Friday, 21 October 2022

Wonder Woman #791 - Comic Review

 

Originally published on Patreon


The latest issue of Wonder Woman kicks off a new arc with Diana returning to Themyscira after dealing with Dr Cizko and his menimists, and takes a bit of a break at the new statue erected to honour her mother. She's not been there long when Hipoolyta appears before her, reassuring her that things have worked out for the better; as well as hinting at some of the gods being up to something shifty.

After this, Diana is approached by a couple of the Amazon's seers, who tell her about a vision about strange flowers that have a strong connection to death. Realising that something bad might be coming, Diana sets out for Brazil and joins a group of Esquecida warriors. They find a heavily guarded operation on one of the rivers, where workers are collecting the dangerous blooms under the watchful eye of mercenary soldiers.

Infiltrating the complex, hidden behind a waterfall, Diana discovers connections to a big corporation, and finds that the scientists there are experimenting with the plants effects on animals. Worse still, they've managed to capture Barbara Minerva, Cheetah, and have put her into some kind of feral state.

One of the best things about this story is that it feels a lot more simple than what we've had for a while now. Just after Infinite Frontier Diana was jumping around into different afterlife, trying to find a killer god who looked like her, whilst travelling to different parts of the multiverse, and trying to get her mortality back. It was kind of a bit much. Similarly, the story we've just had with Cizko and his cabal of older Wonder Woman villains coming together and their schemes felt a bit bloated and never really felt like it was giving us anything new. 

This story, so far at least, feels kind of fresh. We've got a brief moment on Theymscira before jumping into the jungle, then we go into a high tech lab. The artwork is absolutely gorgeous, and the shift from one location to another flows, creating a story that feels connected, whilst each place also has a distinctive quality. The story also doesn't seem to be trying to rush things, or cram too much in, and every story beat that happens here is given plenty of room to breathe before it moves onto the next one.

I enjoy Wonder Woman, but recently her own title has felt like the weakest part of all of the different Amazon books. But if this story continues with the kind of quality that this first part does I think that the series will have captured my love all over again.


This article, and many others, can be read a month early on my Patreon for as little as $3 a month!


Support Amy on Patreon

Buy Amy A Coffee

Go to Amy's Blog

The Jurassic League #5 - Comic Review

 

Originally published on Patreon


The penultimate issue of The Jurassic League amps up the action as Darkyloseid makes his way towards Trimyscira, determined to wipe out the island full of triceratops heroes. 

Much like with previous issue, this is basically just an origin story for the Justice League coming together to fight against a powerful evil; it just happens that everyone here are dinosaurs. And if you've stuck with this series this long it's either because you think it's the best thing ever, or you're just interested to see where it goes. And either way, I think this issue will be entertaining enough.

Batsaur leaves Wondersaur alone to face Darkyloseid because he spots the Jokerzard, and has to go after him for having murdered his parents. In any universe it seems like Bat's has a single track goal. This leaves out dino Wonder Woman to fight the all powerful foe alone. After getting knocked around a bit she dons the big armour we saw a few issues ago, and gets a second wind; but it's still not enough.

Unfortunately, Supersaur didn't go along because he was too worried about leaving his human family alone; but after his father takes him to the ship he was found in, and Supersaur watches a holographic message from dino Jor-El, he sets out to go and help, grabbing a few other heroes along the way.

There's just one issue left, and it looks like most of that could be taken up with fighting, though we do have to get Batsaur into the fight, if he even does join the rest of the League. Whether or not he'll join the fight against Darkyloseid is about the only question up in the air at the moment.

As I said, this series has been a bit of silly fun all round, and this issue carries that on. So if you've like it up to now, this will be fine.


This article, and many others, can be read a month early on my Patreon for as little as $3 a month!


Support Amy on Patreon

Buy Amy A Coffee

Go to Amy's Blog

Dishonored – Throwback 10

 

Originally published on Set The Tape


Today, the image of the masked face of Corvo has become something of an icon amongst video game fans. Even if you’ve never picked up one of the games there’s a good chance you’ll recognise Dishonored. The fact that the franchise has only just turned ten years old is something of a surprise and speaks to how well received the game is. Described as near perfect by a lot of reviews upon its release, Dishonored has cemented itself as a modern classic.

Developed by Arkane Studios, who had recently been purchased by publisher Bethesda, Dishonored began life as a first person stealth action game (which it remained), but went through a variety of different settings. Originally set in medieval Japan, the idea was quickly dropped, as the design team felt that they didn’t know the setting well enough to be able to portray it accurately, and believed that it might be hard to market the game. Partly inspired by the artwork of nineteenth-century painter John Atkinson Grimshaw, the setting was changed to London in the late 1600s.

As the designs began to move further away from the real world, with their historical setting beginning to include things such as electric fences, floodlights, and other anachronistic touches, the developers made the decision to set the game in its own world, and began to embrace a more fantastical, steampunk-like retro-futuristic-industrial setting. Taking inspiration from a number of places, the game crafted an identity all its own.

Set in the fictional nation of the Empire of the Isles, the player takes on the role of Corvo Attano, the bodyguard to the Empress. After having been travelling for a number of months, searching for help with a plague that has been ravaging the capital city of Dunwall, Corvo returns home. However, he’s barely back in the city when the Empress is killed by magic using assassins, and her daughter, Emily, is kidnapped. Blamed for the killing, Corvo is arrested.



From here the game jumps forward in time six months, and the main bulk of the game begins with you taking back control of Corvo to break out of prison. After escaping, you meet up with a group of underground loyalists who want to take down those responsible for the conspiracy that killed the Empress, and to rescue Emily. Not only this, but Corvo receives mystical abilities after dreaming about a shadowy entity known as The Outsider. Equipped with a host of weapons, and new powers, Corvo sets out to avenge the Empress, and bring peace to the city.

Set across multiple open levels, Dishonored takes place in a first person perspective, putting the player in Corvo’s shoes as he takes to the plague-ridden streets of Dunwall. From here, the game gives you a surprising level of freedom as you’re able to approach your targets in a number of different ways. You’re able to use your stealth abilities to traverse the environment, searching the back alleys and rooftops for ways to sneak into your target, or you can grab some guns and go straight for your goal, killing anyone who gets in your way. The different powers that you’re able to unlock and develop across the game also enable you to take different approaches, allowing for a surprising degree of re-playability.

In order to encourage players to try out different methods of achieving their goals, the developers created a chaos system, in which your actions change the game around you. Rather than relying on the more traditional ‘good or evil’ system that a lot of other games use, Dishonored takes note of how much chaos you cause, taking into account things such as how many people you kill, how much stuff you destroy, and what abilities you deploy, in order to determine what ending you get.



These systems and freedoms received high praise when the game was released, with some players enjoying the fact that one play-through could be an all out action fest with a high body count, whilst another could become an intense stealth game where you can complete the game without killing a single person. Along with the freedom, the game was praised for its setting and story, as well as the distinct visual style that the team had developed for the series. The choice to change from a historical setting to one of their own creation had paid off, and had helped it to stand out from other game series, such as Assassin’s Creed, that took place in real world places.

The game also sold well, and even before its release it had become the third best selling game on the Steam platform via pre-orders. The sales only increased upon release, and Dishonored would become the fourth best selling game in October of 2012, behind Resident Evil 6, Pokemon Black, and NBA 2K13; three entries in already established series. Considering the fact that Dishonored was a brand new IP, the sales were extraordinary. Dishonored received more than just high sales though, as it was nominated for dozens of awards, and won Best Game at the BAFTAs, Best Action Adventure Game at the Spike Video Game Awards, and the Audience Choice award at D.I.C.E. Interactive Achievement Awards.

The game’s success resulted in new downloadable content being released, expanding the game’s story, as well as a stand-alone game set in the same universe, Dishonored: Death of the Outsider in 2017, and a sequel, Dishonored 2, in 2016. A tabletop role-playing game based upon Dishonored was also released.

Considering the game wasn’t based upon any existing property, went through a number of huge changes, and had some major design overhauls, the fact that it has become an award-winning success, spawned a series of sequels, and become instantly recognisable, is a hell of a success story. So if you’ve somehow managed to miss trying it out, now seems like the best time to give it a go.


Support Amy on Patreon

Buy Amy A Coffee

Go to Amy's Blog

Thursday, 20 October 2022

Superman: Son of Kal-El #15 - Comic Review

 

Originally published on Patreon


After a long time being built up, the fight for Gamora finally comes to an end in the latest issue of Superman: Son of Kal-El, as Jon and his team bring the reign of the evil President Bendix to an end.

I've not hidden how much I enjoy this series, and it's consistently one of the comics that gets the highest praise from me each month. And with this final issue, we continue this tradition. The action is great, the character moments are wonderful, there's tension, romance, and laugh out loud moments that feel like they couldn't work anywhere else.

Tom Taylor completely understands the right way of writing Jon, he gets what makes the character great and delivers that every time; but it's not just him. Damian is absolutely delightful this issue, and almost steals things in the few panels he's in. The friendship between the two of them is great, and all those who were upset when Jon was aged up because it could change his friendship with Damian have nothing to worry about, because Tom proves here that even though there are a few years between them now, that camaraderie, competitiveness, and compassion between the two of them still thrives.

There are some great twists and turns in this issue, and it looks like there's something being set up here that is going to have an important impact on Jon going forward. There's a sense that this was just the first stage in a much bigger story; and I'm eager to see what this means for the character.

Something else that I also absolutely loved about this issue is the final pages, where Jon stands in the ruins of the battlefield with Jay, and the two of them kiss as people look on, taking their photos. As far as I can remember, in this series the two of them have kept their relationship somewhat quiet outside of their social circles, and whilst they've been romantic with each other it's always been in private. This big, open display of love, with crowds seeing it, with the photos sure to be shared around the world, feels big.

I really hope that this is something that will get a bit of focus, that 'Superman is Gay!!!' headlines appear and are something that Jon has to acknowledge. I'd especially be interested if perhaps that's the way Clark finds out when he returns next issue. Not because I think it would cause drama, but because I think a Superman standing up proudly, showing the world he's queer, with his Superman father standing beside him with love and support sends a wonderful message to the world.

With Clark back next, I'm very much looking forward to seeing the family reunited.


This article, and many others, can be read a month early on my Patreon for as little as $3 a month!


Support Amy on Patreon

Buy Amy A Coffee

Go to Amy's Blog

Beauty and the Beast – Throwback 30

 

Originally published on Set The Tape


When people hear the words Beauty and the Beast it’s likely that they won’t be thinking of the original book, nor the Ron Perlman television series, but the 1991 (1992 for the UK) Disney animated film that took the world by storm.

This wasn’t the first time that Disney had attempted to turn this unusual fairy tale into a feature film, however, as the studio tried to do so on two previous attempts; one in the 1930s, the other in the 1950s. Both times the projects were abandoned because the story team struggled to find a way of making it work. The 1950’s version was also hampered by the 1946 live action film by Jean Cocteau; a film that still receives praise to this day due to its visuals and production values. The version that Disney eventually released still didn’t have a smooth production, however, as it initially began in 1987.

Thanks to rewrites, orders to throw out the project and begin from scratch, multiple directors leaving, others refusing to take it on, the project seemed doomed to live in development hell. That is, until studio chairman Jeffrey Katzenberg approached songwriters Howard Ashman and Alan Menken, who had worked on The Little Mermaid, to turn the story into a musical. The new team that formed around them went on to flesh out the story, and would add many of the characters that fans have come to love, such as the enchanted objects that call the Beast’s castle home, and the villain, Gaston.



Over the next two years the film would go through further changes, with songs being dropped, new ones being added, and the order of events being changed in order to streamline and improve upon the story. It was during this time that the film was cast, with the role of Belle going to Broadway singer Paige O’Hara, who competed against hundreds of other hopefuls. O’Hara was able to bring her stage experience to the production, able to perform in both the speaking and singing roles for Belle; something that is not always the case in Disney films. This also fit with Howard Ashman and Alan Menken’s directive from Disney to make the film feel like a stage musical.

After several changes, the story was finally locked into place, and in the end it would tell the story of Belle, a young woman living in a small village in France with her eccentric inventor father. When her father gets lost in the woods and ends up in a spooky old castle, he finds himself becoming the prisoner of a monstrous Beast (Robby Benson); a prince who was cursed into being a monster years before.

Going in search of her father, Belle eventually finds the castle, and when confronted by the Beast, agrees to take her father’s place as his prisoner so that he can leave. With the help of the castle inhabitants, who have been magically transformed into living objects such as a clock, teapots, and candlesticks, she begins to settle into her new home. And her presence seems to have a positive effect on the Beast, slowly thawing his angry heart, and bringing out a kindness within. But as the two of them grow close, their time together may be under threat. Not only is the curse on the Beast subject to a countdown, but the people of Belle’s village decide that they need to do something about the monster in the nearby castle.

Beauty and the Beast was previewed to audiences in an unfinished state, before its initial release at the New York Film Festival. Despite only being 70% finished, with rough animatics and some sections being only sketches, the film received a ten-minute standing ovation from the audience, and Disney knew it had a hit on its hands. Upon its full theatrical release in US theatres in 1991 it would go on to gross $331.9 million, becoming the third highest grossing movies of the year, coming in behind Robin Hood: Prince of Thieves, and Terminator 2: Judgement Day, two juggernaut blockbusters.



But the film didn’t just receive financial success, it also received acclaim from both critics and casual film-goers. It was praised for its animation, story, acting, and music, and would go on to be nominated for a number of Oscars in 1992. It won Academy Awards for both Best Musical Score, and Best Original Song for ‘Beauty and the Beast’; a song that is sung by actress Angela Lansbury in the film, and according to stories from the set she was at first reluctant to sing it, but recorded it on one take that reduced the production team to tears. Perhaps the biggest shame of the film doing so well, and its score especially being praised, is that Howard Ashman would never live to see it, passing away from heart failure due to HIV/AIDS months before the film was released. Beauty and the Beast was dedicated to his memory, and his partner, Bill Launch, accepted his Oscar in his honour.

Beauty and the Beast had such a cultural impact that it became seen by many as the height of Disney Renaissance, and it would go on to be adapted into a Broadway musical, and a live action version in 2017. It would also become one of the highest selling home releases for Disney, getting multiple releases, re-releases, and special editions on VHS, LaserDisc, and DVD. It has also received re-releases on the big screen, including IMAX screenings, sing-along versions, and 3D releases in cinemas in the three decades since it was released.

Beauty and the Beast has become one of the most instantly recognisable, and popular films that Disney has produced, and remains popular to this day with audiences around the world.


Support Amy on Patreon

Buy Amy A Coffee

Go to Amy's Blog

Wednesday, 19 October 2022

Star Wars: Bounty Hunters #27 - Comic Review

 

Originally published on Patreon


This issue of Star Wars: Bounty Hunters gets some points for having the action take place on a space station party hub orbiting a black hole called the Accretion Disco. That wonderfully bad pun alone is worth reading this book for.

The plot of this new arc sees Tonga and her crew of misfits looking for some cash so that they don't have to end up taking a job with Crimson Dawn. They get hired to protect some high ranking Pyke Syndicate people whilst they party on the previously mentioned Accretion Disco. Sounds simple enough; but the gang have barely arrived when they come under attack from Nar Kanji fighters.

As the group gets split up, fighting the enemy, Tasu Leech, who's himself from Nar Kanji, gets approached by some of the 'villains', who tell him that he's protecting a man who murdered children on their home planet. When the rest of the team catch up with Tasu, the clients are dead. Now comes the question, did Tasu do it?

Also, back with the Empire, Valance decides that he does in fact want some sexy time. And that's it for his portion of the story this month.

I've definitely been liking this series more now that the cast has expanded a little, and that we're not just soley focusing on Valance all the time. That being said, his part of this issue was almost non-existent. I know he's also popping up in Star Wars: Darth Vader, but it would be nice if his appearances in the series that used to be all about him felt like they were worth the time.

Some of the best bits of the issue, however, are Tonga's crew, and seeing them having formed bonds and relationships now is very enjoyable. Bossk is always enjoyable, Zuckuss has started to relax and be a bit more of a character now that 4-LOM is back. But the best stuff here were with Losha, who's still reeling from the death of their Nexu. To be honest, I'm still sad about that too. It's something that is driving her to push herself, to prove that she's strong and capable, and I think that that grief is going to have a significant effect on her.

This series has always been consistently entertaining, and this is a perfectly decent start to a new story arc. 


This article, and many others, can be read a month early on my Patreon for as little as $3 a month!


Support Amy on Patreon

Buy Amy A Coffee

Go to Amy's Blog

Batman: Knightwatch #1 - Comic Review

 

Originally published on Patreon


Batman: Knightwatch is a new comic series (limited to five issues) designed for younger readers, and sees the Dark Knight utilising the people of Gotham to help him to stop crimes as they form the Knightwatch, a kind of neighbourhood watch where they can send the Bat Family information on crimes and shady stuff.

I honestly kind of like the general idea of this series. I think Batman having set up this big social media type network where people can send tips and information is generally a good idea, and I'm kind of surprised that it's not something that's been explored before. Of course, there would be downsides and pitfalls to this, and the system could be co-opted by a villain or something; but I'm sure there are ways to make this work.

The issues of Knightwatch are split into two short stories, giving us small adventures that are likely to appeal more to younger readers. In the first one, Batman is chasing down an escaped Arkham inmate; Clayface. Chasing him over the city, Clayface uses his abilities to turn into different people, and slip away from Batman. Luckily, folks around Gotham have been noticing weird stuff and are posting about it on social media and on message boards. Oracle is able to see this, and uses it to help Batman track down the shape-shifting villain.

This is what births the very idea of the Knightwatch, and it's nice that it's something that the people of the city just start doing, and that Batman kind of stumbles across. It makes it feel less like a Batman scheme, and more of the community coming together to do some good.

The second story, which features Batman, Barbara's Batgirl, and Nightwing, sees a series of diamond thefts across the city. When the gang are unable to figure out who's behind it, a Knightwatch tip about strange activity around old ice packing warehouses leads them to discover that Mr Freeze is the culprit.

Both of the stories have some humour to them, though aren't too silly, and although they're watered down, lighter versions of Batman and his villains they never feel cartoonish or undangerous. There's still risk from the bad guys, it's not like Tiny Titans or anything like that. As such, this series should appeal to readers of a few different ages.


This article, and many others, can be read a month early on my Patreon for as little as $3 a month!


Support Amy on Patreon

Buy Amy A Coffee

Go to Amy's Blog

Tuesday, 18 October 2022

Star Wars: Obi-Wan #5 - Comic Review

 

Originally published on Patreon


Over the course of this five issue series we've been getting snapshots into different periods of Obi-Wan's life, seeing him at his best, exemplifying the qualities that make him a good person, and a good Jedi. And in this issue we see him in his final days as he continues to try and do some good in the galaxy.

Taking place in the present for the first time, now that the sandstorm has passed, there are no flashbacks this issue. Instead we get to spend some time with Old Ben. Following the sandstorm, Obi-Wan discovers that parts of his home were damaged, and sets out to trade with the Jawas for replacement parts.

At the same time, the Imperial garrison have discovered that Tusken Raiders broke in during the storm and stole some supplies. A group of Stormtroopers are sent out to get them back, leading the Imperials into a deadly ambush with the Tuskens that results in all but one of them dead. Obi-Wan finds the remains, scavenges some pieces, and decides to help the wounded Imperial, even if it means exposing what he is.

This issue showcases the kindness and decency of Obi-Wan. He's in a situation where he cannot afford to be found, where his mission to protect Luke is the most important thing to him; yet he's willing to put that in danger in order to help a wounded man who'd die if he didn't.

I'm sure most people would say it's a foolish risk, that he could have just walked away and left him and it would have been the right thing; but Obi-Wan has learnt throughout his life, and the stories he's told us here, that sometimes taking the risk to do the right thing is the better move, because it makes the galaxy a better place.

This, to me, is the good side to the Jedi, the thing that they perhaps began to loose by the time we met them during the prequel era. They're people that are willing to put themselves at risk, they're the kind of people who will lower their weapon and help someone who is very likely their enemy, because its the right thing to do. We see this reflected across Star Wars, situations where the smart move is to kill someone, to eliminate the threat, but instead they show some kindness, and eventually it changes that person, makes them see that they're on the wrong side, and that they can bring some goodness into the galaxy. It's how the Rebel Alliance had so many Imperial defectors.

Obi-Wan is a decent person, one of the best the Jedi ever had, and this issue shows why. But it also acts as the perfect conclusion to the series. We've seen him learning hard lessons, being put in dangerous situations, and now, when there's no danger to him, when he could easily walk away and nothing bad would happen to him, he makes the choice he does because of that past, because of those hard taught lessons.

This series definitely had some ups and downs, but between this and issue four, the series absolutely ends on a high note.


This article, and many others, can be read a month early on my Patreon for as little as $3 a month!


Support Amy on Patreon

Buy Amy A Coffee

Go to Amy's Blog

Future State: Gotham #17 - Comic Review

 

Originally published on Patreon


Things get a little strange towards the end of this issue of Future State: Gotham as the five Batman clash on the rooftops of Gotham City.

With Dick having beaten the rest of the Bat-Family last issue Barbara follows him across Gotham, trying to find a way to stop him from his plans. However, when she arrives on the scene she's shocked to find four other Batman, Talia al Ghul, Jason, and Hunter Panic all there fighting or injured. Thanks to her databases, she's able to confirm that Bruce is who he says he is, bringing Jason onto his side. After some convincing Jace join them; but unfortunately Damian is still under Hush's sway, and manages to take down Dick.

After escaping into the night, the others agree to work together to go after Damian and stop whatever's to come. But Dick claims he's the only one who can stop it, and flies off. Following them to the bat crater, the group learns that Hush has gained control of the Court of Owls, and he unleashes Talons to attack them. Worse still, he manages to unleash an evil spirit that had caught a ride out of hell inside Damian, turning Damian into Joe Chill.

This is certainly a choice. Not necessarily a good one though. I'm not sure why the series has gone this way, but I guess Joe Chill has a vendetta against Batman so strong he can claw his way out of hell to try and kill him. Which is a new thing for sure.

The rest of the story is fine enough, and the addition of the Court is a nice touch, but I honestly don't know what the series is planning to do with the Joe Chill thing, and can't help but think that perhaps it would have been better left on the cutting room floor.

Now to the back-up feature, which tells a story of how Batman finds out a couple of gangs who're trafficking woman and abusing them have beaten Selina up so badly she's paralysed for life. In his rage he goes and beats the shit out of them all, making sure than many of the injuries will stop them from ever walking again as a kind of payback. But, he learns that Selina faked the injuries to get him angry enough to take down criminals who'd normally be too small for him to care about.

Okay, so I'm not against Selina doing some manipulation on Bruce to get what she wants, it's who she is after all, but this crossed the line for me. Bruce makes a point that he went through this with Barbara, and you can see how the guilt of that is a huge trauma for him. And Selina knew that and still used it to manipulate him? That's absolutely abhorrent and evil. And I don't believe for a second she'd do that to someone she loves.

I also had a lot of problems with the repeated use of the word cripple. It's never, 'she's paralysed' and always 'she's crippled'. The word gets used so many times here and I hate it. Sadly, it's a word that most people will never think about, but for many in the disabled community its a horrible word. I'd hate if someone ever called me that. Its use, and over use, here felt gross every time, and it kept throwing me out of the story. The writer absolutely needs to do better.


This article, and many others, can be read a month early on my Patreon for as little as $3 a month!


Support Amy on Patreon

Buy Amy A Coffee

Go to Amy's Blog

Lilo & Stitch – Throwback 20

 

Originally published on Set The Tape


Lilo & Stitch is one of the best films ever made; but I guess I have to write a bit more than that. So – Lilo & Stitch came about during the post-Disney renaissance era, when following a number of big hit animated films during the 1990s the studios were told to focus on smaller, less expensive films. Whilst Pixar was on the rise, with more and more CGI animated films reaching blockbuster heights, the Disney animated movies were receiving smaller and smaller success with films like Treasure Planet and Atlantis: The Lost Empire, both of which were liked by viewers, but had little cultural impact. That is, until Lilo & Stitch arrived.

Originally conceived of as an idea for a children’s book in the mid 1980s, Stitch came from the mind of Chris Sanders, one of the head storyboard artists at Disney Feature Animation, who was asked to pitch an idea. Dusting off his concept of an alien that has to befriend a young girl, the project was approved, and production began. Part of the original idea for the film had the story taking place in Kansas, as they knew that they wanted it to take place in a remote, non-urban environment. However, after some back and forth, it was decided that the setting would be changed to Hawaii, a decision that would go on to have a drastic effect upon the entire project.

The small pre-production team, who were largely left to do their own thing by Disney executives, visited Kaua’i in order to research the location and get a feel for how the film would look. Apparently, it was during one of the tours that the team learned about the concept of ‘ohana, something that fans will know is a central theme of the story. With all the pieces now in place, production began, utilising water-coloured backgrounds, and characters based upon Sanders’s own personal style, setting it apart from other Disney projects.



The film tells the story of Experiment 626 (Chris Sanders), an alien creature created by the scientist Jumba (Davd Ogden Stiers), who is brought before the Intergalactic Council to answer for his crimes against science. Jumba is sent to prison, and whilst the Council is transporting 626 to a containment facility, he’s able to escape, take control of the ship, and crashes to Earth, landing in Hawaii.

It’s here that we meet Lilo Pelakai (Daveigh Chase) and her older sister, Nani (Tia Carrere). Lilo and Nani’s parents died the previous year in a car crash, leaving Nani to raise her sister alone as best she can. At the beginning of the film Nani is told by a social worker that Lilo will be taken away unless the home can become more stable. In order to try and help Lilo, who’s clashing with other kids her age, she decides to get her a dog. However, when they arrive at the pound Lilo picks out the strange blue dog that was dropped off the night before, Experiment 626, who she names Stitch.

Whilst Stitch just wants to get away so that he can sow chaos and destruction, he’s forced to stay with the family for protection as Jumba and an Intergalactic Council agent are sent to recapture him. As Stitch uses Lilo for safety he begins to learn more about her and the world, and starts to see that he can find enjoyment in things other than destruction. As a very real friendship begins to form between the two of them, Stitch must decide what kind of life he wants.



In the build-up to the release of the film, trailers were released that featured existing Disney properties, such as The Little Mermaid, and Beauty and the Beast that saw Stitch interrupting famous scenes and causing problems for the other characters. A form of viral marketing, these trailers helped to sell the idea that Stitch was a disruptive, chaotic character, and it helped to build excitement for the film. Upon release the film opened with a $35.3 million opening weekend, and despite competing against other family movies like Scooby-Doo, Spider-Man, and Star Wars: Attack of the Clones, it managed to make $273.1 million globally, and ended the year as the second highest grossing animated film of 2002.

The film was well received, and a sequel was soon given the go ahead, with Stitch! The Movie released the following year, setting up a television series that would run for 65 episodes across three years. Lilo and Stitch 2: Stitch Has a Glitch, set between the first film and Stitch! The Movie was released in 2005, and an anime based upon the film was released in 2008, tailoring itself to a Japanese audience. There have also been a number of video games based upon the characters that have been released across multiple platforms.

Whilst Lilo & Stitch was considered something of a gamble, and it was assumed that it was going to have a similar impact to the other Disney films at the time, it went on to become one of the most popular films in Disney’s catalogue, and over the years they’ve produced a huge amount of Stitch merchandise for an ever-increasing fanbase. With so many Disney films having the same kind of stories, and the same kind of animation, Lilo & Stitch stands out amongst its peers as something completely different, a film with a lot of humour and fun, but also a lot of emotion and heart.


Support Amy on Patreon

Buy Amy A Coffee

Go to Amy's Blog