Tuesday, 25 October 2022

Batman/Superman: World's Finest #7 - Comic Review

 

Originally published on Patreon


The first arc for Batman/Superman: World's Finest was an enjoyable adventure story about ancient magic users, gods and demons, and featured appearances from Supergirl and the Doom Patrol. This new arc seems to be taking a less grand approach, and is going in a more character focused direction as it tells the story of Superman's forgotten side-kick.

The story begins on another world, another Earth in the multiverse, where a pair of scientists in Gotham city load their teenage son, David, into a special pod and blast him off into space as the planet is destroyed. Rather than hurtling through space, the pod shifts into another dimension, bringing David to Earth-0.

As the pod crashes to Earth it's met by Batman and Robin, and Superman. Upon hearing David's story Superman feels an instant connection to him (because of course he would). However, it turns out the sun on David's earth is different to this one, and much like Superman the Earth-0 sun gives him powers. Rather than being a simple duplicate of Superman, however, he gains heat based powers.

After being checked over in Kandor and the Fortress of Solitude, Superman gives David a Kryptonian suit to help regulate his powers. Meanwhile, in Gotham, Bruce has managed to find this world's version of David's parents. however, when David tries to see them, he's confronted by his own grief and loss when they have no idea who he is, and want nothing to do with him. To try and help David, Dick takes him to meet the Teen Titans.

One of the things that this series has always seemed to do well is to capture a lighter feel that was present in older comics. Even when dealing with darker material, this series feels like something of a throwback, with happier characters, and slightly silly things happening. This really helps it to feel like we're seeing past events, but it also makes the series incredibly enjoyable to read. And this issue really benefits from that.

David's story is an incredibly sad one, and whilst it mirrors Clarks it has more tragedy to it as he's not an infant. He had a life on his world, he remembers his parents, his family, his friends. He knows what he's lost, and he feels that grief. He's a young man dealing with an immense tragedy, and in other hands it could make for a very depressing story. But here it doesn't quite feel like that. The other characters are trying their best to help him, to show him some good, and to make him feel like he could make a life for himself on this new Earth.

As far as first issues go, it's a decent start, and you very quickly come to care for David and want to see good things for him. Which I guess has me worried; as we know this isn't a character that's ever been around before. Which means he's probably not going to last. Now, this could mean that he gets a happy ending elsewhere, or it could mean his story ends in tragedy. We have no idea what direction they're going with this yet, and as such, I am kind of worried that it's going to end badly for David.

This issue also saw the return of Dan Mora as artist, after taking an issue off last month, and the artwork is absolutely gorgeous. I've loved his work since I first saw it on Power Rangers, and think that he's able to elevate the story a lot of time. His background and environments always look superb, but it's the characters that really stand out to me; especially teens. Characters like Dick and David, and the other Teen Titans, all look really good; and I'm looking forward to seeing more of them next issue.

If you have't tried out this series yet, issue seven is a great place to jump on for what's one of the more entertaining and enjoyable reads from DC.


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DC vs Vampires: All Out War #3 - Comic Review

 

Originally published on Patreon


In the third issue of this DC vs Vampires spin-off our team of heroes and villains finally reach their destination and put their plan to save the world into action; but get given a side-mission along the way from an unexpected new ally.

The change in location to the Florida swamps is a nice shift, and gives this issue a look that feels a bit different to what we've had in the first issue. We also get a startling shot that shows us that the swamp has become a giant farm where Swamp Thing has been turned into a farm for food to feed those trapped in the blood farm. Soylent Green is Swamp Thing I guess. It's pretty creepy, even for this series.

Not long into their time in Florida the team are saved from a vampire attack by Batwoman, who dispatches a number of vampires; though is one herself. Slade and the group go to kill her, but she convinces them that she's okay, and was sent there by Damian. Not entirely trusting her, they do agree to help her to rescue Starfire; who's being held near to the blood farms.

The team splits up, with some going with Batwoman to break out the alien princess, whilst the others carry on with the original plan. And the rest of the issue mostly follows the Starfire side of the mission, with the other part probably being the focus next time.

Starfire is being held under the control of Baron Cinder (more on him in a bit), and the team have to fight through hordes of vampires to get to her. Whilst they do manage to rescue her, and she leaves with Batwoman to go do whatever Damian has in mind, Bane ends up being killed in the process; losing one of the team's stronger fighters.

This issue is okay, it's not the best entry in the DC vs Vampires canon, but it's still pretty entertaining. The action is decent enough, and it seems to be putting things into place for later plans by going in and taking out Starfire; but on the whole there's nothing here that really stands out. The characters don't really have anything about them that jumps out (other than Mary being a delight), and some of the interactions feel a bit weird. I understand that this is almost a year into the vampire apocalypse, and old relationships have changed; but I don't get why Slade and Kory are so chummy, especially as Starfire has been a prisoner of the vampires since day one. It just felt kind of off.

Now, Baron Cinder. This is a new character to the series, or a reinvention of an existing one at least.  We know he's wearing Lex Luthor's suit, but can't be Lex because he died. His head is on fire, but it's not Firestorm. This issue claims that he's powered by solar radiation, which hints at this being a Kryptonian. So, I'm leaning towards this being Superman. He got badly hurt in a previous issue, which could explained the bald, scarred head, and perhaps vampirisim and being hurt by sunlight, yet being Kryptonian and being powered by sunlight is having this weird effect on him that's causing him to burn constantly. Plus, him being in Lex's suit would kind of be poetic in a way. I'm just spit-balling, but that#s what I think we may learn by the end of the series anyway.

The art, Pasquale Qualano, and Nicola Right, looks great as usual, the black and white art with splashes of red throw in looks really good, especially with things like the flowing red hair of Batwoman. The art on this series has always been nice, and the particular style it chooses works really well at making a darker, more oppressive atmosphere, yet never feeling too muddy or murky that you get lost as to what's happening.

The back-up feature gives us the second part of 'Dark Birth', which tells the story of how Nightwing becomes the vampire king. Having walked into the headquarters of a group of vampires, this month he's having to fight for his life to escape. Of course, it's absolutely hopeless as he's outnumbered by a ridiculous degree, and even not knowing how this ends it'd look like a no-win situation. The worst part of it, for me, is as dozens of vampires swarm over him and he knows he's about to die, the last thing he thinks about is 'Who'd feed Haley in the morning?'.

This honestly made me feel really sad, and brought a tear to my eye. In his final moment Dick didn't think about what would happen to him, didn't think about how he could have done something different, he thought about his sweet, innocent little puppy and if she'd be okay. This speaks to how kind a person he is, and perhaps this depth of kindness is why he fell so far when he became a vampire; all that goodness twisting into evil.

Haining's artwork is decent enough, and looks similar to the main story by being black and white with flashes of red, but does look different enough to stand out. It has a very manga-like quality to it, and Dick is a very pretty looking boy in this story. It is odd seeing DC embracing manga art, but as a small side-story it's okay.


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Black Panther: Panther’s Rage by Sheree Renée Thomas – Book Review

 


Originally published on Set The Tape


'An all-new re-imagining of the legendary Black Panther comics arc, Panther's Rage, from an award-winning author.

'Follow Wakanda's high-tech king across the savannah, into the deepest jungles and up snow-topped mountains in this prose adaptation of the landmark comics series by Don McGregor, Rich Buckler and Billy Graham. This arc expands on the life and culture of the Wakandans, also introducing us to Panther's historic enemies. See T'Challa channel the strength of his ancient bloodline to take out foes including the breakout character Killmonger!'

For many, Black Panther is a character that means a lot. The first Black superhero in mainstream comics, he’s a character with a long legacy, and thanks to the MCU and the work of the late Chadwick Boseman the character was discovered by millions of people who would never think to pick up a comic.

The latest Marvel prose novel from Titan Books focuses on the character just in time for the Black Panther: Wakanda Forever to hit cinemas around the world, and tries to retell the story that saw the King of Wakanda face off against his nemesis, Killmonger, for the very first time.

The original story, printed in the series Jungle Action, was first printed in the 1970s, and was written by Don McGregor, who took the King of Wakanda away from New York and the world of superheroes and back to his home nation in Africa. It’s widely considered to be one of the best, and most important early Black Panther stories, and this retelling is helmed by Sheree Renée Thomas, an author, editor and publisher who has worked on many books, including Dark Matter, a collection of stories by some of the best Black writers in sci-fi, fantasy, and horror.

The story begins with T’Challa, the King of Wakanda, living in New York, having left his home nation in the hands of a trusted adviser whilst he pursues a career as a superhero in America. Whilst in the US he has formed a number of friendships, including one with N’Jadaka, a man whose family were exiled from Wakanda in the past, and Monica Lynne, a singer whom he’d entered a romantic relationship with. When T’Challa receives news that the regent of Wakanda is dead, he sets out to return home, bringing N’Jadaka and Monica with him.

Arriving in Wakanda, T’Challa begins to hear of a figure called Killmonger, a person seemingly worshipped by some members of the community; the same people who call T’Challa a failed king, and demand his removal from the throne. As terrorist attacks begin to take place across the nation, T’Challa must face the very real possibility that Wakanda may be dragged into a civil war, unless he can become the king his nation needs. However, things become more complex when T’Challa comes face to face with Killmonger, and discovers that it’s his friend, N’Jadaka. Not only that, but Killmonger is as strong and fast as T’Challa, has a small army at his command, and is working with a cadre of villains and evil magicians. Can T’Challa find a way to survive against the greatest threat he’s ever faced, or will this be the fall of the Black Panther?

For those that have read the original 13 issue run, this novel will be pretty familiar, as Sheree Renée Thomas recreates a lot of that story here. For those whose only exposure to these characters is the Marvel movies, it may be a bit of a shock seeing the ‘true’ origin of some of these characters; especially as the book brings in a lot of the weirdness of 70’s comics. Unfortunately, the fact that it’s recreating a year long comic run from the early 1970s is perhaps the biggest downside of this book.

There are several times in the novel where you can really feel the fact that this was originally produced as a monthly comic. There are a lot of action moments, and it’s pretty clear that this is because comics from that time would feel the need to have something big and exciting happen in every issue. And whilst plenty of action itself isn’t necessarily a bad thing, it does start to become a little repetitive at times; especially when T’Challa is beating up the exact same henchmen time and time again.

The story also feels very bogged down in throwing small challenges at the hero, where he’d have to deal with something in each of the issues. As such, there are henchmen, d-list villains, and more enhanced animals for T’Challa to fight that are reasonable across the length of the book. The sudden inclusion of zombies for a few chapter in the middle perhaps feels the most egregious because it’s so out of place and feels like the biggest departure from the tone and flow of the story.

It feels like a shame that Sheree Renée Thomas wasn’t allowed to throw out some of these moments in an attempt to streamline things more. Instead, the book feels like it’s tied to the original too much. A re-imagining that takes parts of the story, that makes it work better in this medium, and stays true to the spirit of the original would have worked much better. As it is, it feels like perhaps you’d get more out of tracking down and reading the graphic novel instead. The times where Sheree Renée Thomas does add stuff, such as the inclusion of more modern tech like cell phones, or some of the inner workings of T’Challa’s thoughts, feels like too little of a new thing to really matter, and I couldn’t help but find myself glossing over some of the paragraphs of T’Challa’s inner monologue because I just wanted to get through it as quickly as I could.

Black Panther: Panther’s Rage isn’t a bad book, and if it’s one of your first exposures to the wider history of the character it’s going to be enjoyable enough. But for those familiar with the story it does at times feel like there’s not a huge amount here that you’ve not seen before, and that modernising a story from 50 years ago without changing much of it leads to a bit of a strange experience.


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Monday, 24 October 2022

Star Wars: Darth Vader #27 - Comic Review

 

Originally published on Patreon


Writing Darth Vader seems to be a very tricky thing. There are two ways to go about doing it. There's the absolutely frightening Sith Lord who'll destroy everything in his path. And there's the version where Anakin Skywalker is trapped inside, where you can see the tortured soul underneath. This current arc in Star Wars: Darth Vader is doing both.

After having rescued Sabé and Kitster from the planet killing weapon, Vader is forced to take matters into his own hands when his ship's weapons are unable to penetrate the shields. Discovering that the only way to disable it is fro beneath, where it's life sucking powers would kill anyone who gets close, Vader sets out with an astromech to bring the machine to a halt.

The fact that Vader is able to enter the life draining field of the machine and not die is a pretty balls move. It's not clear whether its the Force, or being part machine that's keeping him alive, or maybe a bit of both, but it does weaken Vader to the point where there's some actual danger for him; which is always a hard thing to make believable.

Whilst Vader going around killing people and destroying stuff might be the spectacle of the issue, the real heart is the continued relationship between him and Sabé, who knows that Anakin Skywalker is beneath the armour. Understanding Sabé's motivations has always been a bit tricky, as she should want to kill Vader for the things that he's done; and this issue really showcases some of the stuff she's struggling with.

There's a moment when Vader is down, where his suit need re-powering or he'll die, and Sabé finds him. She could do nothing, and let him die. She could even pull the trigger and end him herself. And there's a moment where she almost seems to justify it to herself. Then she remembers Padmé, remembers the love between her and Anakin. She saw it firsthand, being there with Padmé through so much. She might not truly believe that there's still good in him, but she's willing to give him that chance. Her line of 'Okay Anakin, one last time' as she re-powers Vader's suit is oddly touching, and made me a little emotional. And for me, was the true highlight of this issue.

This story has certainly been some of the more interesting stuff in this volume of the series; and I'm looking forward to seeing where it goes next, especially with the Emperor entering the fray.


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Nightwing #96 - Comic Review

 

Originally published on Patreon



The current story arc comes to a close in the latest issue of Nightwing, where the villain Blockbuster has discovered that Nightwing and Dick Grayson, two men he hates, are one and the same.

The last issue ended on a pretty dramatic moment, with Dick being de-masked in front of Blockbuster, his identity out in the open. As such, we all knew that whatever was coming next was going to be big; but it still didn't prepare us for how good this issue was going to be.

Dick knows that Blockbuster can't be allowed to escape with the knowledge of who he is, so does the only thing he can do; beats the shit out of him. The fight that ensues here feels different to things that have come before. Dick isn't smiling, he isn't having fun, he's not cracking jokes. This is him putting someone down, and doing it as hard as they can. And if it were someone who want's Blockbuster it probably would have worked out a lot better.

Unfortunately, whilst Dick isn't able to stop Blockbuster, Oracle is able to disrupt his plans and his power a bit more than she already had, by revealing his connection to a private prison to his underlings. Knowing that Blockbuster was making money off one of the worst prisons in the country, his lieutenants and goons basically turn their backs on him in a scene that honestly made me laugh out loud. The comic code logos blocking out the swearing was a genius, ridiculous touch that I loved.

Fleeing into the city, alone, defeated, and with nothing to fall back on, it looked like Blockbuster was done for. The rest of the issue is focused on the fallout of what happened here, with a lovely scene between Dick and Barbara where he tries to break off their relationship to try and protect her, but she refuses. The two of them are a thing, and it doesn't look like the normal 'but we can't be together because of X' is going to be something that we're going to have to put up with.

The final pages end up doing something quite surprising, that seems to put this story to bed, and sets up for the future.

As usual, Nightwing is a comic that knows where the strengths of these characters lie, and really leans into it. The characters feel like characters, with personality that jumps off the page. The dramatic moments feel like they have a lot of weight, whilst the levity is just enough to make you laugh at the right time, but not become silly.

The art, by Bruno Redondo, and Adriano Lucas, is superb as always, and the characters all look fantastic, the action is really clear and dynamic, and the panels are filled with tiny details and nice touches. The colours look really nice this issue too, and the entire look of the Nightwing comic is superb.


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Take Back The Night – Blu-ray Review

 

Originally published on Set The Tape


The phrase ‘Take back the night’ might not be familiar to everyone, but for those that know it will conjure some intense images. Women and femme-presenting people taking to the streets to protest for their freedoms and safety in a world that far too often targets, abuses, and ignores them. Get any large enough group of women together and there’s a very high chance that at least one of them will have been the victim of abuse or assault of some kind at some point in their lives. We live in a world where women are not on top, and more often than not, are pushed down.

Take Back The Night puts this at the very centre of what it’s about, and using monsters and the supernatural speaks to the way society treats women when they come forward as victims. The film tries to present this in as broad and vague a way as possible. Our central character is called Jane Doe (Emma Fitzpatrick), which is a name used for unidentified female victims in the US, and every other character goes unnamed, existing only by their titles, such as The Sister (Angela Gulner), and The Detective (Jennifer Lafleur). It’s a film that many will be able to identify with, and see their own experiences in.

The film starts with Jane Doe, a popular internet influencer and artist, celebrating their first art exhibition. She parties into the night with friends, drinking, taking drugs, and even has sex with a man in the bathroom. When her friend gets too drunk and is thrown out, Jane gets her into a cab and sends her home, but ends up locked out of the building. Trying to find a way out of the dodgy back alley she’s in, something horrific lunges out of the shadows and assaults her.



After the attack, Jane manages to get herself to the hospital, where staff rush to help her. She’s bruised, beaten, and cut, her clothes are shredded, and she’s lost her shoes. It’s clear that she’s a victim. And the staff treat her as such. They take samples, treat her wounds with care, and a Detective comes to take her statement. After sharing the news of her attack on her social media to try and make people more aware so that they can avoid it, she begins to receive negative comments about it. Then the police call her back in, questioning why she was where she was, why she had drugs in her system, and why her story doesn’t quite make sense. As Jane tries desperately to make people believe that she’s not made up the entire incident, the thing that attacked her starts to close in on her, coming to finish the job.

It’s not hard to see how this film is making a commentary on the way our society treats victims, particularly female victims of assault and rape. Jane is judged for being where she was, she’s judged for what she was wearing, they question why she’d have been drinking, if maybe drink and drugs had her confused, if maybe she’s open to sex because she slept with someone else that night, if she did it all for attention. Those that at first believe her begin to doubt, to turn their back on her. Nothing she says is good enough for them.

And this is in part why the creators chose to make this a monster movie. In the behind-the-scenes content they talk about how if the attacker was human the focus would be on them, as it invariably is in the real world. By making it a monster the focus has to stay on the victim. By making it a monster it also makes Jane harder to believe, as who believes that monsters are real? Except, there are others who know about the monster, who have been victims of it themselves. And this works as a great metaphor for victims who are disbelieved because the person they accuse is seen as too good a person to have done something awful, too nice to be violent, too kind to be a rapist. It’s only their other victims who believe it, because they’re also victims. And just like in Take Back The Night, it doesn’t matter how many victims come together, if their story is seen as too factious it will never be believed.



The film also shines a light on how those who are supposed to believe you – your family, law enforcement – can quickly turn against you. They will find any holes in your story and use it to tear it apart. And when Jane is forced to recant her story because of threat of criminal charges against her for ‘wasting police time’ it hits particularly hard for anyone who has ever been bullied by police, who’s ever been disbelieved by them. And all of this happens to a white, cisgender, conventionally attractive, able bodied, popular woman. All of the things that are supposed to bring her privilege fall by the wayside when she tries to make the story of her abuse known.

The filmmakers have also made a subtly clever move of having no men in the film, other than as background extras. The only time men appear are as the faceless voice of the man Jane sleeps with at the start, the off-screen voice of the police officer who takes her through a lie detector, and a man who refuses to help her, locking her into a situation that ends in her assault, because when asked to do one simple thing he responded with “What’s in it for me?”. It stands out that of the three men who have an impact in the story, one is who Jane chooses to sleep with, but leads to her assault being disbelieved; one refuses to help her, leading to her being assaulted; and the other is a police officer who refuses to believe her. Even with such a tiny presence in the film men have a hugely damaging impact upon events.

That’s not to say that the women do much better. Any kind of sisterhood that you’d expect is short lived. No one comes to help or comfort Jane for long. Her Sister quickly criticises the way she handles things, and questions the way she lives her life, implying that those choices led to her assault. The female Detective who at first was a comforting help to her refuses to believe her, twists her statements, and forces her to say she made the whole thing up. The Reporter (Sibongile Mlambo) who offers to help tell her story turns it into a public attack, a chance to shame and degrade a victim in order to further herself. The film reflects the sad reality that even those who you believe should be the most sympathetic to your plight can victimise you further.




Ironically, even the person who performs as the monster is female, although whether this is further commentary on how women can abuse and harm other women, or simply to stick with all the principal leads being women is unclear. The monster itself might be the weakest part of the film in the sense that the effects around it, the darkness that surrounds it, the brief glimpses of flesh we see poking through, are all CGI, and fairly poor looking CGI at that. The creature feels like something from a much worse film than this, a throwaway monster from a B-movie that’s only out to make a few bucks, rather than a film that clearly has a lot to say. But if you can ignore the quality of the monster, and instead see it as the thing it represents, you’ll have a much better experience.

The Blu-ray release comes with a variety of extras, including several short video essays from film critics and feminist writers, a theatrical trailer, and image galleries. There’s also a full length commentary with Gia Elliot, the co-writer and director of the film, and Alexandra Heller-Nicholas, author of Rape Revenge Films: A Critical Study, which takes a look at the making of the movie, and the messages it contains.

I’ve seen some reviews for Take Back The Night that have called it a cheap, shallow monster movie, and I guess if you’re coming at it without examining what it’s actually about then you can take it as some cheap entertainment (and you won’t be surprised by the genders of the folks giving it incredibly low scores). However, as a film with more substance, and with something to say, it’s a hell of a film. A clear feminist horror, that takes an unflinching look at violence and sexual assault against women, I think that it will surprise a great many.


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Sunday, 23 October 2022

The Flash #786 - Comic Review

 

Originally published on Patreon


After the disappointment that was this months Dark Crisis: Young Justice book, a book that has Dark Crisis in the name, not just the banner, it was really nice to actually get a book that felt like a tie-in to the series. Outside of the main title it feels like The Flash is the main book to read for extra stuff, with World Without A Justice League providing extra details, and Dark Crisis: Young Justice just using the name to sell extra copies of a pretty poor series that has practically 0 to do with the event.

But for those wanting more Dark Crisis goodness, this issue has it in spades. Following on from the Flash Family's trip into the multiverse to free Barry Allen, they join up with several other teams to head out across the globe and combat the rising tide of darkness and chaos that's spreading everywhere. They join with the Titans, the Justice Society, and the Bat Family; all of whom get given their own assignments.

Linda getting to be included in the action now that she's got super speed is a lot of fun, and it leads to some of the more charming moments in the issue, such as her knocking out a villain who previously kidnapped her kids. Speaking of the kids, they're wonderful. It looks like Damian Wayne may have met his match in Irey West. The comments this girl makes about his attitude are so good. The fact that Cassie and Steph instantly fall in love with her for putting Damian down just makes her all the cooler.

Dashing around the world we also get to see Animal Man and his daughter, who Jai still refers to as his arch nemesis, I think jokingly. Seeing Wally and Linda trying to organise having Buddy and his family round for dinner so that the kids can play whilst battling giant gorillas is a wonderful insight into how super hero families must work. And with so many heroes having grown up and started families, and the next generation getting older, it's nice to see them trying to balance normal lives with super heroics.

We also get to spend some time with the Justice Society as the Flash's help them with some Nazi zombies, and Power Girl teaches Jai how to do sonic boom clapping; which ends up with him blasting apart zombie after zombie with a huge smile, whilst Hawkman looks on with pride and Power Girl jokes about how she's created a monster. It just feels like perfect, feelgood super hero stuff with some of the nicest qualities of these characters and their histories on display.

Jeremy Adams seems to have perfected the balance between super hero action, and fun family drama for Wally to be dealing with. The book might be called The Flash, but it could easily be renamed The Flash Family. It's some of the most fun I've had reading the character, and this is one of the best tie ins for Dark Crisis we have right now.

The art, by Amancay Nahuelpan, Pete Pantazis, and Jeromy Cox, looks really great throughout, and all of the guest characters are perfect. The JSA and Bat Family get a bit more time than the Titans do, and it's wonderful to see more the JSA especially. The art, much like the script, nicely balances the action beats with the quieter moments.


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Shock Shop #2 – Comic Review

 

Originally published on Set The Tape


The second issue of the new Dark Horse horror series, Shock Shop, has arrived, and after a first issue that spent its time setting up things for both of the stories within its pages, we get to the real meat of things as the horror and gore kick it up a notch.

In the first issue of ‘Something in the Woods, in the Dark’ we spent some time getting to know a group of friends hiking out into the woods, and learned that it was part of a plan to try and help a struggling couple with their relationship after one of them was caught having an affair. The tension seemed to be echoing around the group, and even causing issues amongst the others. When one of them wanders off into the trees to go toilet he sees what looks like one of the group running around, naked. Upon investigating, a horrific creature takes hold of him.

This issue we don’t have to wait long to find out what the monster did to its victim, as Tom’s body is the very first thing we see. Desiccated, looking like a mummy left out in the woods for years, his body baffles his friends as they know that nothing should be able to do that to a person. After some arguments as to what should be done, the group decides that the best thing that they can do is get the hell out of there, going for help as soon as they can.

After spending the day trying to hike their way out of the woods, night falls and the group are still in danger. When one of them sees Tom watching from the trees, she runs off to find him, but immediately vanishes. Going after her, part of the group discovers something horrific hunting them in the dark.

‘Something in the Woods, in the Dark’ is a very creepy story, and if you’re not a fan of gore and body horror it’s one that’s very quickly going to get under your skin. The horrors that were only hinted at in the final moments of the first issue are here, in force, and Bunn seems to have ramped things up a fair bit. It still feels like we’re in the early stages of the story, however, as the characters are only now learning that they’re in danger, and we don’t know what’s going on.

Figuring out what this creature/entity/thing is will be one of the more interesting parts of this story, and I can’t help but feel that Bunn is giving out small hints already, such as one of the characters vomiting blood for no apparent reason. Whatever it is, I think it’s going to be something interesting.

The art on this story is by Danny Luckert and is my favourite on the book so far. The level of detail that Luckert brings to the page is great, and there’s so much to look at. Luckert fills each panel with objects to bring the setting to life, from fallen leaves cluttering the forest floor, to dozens of trees looming over, further emphasising the oppressive nature of the location. But the best parts are those with the creature, when Luckert gets to cut loose and give us some visceral body horror. It’s gross and beautiful at the same time, and whilst you want to look away you find yourself staring at the detail on display.

The other story, ‘Familiars’ takes what was a quite nice story about a father showing his kids a good time and begins to take it in a sinister direction. Last issue we met Trevor, a single father who’d just moved into his new home. Upon arrival things were unpacked in the house overnight. As more things begun to happen, but they all seemed to be nice, so he came to the conclusion that his house has friendly ghosts. When his kids come to visit for the weekend they get in on the fun, and have a great time.

This issue we pick up with the weekend coming to an end, and the kids going back to their mother and her new boyfriend. The kids accidentally let slip about the ghostly goings on, and it causes some tension amongst the adults. Trevor is angry about the situation, especially towards his ex-wife’s new boyfriend, Kyle, who seems to hate him. When the kids realise that they left their bear at their dad’s, Kyle sets off to go get it, grumbling all the way about how much he dislikes the entire thing. Unbeknown to him, however, something from Trevor’s house is in the car with him and doesn’t like him.

I have to be honest, I was kind of expecting this story to go a particular direction and am pleasantly surprised that it didn’t. I thought that this was going to turn into a situation where the ‘good’ ghosts ended up going bad, and whilst that might still happen, it at least doesn’t seem like Trevor and his kids are going to be the target. I like what this issue does with the story, and there are hints of more interesting stuff to come soon; I expect that this might be the story out of the two that has the most surprises in store for the readers.

Leila Leiz and Bill Crabtree have really nice art for this story, and I like how simple it is. There are big, bold lines that give the story a more stripped-down approach than the other, with the important details being on the characters. We don’t need to fill the backgrounds with stuff here, as the art is centred on the story. The art also has a style that could easily fit into a book designed for a younger reader, and this helps to enhance the story that’s focused on this father and his kids. It’s able to capture the warmth and wonder that the kids experience, whilst also switching into more horrific scenes in a style that works wonderfully for both.

This is a really great second issue; one that is building on what came before in both stories, and seems set to deliver some new and interesting tales. Whatever comes next, I think it’s fair to say that it’s going to be entertaining.


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Saturday, 22 October 2022

Dark Crisis: Young Justice #4 - Comic Review

 

Originally published on Patreon


I'm honestly starting to dislike this series; which considering that most of these characters got me into comics from their time in Teen Titans, is hugely disappointing for me. I just don't get what the point of this series is, or why it's part of Dark Crisis, other than the fact that it's happening at the same time. Even with the reveal at the end of this issue as to who's behind things, I don't see the Dark Crisis connection.

A good portion of this issue is taken up with the boys having to fight the combined might of the JLA and Titans, whilst arguing amongst themselves about what's going on, and what the right thing to do is. Bart and Tim don't want to stay, but Conner is thinking that perhaps this word isn't too bad. So, the boys fight back and forth with each other, trading harsh words and emotional outbursts as they fight fake heroes.

It all feels a bit too much, and unless they've been repressing a lot of stuff for a long, long time, it feels like they should be beyond many of these things now. Conner is upset that he died and no one cared, Tim is upset because Conner died and he did care, but Conner doesn't seem to care, and Bart is upset that he died and no one actually does care, and that the others only care about each other. It's like Tim and Conner are bitter exes too busy arguing with each other to care about the kid, the kid being Bart.

I honestly don't really like it much. It feels like the characters have all regressed somewhat in order to be having these arguments.

In the outside world Cassie, Cissie, and Red Tornado head into space in the Invisible Jet to scan the universe to find the boys. and then get into a fight with space mites. Sure. I guess it fills page space. I don't know, it feels like a weird throwback comics from twenty years ago, but not in a good way.

And that's what this series feels like as a whole. It's not just taking the characters back in time, but seems to be doing the same for the readers. The art style feels like the 90's, the drama is very 90's, and it feels like this comic has been locked away for decades and only just released now. And whilst I've read a lot of 90's comics, they're by no means my favourite, and this series seems to be reminding me why I don't really like that era that much.

And in the final pages we get the big villain reveal, someone who Bart suddenly realises it must be! A brand new villain. So, how does Bart know him? Oh, and he's the teenage so of Mr Mxyzptlk. Sure. At this point I'm kind of beyond caring. 

Like I said, I don't really get what this book is supposed to be doing. If it's trying to remind folks why 90's comics were pretty bad, I guess it's doing a great job. But as it stands it's shot down on my list of stuff I look forward to reading each month. 


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Survival Street #3 – Comic Review

 

Originally published on Set The Tape


I can’t help but wonder if James Asmus and Jim Festante have a list of topics on their office wall that they’re slowly ticking off. Things about this awful, modern world that make them angry that they want to feature it in their comic to shine a light on how horrifically ridiculous a lot of stuff is. In previous issues we’ve had corporations being given more rights and powers, out of control gun laws, and rich people being able to do whatever they want. This time we get inmate firefighters, and evil anti-abortion laws.

This issue opens with the puppets meeting up with an old friend, Milo, who managed to keep his fame and fortune whilst the rest of the Salutation Street gang went down the path of vigilante justice. The group use their time with Milo to catch their breath after the massacre that was the second issue; but news of children trapped inside a huge forest fire spurs them on to head back out into the fight.

Inside the fire, a group of child prisoners are being made to try and put out the flames with faulty, substandard equipment. Realising that they’ve been left to die by those in power, they embrace their oncoming death, but get rescued by the puppets, who come crashing in on homemade buggies. But when the buggies fall to pieces, the puppets and the children have to try to find a way to survive the out-of-control inferno.

This issue is definitely less action packed than the last one, and doesn’t really contain as many jokes, but it feels like it’s tackling some heavy subjects throughout. There are two main things that this issue shines a light on: the use of prisoners in fighting fires, and anti-abortion laws.

In the US, prisoners are offered the chance to earn money by fighting fires when there are large disasters and wildfires raging out of control, necessitating the need for more help. More often than not, these prisoners are sent into some of the worst places and made to fight the fire in extreme situations. And they often make less than $6 a day doing it. It’s a frankly inhumane practice, getting people to risk their lives for next to nothing, and thinking that it’s okay because they’re ‘only prisoners’. The US has a lot of problems with treating inmates as little more than slaves, and this issue illustrates how inhuman and evil that is by making the prisoners people you’d care about: children.

But why are children prisoners? Well, this issue tackles another growing issue facing the US: anti-abortion laws. One of the kids explains it thus: their parents couldn’t afford contraception with the rising prices, and couldn’t afford a child, so tried to have an abortion. The clinic they went to was a police sting operation, and they were arrested by an ‘alt-right to life’ group. Their mother gave birth to them in prison, and because she was a prisoner was deemed unfit to be a parent, and had her child taken away from her. The child was then deemed property of the prison service. This isn’t too far beyond what’s believable. More and more states are trying to remove people’s bodily autonomy, to make abortions illegal. It’s something that should make everyone angry.

Survival Street is a series that takes very real situations and pushes them to an extreme, but it doesn’t do much to make them that extreme. You can look at the way the world is and see the things that this series is poking fun at, and you realise that it isn’t too unrealistic. I’m sad to say that I can see a lot of these things happening one day, and I don’t think we’re going to have a bunch of puppets come save us in real life.

There’s only one issue left in the series, and we get some hints as to where it might be heading in the closing pages, as a member of the team makes a decision that’s going to have huge consequences for them all. Whether or not this story ends with issue four, or if this mini-series is just the start, it’s feels like the final issue is going to be an explosive conclusion.


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