matters into their own hands. Having overheard the others saying how getting one of the high-tech battle tanks would help them to figure out the kind of tech The Fraction are using, Bart rushes off to get one, with Wallace taking off after him to keep an eye on him and lend a hand. 

Bart being the one to rush headlong into an incredibly dangerous situation like this is wildly irresponsible, but 100% fits with his code name of Impulse. He's a character who often acts before thinking, and this issue really takes advantage of that trait. However, things work out pretty well for the young speedsters, as they're able to not only get hold of one of the vehicles to be studied, but they also manage to infiltrate The Fraction too. 

They get to learn a lot more about the new villains because of this, including the fact that they seem to be using captured speedsters from the universes that they invade to power their tech, because of this. They also come fact to face with the new speedster villain sent out by The Fraction to hunt them down.

This issue really gives the spotlight over to two of the younger members of the Flash Family, and it feels like a pretty good decision. Chances are that whilst every member of the group is going to be playing a part in beating the bad guys, by the end it'll be Barry and Wally who get the spotlight and the main focus. As such, giving some of the other characters chances to do things earlier in the story means that everyone will get the chance to do something meaningful, and they all get a chance to shine if even for just a single issue.

The art on the issue, by Roger Cruz, Wellington Dias, and Luis Guerrero is really great, and the moments of action are absolute stand outs. Everything is full of energy and has a sense of flair that makes even the moments when not much is happening feel engaging and pretty to look at. The art team also do a great job at keeping Barry and Wally visually distinct throughout (something that isn't always done very well), and I never once was unsure which Flash was which.

Between this issue and the special that just came out it feels like we're getting to know a lot more about The Fraction, and it's helping to solidify them as a very real threat for the Flash Family. Hopefully they'll be able to make it through without losing too many more of them.



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Friday, 10 March 2023

Monkey Prince #11 - Comic Review

 

Originally published on Patreon


The latest issue of Monkey Prince is labelled as tying in with Lazarus Planet, but if you removed a panel or two you'd be hard pressed to tell it's even happening at the same time. The previous issue had Marcus teaming up with Supergirl, and brought him to the Hall of Justice ready to take part in the events of Lazarus Planet. This issue refocuses the action on the Ultra-Humanite, and sidelines the event to delve into the past of our titular hero.

The Ultra-Humanite infiltrates the damaged Hall of Justice in order to retrieve parts of a Phantom Zone generator in order for him to use it to get access to distant prison so that he can release the Monkey God. When Marcus tries to stop him he finds himself in the Phantom Zone, getting to talk to his biological father for the first time. The only issue is, the Monkey King has no idea who Marcus is.

This issue finally gives us some insight into the origin of Marcus, with flashbacks to where he really comes from. And it might be one of the better issues because of this. I'm not against mystery, some of my favourite stories are mysteries, but the lack of any real information about Marcus had become to feel a bit stale. He had questions, we had questions, and his mentor wasn't giving any answers. Now we have some, and it just makes things all the more interesting. Is Marcus actually the Monkey King's son? Who sent him to Earth? Why is Shifu Pigsy lying to Marcus? 

It feels like we're getting an insight into where the story might actually be going, hints at things to come. And it seems like perhaps it's going to be something a bit more suspicious than we've first thought. It feels like Marcus has been manipulated this entire time, and it makes me want to go back and reread what's come before to look for hints that may have been hidden this entire time.

It's a shame that this issue doesn't really add anything to Lazarus Planet, nor does it effect anything that happens in the event, but thanks to how much we find out, how much it changes what we've already seen, and what could come, makes this a standout issue of the series.



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Thursday, 9 March 2023

Batman #132 - Comic Review

 

Originally published on Patreon


Bruce Wayne has been displaced in the multiverse, finding himself on a strange world where Gotham is under the rule of tyrannical police fuelled by venom, under the command of a mysterious figure in a red mask.

Having found shelter with the downtrodden of Gotham, Bruce has decided that he'll do what he can to help them whilst looking for a way to get back to his own Earth. Bruce decides that he needs to infiltrate a swanky Gotham party in order to achieve his goals, and uses his experience of pretending to be a playboy billionaire to get his way inside.

Unfortunately, his disguise isn't the best, and several people recognise Bruce Wayne wearing a stick on moustache. One of these is this worlds version of Selina Kyle, who has her sights set on taking Bruce prisoner. Forced to fight his way out of the building, taking on Catwoman, a vemon powered Punchline, and Killer Croc, Bruce is left injured and broken. It's then that he decides he's going to have to employ the same tactics he uses on his own world; and decides that this universe needs Batman.

It's interesting to get further insight into this worlds version of Gotham and it's rogues. This world isn't one of the wildest that we've seen in the DC multiverse, and its closeness to the Gotham we know makes it more interesting. This isn't a world where genders have been flipped, or vampires are taking over, instead, it's only slightly removed from what we know. As such, you're looking for the tiny details that led to this strange world instead of the huge differences; things such as Bruce Wayne giving his fortune away to help the people of Gotham and becoming a social worker.

It's going to be interesting to see how much of this Zdarsky explores, though it seems like the inclusion of Alfred might be setting up for him and Bruce to have a talk that could lead to us learning a lot. I also think that we can probably expect another Batman suit coming soon too. Zdarsky has already given us a new version of the Zur-En-Arrh Batman (which was great), and with Bruce having no resources or equipment it's highly likely that the Batman persona he's going to employ on this new Earth is going to have a look an design that will make it stand out.

The back-up feature gets things moving for Tim Drake, as this time he's not just willing to sit around waiting for Bruce to find his way home like he did the last time. Calling Mr Terrific for help, Tim devises a plan to follow the multiversal signature of the weapon Failsafe used to try and rescue Bruce himself. I actually really like this decision. When this back-up first started I was worried that we might be rehashing what happened when Bruce was sent back in time, but the proactive approach stops this from becoming the same story all over again.

This proved to be an interesting part of the story, and it definitely feels like something is happening now after the previous issue. Whilst the story has been decent enough up to now this is the first time that it's felt really interesting. I'm hoping that Zdarsky decides to have some fun with this other world and goes as strange and weird as he can. It seems to be off to a good start, and the small teases we've had have been fun so far.



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The Game of 100 Candles: A Legend of the Five Rings Novel by Marie Brennan - Book Review

 


'Two samurai risk their hearts, souls, and their very existence to stop an occult phantom from destroying the world, in this stunning supernatural fantasy from Legend of the Five Rings.

'The demon-vanquishing samurai, Asako Sekken and Agasha no Isao Ryotora are summoned to Winter Court. Their exploits with the Spirit Realms have taken a toll on the pair and the cut and thrust of Rokugani politics proves challenging. After being urged to share their tales of adventure, the Winter Court guests begin to fall into a deep sleep from which they cannot wake. Fearing foul play, the Phoenix demand retribution, but Sekken and Ryotora uncover the hand of a supernatural trickster seeking entry to the mortal realm. The path to victory will risk their lives and the strange bond between them. But they must succeed, lest something awful escape into Rokugan.'

My experience with Legend of the Five Rings has been fairly small so far, with this only being the second book set in this particular universe that I've read. But upon learning that the book would be written by Marie Brennan, an author who'd impressed me in the past, and would be featuring Yokai and that Hyakumonogatari Kaidankai (A Gathering of One Hundred Supernatural Tales) would be featuring my interest was definitely grabbed. I'd enjoyed Brennan's previous work, and having seen this particular piece of Japanese history and folklore used before, in the film Yokai Monsters: One Hundred Monsters, I was excited to see what would be done here.

This story is actually a sequel to Brennan's previous Legend of the Five Rings novel, The Night Parade of 100 Demons, and sees the return of samurai Agasha no Isao Ryotora and Asako Sekken more than a year after those events. Having fought against the forces of evil at Seibo Mura, in which Ryotora's life had to be saved by Sekken giving over a part of himself, the two heroes have spent the last dozen or more months resting and recuperating. We soon learn that ever since using his essence to return Ryotora to life, Sekken has been dealing with bouts of extreme fatigue and tiredness, and never knows when he's going to be healthy. His family have been helping him to keep the secret from the rest of the court, so as to avoid any embarrassment. 

However, when Ryotora arrives in court as part of the Dragon Clan's petition to have their people be granted stewardship of Siebo Mura, Sekken realises that he's going to have to try to hide his new condition form him too. Despite their months apart the two men still deeply care for each other, and are having to find a way of navigating around each other due to the complexities of court politics, familial expectations, and illness. In the middle of all of this, in the days after the Game of 100 Candles is played, various members of the court begin to appear in strange places, trapped in a deep sleep that they can't be awoken from. Believing that a powerful Yokai might be behind things, the two men set out to try to solve the mystery.

I guess one of the first questions that needs to be answered, do you need to have read the first book to enjoy this one? Probably not. I haven't read Night Parade of 100 Demons yet (but am absolutely going to), but was still very much able to enjoy this book. Brennan is aware that people come to series mid-way through, and that the book needed to be able to accommodate those readers. As such, there is plenty of important information given to the reader across the early chapters that it never feels like you're being left behind. The book doesn't info-dump you though, it manages to give you just enough when you need to in order fully understand, in in ways that feel natural for the narrative. For those who have read the first book though, it's sure to be an even more rewarding experience thanks to already having that firmly established relationship to build upon.

Whilst I haven't read the first entry in this series the descriptions of the book do make it sound quite action-packed, like our two heroes were having to fight a fair few monsters in order to survive. In comparison to that, this book is definitely more of a supernatural mystery than any kind of action or horror story. The focus is the question of how and why people are falling into comas, and what can be done to save them. But even so, much of the focus in on our two leads and their relationship with each other. Thanks to their backgrounds, and the rules of political society, the two of them can't just be together; and as such their forbidden love becomes a big part of proceedings. Those interested in frowned upon romance and unusual mystery stories will definitely enjoy what's on offer here.

One of the things that I really enjoyed about this story as a disabled person with chronic fatigue issues is that Brennan actually really captured what it's like to live with those conditions. Never knowing when your regular day is going to come to a crashing halt because your energy is suddenly gone, having to carefully plan out everything that you do so that you can meet the absolute minimum expected social interaction quota so that people don't bug you for more of your time, exploring different diagnosis and treatment with experts who don't really know how to help you. It all rang very true to many of my experiences. Not only that, but I got to see a novel where the heroes of the story are disabled. How often do you get disabled characters not just being the lead, but being the people who end up saving the day and beating the villains? It was a genuine delight to get to see that in print.

The Game of 100 Candles is filled with court politics, romance, mystery, and draws from a setting inspired by the history and mythology of Japan. The book is a delightfully engrossing read, one that goes in some unexpected directions, and puts the characters and their struggles at the fore of everything. If you like character focused stories in beautiful settings, this is absolutely a book you're going to want to pick up.



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Wednesday, 8 March 2023

Lazarus Planet: Next Evolution #1 - Comic Review

 

Originally published on Patreon


Out of all of the Lazarus Planet tie ins so far this one feels like it might be one of the better ones, because it feels like it's actually doing something. Some of the previous ones have introduced some new changes to some characters, others have ended up not really doing a huge amount, but this one comes away feeling like each of the four stories is actually setting up things to come.

The first story introduces readers to a new group of powered individuals called the Vigil. I can't say whether or not they're heroes at this point, as we know very little about them. What we do know is that they've got an interest in Lazarus Resin, and stopping it from getting onto the streets of Gotham, and that they're not afraid of killing to make that happen. That doesn't necessarily make them villains, however, as this story also featured Red Hood, who's doing the same job and who isn't opposed to the occasional murder. 

It's nice that this story seems to have a slight connection with the Task Force Z series, as it feels like not a lot that has really lasted has come from that, but the connection is only slight if I'm being honest. The main focus of this story is making the Vigil look good. And it kind of succeeds. It's not clear what the group can do, and some of the artwork and panels did have me a little confused at times, but I'm sure that whatever the plans are for them in the future will flesh them out more. For now at least, we're aware that they're out there somewhere.

The second story is, I must admit, my favourite of the bunch. I fell in love with Flatline during Robin, and adore her and Damian's relationship, so having her back was always going to be a highlight. And speaking of their relationship, we now have confirmation from her that she and Damian are indeed a couple. The moments where she talks about the two of them are really sweet, the way she talks about how he treats her well and she makes him laugh are very touching. I really hope that this relationship is something that we get to see more of, as I think it makes Damian more interesting, and we'd also get more of Nikia then too.

The story is actually focused on her following the calls of a ghostly voice that she's been hearing since the Lazarus Rain started, which leads her to a hidden building inside a power station in Tokyo. There she finds Ubu and some members of the League of Assassins, who she fights, before she is able to get hold of an urn containing the ashes of Ra's al Ghul. It turns out her death powers have evolved thanks to the Rain, and she's able to completely resurrect Ra's. We all knew he'd be back eventually, and this explanation is pretty good. Plus, it further helps to bring Flatline into the al Ghul side of Damian's family. Out of the four stories here this is the one I'm most excited to see more of and how it effects future stories.

The third tale introduces us to Deadeye, a mercenary having a meeting with Amanda Waller in the astral plane; Waller is still on Earth-3 and and is essentially tele-commuting. We get some flashbacks to establish Deadeye's powers and abilities as he fights Everyman, and they're okay as far as fights go. His costume has a cool design, and he seems to be a decent fighter.

Where this story is most interesting though is with the involvement of Waller. We saw her at the end of Dark Crisis with a small group of people who appeared to be other world versions of heroes and villains, and she was working with a shady group. This story shows that she's still playing manipulation games from behind the scenes, and that whilst she's left the main universe she's not done fucking with it. It's also revealed that Deadeye is her nephew. Somehow Amanda Waller using her own family without any care or compassion doesn't feel surprising at all. I expect that whatever this is leading towards will also tie in to whatever she was doing in Dark Crisis.

The final story is, sadly, the one that did the least for me. It follows Red Canary, who appeared briefly in Dark Crisis as a new hero inspired by Black Canary. We learn a ton more about her here, including her real name, where she lives, some stuff about her family, and what her civilian life is like. When the Lazarus Rain comes down in Seattle it brings a load of the city's statues to life, and she heads out to try and stop them; calling in some help from Sideways, who she made friends with during Dark Crisis.

I never really fell in love with her character during Dark Crisis, as there wasn't really much to her, and this issue does give us more, but none of it really feels very interesting. There's nothing about her that seems to set her apart from any of dozens of other street-level vigilante heroes, and I don't really know why I'd be expected to be that interested in her. Hopefully this will change in the future, they might be able to actually giver her more of a character and explore some of the stuff introduced her in ways more than just vague background traits. I think Red Canary has promise, but right now she's kind of just a nothing character.

This issue really does feel like it's setting up a lot of things to come, more so than some of the other books. It's a pretty good foundation point for most of the characters here, and I think it's going to be fun to see where things end up.



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Meg and Merlin: Running Away by Tanya Landman - Book Review

 


'A ride in the countryside spirals out of control for Meg and Merlin in this dramatic new addition to Tanya Landman’s lovable horse-riding series.

'Meg and her new friend Sam Houseman meet up to take their horses out on a hack, but after a lovely day in the countryside, Meg gets lost while making her way home. Then things take a dangerous turn when Merlin gets spooked and takes off, galloping straight towards a main road ... Can Meg get him back under control before disaster strikes?'

Tanya Landman adds a third entry to their popular Meg and Merlin series of children's book, a series that chronicles the adventures of a young girl and the horse that she's befriended.

For those coming to this book afresh (as I did) it begins with a helpful breakdown of what's come before, explaining how Meg and Merlin met, and the fact that he's not her horse. Instead of being her horse, Merlin belongs to another family in the village where she lives, but thanks to the bond that the two of them have she's allowed to spend as much time with him as she wants, and can take him out for rides any time.

In this book, entitled Running Away, we meet up with Meg as she's planning to go off on a country ride with her new friend Sam. Sam is a bit more of an experienced rider than Meg, and she's part of the local horse clubs and takes part in riding events. The book seems to be building up the fact that Sam has something of an overbearing and controlling mother, and that she's finding it difficult to ever fully please her mother. As such, when the two girls and their horses go out for a ride and they talk about how fun it would be to run away forever and live with their horses without the expectations of their parents and society, the book seems to be leading the reader to make certain conclusions about what the plot is going to be.

However, in a bit of sneaky narrative trickery, this is not what happens at all. On the way back home a series of events causes Merlin to spook, and he runs away out of control. I thought that this was an excellent twist upon expectations. Rather than telling a rather expected story of a child thinking life would be better if they ran away before realising running away is scary and going back home we've got a realistic story about how dangerous horses can be.

Horses tend to get quite romanticised, especially in fiction for younger readers. And whilst this series does do that to a certain extent, it's going out of its way to warn children that even the most experienced and well trained horse can spook, and that that can put the rider in a lot of danger. There's a point in the book where Meg states very clearly that if she doesn't stop Merlin before they reach a certain point the two of them will be killed. It's good that this message is being made, its showing the readers that you should never really take things for granted, and that even the most normal and mundane situations can have the potential to turn dangerous. It's a good reminder to kids that you need to keep your cool and think with a level head when these things happen.

Meg and Merlin: Running Away is also filled with a lot of illustrations, and it does feel like there are more here than with your average Barrington Stoke book. The art is provided by Sònia Albert. The art is really bold and clear, and is really easy to see and understand what's happening in the moments that have been illustrated. The cover shows how bright and bold the art is in colour, but it still remains enjoyable throughout the interior in black and white.

Meg and Merlin: Running Away is a great addition to the series. It's building upon things that have come before, and seems to be setting up some stuff for future adventures. It has a good message about how to handle yourself in a tough, scary situation, and I think that young readers are going to have a great time with it.



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Tuesday, 7 March 2023

Lazarus Planet: Legends Reborn #1 - Comic Review

 

Originally published on Patreon


This issue of the Lazarus Planet one-shot's has a strange mix of existing characters and brand new ones that feels kind of odd. Some of the existing characters get a new development, some don't, and as such it feels a bit disjointed in what we're supposed to be taking away from this issue.

The first story deals with Rene Montoya, who is still both The Question and the GCPD Commissioner for some bizarre reason. She absolutely needs to quit being a cop and go hero full time. When some strange killings re happening in Gotham she sets out as The Question to stop it, and manages to do so. And that's about it. She doesn't seem to learn anything, doesn't come to a new decision, doesn't develop new abilities, nothing. She begins and ends the book pretty much the same, and it makes me question (ha, ha) why she's even here. I like her, I want to see more of her, but this felt kind of pointless.

The second story follows Raven as she travels to a small town to deal with a trio of kids who've been turned into demons with a connection to her father, Trigon. It feels like we get dropped into the middle of this story, with the town pretty wrecked and ruined, and her and Beast Boy already there; and it does feel like you've missed something because of this. 

Come the end of the story we've basically got one of the kids going off with Trigon to become his new son. This might be setting up stories to come for Raven and the Titans, but it also feels like one of those things that could easily never, ever come back again. The story also feels really odd because none of the characters really feel like the characters they're meant to be. It's not Raven in this story; or at least any Raven I'm familiar with. She acts like a different person throughout, and I found it hard to really click with her; which is a shame as she's one of my favourite DC characters.

The next story introduces City Boy, a teen with the powers of Jack Hawksmoor, the ability to communicate with urban environments. He uses this to scavenge for useful and valuable stuff around Gotham. This gets the attention of Nightwing, who makes a brief appearance here. There's not a whole lot to this story other than it introducing readers to City Boy and painting him as a reluctant, roguish hero. That's about it. The story doesn't really do anything exciting, or even engaging, and City Boy doesn't really come across as a character worth keeping an eye on.

The final story focus on Firestorm, who doesn't have a good day thanks to the Lazarus storm. One part of Firestorm, Professor Stein, gets thrown out of the matrix, and is left a withered old man. When investigating the scene of the incident later on with some Star Labs techs, Ronnie is forced to fuse with one of the people there to stop a threat. Whilst they get on well and are able to function as a decent Firestorm, once they unfuse the man is left aged just like Stein. It seems like Ronnie is in a situation now where anyone who fuses with him to make Firestorm is set to get their life essence drained from them. 

Now this is an actual interesting new development. It gives Firestorm something new to deal with. It's a mystery that needs solving. It will raise the question of if Robbie should even just quit being a hero. This gives an interesting starting point to new Firestorm stories.

Overall, this was kind of a poor issue, and might be the worst one of the Lazarus Planet event yet. There are some good characters here, but most of them sadly get used in weird ways that makes them kind of unappealing.



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