Wednesday, 7 December 2022

Frankenstein: New World #3 – Comic Review

 

Originally published on Set The Tape


Something terrible is stalking Frankenstein and Lilja. Having emerged from the bowels of the earth, filled with darkness, this awful creature is following them across the new world. But this lingering shadow is far from the only threat that our brave explores will have to face in the latest issue of Dark Horse‘s new B.P.R.D. series, Frankenstein: New World.

In the previous issue our two valiant explorers had found a new civilisation on the surface: a group of frog-like beings called the Bonji who were willing to take the two of them in and make friends with them. It’s here that we rejoin them, with Lilja making friends with the children of the village and joining in their games. However, when she chases the ball into one of the huts she finds a member of the village in pain, covered in some strange kind of infection. Calling upon Frankenstein to help him, they learn that their new friends aren’t the only sentient beings that have made a home on the surface of Earth.

The injured villager tells a story of how he and his friends travelled to a neighbouring area, where they explored the sacred ruins of a more war-like, violent species. The three of them ended up coming face-to-face with these people’s god, and it infected them. Only he was able to escape and make it back home, as his friends met a horrible end at hands of the other tribe. Unfortunately, it doesn’t seem like this is the end of the incident, and the peaceful Frankenstein finds himself being drawn into a fight that he doesn’t want in order to protect an innocent, peaceful people.

It’s interesting that there seems to be a big bad introduced last issue, and explained in more detail at the start of this one, yet it then goes on the back-burner as a whole new threat is brought in for Frankenstein to deal with. But I liked the choice of having these Varsu coming in to present a threat for our lead character to deal with. They’re not monsters, they’re people, no different to the ones that he’s just made friends with. They have a different culture and a different belief system that puts them at odds with other people, but they’re not dark, evil beings. And that puts Frankenstein in a position where he’s facing similar positions to those in his past, murky, messy choices that are testing his convictions. It’s certainly adding more depth to the story than a blank slate world reboot would make you think.

As with the previous issues, the art by Peter Bergting and Michelle Madsen looks great throughout, and the issue really comes to life both in the flashback scenes and when the Varsu attack the village. The comic takes on a more sinister tone thanks to some subtle shifts in the artwork and the colours used, and it helps to reinforce the idea that these are horrific, awful things happening, even if they’re happening to a group of people that aren’t human. It helps to humanise the Bonji, to make them more sympathetic to the more vicious looking Varsu. It would have been easy to make two groups of monsters here, but the art team do a great job at making sure that didn’t happen.

The world of Frankenstein: New World continues to expand and become more complex, and the more we learn about it the more interesting it is. There are multiple plates spinning now, with the plot having changed from one simple quest to a story that is drawing the characters deeper into the lives of the people they meet. It’s clear that the writing team have some big things planned here, and it should be exciting to see some of it revealed.



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Tuesday, 6 December 2022

Batman & The Joker: The Deadly Duo #1 - Comic Review

 

Originally published on Patreon


The Joker is a character best done in small doses. Like a decent spice, if used too much it can overpower the dish, and could even put you off trying the flavour again. With The Joker already headlining an ongoing series, did we really need another book with him in the title role? Well, it kind of helps that this is an out of continuity story, one that you could even discount as not even being set in the past, but in another world in the DC multiverse if you wanted, and that can help make having another Joker book a bit easier I guess.

The story, for this issue, seems simple enough, Harley Quinn, who's still The Joker's girlfriend here, is kidnapped by a mysterious figure who's hoping to use her to lure The Joker out. Meanwhile, murders are happening across the city that look to involve The Joker, yet don't really fit with his usual patterns and methods. Batman comes across The Joker, but he's a huge, monstrous version of himself.

It turns out that it's not The Joker at all, and that people are being infected by something that's turning them into monster versions of the villain. The real Joker comes to Batman, asking for his help, and proposing that the two of them team up, making a Deadly Duo, in order to solve the case. Reluctantly, Batman agrees.

The story for Batman & The Joker: The Deadly Duo is interesting enough, though it's clear that there's more story elements to come in regards to the mystery of the Joker monsters and who's behind this. Using the Joker monsters, and the kidnapping of Harley, as a reason to get the two titular characters working together feels decently believable. I can see both characters putting aside their issues and working with the other in this kind of situation, both wanting rid of the extra Jokers for their own reasons.

The real draw for this book, however, is the art, provided by writer Marc Silvestri. A name that comic fans, particularly those who like Image Comics, will be familiar with, Silvestri makes the book look really good straight from the go. Using lots of line-work, Silvestri manages to make the boo look incredibly sharp and detailed, yet messy and muddy at the same time. This works great for the environments and backgrounds, as it really makes Gotham feel like a lived in, run down place.

The action also looks really good, and there's a nice weight and fluidity to things here. It feels like people rolling around, throwing punches, and trying to get the upper hand, rather than bigger than life action that can sometimes creep in to Batman stories. The designs of the Joker monsters is also really cool, and the final panel shows several of them, all of which sport their own looks that all feel like they're trying to evoke different types of Jokers we've seen before.

The book being different enough to what's going on in current continuity, and taking place outside that continuity, makes this a pretty decent excuse to have another Joker led book, and there's some interesting ideas amongst the gorgeous artwork. I'm looking forward to seeing what Silvestri does with the rest of the series.


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Star Wars #29 - Comic Review

 

Originally published on Patreon


So, the Rebellion have received word that the Empire is building a second Deathstar, and know that death and destruction on an unrivalled scale is looming on the horizon. And this time they have no idea where it's being made, or how to destroy it. So in this situation what can you do other than go on holiday?

The opening of this issue is, at first, incredibly jarring, as Leia, Luke, Lando, and Chewie, join Holdo for a bit of a vacation getaway, lounging around a pool and relaxing. It doesn't really feel like it makes much sense to begin with, and feels very jarring, until Holdo reveals that they're on the planet to get hold of something that will make a lot of the Rebellion's supply issues vanish.

It's at this point that the issue began to sit better, when we realise that they're not really on vacation, but on a mission, and that Holdo was just giving them a moment to relax before they got on with things. If it wasn't for the mission it would have felt like a huge misstep to do; but perhaps I should have trusted Soule to not just give us a beach episode in the middle of such important events.

The mission, that the team have sprung on them, is to get hold of a Nihil ship that's up for auction. Well, specifically, data from the Nihil's starpath computer, which Holdo thinks could be used to help locate a huge shipment of fuel and supplies that vanished during the Hyperspace Disaster. A kind of ghost tale about the shipment having survived has been around ever since, but no one ha ever been able to find it.

After trying to outbid the head of the Imperial museum, the gang go to plan B and break into the ship to steal what they need. After fleeing the planet they use the starpath data and jump through hyperspace to No-Space, where the remains of the Nihil Great Hall float in space before them.

I'm really enjoying it when things from the High Republic get brought into the older canon. The small nods and connections to the previous eras of the Star Wars universe are always enjoyable, and the fact that it's actually being used to shape the stories makes it feel like a bigger, more connected galaxy. Soule, who wrote the opening chapter to the High Republic, has been doing it really well, and any time stuff comes up it ends up feeling very natural, and quite rewarding to those who've read the High Republic, without it feeling like those who haven't will end up alienated or lost. It's a fine line, but they're doing it really well.

The rest of the issue is pretty fun too, with some of the vacation stuff being quite enjoyable, seeing how the group spends their down time. Lando and Chewie playing cards by the pool whilst Luke reads his Jedi books feels fitting for the three of them. Though, Leia and Hold sunbathing whilst talking about men feels a bit of a misstep to me.

The auction scenes are decent and entertaining, and the mystery as to what's messing with Luke isn't answered in this issue, so I'm expecting that it could possibly be related to the Nihil, as the ship was there when he was having Force issues, and that this will be explored a bit further now that they're at the Great Hall. The fight to get on the Nihil ship was a particularly stand out moment, and shows how effective the team are together at taking down multiple opponents in a surprise attack.

Overall, this is a pretty decent issue that sets up some interesting things to come. The more connections that we have between the different eras like this, and the more new and interesting stories the better.


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Picture Perfect by Serena Patel - Book Review

 


'A quest for screen-free family time leads to camping chaos in this hilarious and heartwarming comedy from the author of Anisha, Accidental Detective.

'Sonal needs to capture a great family picture for her school photography project but it’s impossible when everyone’s always so busy! Luckily they’re heading off on a family camping trip which should provide lots of great photo opportunities … shouldn’t it? Faced with an enforced digital detox, will Sonal’s family come together and have fun … or will the trip end in complete disaster?'

It almost feels like a cliche at this point in time, families failing to find time together in a meaningful way. It changes over time, with different things being blamed for it, whether that be work commitments, after school clubs, TV, but in the modern age electronic devices are the bane of family life it seems; with people lamenting the fact that people used to talk to each other before mobile phones and smart devices took over. Whilst I'm not going to argue that these devices are innocent, people have always found ways to stay in their own little bubble even when amongst friends and family. It's just when that's all that happens that things become a problem.

In Picture Perfect Sonal, a young girl from a family that's always busy, needs to take a series of photos for a school project; photos that show her family life. This should be easy, a few seconds to grab a photo here and there. But, Sonal keeps running into trouble as her father is always making work call or sending emails, her brother is always playing games, and her sister is constantly on social media. She feels like things are hopeless, and wants to give up as she fails to get the photos that she needs time and time again. The only member of the family who seems to take the time to even care is Nanna, her grandfather.

Seeing that Sonal is struggling, that her family's inability to even pose together for a photo has hurt her, Nanna sets out to make it so the family has to spend some quality time together. Buying a tent online, and booking a camping site, he tells the family that they're heading out for the weekend, and that they will have to leave their devices behind. What follows is a weekend of ups and downs, where the family end up getting on each others nerves, but also discovering how much fun can be had just by spending time together as a family.

Picture Perfect is an enjoyable story about a family relearning to spend some time together, to slow down and to appreciate each others company and learning that even the simplest activity can be enjoyable when you do it with people that you love. In an age where more and more people seem to be decrying the prevalence of mobile devices, this kind of story might appeal to parents trying to get their kids to put their electronics down for a bit.



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Monday, 5 December 2022

Poison Ivy #6 - Comic Review

 

Originally published on Patreon


The sixth issue of Poison Ivy is a big one, it's the point that the previous issues have been building towards, where we'll find out what path Ivy will take. Will she be something of a hero, or will she become the killer of humanity?

After being captured by Jason Woodrue, and put under his control thanks to the lamia spores, Ivy finds herself with a scalpel to her throat, a scalpel that she herself is holding. Forced to submit under his control, Ivy is on the brink of taking her own life, fighting back with all of her will.

It's when Woodrue brings up Harley, telling Ivy how he's planning to kill her and make her suffer, that she finds the strength to fight back and break through the control. Ivy manages to beat Woodrue, and eats his corpse in order to hold back the lamia spores. After deciding that she wants to try to use her powers for the better she reconnects to the Green, and is cured of her illness.

So, I'm not entirely sure that I really like this conclusion. I feel like DC is trying to walk the line between Ivy being a hero or a villain, and is trying to make both camps happy. Those that want her as a villain have got to witness her doing some awful things this series, but she's apparently turned her back on that. And those that want her to be a hero have an Ivy who has shown no remorse or guilt over the attempted genocide and multiple, awful murders she's done.

It kind of feels a bit wishy washy, and it doesn't feel like the book has picked a firm path for itself. Not a huge amount happened this issue, and the ending feels a bit off. I don't really see what kind of direction the book is planning to go next, and I've gone from really enjoying the series to not being sure if I should really care. Perhaps the next issue will help to put these feelings to bed, as Ivy sets out to figure out what her next path is.


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The New Champion of Shazam! #3 - Comic Review

 

Originally published on Patreon


Mary really isn't doing well in this issue of The New Champion of Shazam!. First off, she wakes up to find her running away from the media in the last issue has become a meme, and that people are already debating what to call her, 'lady shazam' and 'girl lightning' are all being proposed by the media. But perhaps worst of all are all of the comments about her; something her sister warns her not to read. 

In a lot of ways this part of the issue instantly makes me think of She-Hulk: Attorney At Law, which accurately predicted the kinds of comments the series would get and put them into the narrative. This has that same kind of feel to it, as I's sure as soon as it was announced that Mary would become the new Shazam there were people heading to social media to hate on it. Girls can't be heroes after all. As one fictional commenter makes clear, people hate her for daring to be a female hero, labelling her SHE-zam.

Whilst the public attention towards her new hero persona is bad, Mary does manage to make some headway in her investigation this issue, and learns that there a re dozens of missing people that all vanished from a nearby homeless community. It's here that she meets Dudley, or Uncle Marv as his friends call him. Holy crap, the series just brought Uncle Marvel into it! I doubt he's going to become a lightning bolt wearing hero like in the golden age comics, but him just being there is an awesome Easter egg for long time fans of the characters.

Mary gathers several leads, and gets into a fight with an opponent who literally uses words as a weapon, forcing the young hero to rise up against all of the awful things being said about her online and smashing her way though it; quite literally. It's a fun metaphor for her beating away the negative comments, both in universe and without, and shows that she's more than earned her title.

Returning home, Mary makes perhaps her biggest mistake in a moment that had me yelling at her on the page. After asking to help out yet again, pushing to be part of a team, Darla makes Mary snap. Yelling at her little sister, Mary tells her how she never wanted to come home from college, and how she wanted to get away from everyone. It's a sad, and devastating moment as she hurts her younger sister. And this shows why this series is great, it has big mystery, super hero action, neat nods to the history, but it's the character moments and family drama that are really at the heart of this series; and that matter the most.

The book's art continues to be really good, with lovely clean and crisp lines and bright, vibrant colour. The art team do a great job at making Mary look like a frazzled college student one minute, and a shining god the next. The environments all look great, and the fight against the opponent who used words against her was visualised in a really cool and interesting way.

There's only one issue of the series left, and it looks like it's set to an important and action packed on if the final moment of this issue are anything to go by. 


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The Prisoner of Tartarus: A Marvel Legends of Asgard Novel by Richard Lee Byers - Book Review & Author Interview

 


'The courageous hero Heimdall returns to save the Rainbow Bridge and Earth from dark sorcery in this swashbuckling fantasy adventure set in Marvel’s Legends of Asgard.

'A hero has fallen: Deprived of the mystical Gjallarhorn, his enchanted sword Holfund, his winged steed, and even his memory, Heimdall flees across the underworld of Tartarus with the minions of the dark god Pluto in pursuit. Aided only by his friend Kamorr, Heimdall must piece together the mystery of his memory loss and escape the realm of the dead. For his amnesia masks a far greater threat: The dark elf Malekith’s infernal machinations have corrupted the newly created Bifrost. Racing against the clock and his own memories, Heimdall must defeat Malekith and his allies before they can use the Rainbow Bridge to destroy both Midgard and Asgard.'

The Marvel Legends of Asgard series of books have been some of my favourite Marvel prose novels ever written. Whilst set within the Marvel comics universe (everything suggests this is the 616 universe from the comics) it doesn't really touch upon what you'd find in an issue of Thor, and this isn't a series where you'll find the Odinson battling villains in New York. This is, at its heart, a series of fantasy novels involving the Norse gods; and that's honestly one of the best decisions that was made for these books. You don't have to know anything about the comics to enjoy these, and I dare say you could even hate the comics and still love these stories.

This book is the third in a trilogy of tales by beloved fantasy author Richard Lee Byers that focuses on Heimdall, the protector god of the Rainbow Bridge. Over the course of the previous two books we've seen him go from a common warrior to a hero of Asgard, he's gained the powers of Mimir, and receive the magical weapons that he'll wield for centuries. But we've not seen him become a god, and we've not seen him take his place as protector of the Bifrost. Well, those that have been waiting for that to happen might just be interested by the final part of the series; as yes, that most certainly is the Bifrost Bridge on the front cover.

The Prisoner of Tartarus brings readers to Earth for the first time in Heimdall's story, as he has been sent to Midgard to oversee and protect the building of a huge mystical engineering project, the Bifrost. But the project has attracted the attention of some of the gods that make Earth their home, and two representatives of a nearby pantheon, Pluto and Hephaestus, have travelled to the site with an entourage of warriors in order to watch over the construction and make sure that it's not going to be used in opposition to their own interests.

Things go well for the construction, with the project moving forward on schedule; but when one of the cyclops protectors of the visiting deities is poisoned and killed it begins an investigation that reveals someone is not only trying to sabotage the project, but might have murderous intent. As the investigation into the culprit begins, Heimdall travels to the visiting gods underworld, sneaking his way inside in order to question the cyclops and find out what he knows. But this decision will leave Heimdall trapped, powerless, and without his memory as dark forces move to use the Bifrost to bring untold destruction. Now, without his experience or knowledge, Heimdall has to try to find a way out of the underworld before it's too late.

The Prisoner of Tartarus is a little different to the other books in this series, and not just the Heimdall focused ones. It not only includes elements from the Norse focused comics and myths, but, as the name suggests, draws upon the Greco-Roman pantheon of gods and their respective mythology. In previous books we've had ice giants, elves, draugr, and the world tree, this time we get the River Styx, Cerberus, cyclopses, and gorgons, to name but a few of the things that Heimdall will have to contend with. 

These new elements makes it feel like the book is something a little special. It's not just one type of mythology and one pantheon being explored anymore. This book reminds you that these other gods and monsters exist too, that they share this universe; and that they can interact with each other. This results in some great moments in this book where, depending on your own personal knowledge, the reader is way ahead of the heroes at times. Heimdall and his allies understand how Asgard and the other realms work, they know the major player and the politics; but they don't when it comes to these other gods. They're trying to figure things out, they're trying to find out who's who and how things fit together; but if you know your mythology you know that of course Heimdall doesn't have to worry about Cerberus when he sneaks into Tartarus, but its on the way out he has to worry.

Outside of meshing of mythologies, the book also continues the stories of a couple of characters introduced in previous book, including Amora the Enchantress, and Uschi the Valkyrie. Both characters have appeared in a previous book in the trilogy, second and third respectively, and their inclusion in the final part feels like a nice culmination. It's also great to see that the partnership between Uschi and Heimdal wasn't just a one off, and that the two of them continue to have a strong relationship after the events of The Rebels of Vanaheim.

The book also brings in a familiar face for fans of Thor, Malakith the dark elf. Malakith is a character that has appeared across several important Thor stories over the years, and was featured as the lead antagonist in the second Thor feature film. As such, it feels like his inclusion in the Legends of Asgard books has been a long time coming. Thankfully, Richard Lee Byers has crafted a great story for him here, and seems to know how best to use him; having him as a master manipulator in the background, pulling strings as he puts his various plans into place. Malakith here is an incredibly dark and manipulative character, betraying his own allies more than once. His willingness to lie, cheat, and turn on anyone at a moments notice makes him one of the more unpredictable antagonists in the series to date; and I hope that we get to see more of him in the future.

It does feel like The Prisoner of Tartarus might be the end for Heimdall for a while, that the story that Byers set out to tell has finally reached its conclusion. There are other stories in this world to be told, with the next Legends of Asgard novel already announced, so this might not be the last time we see the character. But, if it is, it feels like a decent conclusion for him. The place he ends come the final pages of the book feels earned, and if there are no more stories focused on Heimdall I might be disappointed, but I wont feel cheated in any way. For fans of this series, these characters, and fantasy novels in general, this is a book that you're definitely going to want to read.




This is the third of your books that deal with the early years of Heimdall, before he becomes the hero we know him as in the comics; and it really shows that each book so far has been adding something new each time to get him to that point. Did you always know what each of the three books were going to be when you started, or did the plans evolve over time?

I always knew the overall plan of the trilogy was to take Heimdall from callow young warrior to the God of Asgard and Sentinel of the Rainbow Bridge as seen in Marvel Comics. I also knew that each book would show him contending with a crisis that would take him a step closer to the endpoint. I didn’t know, however, what the crises in The Rebels of Vanaheim and The Prisoner of Tartarus would be when I set to work on The Head of Mimir. Nor did I know how important Uschi and certain other characters would turn out to be. That stuff evolved as I went along.


Compared to the first two stories in the series this book seems to focus a little less on Heimdall, giving other characters a chance to shine. Uschi gets a lot more focus here, and you bring in a couple of new characters. Having had Heimdall work with other characters in each of the books, do you think he’s a character that works better when he has another person to play off against?

My experience has been that it’s generally a good idea to give a character somebody to talk to.  Dialogues tend to be more interesting than endless internal monologue. Plus, as a practical matter, if you’re telling the kind of story where no character is present for every important event, you’ll likely have to work with multiple protagonists. Beyond those considerations, though, I do think Heimdall in particular works well when he has allies and sidekicks. He’s not some moody loner by nature, so it only makes sense that he’d avail himself of help when he can get it. Naturally, his ability to do that increases as his standing in Asgard increases. In The Head of Mimir, only Sif is willing to tag along on his search for answers, and that’s became she’s his sister. In The Prisoner of Tartarus, he starts off in charge of a substantial number of warriors although he ends up separated from them for much of the novel.


This book does something very different with the character of Heimdall by stripping him of his memories and experiences. You give us a version of the character that’s almost a blank slate. Was that difficult to write at all, or did you find it more freeing in some ways?

I didn’t find it difficult to write because his personality doesn’t really change. It was indeed freeing in some ways because the more formidable a character is, the harder it becomes to convince the reader the character’s in real jeopardy and to show what he or she is made of in a truly desperate situation. Over the course of The Head of Mimir and The Rebels of Vanaheim, Heimdall became pretty darn powerful, and getting rid of much of that for a goodly portion of the novel was kind of a relief. (Which is not to suggest that there aren’t additional stories to tell about him that won’t rely on this kind of plot development.)


The Prisoner of Tartarus, as the name suggests, expands beyond Norse mythology and brings in some elements from Greco-Roman myth and legend. Did you know what kinds of elements you wanted to feature from that, and was it easy to blend the two together as you did?

As far as what elements I wanted to bring in, it was a case of what fit the premise I had in mind. I’d always thought the third book should focus on Bifrost in some way, and when it was time to really figure it out, I decided it was about the creation of Bifrost. So which characters from Greco-Roman myth would be interested in that? Pluto, since he’s God of the Underworld, and the Rainbow Bridge is a means of expediting the transport of the souls of valiant warriors to a land of the dead that isn’t his. It was a plus that Marvel portrays him as a knavish sort who could credibly conspire with the novel’s major villain. Hephaestus could plausibly show up too as he’s a creator of miraculous items and Bifrost is certainly that. Overall, it wasn’t hard to blend elements of the two mythologies because Marvel Comics had done a lot of that previously. I more or less followed their lead.


The Greek legends exist in the world of Marvel, with characters like Zeus and Hercules, did you have to be careful about what parts of this mythology you used in order to make sure that the book didn’t contradict anything in the comics, or were you given freedom to do whatever you wanted?

I tried hard to get the characters right. I was a bit less concerned with getting the details of Pluto’s realm as portrayed in the comics right because various creators have depicted it in various ways over the decades. It felt like that gave me some leeway. At any rate, people at Marvel reviewed the book at various stages, and their feedback didn’t require any substantial changes to my portrayal of the Greco-Roman underworld, so I guess I didn’t go too far wrong.


This book uses Malekith as one of its antagonists. For casual Marvel fans this might be a character that they’ve not had much experience with, with most probably only really knowing of him from the second Thor film. Is he a character that you’ve liked before writing the book?

To people who mainly know the movies, Malekith may seem like a relatively obscure character. For those with a more extensive knowledge of the comics, that isn’t necessarily so. In recent years, Malekith has been a major presence in Thor comics and was the archvillain of the “War of the Realms” crossover event. I always liked him because he’s a diabolical schemer, which made him a good fit for the story I had to tell. Besides, how many villains can say they once lopped off Thor’s arm?


By the end of the book Heimdall has become the person that we know him as in the comics, with the weapons and abilities he’s known for, and the position as protector of the Bifrost. Does this mean that your stories with him have come to an end, or do you have any more tales that you’d like to tell with him?

The publisher hasn’t yet asked me for more Heimdall novels, but I hope they will in time. I haven’t lost my enthusiasm for the character, and I do have an idea for at least one more big story.


Where can people find more of your work if they enjoyed this, are there any other projects that you’re working on at the moment, what can fans hope to see from you soon?

I’ve been writing fiction for decades now, and the easiest way for people to check out all my various projects is probably to look me up on Amazon. Currently, I’m working with Archvillain Games. I’ve done one novel for them, a fantasy set in the new universe they’re developing that will generate both fiction and gaming material. The book will (I think) be out next year. I’m also developing other portions of that world, and my ideas (and maybe my actual prose) should appear in various sourcebooks and gaming modules by and by. I wrote quite a bit of the next “Basil & Moebius” book of linked urban fantasy stories, and I believe that should be out relatively soon. Preproduction of a screenplay I wrote is moving forward. (Slowly, but I’m told that’s to be expected in the movie business. Anyway, I might have more to say about that in a year or two.)



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Sunday, 4 December 2022

The Joker: The Man Who Stopped Laughing #2 - Comic Review

 

Originally published on Patreon


The first issue of The Joker: The Man Who Stopped Laughing set up a new status quo for the villain, having him leave Gotham for a cross country tour where he'd spread his brand of chaos to other cities. However, things back in Gotham became a little more complicated when a man the Joker shot in the head climbed out of his grave and stumbled into a bar where he killed someone in the bathroom, where he pulled the sack off his head to reveal....the Joker.

It as an unexpected development for what seemed a pretty simple new direction for the titular character, and one that makes this second issue very important. What does this all mean, who is this second Joker, who's the original? There are a lot of questions that need answering. And this issue gives us tiny clues, but holds back on really giving us many answers.

The first half of the book follows the wounded Joker in Gotham as he stumbles round the city, looking for somewhere where he can lay his head for a bit to recover. He gets in a couple of scrapes along the way, enough that some people start to talk about how he's still in Gotham, and for rumours of his presence there to start to spread. He eventually finds one of his old gang, and manages to take some time to recover for a bit. Out and about in Gotham, however, Jason Todd in on his trail, trying to track down this new Joker.

After getting some rest and some new clothes, the Gotham Joker heads to Harley's ferry, and gets knocked out and tied to a chair. After a small conversation, Harley lets him go, believing him to be a fake Joker because of the way he's acting. Whilst The Joker considers if he could somehow be a fake, Red Hood smashes through the door and grabs him. 

Outside Gotham, the other Joker hears news that the man he shot in the head is still alive.

So, it's still unclear as to what's happening here, of which of these two men, if any, is the real Joker. Both of them present interesting arguments for being the Joker. They both seem to have the Joker's memories. They both seem to believe they are the Joker. But there are some differences in how they act, and even how they look, with the art team going out of their way to make the two men different enough that you can see different qualities of the character in them.

It'll be interesting if the series continues on in this way, in using the two different Jokers to explore different aspects of the character. But what does it all mean? Has the Joker been split, or are these alternate universe versions of the Joker, or is Harley right, and is one of them someone who's been manipulated into thinking they're the Joker through brainwashing? This mystery is still fresh enough that it's enough to carry the series; though I expect that things will have to evolve soon, and that bringing Jason into it is how the series is going to do that.

The back-up feature is once again set in a older time, designed to feel like a book from the Golden Age. In this adventure the Joker is upset that his 'friends', the other villains, don't seem to particularly care about him, or say nice things about him. So, in order to get around this he fakes his death and arranges a funeral for all of the villains to attend and talk about how much they cared about him and loved him.

It's a little ridiculous, but absolutely feels like something from a bygone era. The villains turning up at the suburbs to come and hang out at Jokers house, the villains all in costume wearing their funeral outfits over the top of them, the things they say about the Joker during their eulogies. It all feels silly in the best way. It's not clear why this is part of the book, or why it connects to the main story (if it even does), but there is a moment when the villains believe him to be an impostor, which does make me think of the main story a bit.

Wherever this series is going, it seems to be gearing up to be an intriguing mystery.


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Sound of Light: A Marvel: School of X Novel by Amanda Bridgeman

 


'Dazzler, rock ‘n’ roll, and the children of Cyclops and Magneto launch into space and beyond in this electrifying trans-dimensional adventure from Marvel’s School of X.

'When rock star Dazzler walked out on S.H.I.E.L.D., she hoped she’d seen the last of the clandestine organisation. But when a rogue agent drops in after a sold-out gig, she must decide whether to work with them again or stick to her solo career. The agent links Mutant Growth Hormone – a dangerous biochemical that wildly enhances mutant powers – with the disappearance of Magneto and Cyclops. Reluctantly, Dazzler takes the case and unfolds a mystery greater than she anticipated. In need of a new team, she recruits the extraordinary mutants Emma Frost, Polaris, and Rachel Grey on a mission to foil a plot to remove mutantkind forever, which blasts them from Earth into a whole new dimension.'

Dazzler is one of those characters that I've always been aware of, but don't think I've ever actually read anything with them in. Perhaps she appeared briefly in a panel of two of a book where mutants as a whole were the focus, but other than that I came to Sound of Light completely new when it came to the character. Knowing how comics work, there was the possibility that I could end up completely lost, that there'd be so much history and backstory to the character that I'd find it impossible to get on. But, this is an Aconyte produced Marvel novel, and I know from experience that the people who write for them always go out of their way to make their novels accessible to all; and this novel is no exception. Amanda Bridgeman does such a good job here that not only did I thoroughly enjoy the book, but I came away feeling like I really knew who the character was.

Sound of Light begins by introducing us to Dazzler in her civilian life, as the musician Alison Blaire. Dazzler is the lead singer of a small band that's enjoying playing gigs and entertaining their fans; but her life gets thrown upside down when she's approached by the secretive law enforcement organisation SHIELD, a group that's supposed to have been disbanded. 

SHIELD, who Dazzler once worked with in the past, tells her that Mutant Growth Hormone (MGH), a chemical that increases the powers of mutants, and gives humans powers, is hitting the streets once again. Dazzler has an interest in MGH, as the original drug was made from her when she was held captive by the mutant criminal Mystique. Dazzler tells SHIELD that this isn't her problem, and that she doesn't want to be involved; but then she finds out that her father has gone missing, and might be connected somehow.

Drawn back into her old life, Dazzler is armed with a SHIELD badge and the clue that mutant heroes Cyclops and Magneto have gone missing looking into the very same case. After investigating at the New Charles Xavier School, she gets some help in the form of Rachel Grey, the daughter of Cyclops, and Polaris, the daughter of Magneto; along with the mutant spy and specialist tactician Sage. Together, the four women set out to track down their missing father, find out where the MGH is coming from, and put an end to it.

Despite being a mutant story filled with super powered beings, Sound of Light reads a lot more like a mystery story. The characters have a mission, and spend most of their time tracking down leads, breaking into places to hunt for clues, and using their abilities to try and question suspects. With a few tweaks this story would work as a non-Marvel tale; and I think that part of that is why it works so well. Some people talk about superhero fatigue, mostly in reference to the large number of comic inspired film and TV, and whilst I agree that there is a lot of comic content out there, I don't think that it's really inspiring fatigue. What can, however, is stories that don't try anything different.

Using the MCU as an example, some of the more popular entries in the franchise are the ones that play around with different genres, such as how Captain America: The Winter Soldier is a spy thriller, or Guardians of the Galaxy is a sci-fi comedy. And this works in comics too, with some of the more well loved and best remembered arcs and series doing something that isn't just 'costumed villain turns up with a scheme and the hero beats them'. Superhero stories are incredibly versatile, and mixing them up with other genres makes them feel fresh and exciting; and that's what Amanda Bridgeman does here.

There are times reading Sound of Light that I'd forget that this was a superhero story, where one of the character would suddenly start using their powers and I'd be reminded that they could do that. For the most part its a very grounded story, following these four women as they look for answers and try to find the people that are important to them. Much of the drama and tension stems from the fact that their fathers are missing, and the various issue that the three of them have with their father and their relationships to them. There's tension and drama when the team thinks that their could be a traitor amongst them, and they turn on each other. These are all things that can happen with any group of people, and it helps to humanise these larger than life characters, to show them as real people, and it honestly makes them all the more enjoyable.

Of course, there are super powers and battles against villains throughout the book too, and if you're coming to this as a comic fan there's going to be a lot here to enjoy. Especially the history. As I said at the start, I knew next to nothing abut Dazzler going into this, but the book went through her history so well, introducing elements for the comics and catching up new readers that I never felt lost or overwhelmed. And the book does this for other characters throughout. It very much feels like you can come to this with next to no knowledge and have a great time learning those parts in organic and interesting ways throughout the book.

Sound of Light in a great read, one that takes some of the lesser known characters who normally get supporting roles in other stories and puts them in the spotlight. Everyone is given a moment shine, and gets to do some great things in a genuinely interesting and intriguing story that keeps plenty of mystery going throughout. Whether you're a fan of the X-Men, and these characters, or not, this book is sure to keep you hooked throughout.



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Saturday, 3 December 2022

Sword of Azrael #4 - Comic Review

 

Originally published on Patreon


Last issue's Sword of Azrael introduced some interesting new features to the history of the character, as we learned how the ancient order of St Dumas made their 'angels'. But the revelation of the ancient Mother Box wasn't the most shocking thing, as at the end of the issue Azrael came face to face with the first angel, the monstrous Satan.

This issue picks up where that one left off, with Jean-Paul prisoner of the huge beast. We get a quick flashback that shows more of the origin of the order, and how the decision was made, by St Dumas himself, to create Azrael, before heading back to the present to deal with the issue of the giant, powerful being that has our hero prisoner.

Convincing the monster to free his arms so that he can pray before meeting his end, Jean-Paul uses it to break free from his bonds. Unfortunately, Azrael doesn't seem to want to come out to play; leaving it down to him to get himself out of this. The fight that comes isn't what we're used to seeing from the character, because Azrael isn't taking the lead now. Instead, Jean-Paul has to try escaping and running, as whilst he's got some skills, he's not as good as the angel in his head.

The result is Jean-Paul getting absolutely battered to the point where I was genuinely surprised that he got back up. Luckily for him, he'd managed to injure Satan enough that his organs begin to fail, and he's able to drag the monster away from his healing chair, letting the creature die of his wounds.

And this is a big moment for the character. He's used to switching off, to letting Azrael take control and do the killing, and this time he had to do it himself. He has to be the one to hurt someone, to drag them away from the thing that's going to help them, and watch as they die. And this has an effect on him. 

And the latter parts of the book focus on that, and we see the weight of those actions on Jean-Paul as he's wracked in guilt because of it. And this is something that I don't think I've seen with the character before. I like that Dan Watters is bringing a bit more humanity to the character, making him more complex and layered than just a killer programmed by a religious order. Watters feels like the best writer that Azrael has had in years, and this series is super refreshing.

The artwork, which has been really good all series, feels a little frantic at times, with some of the action scenes feeling hard to follow. I don't know if that's intentional, as a way of showing that Jean-Paul isn't as good as Azreal, can't keep up and make sense of it all, or if it's just the style not quite working here. If it is intentional, the draw back is that some of the fighting is a bit rough to read.

Overall, this is a great issue that really builds on the character, after the previous issue built upon the mythology. The series seems to have a good focus on both the character and the world he inhabits, and it's super enjoyable.


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