Friday, 10 March 2023

Monkey Prince #11 - Comic Review

 

Originally published on Patreon


The latest issue of Monkey Prince is labelled as tying in with Lazarus Planet, but if you removed a panel or two you'd be hard pressed to tell it's even happening at the same time. The previous issue had Marcus teaming up with Supergirl, and brought him to the Hall of Justice ready to take part in the events of Lazarus Planet. This issue refocuses the action on the Ultra-Humanite, and sidelines the event to delve into the past of our titular hero.

The Ultra-Humanite infiltrates the damaged Hall of Justice in order to retrieve parts of a Phantom Zone generator in order for him to use it to get access to distant prison so that he can release the Monkey God. When Marcus tries to stop him he finds himself in the Phantom Zone, getting to talk to his biological father for the first time. The only issue is, the Monkey King has no idea who Marcus is.

This issue finally gives us some insight into the origin of Marcus, with flashbacks to where he really comes from. And it might be one of the better issues because of this. I'm not against mystery, some of my favourite stories are mysteries, but the lack of any real information about Marcus had become to feel a bit stale. He had questions, we had questions, and his mentor wasn't giving any answers. Now we have some, and it just makes things all the more interesting. Is Marcus actually the Monkey King's son? Who sent him to Earth? Why is Shifu Pigsy lying to Marcus? 

It feels like we're getting an insight into where the story might actually be going, hints at things to come. And it seems like perhaps it's going to be something a bit more suspicious than we've first thought. It feels like Marcus has been manipulated this entire time, and it makes me want to go back and reread what's come before to look for hints that may have been hidden this entire time.

It's a shame that this issue doesn't really add anything to Lazarus Planet, nor does it effect anything that happens in the event, but thanks to how much we find out, how much it changes what we've already seen, and what could come, makes this a standout issue of the series.



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Thursday, 9 March 2023

Batman #132 - Comic Review

 

Originally published on Patreon


Bruce Wayne has been displaced in the multiverse, finding himself on a strange world where Gotham is under the rule of tyrannical police fuelled by venom, under the command of a mysterious figure in a red mask.

Having found shelter with the downtrodden of Gotham, Bruce has decided that he'll do what he can to help them whilst looking for a way to get back to his own Earth. Bruce decides that he needs to infiltrate a swanky Gotham party in order to achieve his goals, and uses his experience of pretending to be a playboy billionaire to get his way inside.

Unfortunately, his disguise isn't the best, and several people recognise Bruce Wayne wearing a stick on moustache. One of these is this worlds version of Selina Kyle, who has her sights set on taking Bruce prisoner. Forced to fight his way out of the building, taking on Catwoman, a vemon powered Punchline, and Killer Croc, Bruce is left injured and broken. It's then that he decides he's going to have to employ the same tactics he uses on his own world; and decides that this universe needs Batman.

It's interesting to get further insight into this worlds version of Gotham and it's rogues. This world isn't one of the wildest that we've seen in the DC multiverse, and its closeness to the Gotham we know makes it more interesting. This isn't a world where genders have been flipped, or vampires are taking over, instead, it's only slightly removed from what we know. As such, you're looking for the tiny details that led to this strange world instead of the huge differences; things such as Bruce Wayne giving his fortune away to help the people of Gotham and becoming a social worker.

It's going to be interesting to see how much of this Zdarsky explores, though it seems like the inclusion of Alfred might be setting up for him and Bruce to have a talk that could lead to us learning a lot. I also think that we can probably expect another Batman suit coming soon too. Zdarsky has already given us a new version of the Zur-En-Arrh Batman (which was great), and with Bruce having no resources or equipment it's highly likely that the Batman persona he's going to employ on this new Earth is going to have a look an design that will make it stand out.

The back-up feature gets things moving for Tim Drake, as this time he's not just willing to sit around waiting for Bruce to find his way home like he did the last time. Calling Mr Terrific for help, Tim devises a plan to follow the multiversal signature of the weapon Failsafe used to try and rescue Bruce himself. I actually really like this decision. When this back-up first started I was worried that we might be rehashing what happened when Bruce was sent back in time, but the proactive approach stops this from becoming the same story all over again.

This proved to be an interesting part of the story, and it definitely feels like something is happening now after the previous issue. Whilst the story has been decent enough up to now this is the first time that it's felt really interesting. I'm hoping that Zdarsky decides to have some fun with this other world and goes as strange and weird as he can. It seems to be off to a good start, and the small teases we've had have been fun so far.



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The Game of 100 Candles: A Legend of the Five Rings Novel by Marie Brennan - Book Review

 


'Two samurai risk their hearts, souls, and their very existence to stop an occult phantom from destroying the world, in this stunning supernatural fantasy from Legend of the Five Rings.

'The demon-vanquishing samurai, Asako Sekken and Agasha no Isao Ryotora are summoned to Winter Court. Their exploits with the Spirit Realms have taken a toll on the pair and the cut and thrust of Rokugani politics proves challenging. After being urged to share their tales of adventure, the Winter Court guests begin to fall into a deep sleep from which they cannot wake. Fearing foul play, the Phoenix demand retribution, but Sekken and Ryotora uncover the hand of a supernatural trickster seeking entry to the mortal realm. The path to victory will risk their lives and the strange bond between them. But they must succeed, lest something awful escape into Rokugan.'

My experience with Legend of the Five Rings has been fairly small so far, with this only being the second book set in this particular universe that I've read. But upon learning that the book would be written by Marie Brennan, an author who'd impressed me in the past, and would be featuring Yokai and that Hyakumonogatari Kaidankai (A Gathering of One Hundred Supernatural Tales) would be featuring my interest was definitely grabbed. I'd enjoyed Brennan's previous work, and having seen this particular piece of Japanese history and folklore used before, in the film Yokai Monsters: One Hundred Monsters, I was excited to see what would be done here.

This story is actually a sequel to Brennan's previous Legend of the Five Rings novel, The Night Parade of 100 Demons, and sees the return of samurai Agasha no Isao Ryotora and Asako Sekken more than a year after those events. Having fought against the forces of evil at Seibo Mura, in which Ryotora's life had to be saved by Sekken giving over a part of himself, the two heroes have spent the last dozen or more months resting and recuperating. We soon learn that ever since using his essence to return Ryotora to life, Sekken has been dealing with bouts of extreme fatigue and tiredness, and never knows when he's going to be healthy. His family have been helping him to keep the secret from the rest of the court, so as to avoid any embarrassment. 

However, when Ryotora arrives in court as part of the Dragon Clan's petition to have their people be granted stewardship of Siebo Mura, Sekken realises that he's going to have to try to hide his new condition form him too. Despite their months apart the two men still deeply care for each other, and are having to find a way of navigating around each other due to the complexities of court politics, familial expectations, and illness. In the middle of all of this, in the days after the Game of 100 Candles is played, various members of the court begin to appear in strange places, trapped in a deep sleep that they can't be awoken from. Believing that a powerful Yokai might be behind things, the two men set out to try to solve the mystery.

I guess one of the first questions that needs to be answered, do you need to have read the first book to enjoy this one? Probably not. I haven't read Night Parade of 100 Demons yet (but am absolutely going to), but was still very much able to enjoy this book. Brennan is aware that people come to series mid-way through, and that the book needed to be able to accommodate those readers. As such, there is plenty of important information given to the reader across the early chapters that it never feels like you're being left behind. The book doesn't info-dump you though, it manages to give you just enough when you need to in order fully understand, in in ways that feel natural for the narrative. For those who have read the first book though, it's sure to be an even more rewarding experience thanks to already having that firmly established relationship to build upon.

Whilst I haven't read the first entry in this series the descriptions of the book do make it sound quite action-packed, like our two heroes were having to fight a fair few monsters in order to survive. In comparison to that, this book is definitely more of a supernatural mystery than any kind of action or horror story. The focus is the question of how and why people are falling into comas, and what can be done to save them. But even so, much of the focus in on our two leads and their relationship with each other. Thanks to their backgrounds, and the rules of political society, the two of them can't just be together; and as such their forbidden love becomes a big part of proceedings. Those interested in frowned upon romance and unusual mystery stories will definitely enjoy what's on offer here.

One of the things that I really enjoyed about this story as a disabled person with chronic fatigue issues is that Brennan actually really captured what it's like to live with those conditions. Never knowing when your regular day is going to come to a crashing halt because your energy is suddenly gone, having to carefully plan out everything that you do so that you can meet the absolute minimum expected social interaction quota so that people don't bug you for more of your time, exploring different diagnosis and treatment with experts who don't really know how to help you. It all rang very true to many of my experiences. Not only that, but I got to see a novel where the heroes of the story are disabled. How often do you get disabled characters not just being the lead, but being the people who end up saving the day and beating the villains? It was a genuine delight to get to see that in print.

The Game of 100 Candles is filled with court politics, romance, mystery, and draws from a setting inspired by the history and mythology of Japan. The book is a delightfully engrossing read, one that goes in some unexpected directions, and puts the characters and their struggles at the fore of everything. If you like character focused stories in beautiful settings, this is absolutely a book you're going to want to pick up.



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Wednesday, 8 March 2023

Lazarus Planet: Next Evolution #1 - Comic Review

 

Originally published on Patreon


Out of all of the Lazarus Planet tie ins so far this one feels like it might be one of the better ones, because it feels like it's actually doing something. Some of the previous ones have introduced some new changes to some characters, others have ended up not really doing a huge amount, but this one comes away feeling like each of the four stories is actually setting up things to come.

The first story introduces readers to a new group of powered individuals called the Vigil. I can't say whether or not they're heroes at this point, as we know very little about them. What we do know is that they've got an interest in Lazarus Resin, and stopping it from getting onto the streets of Gotham, and that they're not afraid of killing to make that happen. That doesn't necessarily make them villains, however, as this story also featured Red Hood, who's doing the same job and who isn't opposed to the occasional murder. 

It's nice that this story seems to have a slight connection with the Task Force Z series, as it feels like not a lot that has really lasted has come from that, but the connection is only slight if I'm being honest. The main focus of this story is making the Vigil look good. And it kind of succeeds. It's not clear what the group can do, and some of the artwork and panels did have me a little confused at times, but I'm sure that whatever the plans are for them in the future will flesh them out more. For now at least, we're aware that they're out there somewhere.

The second story is, I must admit, my favourite of the bunch. I fell in love with Flatline during Robin, and adore her and Damian's relationship, so having her back was always going to be a highlight. And speaking of their relationship, we now have confirmation from her that she and Damian are indeed a couple. The moments where she talks about the two of them are really sweet, the way she talks about how he treats her well and she makes him laugh are very touching. I really hope that this relationship is something that we get to see more of, as I think it makes Damian more interesting, and we'd also get more of Nikia then too.

The story is actually focused on her following the calls of a ghostly voice that she's been hearing since the Lazarus Rain started, which leads her to a hidden building inside a power station in Tokyo. There she finds Ubu and some members of the League of Assassins, who she fights, before she is able to get hold of an urn containing the ashes of Ra's al Ghul. It turns out her death powers have evolved thanks to the Rain, and she's able to completely resurrect Ra's. We all knew he'd be back eventually, and this explanation is pretty good. Plus, it further helps to bring Flatline into the al Ghul side of Damian's family. Out of the four stories here this is the one I'm most excited to see more of and how it effects future stories.

The third tale introduces us to Deadeye, a mercenary having a meeting with Amanda Waller in the astral plane; Waller is still on Earth-3 and and is essentially tele-commuting. We get some flashbacks to establish Deadeye's powers and abilities as he fights Everyman, and they're okay as far as fights go. His costume has a cool design, and he seems to be a decent fighter.

Where this story is most interesting though is with the involvement of Waller. We saw her at the end of Dark Crisis with a small group of people who appeared to be other world versions of heroes and villains, and she was working with a shady group. This story shows that she's still playing manipulation games from behind the scenes, and that whilst she's left the main universe she's not done fucking with it. It's also revealed that Deadeye is her nephew. Somehow Amanda Waller using her own family without any care or compassion doesn't feel surprising at all. I expect that whatever this is leading towards will also tie in to whatever she was doing in Dark Crisis.

The final story is, sadly, the one that did the least for me. It follows Red Canary, who appeared briefly in Dark Crisis as a new hero inspired by Black Canary. We learn a ton more about her here, including her real name, where she lives, some stuff about her family, and what her civilian life is like. When the Lazarus Rain comes down in Seattle it brings a load of the city's statues to life, and she heads out to try and stop them; calling in some help from Sideways, who she made friends with during Dark Crisis.

I never really fell in love with her character during Dark Crisis, as there wasn't really much to her, and this issue does give us more, but none of it really feels very interesting. There's nothing about her that seems to set her apart from any of dozens of other street-level vigilante heroes, and I don't really know why I'd be expected to be that interested in her. Hopefully this will change in the future, they might be able to actually giver her more of a character and explore some of the stuff introduced her in ways more than just vague background traits. I think Red Canary has promise, but right now she's kind of just a nothing character.

This issue really does feel like it's setting up a lot of things to come, more so than some of the other books. It's a pretty good foundation point for most of the characters here, and I think it's going to be fun to see where things end up.



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Meg and Merlin: Running Away by Tanya Landman - Book Review

 


'A ride in the countryside spirals out of control for Meg and Merlin in this dramatic new addition to Tanya Landman’s lovable horse-riding series.

'Meg and her new friend Sam Houseman meet up to take their horses out on a hack, but after a lovely day in the countryside, Meg gets lost while making her way home. Then things take a dangerous turn when Merlin gets spooked and takes off, galloping straight towards a main road ... Can Meg get him back under control before disaster strikes?'

Tanya Landman adds a third entry to their popular Meg and Merlin series of children's book, a series that chronicles the adventures of a young girl and the horse that she's befriended.

For those coming to this book afresh (as I did) it begins with a helpful breakdown of what's come before, explaining how Meg and Merlin met, and the fact that he's not her horse. Instead of being her horse, Merlin belongs to another family in the village where she lives, but thanks to the bond that the two of them have she's allowed to spend as much time with him as she wants, and can take him out for rides any time.

In this book, entitled Running Away, we meet up with Meg as she's planning to go off on a country ride with her new friend Sam. Sam is a bit more of an experienced rider than Meg, and she's part of the local horse clubs and takes part in riding events. The book seems to be building up the fact that Sam has something of an overbearing and controlling mother, and that she's finding it difficult to ever fully please her mother. As such, when the two girls and their horses go out for a ride and they talk about how fun it would be to run away forever and live with their horses without the expectations of their parents and society, the book seems to be leading the reader to make certain conclusions about what the plot is going to be.

However, in a bit of sneaky narrative trickery, this is not what happens at all. On the way back home a series of events causes Merlin to spook, and he runs away out of control. I thought that this was an excellent twist upon expectations. Rather than telling a rather expected story of a child thinking life would be better if they ran away before realising running away is scary and going back home we've got a realistic story about how dangerous horses can be.

Horses tend to get quite romanticised, especially in fiction for younger readers. And whilst this series does do that to a certain extent, it's going out of its way to warn children that even the most experienced and well trained horse can spook, and that that can put the rider in a lot of danger. There's a point in the book where Meg states very clearly that if she doesn't stop Merlin before they reach a certain point the two of them will be killed. It's good that this message is being made, its showing the readers that you should never really take things for granted, and that even the most normal and mundane situations can have the potential to turn dangerous. It's a good reminder to kids that you need to keep your cool and think with a level head when these things happen.

Meg and Merlin: Running Away is also filled with a lot of illustrations, and it does feel like there are more here than with your average Barrington Stoke book. The art is provided by Sònia Albert. The art is really bold and clear, and is really easy to see and understand what's happening in the moments that have been illustrated. The cover shows how bright and bold the art is in colour, but it still remains enjoyable throughout the interior in black and white.

Meg and Merlin: Running Away is a great addition to the series. It's building upon things that have come before, and seems to be setting up some stuff for future adventures. It has a good message about how to handle yourself in a tough, scary situation, and I think that young readers are going to have a great time with it.



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Tuesday, 7 March 2023

Lazarus Planet: Legends Reborn #1 - Comic Review

 

Originally published on Patreon


This issue of the Lazarus Planet one-shot's has a strange mix of existing characters and brand new ones that feels kind of odd. Some of the existing characters get a new development, some don't, and as such it feels a bit disjointed in what we're supposed to be taking away from this issue.

The first story deals with Rene Montoya, who is still both The Question and the GCPD Commissioner for some bizarre reason. She absolutely needs to quit being a cop and go hero full time. When some strange killings re happening in Gotham she sets out as The Question to stop it, and manages to do so. And that's about it. She doesn't seem to learn anything, doesn't come to a new decision, doesn't develop new abilities, nothing. She begins and ends the book pretty much the same, and it makes me question (ha, ha) why she's even here. I like her, I want to see more of her, but this felt kind of pointless.

The second story follows Raven as she travels to a small town to deal with a trio of kids who've been turned into demons with a connection to her father, Trigon. It feels like we get dropped into the middle of this story, with the town pretty wrecked and ruined, and her and Beast Boy already there; and it does feel like you've missed something because of this. 

Come the end of the story we've basically got one of the kids going off with Trigon to become his new son. This might be setting up stories to come for Raven and the Titans, but it also feels like one of those things that could easily never, ever come back again. The story also feels really odd because none of the characters really feel like the characters they're meant to be. It's not Raven in this story; or at least any Raven I'm familiar with. She acts like a different person throughout, and I found it hard to really click with her; which is a shame as she's one of my favourite DC characters.

The next story introduces City Boy, a teen with the powers of Jack Hawksmoor, the ability to communicate with urban environments. He uses this to scavenge for useful and valuable stuff around Gotham. This gets the attention of Nightwing, who makes a brief appearance here. There's not a whole lot to this story other than it introducing readers to City Boy and painting him as a reluctant, roguish hero. That's about it. The story doesn't really do anything exciting, or even engaging, and City Boy doesn't really come across as a character worth keeping an eye on.

The final story focus on Firestorm, who doesn't have a good day thanks to the Lazarus storm. One part of Firestorm, Professor Stein, gets thrown out of the matrix, and is left a withered old man. When investigating the scene of the incident later on with some Star Labs techs, Ronnie is forced to fuse with one of the people there to stop a threat. Whilst they get on well and are able to function as a decent Firestorm, once they unfuse the man is left aged just like Stein. It seems like Ronnie is in a situation now where anyone who fuses with him to make Firestorm is set to get their life essence drained from them. 

Now this is an actual interesting new development. It gives Firestorm something new to deal with. It's a mystery that needs solving. It will raise the question of if Robbie should even just quit being a hero. This gives an interesting starting point to new Firestorm stories.

Overall, this was kind of a poor issue, and might be the worst one of the Lazarus Planet event yet. There are some good characters here, but most of them sadly get used in weird ways that makes them kind of unappealing.



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The Trees Grew Because I Bled There: Collected Stories by Eric LaRocca - Book Review

 


'Eight stories of literary dark fiction from a master storyteller. Exploring the shadow side of love, these are tales of grief, obsession, control. Intricate examinations of trauma and tragedy in raw, poetic prose. In these narratives, a woman imagines horrific scenarios whilst caring for her infant niece; on-line posts chronicle a cancer diagnosis; a couple in the park with their small child encounter a stranger with horrific consequences; a toxic relationship reaches a terrifying resolution…'

Where to start with this collection of stories? My only experience with Eric La Rocca was their previous book, Things Have Gotten Worse Since We Last Spoke, and I found that to an incredibly interesting read. Of the three stories presented in that collection I found that one didn't really do a huge amount for me, one was a very interesting slow burn story that felt very ghostly, and the other was incredibly disturbing, disgusting, and unsettling. It felt like a very broad mixture of styles, and I wasn't sure which of those I'd be getting in this book; which of LaRocca's styles would be the dominant one that would come through more often.

Whilst there are some spooky stories thrown into the mix here, with the first story the book presents you with being a prime example of this, for me most of these stories ended up falling into the latter category; the one that's designed to shock and disgust the reader. LaRocca's stories seem designed to make the reader gasp, to push you to the point where you're not sure if you want to keep reading, and to make your stomach turn.

The first story in the book that does this is the second one, 'Bodies Are For Burning', and I felt that this story makes it pretty clear that there's not going to be much in this collection that's off the table, or too taboo for LaRocca to bring into the mix. The story follows an aunt who's looking after her very young niece. The woman is recently widowed, and is finding it hard to deal with the fallout of that; especially because their thoughts about burning people keeps coming to the fore. She's had these thoughts all her life, but never acted on them. But now she's afraid that she's going to hurt the baby she's left in charge of. Through her internal monologue we get descriptions of the things she wants to do to the kid, like putting her in the oven and watching her scream as she cooks, or holding her hands over the burners on her cooker. The imagery is visceral, disturbing, and incredibly upsetting; and I feel that this is the area in which LaRocca excels.

'The Strange Things We Become' will feel very familiar to those that read 'Things Have Gotten Worse Since We Last Spoke'. As with that story, this is told in the form of digital media logs, though message board posts this time round. It also deals with similar themes of love,of physical and emotional change, and of what people are willing to do when they're in love. There are parts of this story that have very little explanation, where the reader is left to try and figure it all out themselves, and the not knowing completely is the worst part. We only get brief glimpses of this story because of the way the narrator gives it to us, and that lack of understanding helps it to feel all the more unsettling.

Family also plays a huge role in the stories presented in this collection, and this comes to the forefront towards the latter half of the book where familial connections gets the spotlight. These stories can be the most disturbing because they take a look at how fine the line between love and hate can sometimes be, how your family can drive you to do awful things, and it really gets under your skin.

'I'll Be Gone By Then' follows a woman whose mother is moving to live with her since becoming sick. Having travelled to the US from Italy, and having given up most of her Italian identity, the woman already hates the idea of having her ailing mother coming into her life. Throughout the story we see moments of how this young woman has grown to convince herself that she has to hate her mother, how her carefully constructed present is more important that her past, and we get to see sinister thoughts begin to form in her mind as she tries to find a way of getting rid of her mother for good. The most disturbing part of the story isn't the attempts she makes to do away with her mother, like leaving her locked in a car on a hot day (though these moments are incredibly disturbing), but its the moment when she realises how monstrous she's become, how awful her actions are and tries to take it back that is the most heartbreaking and upsetting.We all have a capacity to do awful things to those we love, it's the realisation of that after the fact and the guilt of having to live with those actions that hurts the most.

'Please Leave Or I'm Going To Hurt You' is the final story in the collection, and whilst not involving things like imagined burning of babies, matricide, or bodily mutilation it might be one of the most disturbing in the bunch in its simplicity. The story follows a man and his elderly father who are hiking out to a remote cemetery, where the father is picking out the plot where he wants to be buried. Along the way we learn that the man has certain romantic desires towards his father, and things kind of only get worse from there. There's nothing truly awful about this story (you're not going to have to read about actual incestuous acts), but the way the topic itself is brought up here, they way the central character goes through things, it all leads you towards a very uncomfortable destination. And that's how the book ends, leaving you feeling....I don't even know how to describe it; but it's not good.

LaRocca seems to know exactly how to get under their readers skin, how to make people feel uncomfortable. There are so many types of horror, and whilst none of these stories frightened me, none of them fell into easily quantifiable horror sub-genres, they each one of them made me feel very uneasy. Reading them left me feeling bad, left me feeling almost dirty because it felt like I'd been taken to some truly disturbing and dark places and was made to take part in some terrible stuff because I saw it through the eyes of some awful people. This might not be a ghostly horror, or a slasher story, nor does it feature monsters, but it's most certainly horrific in its own unique ways.

The Trees Grew Because I Bled There features a number of stories that focus on queer identities, with almost every single one incorporating the queer community in some way. LaRocca is a queer writer, and it's clear that these themes mean a lot to them. LGBTQ+ stories tend to fall into a few neatly defined categories, things like coming out stories, love stories, and tragedies. We're either the victims or oppression and violence, the hopeful young queer out to make a better world, or a sidekick to a cool cis het hero who must be cool because they're down with the gays. But LaRocca's stories show us in a different light. We get to be people. Messy, muddled, complex, and even terrible people. Nothing would change in these stories if the people's sexual orientations were changed, their identities aren't intrinsic to the plots. Instead of being tokens or the inspirational queers they're just people. I love that LaRocca isn't scared of showing this different side of the queer community, and how we're often no different from the straight cisgender ones.

The book has another theme that seems to run through almost every single story in the collection; and those where it wasn't overtly included did seem to at least hint towards it. Cancer plays a big part here. People dying of cancer, people who have already died of it, it doesn't matter how its portrayed, it always seems to be a looming spectre. I don't know if this was a conscious thing LaRocca was doing, if they've had personal experience with the disease and was writing these stories as a way of dealing with it. Chances are though that people reading it will have had experiences with cancer, will have been through it themselves, or lost people to it. I watched both my in-laws die from it and saw what that did to my partner. I lost a friend to it, an amazing young woman who didn't even get to see twenty because of it. My best friend and most beloved companion died in my arms last year because of it. Cancer is cruel. It takes without care and we're all going to come up against it in some way. It's a looming spectre to be feared, and the feelings this book gives you, the horror, the disgust, the awe at cruelty, it all mirrors those feelings that cancer brings out in you. So please, if cancer is something that you're struggling with emotionally, if it's left its scars on you, or if you're dealing with it now, please be aware of it in this book before picking it up.

The Trees Grew Because I Bled There is not an easy read. I wouldn't even say its enjoyable. But its affecting. It's shocking and twisted and it hurts at times. It's not going to be for everyone, and I can understand not even getting all the way through it because it's not fun; but it is a hell of an experience.



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Monday, 6 March 2023

Magnificent Warriors (1987) – Blu-ray Review

 

Originally published on Set The Tape


Michelle Yeoh is a name that more people will be familiar with now than any other time in her career. Whilst Yeoh has been making films since 1984, with her small role in the Sammo Hung movie The Owl vs. Dumbo, it was her appearance in 1997’s Tomorrow Never Dies, which saw her starring alongside then James Bond Pierce Brosnan as an equally capable (if not more so) Chinese secret agent, that pushed her into the mainstream eye.

Since then her career in Hollywood has continued to grow, with her appearing in numerous projects such as Star Trek: Discovery, The Witcher: Blood Origins, and Everything Everywhere All At Once. Whilst she’s receiving much deserved acclaim in the west today, there was a point where she was barely known outside of Hong Kong cinema. But even then she was a stand-out star, leading her own movies with hugely impressive displays of martial arts abilities. Eureka Entertainment is giving audiences a chance to catch one of Yeoh’s earlier films, Magnificent Warriors, in a newly restored and beautifully presented set.

Set during the Second Sino-Japanese Ware of the 1930s, the film introduces Yeoh in pretty spectacular fashion. Flying onto screen in a bi-plane, sporting a leather jacket, she’s first presented as a gunrunner, bringing a shipment of rifles and ammunition to a small encampment in the mountains. However, when her contact is killed by bandits, she pulls out her trusty whip and tears through the dozens of fighters, setting fire to the place and destroying the only bridge in or out with a Gatling gun. Despite this bold opening, this is actually the least impressive moment that Magnificent Warriors has to offer the audience, with things only getting bigger and better from there on out. And yes, before you ask, Indiana Jones was hugely popular in Hong Kong at the time, hence the 1930s action hero with a whip and leather jacket. At least they didn’t give her the hat too!



From here we learn that Yeoh’s character, Fok Ming-Ming, is actually an undercover agent, and after beating some guys up to impress a Chinese general, she’s given a mission to head to the small town of Kaa Yi near Tibet, where Japanese forces are trying to turn the settlement into a chemical treatment facility that will secretly develop chemical weapons. Ming-Ming is sent to meet up with Secret Agent 001 (Derek Yee Tung-Sing), but accidentally ends up teaming up with a tricky vagrant named Paulina Wong (Richard Ng). Soon the three of them end up trying to help the local lord, Youda (Lowell Lo) and his girlfriend , Chin Chin (Cindy Lau Chin-Dai) escape the city. But when the Japanese forces arrive in full force, the five of them will have to try and rally everyone in town to fight back.

Magnificent Warriors feels like a film of two halves. At first it’s an espionage adventure story, where Yeoh and her team are trying to work in secret to disrupt the Japanese’s ability to turn the town into a weapons facility. They’re sneaking around, breaking into buildings, and try to make as little impact as possible. Obviously, there are moments where this doesn’t go to plan and the team need to resort to violence, but for the most part it feels like the kind of story where the underdogs are trying their best to not engage because they know they can’t win via force.

However, the latter half of the film makes them have to win via force, as a small army comes to invade Kaa Yi. The townspeople are quickly armed and turned into an army of their own, and the fight becomes a small war, with mortars going off, traps being sprung, and people being shot, slashed with swords, blown up, and set on fire all over the place. Whilst the first part of the film was entertaining enough in itself, it’s this third act that really makes the film stand out. The shift from smaller scale action to huge set pieces that see buildings being blow apart and squads of soldiers being mowed down in seconds makes it feel like two different types of films have been spliced together. Despite this, it works incredibly well. It makes sense in the story, it’s choreographed wonderfully, and it makes for some truly delightful moments of both intense action and ridiculous comedy.

Speaking of the action, I have to take a moment to talk about how amazing Yeoh is in this film. There are a number of fights she has throughout that feature things that audiences will be familiar with to a certain degree, such as her using her whip. Whilst we’re used to seeing characters like Indiana Jones slap his whip about and occasionally use it to grab people, I’ve never seen one used the way that Yeoh utilises it here. She’s throwing things around the set, smacking weapons out of hands, and wrapping it around people’s necks with a flick of her wrist. Why is that impressive? Well, because there’s no trickery involved, no sneaky cuts or reverse photography used here; when Yeoh flicks the whip out and it wraps around someone’s throat she’s doing that for real. And this is one of the things that will always set Hong Kong action apart from that of Hollywood movies.



The action in Magnificent Warriors feels more visceral, more brutal, and hugely more impressive, not just because it’s doing set pieces and showing off moves you’ve not seen before, but because the people involved in the fights are so close to getting hurt. Their skills as fighters are displayed on screen to their fullest, and it’s impossible to not come away impressed even by the simplest of moments. There’s one scene where you see someone falling backwards down the stairs, their outfit preventing them from hiding pads to cushion the fall. It’s actors and performers at the peak of their craft doing their job to a degree that’s impossible to complain about.

The new Blu-ray offers a restored 1080p HD presentation of the movie that looks fantastic throughout. If you’re a long time fan of Hong Kong movies from the period and have been used to watching old VHS versions of films such as Magnificent Warriors you’ll be impressed with how the movie looks here. There’s the option to watch it with the original Cantonese audio, as well as the English dub from the first release. Alongside the movie are two full length audio commentaries: one by Asian film expert Frank Djeng (a staple contributor to these releases), and the other featuring action cinema experts Mike Leeder and Arne Venema. There are also a couple of archival interviews with Michelle Yeoh, and cinematographer Tung Wai, alongside a couple of trailers.

For those who are long time fans of martial arts movies, and new fans looking to check out more of Michelle Yeoh’s work, Magnificent Warriors is a fun movie that might be a bit ridiculous and over-the-top at times, but never fails to delight viewers.



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Sunday, 5 March 2023

Metal Gear Rising: Revengeance – Throwback 10

 

Originally published on Set The Tape


The Metal Gear series is one that will conjure certain strong images in people’s heads. The grizzled soldier Solid Snake, sneaking around in boxes, and lengthy cut-scenes that cover plots that are one part gritty deconstruction of war and the military industrial complex, and one part batshit crazy concepts. The games follow fairly similar themes and styles even when they evolve from entry to entry. But the spin-off game Metal Gear Rising: Revengeance throws most of that out of the window for fast-paced, high octane melee combat that often leaves the player amazed at what they’re witnessing. And it’s just turned ten years old.

Set four years after the events of Metal Gear Solid 4: Guns of the Patriots, the game leaves Solid Snake to one side, and instead puts players in control of Raiden (Quinton Flynn), a character who was first introduced in Metal Gear Solid 2: Sons of Liberty.

In that game he was a stand-in for Snake, a young soldier that players were unaware they’d spend most of the game playing. As such, he became quite unpopular, and went through some changes following the game. Appearing in the fourth game, he’d been transformed into a cyborg ninja, similar to the original one in Metal Gear Solid. Able to run up walls, flip through the air, move at incredible speed, and slice through enemies like butter with his sword, he became a character not to mess with. And now players finally got to play as him, shifting the focus of the series away from stealth infiltration to all out balls to the wall action and spectacle.



Following the defeat of the titular Patriots in the fourth Metal Gear Solid game, the world’s private military companies (PMC’s) have shifted away from nanotechnology and have instead embraced cybernetics, leading to the creation of many more cyborg soldiers across the globe. When the game opens, Raiden is working for Maverick Security Consulting, and is tasked with protecting the prime minister of an unnamed African nation. When they come under attack by the rogue PMC group Desperado, Raiden is injured and the prime minister is killed. Weeks later, Raiden heads out into the world to track down the cyborg warriors of Desperado, and eliminate them, uncovering a conspiracy along the way.

Even in the first level of Metal Gear Rising: Revengeance it’s clear that this game is not following the formula, as you speed your way through a city, fighting soldiers, destroying tanks, and even taking on a Metal Gear Ray in hand to hand combat that sees you grabbing the giant robot by one of its arms, throwing it across the city, and slicing it in half by running down its back. And that’s probably the most boring level in the game. The lengthy cut-scenes and long conversations that are a staple of the franchise are gone, with all of the cool stuff that you normally have to watch being the stuff that you get to do this time round.

The game goes a good job at leading you through the levels at a fast pace, rushing from one enemy combatant to another, slicing them apart as you dash to the next objective marker. You get rewarded with a boss fight every hour or so, which are usually some of the best moments in the game thanks to the ludicrous enemy design, the music playing, and the fluidity of the combat moves that you have to employ in order to win. All of Raiden’s attacks feel powerful, even the lighter ones, and the game manages to avoid the pitfalls that some hack and slash games fall into when new enemies come along and make you feel under-powered. New enemy types force you to employ new strategies, but you never once feel like the character has lost his deadly edge.

One of the more entertaining aspects of the game, and something that was promoted a lot at the time, is Blade Mode. Building up your energy allows Raiden to enter a state where time is slowed down around him, and he’s able to execute precision strikes with his sword. By lining up your attacks with your control sticks you’re able to choose where his sword hits, allowing you to cut off specific limbs, slice through weapons, or dispatch enemies by slicing the tops of their heads off, or bisecting them down the middle. And you don’t have to stick with just one strike. As long as the timer is still up you can keep going, dicing your foes into tiny pieces; allowing you to extract their cyborg power core to help heal yourself.



When the game was released it quickly received a lot of acclaim, mainly for daring to break away from the Metal Gear formula. Fans loved that they were finally able to take control of one of the much beloved cyborg ninjas, and the large scale fights, fast-paced electronic rock music, and the ability to play through combat that felt like it would be at home in an action movie, made players come away feeling like the badass warriors the character had been portrayed as. The fear that finally playing as the character would somehow lessen his coolness, or make him weaker proved to be a false one, and instead gamers got to experience a game that can only be described as an endorphin rush.

It’s easy to overlook Metal Gear Rising: Revengeance if you’re not a fan of the series and the game-play style. It’s easy to forget it exists because it’s a spin-off title and some people never expect them to be any good. But the end product is a game that feels like it fits perfectly into that universe, yet does its own thing every step of the way. If you’ve ignored the Metal Gear franchise because long cut-scenes aren’t your thing, you may have missed out on one of the best action games in recent years. If you’re unsure of whether or not to try it out just head over to YouTube and check out some of the boss fights, because you’ll probably come away wanting to play it yourself.

Whether you’re a fan of the game, or it’s a title you might have missed, the tenth anniversary is the perfect time to play through one of the wildest entries in the Metal Gear franchise; an action game that will leave you with a smile on your face every time you pick it up. Now, where’s the sequel? Because this game absolutely needs a follow up!



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Saturday, 4 March 2023

Masters of the Universe: Masterverse #1 – Comic Review

 

Originally published on Set The Tape


Multiverses have become big things in recent year. Franchises like Marvel and DC Comics have always used the ideas of multiple universes to justify continuity changes, alternate versions, and radically different stories all existing together. And it’s in part down to the growing popularity of these two companies’ content beyond comic books that have helped to push the idea of multiverses with the general population.

More and more stories featuring multiverses have begun to crop up, with the multiverse being used in film and TV such as The Flash, Star Trek, Everything Everywhere All At Once, Rick and Morty, and Supernatural. Everything seems to have one now, and fans will talk about upcoming shows and franchises needing them (please no more talk about the Disney/BBC team up for Doctor Who meaning we can have a Doctor Who multiverse). And now Masters of the Universe are getting in on it too!

The new comic series from Dark Horse sees the popular 80’s toy franchise getting in on the action when Zodac, the cosmic enforcer, arrives at Castle Grayskull and witnesses He-Man repel an attack from Skeletor and his evil forces. Unsure whether or not Prince Adam is a good choice to wield the powers, he tells the sorceress about his doubts. To convince him that Adam is a worthy bearer, she takes him to the Nexus of All Realities, where they’re able to look through magical doorways at other universes, to see what the Adams in those worlds are like.

The first of these worlds takes readers to a very dark version of Eternia, where Skeletor and his minions have plunged the land into eternal darkness, and horrors stalk the shadows. When the caravan carrying Prince Adam falls under attack he flees into some nearby ruins to try and draw the monsters away from the others. There he dispatches a number of the more horror-themed enemies from the list of villains, but without accessing his powers. This Adam is reluctant to do so, and when he finally does transform it might be one of the most shocking reveals in the book.

This section, with art by Kelley Jones, Brennan Wagner, and Deron Bennett, is my favourite of the three presented in this issue. It leans into the horror elements that are present in Masters of the Universe, but that are never really given centre stage. This is a universe where it’s not a sci-fi fantasy adventure, but a horror story. The shift is very well done, and whilst there is a big departure from the normal universe to justify it, most of it is done without much difference, and really goes to show that the series can work as a horror story. The art helps to sell this too, with the environments and the monsters made to look very spooky.

The second universe we get to look at is, sadly, completely different, and ends up being quite unenjoyable. The art, by Sergio Aragnones, Rico Renzi, and Deron Bennett, is kind of messy and rough. Much of it looks more like quick doodles, and it has the feel of the kind of comics you’d get in the back of the newspaper. The tone is very, very different too, and takes on a kind of silly, farcical style that feels like it could have been a story that a child made up on the spot. The fact that it’s written by the same writer as the horror based story, Tim Seeley, is a big shock.

The two featured universes couldn’t be more different from each other, and whilst this does show the versatility of this comics set-up, it also worked to the book’s detriment. I really enjoyed the framing story, I absolutely loved the horror story, but I hated the third story. Something about it just felt too silly, too boring, and like it was almost trying too hard to be different. I’m glad that the horror story came first, because if the other one did I’m not sure that I’d have continued through the book. As such, this leaves me in a strange position where I really enjoyed part of the book and hated another.

With the series looking set to continue presenting different version of these characters and worlds, and with it now clear that not just art style, but tone can vary drastically, it leaves me wondering just how this series is going to end up going. This could be a series that ends up being really entertaining, or it could quickly wear out its welcome. Only time will tell.



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