Thursday, 21 October 2021

Star Wars Adventures: Ghosts of Vader’s Castle #3 – Comic Review

 

Originally published on Set The Tape


As the spooky Star Wars Adventures: Ghosts of Vaders’s Castle continues on into its third issue, Cavan Scott treats readers to a story about frightening swamp monsters on Dagobah.

As with the previous two issues of this run, we start by catching up with some familiar faces who have previously been involved in adventures to Vader’s castle; this time it’s human thief turned Rebel soldier Thom Hudd, and the insect like Peasle Skritt, who’ve found themselves on a former Imperial facility on Kraken, where they’re trying to get the place up and running to be used by the Republic.

It’s whilst working away on the repairs, dodging the occasional swooping Mynock, that Hudd tells his friend that he’s been having bad dreams; dreams that feel strangely real. He begins to recount how his dreams see him journeying with Luke Skywalker as he searches for missing Jedi artefacts; a journey that takes them to the swamp planet Dagobah, former home to Jedi Master Yoda.

After trudging through the swamp, an experience that puts Hudd on edge and reminds him of some of the trauma in his past, the two of them come across the ruins of Yoda’s hut, now smashed beyond repair. Finding a small holocam within the ruins they play back the recording to see a group of developers had recently come to the planet, hoping to make it more habitable. The recording is cut short when some kind of creatures suddenly attacks them. Before they’re able to investigate further Hudd and Luke are attacked by the same entity, a large fish-like monster. Separated from Luke, Hudd has to trek through the swamp alone.

Horror is always a popular genre, but one of the parts of the genre I feel we don’t see often enough of is the swamp monsters. There’s The Creature From The Black Lagoon, but nothing really since then; and that was the 1950s. A monster rising up out of the dirty, murky water that surrounds you in a swamp is a popular image, and the fear of never knowing what’s around you is one that makes for great horror. Yet it’s rarely visited, and when it is it tends to be for things other than swamp monsters, such as the film Anaconda, which featured a giant snake. So getting a big fishman tearing out of the water, charging at our heroes feels unique and rarely seen when it happens here. Cavan Scott seems determined to revisit some of the best horror tropes of the 195s, and this is one I wasn’t aware I was missing so much.

The horror factor for this issue is probably the best of the series so far, and the entirety of Dagobah feels off-putting and wrong, even before the monster shows up. Some of this is down to the horrific visions that Hudd has, seeing the twisted face of Vanee in the trees, or seeing the skeletal bodies of his friends in the water beneath him. But a large part of why the place feels so wrong is down to the art by Robert Hack, who handles the nightmare sequence this issue.

Hack’s art has an almost watercolour feel at times, with the backgrounds of his panels feeling like they’re in constant motion within water, even if they’re just a solid colour. It feels like the twisting, changing waters of the swamp have permeated every part of the book, even the art. The plants and the people sometimes take on odd, elongated angles as the panels of Hudd’s perception begins to warp. This art style is also helped by the thick, heavy line work that Hack uses, which gives certain parts a more angular and harsher aesthetic, which helps to balance out the look of the colours.

The rest of the issue, as with previous issues, is supplied by Francesco Francavilla. I don’t know what to say here that I haven’t said about his work in the other reviews for this series, other than his artwork is wonderful for establishing the dark and scary tone of the book, and that it helps the horror of the nightmares pervade into the waking world.

With it looking like the crew might all finally be together for the planned rescue of Milo Graf I’m looking forward to seeing what the series does next. Will it continue to feature the nightmare sequences, or will it focus more on the real world? Will there be very real horrors waiting for our heroes on Mustafar? And, what awful things does Vanee have planned?


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Wednesday, 20 October 2021

Star Wars Adventures: Tales of Villainy #10 – Comic Review

 

Originally published on Set The Tape


The latest issue of Star Wars Adventures: Tales of Villainy not only concludes its Clone Wars story by bringing two powerful Force users into combat with each other, but brings a few characters from Star Wars Legends into Disney canon for the first time.

The first story in this issue, ‘Separation Anxiety, part two’ by Michael Moreci picks up where it left off last issue, with Jedi Master Mace Windu and his squad of Clone Troopers coming into conflict with Separatist forces, as well as strange ghost-like creatures on a planet during an eclipse.

Where the first part of this story was something of a mystery, setting up the oddly deserted world, and introducing these strange ghost-like creatures that seemed to defy explanation, this part is focused squarely on action, as the opposing sides in the war find themselves clashing for control. The last issue left off with Count Dooku rising up out of a huge pit, riding on top of a Battle Droid transport as his forces, and the ghost creatures, come after him.

We get a brief explanation as to what these creatures are before he and Windu clash sabers, whilst Ponds and the rest of the Clones are left facing the rest of the enemies on two sides as the droids and the creatures close in on them. The battle is fairly brief, with the two force users seeming quite equally matched, whilst the Clones make short work of the Droids, but find themselves unable to deal with the creatures. However, due to the creatures seeming to be tied to the eclipse, and the eclipse coming to an end, the battle kind of peters out, and Dooku leaves the planet. This feels a bit anticlimactic, and if it wasn’t for Windu having to then deal with the ghost creatures it would feel like the good guys did very little here. The first part of the story had a lot of promise, but this part doesn’t seem to do much with it, which is quite a shame.

Michael Avon Oeming and Chris O’Halloran return for the art on this second part, and for the most part it’s okay, but there are times where Mace Windu and Dooku feel really odd looking. The alien creatures and the men wearing helmets all look alright, but occasionally the faces of characters we know seem to become quite distorted, with strange proportions and features that seem almost inhuman at times. Whilst it isn’t bad, there were times I found myself being taken out of the story because of it.

The second story of the issue is ‘Grave Digger’, a single part story written by Dave Scheidt. This is a story that some Star Wars fans might find interesting, as it centres on Zak and Tash Arranda, as well as their tutor and adopted father Mammon Hoole, as well as their droid DV-9. These are characters that haven’t appeared in canon since Disney acquired Star Wars, and as such were relegated to ‘Legends’ status; but now they’re back. The stars of the ‘Galaxy of Fear’ novels are now part of the new canon, and that’s pretty damn cool.

The story focuses on the two children as they spend time on an unnamed planet, studying the strange energy spiders that live in this system. Bored with their studies, the children decide to sneak out at night to go and explore, and to investigate the strange feeling one of them had during the day. This feeling, an obvious nod to their Force sensitivity from the books, leads them to an amulet decorated with a spider motif. Unfortunately for them, a rather scary looking group of robed cultists are also after the amulet, leading to the two groups coming into conflict.

This is a pretty fun story, one that feels very true to the spirit of these characters and their adventures in the old canon. It’s a very short story, one that seems to be more establishing the fact that they all exist in the current canon, and that they’re very much still the characters we know. Which is actually absolutely fine. I really didn’t feel like I needed more from this. It was a fun story that genuinely added something to the universe.

The artwork, provided by Stefano Simone, is absolutely gorgeous, and stands out in stark contrast to the gloomy looking art of the previous story. Simone uses bright but muted colours for the daytime parts of the story, and a darker, more oppressive palette for the night time parts. But where it really stands out is the character design. The characters have a sense of elegance to them, but also a stylised look that makes it feel different to other comics in this series. It really reminded me of independent European comics, and it was great to see in this book.

Whilst the first story in this issue felt like a slightly fumbled conclusion over last month’s, the second story was an absolute highlight of the series so far. I’ll be keeping my fingers crossed that we’ll be seeing more of the Arrandas again in the future.


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Tuesday, 19 October 2021

Nothing But Blackened Teeth by Cassandra Khaw - Book Review

 


'A Heian-era mansion stands abandoned, its foundations resting on the bones of a bride and its walls packed with the remains of the girls sacrificed to keep her company. It’s the perfect wedding venue for a group of thrill-seeking friends.

'But a night of food, drinks, and games quickly spirals into a nightmare. For lurking in the shadows is the ghost bride with a black smile and a hungry heart. And she gets lonely down there in the dirt.'

Nothing But Blackened Teeth is a spooky new novella from Titan books and author Cassandra Khaw steeped in Japanese mythology that makes its arrival just in time for Halloween.

The story follows five young friends as they travel to a remote mansion ruin deep in rural Japan so that two of the group can be married, one of them having always wanted to get married in a haunted house. There's a few problems though, first of all, none of them really like each other all that much; and you quickly begin to see the cracks in this fragile friendship, a friendship that probably should have ended long before this point. The other, bigger issue, is that the story around the mansion, of the ghostly bride buried alive beneath the foundations who haunts its halls is more than just a story; and now the five of them are going to have to fight to survive the night.

As someone who loves Japanese fiction and mythology I was hugely excited for this story. There's something about Japanese ghost stories that hit so much harder than those we get here in the UK that makes them so much scarier. The imagery is more frightening, there are rules around things like ghosts and yokai, and usually it's people who deserve something awful that happen to be the ones getting haunted to death.

And whilst this book has a lot of this, and there are moments of great tension built up in the descriptions of the environments and the things lurking just out the corner of your eye there's one area I unfortunately felt the book didn't give me enough. The characters. We get titbits about the five people that make up our cast, and very quickly learn the broad strokes of their relationships and how they feel about each other; but as things progress it's clear that these first impressions aren't telling us everything, and that most of these characters are really bad for each other.

We get a few hints as to what's going on, such as one of them having not liked another when she started dating her friend, and thought the relationship should have ended; or how another of the friends had secretly slept with the bride in the past. But for the most part the details aren't really there. Whilst this doesn't really affect the story in any great way, and it's more of what's happening in the mansion whilst they're there that's the most important I really wanted to understand these people more, to see what their issues were and to understand their relationships better. 

I think some of this is down to the fact that this is a novella, and as such there's pretty limited space given over to these in-depth character dives and explanations, and that if the book was longer I'm sure we'd have gotten a lot more of that. What we do get is very intriguing though, and it's clear that Cassandra Khaw can write complex and flawed characters, even if they're going to be characters we only know for a brief while.

Where Khaw really excells, however, is in the atmosphere. A lot of attention is given over to the setting of the book, and very soon the reader gets a good sense of what the old mansion is like. You feel like you're in the hallways yourself, peeking in at these lonely, haunted rooms. There's a sense of pervading darkness and gloom that flows throughout the book, and there were times the descriptions were so vivid and so detailed I felt like I could reach out and touch the crumbling walls and smell the dampness.

The same level of attention to detail is given over to the main star of the book too, the ghost. It's clear Khaw hasn't just replicated the 'standard' Japanese ghost image that most of you would probably think of if asked to imagine one, but has drawn on other sources too; such as the monstrous yokai. The ghost is a figure that's gone beyond what you would expect of a human, taking on a more demonic and twisted form, one that sends chills down your spine and really sticks with you.

Whilst this is a short read, and we don't get a lot of time to know the characters there is a lot to like about this book. The story is chilling in a way that I absolutely loved, and I wanted it to keep on going because I was enjoying it so much. Thanks to this book I'm definitely going to be checking out more of Cassandra Khaw's work.


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Monday, 18 October 2021

Star Wars Adventures: Ghosts of Vader’s Castle #2 – Comic Review

 

Originally published on Set The Tape


The second issue of Star Wars Adventures: Ghosts of Vader’s Castle continues to recreate some of the best tropes of horror fiction, tackling giant monsters in a very fun, slightly silly way.

The stories continue on with the mystery that’s been building, with Darth Vader’s attendant VaneĆ© continuing to collect sacrifices for his ritual. It now seems like his gaze may have shifted from Milo Graf to his sister Lina, who has been having nightmares of her brother trapped inside Vader’s castle, calling for help. Knowing that she can’t get to Mustafar on her own, Lina asks Mon Mothma to help, but Mothma refuses to give her a ship. This results in Leia advising Lina where she can find a competent smuggler and pilot who can get her where she needs to go.

Anyone expecting this to be Han Solo obviously didn’t pay enough attention to the cover, as Lina finds herself going to Jaxxon T. Tumperakki, everyone’s favourite rabbit man. It’s here that we discover that Jaxxon, like the Graf siblings, has been having nightmares, and he recounts his tale. Now, this is where the issue gets pretty ridiculous, as Jaxxon describes a dream where Chewbacca is transformed into a giant monster and starts to trash the planet. It’s silly, it’s over the top, and probably one of the most ridiculous things I’ve ever seen in Star Wars, but I honestly loved it.



Where last issue we had a zombie story, this one we get a love letter to the classic kaiju movies, and it’s so wonderfully weird. Chewie becomes this giant creature and causes havoc, destroying settlements and terrorising the regular sized folk, so just like with kaiju movies they need to send another giant monster to fight him – by making Jaxxon into a giant monster too. It might make zero sense, but it doesn’t have to. This is just a nightmare that Jaxxon had, and it’s a ton of fun to read so there’s absolutely nothing wrong with this.

Much like the first issue there are two different artists working on this book. Francesco Francavilla once again provides the art for the ‘real’ parts of the book, those that are actually taking place outside of the dreams. Just like the first issue, his art has a frantic, messy style to it that suits the tone of the story. But I was also pleased to see just how well he’s able to capture the likenesses of certain characters too. For example, I instantly knew Leia was in a scene even before anyone called her by name because he captured her face wonderfully, without having to change his style in any way.

The dream sequence parts of the book feature a different artist than last issue, with Derek Charm providing the line work and colours. The difference in art styles is less jarring here than in the first issue, and they’re similar in a lot of ways. But whilst the art in the first issue’s nightmare was supposed to capture the creepy feel of a zombie film and was quite simple and realistic, this art goes a little bit more cartoonish. This works brilliantly with it being a nod to giant monster films, which were always a bit goofy, a bit childish, and often bright and in your face.

With more hints at a bigger plot forming, more characters coming into the story, and some brilliantly fun moments this is a great issue, and one that is continuing the energy and excitement of the first issue. With a small preview of the next issue at the back seeming to hint that we could be getting swamp monsters next, this is quickly turning into one of the best Star Wars comics around.


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Sunday, 17 October 2021

Seahorse: The Dad Who Gave Birth – Documentary Review

 

Originally published on Set The Tape


Whenever the subject of pregnancy comes up there’s a chance that comments will be made about what things would be like ‘if men could get pregnant’. People joke that men couldn’t handle the pain, that the changes would horrify them, or that if men had to go through it it’d be a lot easier as they’d go out of their way to make it a better process because it’s no longer something that only women can go through. The thing is, men can get pregnant. Men can give birth. And Seahorse: The Dad Who Gave Birth gives viewers an insight into this reality as it follows journalist Freddy McConnell as he gives birth to his son.

Freddy is a trans man, and as such has the capacity to become pregnant if he wants to. With him entering his thirties, and after a long contemplation, he comes to the conclusion that he wants to start a family of his own, and the best way of doing that is to give birth himself. No pregnancy is an easy process, but this is even more difficult for Freddy, who has to begin by stopping his hormone replacement therapy. Stopping this process allows Freddy’s periods to start again, meaning that he can become pregnant; but it also comes with some negative side effects. We see quite quickly how the change in his body chemistry changes his outlook on things, how he instantly feels less himself, more feminine, and how this brings self doubt, and depression along with it.



Whilst this film is focusing on Freddy’s pregnancy, this moment offers a great insight into how some aspects of gender dysphoria work; how something as simple as the wrong hormone coursing through your body can affect you. For the most part Freddy doesn’t seem to change that much, you still look at him and see a man, yet he feels that’s not true. He feels like his body is reverting, he feels like he’s not getting to be himself anymore, and you can see how much this hurts him, even if it is something he has to go through to reach his end goal.

This isn’t the only hurdle that Freddy has to navigate though; simply being a pregnant man brings with it so much more hardship thn you’d first think. Freddy has to go through all of the pain and discomfort that anyone who’s pregnant has to deal with, but there’s a sense of isolation and loneliness around him because he’s not a woman going through this, and that sets him apart from others. There’s a moment in the film where his family gather together friends and relatives to tell them of his pregnancy, and the people there are trying to be supportive, yet they keep talking about ‘pregnant women’ and ‘women who have babies’.

There is a moment in this scene where everyone around Freddy is chatting and laughing with each other but he’s there in the middle of it, silent, looking withdrawn. It seems that these people, who do support and love him, talking about women’s maternity clothes and if he’d be called dad rather than mum, seems to isolate him further; that it reminds him his pregnancy is something that is making him isolated from the vast majority of other pregnant people.

This sense of having to do it alone is further compounded when Freddy’s partner CJ decides that they no longer want to co-parent with him, and backs out of the process. There’s also a point where Freddy reveals to his father via email that he’s pregnant, and going to be a dad, because he’s too afraid to do it in person due to how he expects his father to react. Considering that shortly after this we see Freddy in tears over the response from his father you can’t help but understand why he never had that discussion with him in person. But it’s not all loneliness for Freddy, as every step of the way his mother is with him.



Freddy’s mum in one of the best things about this documentary. She supports her son completely, she’s there to hold his hand as he goes for his first scan, she’s helping him prepare his home for his son, and she’s beside him as he gives birth. There’s an interview with her in the film where she describes Freddy and what he’s going through as being one of the the most amazing things in the world, and how in awe of him she is. This is a parent who loves her child completely, who is there for him every step of the way; the kind of parent every trans person deserves to have in their life. Put simply, she’s wonderful.

Putting together a film like this isn't easy for several reasons. The story of Freddy and his journey takes place over a long period as he works his way towards getting pregnant; and then has to give birth to his son. It could also be easy to fall into tropes around trans documentaries that whilst probably don't come from a bad place, kind of lead to a film that feels exploitative; like the subject is there simply to be something of a sideshow attraction. Luckily, director Jeanie Finlay is not only an incredibly accomplished filmmaker, but clearly a decent human being. She manages to craft this story not only into one that is easy to follow and where you don't feel for a second that Freddy is being exploited, but one that pushes the reality of trans pregnancy and the challenges that come with it into your face, forcing audience members to have to confront their own preconceptions and misinformation. In the hands of a lesser director this wouldn't have been done half as well as it is here.

I know that – with how much hatred there is for trans people in the world right now; with how constant the attacks against us are; and how people are actively fighting to take our rights and protections away from us – there will be people who look at this film and scoff. They’ll say that it’s ridiculous, that men can’t get pregnant, that Freddy isn’t a man, or that trans people shouldn’t be allowed to have children. But they’re wrong. They’re completely and utterly wrong, and I don’t believe that anyone could for a second watch this movie and say that Freddy isn’t a real father, that what he did wasn’t amazing, and that all people like him not only deserve support but should receive the utmost respect for what they do.


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Saturday, 16 October 2021

Plainer Jane #3 – Comic Review

 

Originally published on Set The Tape


Plainer Jane continues to follow the dual life of Jane, a young woman trying to find her way in the world as she splits her time between her studies as a student nurse, whilst also living her dream of being a killer for hire.

A lot of this issue focuses on Jane and her ‘regular’ life, and we spend a good amount of time with her and her best friend, Kat, as they perform their duties in Manchester Hospital. In the previous issues there was definitely a sense that contract killing was really the only thing that Jane wanted to do, and that any career she’d choose as her day job would really only be to pretend that she was living a normal life, as well as paying the bills between killing gigs. And this definitely seems to be the case here.

Kat is passionate about the work, she’s trying her best to learn what she can, to do what’s asked of her, and to be kind to the patients around her. Jane, on the other hand, really doesn’t seem to want to be there. She’s annoyed that her job is basically collecting urine samples, cleaning up bodily fluids, and generally being something of a dogsbody. These aren’t glamorous parts of the job, and no one would really enjoy them, but it really seems more to be that this just isn’t the right place for Jane. The way she talks to the husband of one patient really exemplifies this, as she basically tells him his wife isn’t going to recover and he should just let her die. Not exactly great bedside manner.

We also get an insight into what Jane has been doing in her other job during this section of the book, as people discuss the recent increase in gang related killings around the city. This leads us nicely into a small scene where a couple of criminals meet up to discuss the situation, with one clearly higher up in the chain making some very clear threats to his underling to get things sorted. A hooded figure is watching over this from the other side of the bar, and messages Jane information about it.



It would seem that Jane has been getting some repeat custom from this man, being hired multiple times to kill various members of this criminal enterprise. It’s not clear in this issue who this might be, or why they’re doing this, but it’s something that I’m looking forward to finding out, and it adds a layer of mystery to the series. Is this someone from a rival gang wanting to kill off competition? Someone in that gang wanting to kill off people so they can move up the chain? Someone who wants to see the criminals gone because they oppose crime? Or is it a rogue cop doing whatever they can to get rid of crime in the city? There are a ton of possibilities, and it feels like this is going to be a central narrative going forward, which was something the series felt like it was missing in the first two issues.

The art for the issue continues the trend as in issues one and two, with very clean black and white illustrations with minimal background details or shading in order to make the characters and what they’re doing stand out more on the page, with the only colour being used being splashes of red here and there. There are a couple of exceptions to this, however. At the beginning of the issue the art style – by Donna A Black – is completely different, taking on a full colour, painted style that’s a vast contrast to the rest of the work.

There’s also a small section at the end of the issue, a kind of back-up feature called ‘How Jane Met Kat’, that’s drawn and coloured by guest artist Guiseppe Sabe Di Stefano. This part of the book is also in full colour, but unlike the colour section provided by Black, feels a lot more comicbook-like in the sense that it still looks hand drawn, though with a style and look that makes it clearly very different to the rest of the issue.

This feels like it’s the most developed issue of the series so far, with some insights into Jane and Kat, as well as it feeling like a major narrative thread that’s going to last a while has begun to make an appearance. I’ll be interested to see where things go next for our young contract killer.


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Friday, 15 October 2021

Star Wars Adventures: Ghosts of Vader’s Castle #1 – Comic Review

 

Originally published on Set The Tape


The release of this new series of Star Wars Adventures: Ghosts of Vader’s Castle feels very fitting as we begin to make our way towards the Halloween season, as this latest story in the Star Wars universe sets aside the science fantasy to embrace the horror of a galaxy far, far away.

Set after the fall of the Empire and the death of Darth Vader, readers once again return to Vader’s fortress castle on the fiery planet of Mustafar, as the spirit of Vader, or what’s at least claiming to be the spirit of Vader, instructs his attendant VaneĆ© to perform a ritual to gain revenge on those who have wronged him. Now, you’d probably expect the target of Vader’s revenge to be someone like Luke Sywalker, but no, instead we find ourselves checking in on Milo Graf on Orchis 2.

Having not yet read the previous Vader’s Castle titles I was unaware that the Graf family made appearances in those books, but as someone who read the Adventures in Wild Space series it was great to see Milo, Lina, and CR-8R showing up here.

It’s whilst searching through the remains of the Graf Library that Milo recounts a strange dream he had to CR-8R, a dream where he was the Jedi bodyguard to a Republic senator. Thus begins the main bulk of the issue, a dream sequence/possible flashback to the Clone Wars, as Anakin, Padme, R2-D2, C-3PO, and Jar-Jar Binks investigate the planet Rubinero after all contact with it was lost.

This is where the spooky elements of the book jump up a few notches. We’d already had some great, creepy stuff so far, but it’s during this sequence that we see our heroes having to fight through what is essentially the Star Wars version of a zombie outbreak. As you can guess from the cover and the title of the comic, it involves some kind of infection spreading through droids, turning them on people. If that isn’t bad enough, it doesn’t seem to be isolated to just mechanical beings, putting even more horror into things as the infection tries to take over living people too.



This is a great section of the comic, and seeing Anakin having to cut down C-3P0 with his lightsaber because he’s trying to kill him is a shocking and brutal moment, though not as shocking as the droid coming back together in a mass of tentacle-like wires as he gets back up to try and kill his creator yet again. There are some genuinely scary moments here, and some shocks that feel well earned, as characters we know and love are left fighting for their lives in one of the most horrific moments in any Star Wars media I’ve ever seen. And the issue ends on two shocking moments that made me genuinely angry I didn’t have the next issue because I needed to know what happened next.

Cavan Scott has crafted an incredibly good horror yarn here, teasing a sense of unease across the first few pager, before shifting things radically as we enter the dream/flashback that builds its own tension in a very different way before suddenly turning full horror. This isn’t the first time that Star Wars has done horror, ‘Legacy of Terror’ from the second season of The Clone Wars and the Death Troopers book are two great examples of this, but this might be one of the best done.

The artwork really works well for the spooky feel of the story too. Francesco Francavilla provides the art on the sections of the book that are set in the present time, taking place on Mustafar and Orchis 2. His art style is somewhat messy, with thick, bold lines that look like they’ve been drawn with a bit of speed. For example, the straight lines haven’t been drawn to look perfectly straight, and you can see wobble as if they’ve been drawn freehand. This, along with the darker colour pallete, and the sickly colours used give it a very primal look, almost like a nightmare where the details might be missing, but the atmosphere is one designed to make you feel ill at ease.

In contrast to this, Megan Levens and Charlie Kirchoff provide the art of the dream/flashback section, and it has a completely different style to the rest of the book. The line work is a lot neater, with thinner, more precise lines, and the colours make it all feel very muted and adds to the idea that this was Milo’s dream. It makes it stand out from the rest of the book, and works to show that thematic difference, as well as having some brilliantly detailed horror moments too.

Star Wars Adventures: Ghosts of Vader’s Castle is a great start to the new series, one that sets a great tone, has a ton of atmosphere and a story that I’m desperate to find out what happens next in. If you’re one of those people who discounts the Star Wars Adventures series as ‘just being for kids’ you’re doing yourself a massive disservice by not grabbing a copy of this.


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Thursday, 14 October 2021

Godzilla Rivals: vs. Mothra – Comic Review

 

Originally published on Set The Tape


The latest entry in the Godzilla Rivals series sees the titular king of monsters taking on the queen, Mothra. Whilst it made sense for the series to begin with Hedorah, what with it being the 50th anniversary of the film on the month of release, it was only a matter of time before Godzilla and Mothra ended up together in this series of one-shot comics.

The issue follows investigative photo journalist Mima Kinjo, who’s been stationed with the Japanese Self-Defence Forces at Kanoya Air Force base. Whilst sitting in on a meeting she hears a report about a mysterious giant glow beneath the waters of Lake Ikea. Whilst several of the soldiers laugh this off as a drunk sailor telling stories, the Admiral swiftly orders them them to sink charges into the lake and destroy whatever’s inside.

His eagerness to bomb the area catches Mima’s attention, and she decides that she’s going to have to find out what’s in the lake before the JSDF destroys it. Thanks to her history with diving she’s more than able to head into the depths of the lake, but she’s unprepared for what she finds. Shackled to the bottom of the lake is the giant monster known as Mothra, wrapped in chains stamped with the JSDF insignia. Returning to the base to confront the Admiral, her plans are disrupted when Godzilla arrives on the scene, heading towards a populated area. Knowing that Mothra might be the only thing that can stop the giant lizard, Mima heads back into the lake to free her – but will her actions save the day, or cause even more destruction?



The main focus of this story isn’t the monsters. It’s the people. And it’s especially Mima who matters here. In fact, she’s the only character in the story who even gets a name. Even the Admiral, a major figure in this tale, only ever goes by his rank. Because of this we get a good sense of who Mima is, we learn about her past, we see what motivates and drives her, and we come to understand why she’s willing to risk unleashing another monster in the hopes that it could save the day. She’s a surprisingly strong and well defined character for one that we only get to know for this one issue, and it really speaks to the strengths of Mary Kenney’s writing. Even the unnamed admiral gets a good showing, with the two of them getting ample room to grow and develop over the relatively short forty pages.

Despite the big focus on people there’s also a lot of action across the issue. When Godzilla finally arrives on the scene there are some great moments of him fighting against the military. We get to see him destroying naval vessels as well as aircraft as he storms his way through populated areas. A lot of these sections are delivered without dialogue or narration, and they work really well because of this. The reader is left to take in the carnage and the destruction that this creature causes without the distractions of words getting in your way. And by the time that Mothra arrives on the scene to combat Godzilla you’re worked up to the point where you’re desperate to see the titular creatures clash.

The art on the issue is provided by SL Gallant, Maria Keane, and Adam Guzowski, who provide the pencils, inks, and colours respectively. The team work well together, and deliver a worn and lived in feeling world. It feels like regular people in the regular world, without over the top designs or bright colours making it feel fantastical in any way. This really helps to convey the human elements of the story, and allow it to feel grounded. Though this does change once the monsters arrive on the scene and things take on a more spectacular feel. The colours are bolder and more vivid, and the panels feel tight and up close as the action takes place, putting you right into the thick of things. The team are also wonderful at capturing the spirit of both the monsters, and they look absolutely fantastic throughout.

Godzilla Rivals: vs. Mothra is a great love letter to giant monster movies, as well as the titular monsters. It feels like a ton of care and attention have gone into the project to ensure that it feels like part of that universe, and I’m sure any fan will have a blast reading it.


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Wednesday, 13 October 2021

X-Men Destiny – Throwback 10

 

Originally published in Set The Tape


The X-Men have been one of the most popular parts of the Marvel Universe since their creation, and over the decades that popularity has continued to grow. At one point Marvel was running the risk of going under completely, and it was thanks to the dozens of X-Men books printed per month that the company was able to continue. With how popular this slice of the comics are it’s kind of shocking that there has never been a really great X-Men game. This was something that developer Silicon Knights tried to rectify in 2011 with X-Men Destiny, but sadly fell far short.

The game, originally released on Xbox 360, Playstation 3, Wii, and the Nintendo DS, doesn’t have you play as any established X-Men character. Instead, players take on the role of one of three characters that begin the game attending a peace rally/memorial to Professor Xavier, who was recently killed. There’s Japanese school-girl Aimi, who is the closest Jubilee fans will get to play as her; Adrian, who’s part of an anti-mutant hate group; and Grant, who plays football. If these character descriptions seem vague don’t worry, they don’t get the chance to develop at all.

Whichever character you choose they find their latent mutant powers activating when the rally comes under attack from the anti-mutant cult The Purifiers. This is where you get another choice, of which powers you want to take on. There’s super strength, speed, or energy projection to pick from, each of which can be upgraded and altered over time as you play and unlock different upgrades. From here you have to fight your way to safety, meeting a handful of characters from both the X-Men and the Brotherhood of Mutants. Come the end of this first mission you get to choose which faction you want to join up with.



Before the game’s release there was a lot of talk about how player choice will matter in X-Men Destiny, how your choices affect the game, and how each player would be able to craft their own experiences. Whilst I suppose it’s true that which character you pick, which power you go for, which upgrades you use, and which side you join do add a lot of variables, it by no means makes for big moments of player choice that alter the game in any real way. In fact, most of the game is very similar no matter what you choose.

You get sent to the same places, get given the same mission objectives, and the story advances in the same way no matter what choices you make, with the only real difference being who gives you your orders, and some tiny dialogue changes that don’t mean anything come the end. Perhaps Silicon Knights were trying to be too ambitious in their story, penned by comic writer Mike Carey, but at least they could make the game play good to make up for it, right?

Sadly, no. The game ends up being nothing more than a button masher, with players having to engage in uninspired and dull combat over and over again against waves of ever more pointless enemies. There are a few boss fights thrown into the mix, with a few of them actually being quite enjoyable – but then I’m not sure if they were really any good, or just good in comparison to the rest of the game.



The graphics of the game were also something of a letdown, with many outlets at the time comparing it unfavourably to games from the previous generation. There are blocky character models, badly made animations that make everything look stiff, dull and flat environments, and explosion effects that could have come from the PS1.

It’s a shame that the game was as bad as it was, not just because as a fan of the X-Men I was hoping that the game would meet the hype that was being built around it, and that we’d actually get a decent X-Men game. The biggest part of the disappointment was that this was yet another failure for Silicon Knights, a company that had shot to acclaim with titles like Eternal Darkness and Metal Gear Solid: Twin Snakes, two absolutely amazing games. But thanks to this and the huge failure that was Too Human, it seemed like Silicon Knights’ time had come to an end.

And it seemed like others felt this way too, as thanks to a lawsuit with Epic Games, Silicon Knights were made to destroy all games they’d produced using code from the Unreal 3 Engine, meaning that Too Human and X-Men Destiny were removed from digital storefronts, and all unsold copies recalled and destroyed. Because of this, both games have become something of rare finds on the pre-owned markets thanks to the destruction of the unsold units and the initial low sales. As such, if you come across a copy on your travels it’s going to be a rarer find, though probably not one you’d want to pick up to try out.


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Tuesday, 12 October 2021

Lakesedge by Lyndall Clipstone - Book Review

 


'There are monsters in the world. When Violeta Graceling arrives at haunted Lakesedge estate, she expects to find a monster. She knows the terrifying rumours about Rowan Sylvanan, who drowned his entire family when he was a boy. But neither the estate nor the monster are what they seem.

'There are monsters in the woods. As Leta falls for Rowan, she discovers he is bound to the Lord Under, the sinister death god lurking in the black waters of the lake. A creature to whom Leta is inexplicably drawn…

'There’s a monster in the shadows, and now it knows my name. Now, to save Rowan—and herself—Leta must confront the darkness in her past, including unravelling the mystery of her connection to the Lord Under.'

Lakesedge is a darkly Gothic fantasy romance filled with queer characters and strange magics, making it a good read for the Halloween season.

The story follows Violeta Graceling, a young woman who has been living with a surrogate mother, along with her younger brother Arien, since her parents died when she and her brother were young. Whilst it's great that she and her brother have a roof over their heads rather than having to survive on the streets it's not perfect for them, especially because of the strange magic that Arien seems to control. Whenever Arien has nightmares, which seems to be a common thing, dark shadowy magic flows from him. His surrogate mother being a good godly woman sees this as a connection to Lord Under, the god of darkness and death, so hurts Arien whenever this happens.

Violeta has spent years trying to prevent her mothers anger from causing serious harm to her brother, as well as trying to keep it hidden from the rest of the village. Everything seems to change, however, during the most recent tithe when the local lord, Rowan Sylvanan, comes to town. The young Lord is a figure of fear for the locals, due to rumours of him having drowned his entire family in the lake beside his stately home. Rowan sees the magic that Arien has, and decides that he wants to take him back to his estate with him.

Trying her best to prevent this, Violeta finally has to accept that she can't keep Arien at home; but she can still try to keep him safe. As such, she makes Rowan agree to take her along too. Arriving at the estate, Violeta and Arien discover a dark corruption has overtaken the lake, turning its waters black. With the corruption threatening to spread and harm more of the world Rowan wants to try and use Arien's magics to help combat it; but they don't have much time left before the corruption becomes unstoppable.

From pretty early on in the book there's a lot of set up for stuff to come, promises of big stakes, frightening confrontations, and world building; but after Violeta and Arien reach Rowans estate things slow down a lot; which is odd considering how quickly the book moves. In the early parts of the book the story is being set up to be a very dark story, something closer to horror than anything else, and Rowan is a big part of this too. He's described as being a monster, and Violeta absolutely hates him when they first meet. And whilst he does come across as grumpy and rather uncaring it quickly becomes apparent that he's actually a decent guy; albeit one who doesn't like to explain himself much, which leads to more than one occasion where Violeta storms ahead and makes a fool of herself.

I was expecting Rowan to be a figure that took a long time to figure out, that he was going to be closer to an anti-hero more than anything else, but at some point all of the parts that made him seem like a much darker and more mature figure just fell away. What was left after this was a love story between him and Violeta that should have resulted in the two of them ending up together a lot sooner than it did. 

The reason there were issues with the two of them, and the book on a whole for me, was Violeta. Violeta is a hot headed character. She thinks she knows best and doesn't expect that anyone else can do as well as she can, even when its a situation where she has little knowledge or expertise. For example, when she believes that she's found a solution to solving the corruption she goes ahead and acts without talking to anyone else, despite all those around her having more knowledge and experience, and her actions putting herself at serious risk. This tends to be what keeps her and Rowan apart a lot off the time, as every time they come close to getting together she ends up doing something impulsive and reckless. I know that we're supposed to have characters that are confident, even if they're not competent, but there were times when Violeta went beyond reckless into plain foolish.

I also think the pacing of the book didn't help with my struggle to connect with Violeta too, as there are large sections of the book where we skim over days and weeks of time to jump to the next major event. Whilst I know we can't follow every single moment of these characters lives and have to focus on the important parts it did feel like we were missing out on a lot of development, especially in the interpersonal relationships. In one chapter Violeta would be somewhat guarded towards another character, keeping them at arms length because they didn't quite trust them, whilst the next they were good friends who spent time together and confided in each other. The little moments between these two states, where we could have seen these bonds forming were missing, and as such I felt little connection to the characters beyond being pieces of the story.

It's a shame, as there was a lot in the early parts of the book that I liked, things that are present throughout the entire novel yes, but that felt only half done by the end. I enjoyed the story for what it was, but I didn't feel much for the characters that inhabited it, and think that if we'd have been given more time with them, more time to see relationships grow and develop, I might have come to love the book.

As it is, I enjoyed Lakesedge, and found it to be a perfectly fine fantasy story with some interesting ideas and some great queer representation, but it just failed to grab me and excite me in big ways. Hopefully this will be something that changes in the second book, and I'll end up coming to like the series more.


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