Saturday, 10 September 2022

Black Adam - The Justice Society Files: Cyclone #1

 

Originally published on Patreon


Cyclone isn't a character that gets around much, but she's one that I really like. Her time with the Justice Society has shown her to be a fun, and often sweet, young woman who believes in doing the right thing and helping others; whilst also at times feeling uncertain of who she is, and if she's good enough. And whilst the versions of the characters being created for the new Black Adam film have been changed, this comic shows that those core traits are definitely present in this version of Cyclone.

The story begins years before, showing a young Maxine Hunkel growing up listening to stories about the Justice Society, drawing pictures of them, and putting herself in them as a hero alongside them. Jumping forward in time we meet Maxine, ow an adult, as she makes her way through town about her day.

When a huge, hulking figure starts trashing downtown, and putting people in danger, Maxine steps in to help using her wind powers. She manages to help subdue the assailant, who it turns out was a local boy, but does some property damage and gets the ire of the police in the process.

Following this, the community starts to look at Maxine differently, and demands answers from her. She's also approached by Hawkman, who tells her that he's putting a team together, reforming the Justice Society, and that he wants her to join. Not believing that she's good enough, Maxine refuses.

When Maxine comes across one of the cops from the day before, beating up a drug dealer for selling the drugs that changed the boy into a monster (drug he gave the dealer), Maxine steps in. The cop takes some of the drugs, becomes a huge creature, and Maxine has to battle him. Beating the cop, and proving to herself that she has what it takes, she agrees to join up with Hawkman.

I really liked this as an intro to Cyclone. It felt much less bogged down in details than the previous issue, with the focus being on Maxine and her character rather than behind the scenes machinations. And this Maxine has everything that the Earth 0 one has. She has a love for the heroes she grew up hearing about, and whilst wanting to help others she's unsure if she has what it takes. This issue perfectly encapsulates every important quality about the character incredibly quickly, and in natural ways that don't feel forced or contrived at all.

Maxine goes on a pretty decent story of self discovery over the course of this issue, and gets to take part in a couple of good action scenes that show off to readers the kinds of powers and abilities she has to draw upon. This series has been doing a good job at establishing these versions of the classic characters, and showing that whilst they may have some new spins on them they still are very much the characters we know and love. And as such, I'm very much looking forward to seeing them on the big screen.


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Star Wars: Hyperspace Stories #1 – Comic Review

 

Originally published on Set The Tape


Star Wars: Hyperspace Stories is a new all-ages anthology story series from Dark Horse,set within any era of the Star Wars franchise. In a lot of ways, the series is set to be the new version of Star Wars Adventures, though there are some differences that are notable straight away.

Instead of containing two stories, or more accurately, two parts of stories, that would be split across multiple issues, this new series is instead a series of one-shots, with each issue to be its own contained tale (or at least as far as we’ve been told so far). As such, this makes the series a little more accessible to readers who can’t pick up every issue. Instead of grabbing a random issue of Star Wars Adventures and getting the first part of one story, and the second part of another, with Star Wars: Hyperspace Stories readers will get an entire story, even if they only ever read the one issue. This feels like a big improvement already.

The first story to feature in this series is set in the prequel era, where Padme Amidala is sent to the Moon of Staggec as part of a diplomatic mission, alongside the Wookie senator Yarua and his daughter Viiveenn. Shortly after arriving on the planet a small fleet of Separatist ships arrive to capture the delegation, under the command of General Grievous. However, Senator Yarua is also transporting an important something of extreme importance, and hides it in his daughter’s doll before sending her out into the woods to hide. After receiving a call to help, the Jedi council agree to send Obi-Wan Kenobi, and his recently knighted partner, Anakin Skywalker.

This feels like something of an odd choice for the first story of this new series. I can’t help but feel that a first issue needs to start strong, to showcase what the book is going to be about, and to convince people to buy it. Sadly, this particular story never quite managed to grab me in any way that would do that.

There are a number of issues I had with the story. The first is that the mysterious item that Senator Yarua is carrying, that he hides in his daughter’s doll, that Grievous is there to find, is never named, and never shown. There’s a brief moment where he’s shoving it in the doll where you see the barest hint of something blue, but that’s all you get. Yes, you don’t have to give away every piece of information, you can have a sense of mystery, but you do also need to explain why things are happening. As it stands, the villains are after… something. That’s about the best info we have.

Another big problem I had with this story is Anakin. This story clearly takes place during the Clone Wars, but still early on as Anakin’s hair hasn’t grown out, though he doesn’t have his padawan braid, which means he is a Jedi Knight here. Anakin was knighted in the recent novel Star Wars Brotherhood, where he also spent some time helping to teach younglings, and went on a daring rescue mission. He did a lot of maturing and growing there, but here he’s regressed. The Anakin here acts like he does at the start of Star Wars: Attack of the Clones. He’s brash, quick to anger, immature, and generally not very pleasant. This just doesn’t fit with the character as he should be at this point in time, and it doesn’t help the story at all.

There are some nice moments though, as Viiveenn is incredibly cute, and the scene where her father tells her to run and hide whilst the villains approach is a sweet and well made scene, especially as it’s all done in Shyriiwook, the Wookie language. Viiveenn is probably the best part of the story.

The artwork also feels slightly mixed at times, and whilst some of the characters like Obi-Wan, Ki-Adi Mundi, and Yoda look great others look less identifiable. Anakin and Padme don’t really look like their characters half the time and just look like average humans. A lot of the time with the two of them its their outfit that make them identifiable, as there’s nothing really about their faces that scream those characters.

Overall, the first issue of this new series felt fairly weak. There was a decent enough idea of a story there, but it wasn’t expanded upon enough. Certain things were left vague, such as the McGuffin, how Anakin found the others after they were kidnapped, and the death of Yarua (it’s set up so you know what happened, but it could easily be missed).  Anakin had terrible characterisation, and it was hard to find much about him to like. Whilst these issues may only be here for the one issue, it still felt like a poor beginning for this new series.


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Friday, 9 September 2022

Aquaman: Andromeda #2 - Comic Review

 

Originally published on Patreon


The second extra sized issue of Aquaman: Andromeda has arrived, and whilst we start to get some answers as to what's happening in this issue it also delivers more strangeness, and more of a foreboding sense of horror; leading this to be one of the more interesting entries in DC at the moment.

The mission to travel deep within the ocean to track down the mysterious ship continues as the crew of the Andromeda begin to get ready to board the mysterious sphere on the sea floor. We get some flashbacks that show how the captain got this mission, and how much of his career is riding on it. This sets up for some worrying things to come, as when the team enters the ship and things begin to go wrong, the captain keeps pushing onwards.

Luckily, Aquaman is there to help, though his presence is being kept a secret. His working from the shadows is echoed by Black Manta, who is also on the scene and is using stealth and fear in order to achieve his aims.

I really like this book, it feels like Aquaman was kind of always meant to be a horror series now, thanks to how well Ram V manages to merge the character with the horror themes in this book. The ocean is treated as terrifying here, the mysteries that the human crew are investigating feel eerie and sinister, and Aquaman himself feels strange, almost alien a lot of the times he's on the page.

This title makes me think of things like Sphere, The Abyss, and even Event Horizon, and it's taking small themes from each of these and blending them together nicely to create this really tense and unusual story.

I've not really read another Aquaman book like this, or even many DC books where we follow regular people and see the heroes as these larger than life, almost frightening beings. It's a refreshing change of pace to what we normally have, and I'm super interested in seeing where else this story goes.


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Sword of Azrael #1 - Comic Review

 

Originally published on Patreon


This week saw the release of the newly collected together Batman Urban Legends Azrael story, repackaged as a new one-shot. This was a good re-introduction to the character, but it's here, with the start of the new mini-series Sword of Azrael that the character really comes to life.

Since the events of the one-shot Jean-Paul has moved to a small island monastery in Europe, hoping to get away from the violence and killing in Gotham, as well as hoping to distance himself from Azrael, the murderous personality within him.

Whilst his life on the island has been peaceful, and he seems to have found a decent home for himself, that becomes disrupted when a young woman arrives on the island claiming that she needs help from Azrael. Whilst Jean-Paul is trying to fight this, it looks like fate has other plans for him when assailants arrive on the island looking for the woman.

These people, dressed very much like knights, are also led by Vengeance, the clone daughter of Bane. When Azrael faces off against them it's revealed that Vengeance is working for the Knights Templar, who want the woman back as she, like Azrael, is another trained killer who believes an angel resides within her. The final panels show the woman's programming activating, and her becoming a threat.

I really liked the story choices that Dan Watters made here, and whilst it feels like the next natural step to the character after the one-shot, it also feels like a lot of the issues I had with that story have been ironed out. This was a much more enjoyable read, with less philosophising (though it still does have some), and more of a look at Jean-Paul himself as a person.

The story also works a lot better here, and whilst I should have expected it to carry on the new Knights Templar story thread dropped in the last issue it wasn't obvious that's where it was going to be going, and I liked that small surprise. The inclusion of Vengeance was also great, thanks to the history that Azrael has with her father from his time as Batman. It was like we were getting the new, revitalised version of Azrael alongside the new Bane, and it was cool.

I also thought that the artwork on this issue was nice, and there were some great moments that stood out. I particularly liked the image of Azrael in Jean-Paul's mind, where he's more bible accurate. It was a surprise, but worked really well.

I've never been a huge fan of Azrael before, and he's always been a character that I've not really thought much of, but this is a really good and interesting first issue, and I can see myself enjoying this series if it continues like this.


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The Lonesome Hunters #3 – Comic Review

 

Originally published on Set The Tape


Dark Horse‘s The Lonesome Hunters continues to deliver quality character driven drama and mysterious fantasy horror as Howard and Lupe try to get the magpies off their back for good.

Whilst in the very first issue we got a good, detailed origin for Howard and his mystical sword, we never really got to know who Lupe is, beyond getting vague hints at the kind of person that she is and her family situation. This issue really throws back the curtain on her character, however, and gives us our best look at her yet.

The book opens with a small flashback, where she talks about the loss of her mother, and how she and her father grieved for her together. Unfortunately, Lupe was due to live through more tragedy, and lost her father soon afterwards, but this time she had no people to help her through this. Placed with a foster family whilst she was waiting to live with her uncle, Lupe was left to deal with her grief and her loss alone. And now she’s lost her uncle; the only family that she had left.

This makes it completely understandable why she’d leave the safety of Tina’s house to head back into a potentially deadly situation to help Howard. And whilst at first it might appear that she’s doing this as some form of vengeance, that she might be trying to make the magpies pay for her uncle’s death, it becomes clearer that it’s because she has no one left in her life, and that the only person around now who has shown her any kindness and care in recent years; and that she’s afraid that now that her family has completely gone she’ll be left all alone.

And despite the age difference between the two of them, despite hardly knowing each other, we get to see the beginning of a very real friendship beginning to form between Lupe and Howard. The scene where she’s going into huge detail about her favourite show, Mecha-Sabre Gemini, going so far as to be talking about characters and plot points in the third season, and Howard is engaging with her, asking questions and looking genuinely interested is an incredibly sweet moment. You can really believe that they’re already caring about each other.

This issue isn’t just about bonding and friendship, however, as Howard also has to deal with a host of vicious magpies and their queen being after them for ‘stealing’ the watch. The book does give us more information on the magpies and the general world of the weird that’s going on, and whilst it is interesting I’m eager to understand it more. I think that there needs to be a moment where she and Howard sit down and talk about what’s going on and the wider world of the supernatural so that we, and Lupe, and get caught up. As it is, it’s interesting and intriguing, but it’s not exactly clear what the stakes are, and what else might be going on in this world.

The art on the issue, provided by the writer Tyler Crook, is wonderful, and has this strange kind of dirty beauty to it. There’s not really much to wow you, the environments are plain, normal looking places, and the colour scheme is drab browns and colours that most people would say are grimy, but it really works for the book. The series has a great visual style that works for the setting and the story, one that feels unique to The Lonesome Hunters.

Whilst this series is getting close to the end of its initial four part run, it has been announced that it will be returning with more issues in the future, and hopefully Crook will get the chance to expand this world and these characters in new and interesting directions. But for now, this issue is a strong third part that really helps to get you invested in the characters, and ends with a cliffhanger that sets up for what’s sure to be a big finale.


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Thursday, 8 September 2022

Batman #126 - Comic Review

 

Originally published on Patreon


So, this is something of a different issue to the previous one. Last time on Batman we got a new writer, who came in and changed things up slightly for Batman by getting him framed for the murder of the Penguin, had Tim Drake shot in the neck, and had a gala infiltration. There was a lot going on. In contrast, issue 126 movies incredibly fast, but is so, so good.

The issue sees the almost Batman looking robot, seemingly called Failsafe, coming after Bruce. and it absolutely kicks his ass. Bruce gets beaten, thrown around, and smashed through things as this terminator like thing just keeps going for him. Luckily, his allies come to help him, but even with the help of Signal, Nightwing, the Batgirls, and Robin, this thing is too much for them, and all they can do is buy a wounded Bruce an opportunity to get out of there.

The thing is, this machine feels familiar to him, it drags up some vague memories. But Batman remembers everything, so if something is a vague memory that's not a good sign at all. It seems Bruce knows that there's something very wrong happening here, and so decides to head back to the original cave, to an old chest he's got hidden there. And the issue ends with Bruce rejoining Tim with the contents of that box. Wearing the contents of that box. Dressed as the Batman of Zur-En-Arrh.

Boy is this a wild, confusing, but awesomely cool issue. I don't know what it all means, and I feel like there's not much to talk about about it because its a huge fight, running away, then the final page reveal, and whilst it doesn't sound like much it's so well done, so shocking and cool. I've not been excited over a single issue of Batman like this since the Grant Morrison run, since we had the Batman of Zur-En-Arrh. I love that Chip Zdarsky seems to be drawing from that part of the Batman history, that we're getting big action and mystery all thrown in together. If this is going to be the quality of the title going forward it's hugely exiting.

In the back-up feature we continue the story of the Penguin's estate, and Catwoman trying to track down the Cobblepot children. We get some more pieces of the puzzle here, and what appears to be a culprit for the killings. At this point it could end up being a pretty clearly telegraphed reveal of the villain, or it could be a fake-out; but there's no way to tell yet. As it is, it's a pretty enjoyable story, though it perhaps is let down by the fact that it's simply very good in the same book as the main story which was amazing, and as such can't really compete.


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Things Have Gotten Worse Since We Last Spoke And Other Misfortunes by Eric LaRocca - Book Review

 


'Three dark and disturbing horror stories from an astonishing new voice, including the viral-sensation tale of obsession, Things Have Gotten Worse Since We Last Spoke. For fans of Kathe Koja, Clive Barker and Stephen Graham Jones.

'A whirlpool of darkness churns at the heart of a macabre ballet between two lonely young women in an internet chat room in the early 2000s—a darkness that threatens to forever transform them once they finally succumb to their most horrific desires.

'A couple isolate themselves on a remote island, in an attempt to recover from their teenage son’s death, when a mysterious young man knocks on their door during a storm…

'And a man confronts his neighbour when he discovers a strange object in his back yard, only to be drawn into an ever-more dangerous game.'

Things Have Gotten Worse Since We Last Spoke is a new collection of three short stories by author Eric LaRocca that brings together three vastly different types of horror story that it at times feels surprising that they came from the same person. As my introduction to LaRocca, it was something of a wild ride. I'm used to reading anthologies from the same author where they tackle different themes and sub-genres of horror, but where they're all recognisably from the same person; but if you'd have told me that the three stories here had come from three different people I'd have believed it; because LaRocca seems to have that broad a range in their writing style.

The first story in this collection, the one the book is named after, is the longest one here, and is more of a novella than a short story. It takes up the first half of the book, and it's the story that readers will be spending the most amount of time with. It's not your average narrative though, and it's written in the form of chat-board messages, emails, and instant messenger transcripts that a reporter is putting together; and kind of reads like the book equivalent of a found footage film as it puts you into the shoes of the people inside the story whilst keeping you somewhat detached from them.

It tells the story of Agnes, a twenty four year old woman who is dead come the start of the story. The unnamed reporter is accessing evidence from the police in order to put this transcript together, and is attempting to chart the course of events that led to her death. It begins when Agnes posts onto a queer website looking to sell a vintage apple peeler. She's soon approached by an older woman named Zoe, who wants to buy it from her. After some back and forth where they talk about the reason why it's being sold (to pay for Agnes' mounting bulls) Zoe tells her to keep it, and sends her a gift of a thousand dollars to help her out.

A friendship forms between the two of them very quickly, with Agnes feeling indebted to Zoe, and it soon starts to turn sexual. I say sexual over romantic, because it soon becomes apparent that it's more intense desire that motivates Agnes over romantic feelings. Unfortunately for Agens, Zoe seems to be very much into control, and manipulates and encourages Agnes into engaging in a master/slave type relationship with her. As she gets Agens to do increasingly more bizarre things you see Zoe getting into her head, making her indispensable to Agnes, twisting her to be willing to do some dark and destructive things.

There are some pretty dark moments in 'Things Have Gotten Worse Since We Last Spoke' that make this story unsettling; especially for those who are freaked out by body horror.But perhaps some of the more disturbing parts of the story come from the level of control and manipulation that Zoe begins to exert on Agnes. However, this also led to some of my biggest problems with this story. The first is that it includes animal cruelty; which I don't think ever really needs to be in things. It could have simply been alluded to, but when Agnes gives a detailed description of how she killed an innocent animal at Zoe's request it put me off a great deal.

Another thing that I didn't really like was the way the story presents their dom/sub relationship. I don't know if LaRocca is putting this forward as a true BDSM style relationship, if this is what they think happens in them, but it's such a false, twisted version of that kind of lifestyle that is borders on a little bit insulting. I understand that depiction doesn't mean that an author thinks a certain way or believes a certain thing, but it very much reads like an author who doesn't understand that kind of relationship presenting it in a very wrong, and damaging manner. I know that there will be people in the BDSM community who would read this and not enjoy it, because it's yet another example of the community being portrayed in a poor, and incorrect light.

Perhaps this is all done to unsettle, to add to the elements of horror because you're supposed to see straight away that this isn't a normal, healthy relationship and it's supposed to set of alarm bells, but it left me feeling more uncomfortable than anything else. That's not to say the story is bad, it is interesting and does some cool things, and did leave me with some strong feelings; which I guess is a sign that it's at least not forgettable.

The second story, 'The Enchantment' is the second longest here, and follows a separated couple, James and Olive, as they try to throw a small surprise party for their teenage son. Their son, Milo, is something of a loner, withdrawn and loathed to talk to his parents other than to try and encourage them to get back together. Despite best efforts, the birthday gathering kind of fizzles out to nothing. That night, Milo, who's been working on a supposed school project in his room, completes the huge cross he's been building, and crucifies himself. The note he leaves behind asks that his parents get back together and never separate again.

Six months later, James and Oliver, who are trying to give their marriage another try to honour their son, are looking for something of a fresh start. James has managed to find a winter job, acting as the custodians to a remote island hotel whilst it closes for the season. Together, the two of them travel to the remote island and settle into the small cottage that's been put aside for them. However, on their very first night there a strange young man arrives on the island, claiming to have been caught in the storm. But it soon becomes apparent that there's more to him than first appears.

'The Enchantment' is a story about isolation and grief, and it focuses on Olive and James, though Olive in particular, as they deal with the loss of their son. It's clear that the two of them are unsure whether they want to give their marriage another shot, especially on James' side, but they're forcing their way through it because of the guilt they feel over the loss of Milo. As the story progresses and their isolation on the island becomes more extreme than they were led to believe, their bonds and their grip on reality gets pushed to the limit. 

There are elements of the story that remind me of The Shining in the sense that the characters are spending the winter as hotel caretakers in a remote location and find their sanity being pushed when strange things start to happen. And unfortunately, this was the aspect of the story that I found least interesting. There were other things going on in the background here that I'd have liked to have seen more of. There's a legend about people vanishing on one of the nearby islands, and this is set in a world where scientists have proven there's no afterlife; those are things I'd have liked to have known more about.

As it is, 'The Enchantment' is a decent enough story about isolation, grief, and a failing marriage that does some interesting thing, although it is often light on the horror elements.

The final story in the trio, the shortest of the three, is 'You'll Find It's Like That All Over' tells the story of a man who digs up a piece of bone in his garden, a bone that he suspects is a human bone, and has the initials of his strange, loner neighbour etched into them. When he goes to visit his neighbour to investigate the situation he ends up getting dragged into a series of escalating bets that begins with him clearing a car of snow, and ends with him risking his life.

This is the story that gave me the most trouble here, mainly because I don't really understand it. I don't get what the point of it is. Why is the neighbour luring people into weird and elaborate betting games, why is he leaving fragments of bone with his initials etched into them buried in people's gardens where they may never be found or might just be thrown out, why would someone willingly climb into a guillotine with just five seconds to un-cuff themselves and get free and think that's doable? There are a lot of questions left over in this story, and we just don't get any really solid answers to them. 

There's sometimes a thing in horror, especially short stories, where authors present a series of weird events without any real reason or explanation to them and and expect the strangeness and lack of answers to be the thing to unsettle the reader. And when that's done well it can be great; but it's so often not done well. When it's not it leaves a story feeling disjointed, confusing, and not scary at all. And sadly, for me, this final story in this collection fell into that category.

Things Have Gotten Worse Since We Last Spoke is a book that starts strong and begins to decline. The length of the stories gets shorter, the horror elements begin to drop away, and the entertainment factor decreases. The first story left me feeling grossed out and disturbed, whilst the last one left me bored and confused. The result is a book that feels a bit bland by end, and I can't help but feel that a stronger final story would have helped to leave a better impression of the book. As it is, it's a read that I'd say is fine, that I didn't love or hate, and whilst I found it entertaining at times I wouldn't read it again.


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Wednesday, 7 September 2022

The New Champion of Shazam! #1 - Comic Review

 

Originally published on Patreon


The Shazam family has always been a fun, slightly cheesy side of the DC universe, no matter how many writers try to make it more serious or dark. The best stories that involve Shazam seem to know that you've got to bring a little silliness to proceedings in order for it to really work well, with the only member of the expanded Shazam mythos able to really go gritty and dark being Black Adam.

Josei Campbell seems to know this with The New Champion of Shazam!, which follows Mary Bromfield, Billy Batson's older sister, as she sets out to enter college life and make a path for herself. She's put being a hero behind her, and with Billy being in the Rock of Eternity, it seems like the powers of Shazam aren't really going to be a thing for a while.

However, when Mary arrives at college her new roommate's rabbit, Hoppy, sneaks into her bag and starts giving her a message from Billy telling her that she will become the new champion of Shazam, it starts to unravel her carefully made plans. Especially as the entire hall sees her talking to a rabbit. 

Whilst Mary is dead set against becoming a hero again Hoppy gives her access to the powers of Shazam, though without it being split between her and her siblings Mary now has more power than she's ever had before. Mary helps Hoppy to foil a bank robbery, but refuses to do more. However, she soon receives some terrible news, her adoptive parents have gone missing.

The New Champion of Shazam! is a book that's really lovely to read. The story is interesting and engaging, and gives Mary a lot of character, and it's filled with some delightfully funny and endearing moments. Hoppy in particular steals the show, and I hope he ends up not just sticking around, but gets to become a super powered rabbit like in the cheesy days of things like super-horse and all of the other powered pets.

The main story, of Mary wanting to forge her own path, of becoming a new person, feels earned; especially with what DC has done with the character in recent years. She, just like the other members of the Shazam family, has grown up, and been through a lot, and her just wanting to put her days as a hero behind her so that she can be a normal person makes a lot of sense. She doesn't want to be the champion, and it seems like her coming to terms with that particular destiny and finding a balance between her personal life and her obligations as a hero is going to be a big part of the series going forward.

The artwork on the book, provided by Evan Shaner, is really nice, and absolutely suits a Shazam book. It's bright and neat, and has a kind of simple feel that suits the Shazam characters, and seems to nod back to their somewhat simplistic and silly origins. Everything in the book looks great, and Mary has never looked better.

This looks set to be a fairly short series, but hopefully it will lead on to bigger things, and this will be the first book of many that feature Mary as the new champion of Shazam.


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Jason X – Throwback 20

 

Originally published on Set The Tape


Friday the 13th might not be a franchise that many people give much respect, it’s a schlocky, silly, overly gory series of films about a killer that won’t die, so it’s not exactly going to win any awards. However, it was still a smash hit when the first film came out, and quickly established itself as one of the biggest franchises in horror cinema. As such, the single film gained a sequel, then became a trilogy, then a series that seemed as un-killable as its star, Jason Vorhees. However, it’s also fair to say that the series, like many long running horror franchises, had a shaky time, and seemed to not know what to do with itself.

When the time came to make the tenth movie in the series, in part to keep the character fresh in people’s minds whilst Freddy vs Jason was stuck in development hell, the producers knew that they would have to do something noteworthy to make them stand out. After having sent the immortal killer to both New York and Hell, where else could he go? Perhaps the one place that hasn’t been corrupted by capitalism? That’s right, Jason gets to go to space!

Pitched by writer Todd Farmer, the bold idea to send Jason into space in the far future was seen by most at the time to be a wild idea, perhaps too silly to be believable. Both Critters 4 and Hellraiser: Bloodline had made the leap to send their monsters into space (strangely enough, both in their fourth outing), and this had failed to do much for either franchise. However, thanks to a pretty tight script, some cool concepts, and seemingly everyone on the film knowing not to take things too seriously, Jason X actually worked.



The story of Jason X began in the year 2010, where the US government had finally managed to capture Jason Vorhees (Kane Hodder). Held at the Crystal Lake Research Facility, the government attempt to kill Jason repeatedly, over two years, but failed to execute the mass murderer. Whilst one of the scientists, Rowan LaFontain (Lexa Doig) argues that they should freeze Jason, preventing him from performing any more crimes, the military arrive to take him away, wanting to research into his regenerative abilities. During the commotion, Jason breaks out and proceeds to kill everyone in the facility. When he stabs Rowan he pierces the cryogenics pod, and the two of them are frozen.

From here we jump forward 455 years to an Earth that has long since been abandoned due to over-pollution and severe climate change (probably a pretty safe prediction for the future we’re currently looking at). A spaceship from Earth II arrives, carrying a history professor and his students on a field trip. The students discover the buried Crystal Lake facility, and find the frozen Rowan and Jason. Using their technology, they revive Rowan and heal her wounds, whilst keeping Jason frozen in storage. Whilst Rowan is shocked to learn that she has awoken in the future, her warnings about Jason come too late, as the killer thaws out and begins a murderous rampage aboard the ship as it makes its way through the emptiness of space towards humanity’s new home.

The pitch for Jason X is pretty absurd on a surface level; sending the killer to space is kind of silly. However, when you begin to look at the ways that this can create new story opportunities it kind of makes sense. By this point everything new and interesting that could have been done with Jason had, and making more movies would have just been new takes on the same formula. Changing things up was needed. And space presented a unique opportunity.

Once aboard the ship the characters were essentially stuck in one location. Yes, it could be large, with multiple levels and rooms through which to run and hide from the killer, but you’re still ultimately stuck with him. You can’t just get away and know he’s not going to find you when there’s nowhere to go. And the film uses this conceit quite well. The change in location also opens the door for interesting ideas. For example, the ship has hologram technology, giving the victims a chance to try and trick Jason. There’s an android, which allows for the opportunity for someone to actually be able to fight Jason with an actual chance of surviving. And most iconic of all, it allows Jason the opportunity to evolve.



Touted on the posters, and shown briefly in the trailers, Jason X was probably best known as the entry in the series where Jason becomes a cyborg. Blown to pieces by the ship’s android crew-member, it seems like Jason is stopped once and for all. However, thanks to the pesky medical nanites established earlier in the film, he’s repaired and becomes ‘Uber Jason’, a silver masked, cybernetic killer. Yes, it’s silly and over-the-top, but kind of delightfully so. It’s the kind of ridiculous you want from a film where someone’s smashing heads frozen in liquid nitrogen, or the killer is beating up holographic bimbos.

Unfortunately, not everyone at the studio had faith in the film, and thanks to little advertisement and a strangely staggered release, the movie performed poorly in the cinema, only making $16.9 million, becoming one of the worst performing films in the series. However, upon hitting home release it found a wider audience, and ended up making more than triple its budget in video, DVD, and merchandise sales, making it one of the most successful films in the franchise.

Despite the silly concept, and despite the poor box office, Jason X has become one of the more popular entries in the Friday the 13th series. It’s the film that folks who haven’t seen scoff at upon hearing about it, but that those that have watched it will defend. It’s not the best film ever made, it’ll never be called art, but if you’re looking for some ridiculous fun it certainly ticks a lot of boxes.


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Tuesday, 6 September 2022

Sword of Azrael: Dark Knight of the Soul #1 - Comic Review

 

Originally published on Patreon


Other than making a brief appearance in DC vs. Vampires: All out War, which isn't in the main DC continuity, I've not really seen much of Azrael over the years, which considering how big a character he is in one of the most famous Batman stories, Knightfall, it's a surprise that he isn't used more. Perhaps this is because some writer find him a hard character to pin down, and his strong religious connection can sometimes lead people to not really knowing what to do with him.

Well, it seems like Azrael is getting something of a revival, with not just one, but two comics released in the same week. The first, this one, isn't actually a new story, but collects together the three part story that featured in Batman: Urban Legends into one nice single issue that kick-starts his new series.

The story sees Jean-Paul navigating his new life in Gotham, where he works in a hospital as a porter during the day, and hunts down criminals at night as the masked vigilante Azrael. Azrael has discovered some strange things happening in Gotham, where the dead are rising, and believing that it could be God's divine intervention, wants to look into it.

Unfortunately, it turns out to not be anything to do with God, but a group looking into harnessing the healing powers of the Lazarus pits (similar to the work happening in Task Force Z). However, it turns out that there is a connection to the Order of St Dumas, and Azrael comes face to face with another holy warrior on a mission for her chapter of the Templar Order.

Azrael: Dark Knight of the Soul is a nice reintroduction to the character, especially for those who've not seen him much since Knightfall (there is a nice nod to his time in Justice League Odyssey where he went to space). the book seems to also handle his character better than I've seen a lot of other writers do, and Dan Watters seems to know how to write a character with a complex relationship with his faith that doesn't just turn into 'religion = bad'.

The book has some nice artwork too, and some of action scenes really pop off the page, especially the one where Azrael gets blown out of a building and the building is divided out into smaller panels with Azrael crashing his way from one to another. His new enemy also looks pretty cool, and her design compliments Azrael's quite nicely.

My biggest criticism with this one-shot it that it's not anything new if you've been reading Urban Legends, and if you're coming to this new it does get a bit clunky in places where the three parts are stitched together because there were supposed to be cliffhangers scattered in there. It also feels like a bit of a misstep bringing it out the same week as the start of his new series, especially as if folks are unsure about the character they have to take a risk on two issues at once, and this could ultimately harm sales, and could reflect badly on what's a pretty interesting character.


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