Tuesday, 14 September 2021

From The Neck Up by Aliya Whiteley - Book Review

 

'The new collection of beautiful, strange and disarming short stories from the award-winning Aliya Whiteley, deftly unpeels the strangeness of everyday life with her trademark wit. Witness the future of farming in a new Ice Age, or the artist bringing life to glass; the many-eyed monsters we carry and the secret cities inside our bodies.'

I've read two Aliyah Whiteley books before From The Neck Up, and have found that her writing is a very unique, almost lyrical style, one that lends itself well to her unusual way of writing. This new book presents readers with a collection of sixteen short stories that I think give a good taste of what Aliya's writing is like, and shows how even when trying out different genres and themes there's something to her work that's so distinctly, and uniquely, hers.

The best way to describe this book is speculative. I know that's a term that is often used in conjunction with other genres, but Whiteley manages to write across so many different genres and themes in this book that this is really the best way to describe it as a whole. Whether it's a story that's leaning more towards horror, or is more obviously sci-fi, or one that seems to be only a few steps removed from our current world, the one thing that unites all of these stories is speculation.

Everything in this book is asking a question, whether that's wanting us to look at how we treat our planet, how we think of human lives, how we view love, sacrifice, or even mental illness. Whiteley seems to like challenging her readers, but in ways that don't feel confrontational, or like she's tying to make a point or teach a less. Instead, she simply presents her stories and her characters, and allows those events to lead the reader to a certain point, without them necessarily realising they've been made to thin about a difficult subject.

One of the downsides of a collection like this, however, is that not all of the stories feel as strong as the others. I'm not saying any of them are bad, as they're certainly no bad ones in this collection, but I've found that when work is being selected from the body of a single author there are sometimes examples that are so much stronger than the others it can lead to some of the stories feeling less effective.

Some of the stories in this collection that I feel are so good that they kind of overshadow some of the others include 'Into Glass', a strangely beautiful body horror story that touches on love, abuse, and sacrifice; 'Blessings Errupt', a eco-dystopia story that speculates on a possible future where we've begun to live with nature, but the sacrifices some people are having to make to keep that society going and the pain it causes them; 'From The Neck Up', an odd ghost like story featuring a severed head and a young woman learning to pursue her passions and the things in life that bring her joy; and 'Brushwork', which imagines a future where the elderly are employed in special farm domes to grow produce whilst the world experiences a second ice age outside. 

'Brushwork' in particular stuck out to me as better than most of the other stories in the book due in part to it being the longest story in the book. It was more of a novella than a short story, and was longer than several of the others combined. It gave readers the chance to really get to know the characters, and spend time in that world. However, because it was the first story too it really felt out of place. I ended up expecting all of the stories in the book to be longer in length than they actually were because of the way the book began, and I was somewhat disappointing that they weren't all given the attention 'Brushwork' was.

I think that's perhaps my biggest criticism with the book, that I felt that I wanted more from the vast majority of these stories. I wanted to spend more time learning about these strange worlds what Whiteley had created, to see how these characters evolved and grew, and to have more of my questions answered. There are many stories here that felt like they could have gone on to become their own novel length fictions, and I'm a little sad they didn't.

Overall, there's a ton of stuff in this book to like. There are so many stories on offer here, of various different genres and themes that I think you'd be hard pressed to come away without liking at least one; or more realistically several. It's amazing to see how this author is able to turn their hand to so many different types of stories and make them all feel engaging and strange in some way, that they all end up drawing you in an wanting more.

If you're a long time fan of Aliya Whiteley you're going to love this book, and if you've never read any of her work before this book is definitely going to end with you wanting to read more of her work.


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Monday, 13 September 2021

The Devil Makes Three by by Tori Bovalino - Book Review

 


'Tess Matheson only wants three things: time to practice her cello, for her sister to be happy, and for everyone else to leave her alone.

'Instead, Tess finds herself working all summer at her boarding school library, shelving books and dealing with the intolerable patrons. The worst of them is Eliot Birch: snide, privileged, and constantly requesting forbidden grimoires. After a bargain with Eliot leads to the discovery of an ancient book in the library's grimoire collection, the pair accidentally unleash a book-bound demon.

'The demon will stop at nothing to stay free, manipulating ink to threaten those Tess loves and dismantling Eliot’s strange magic. Tess is plagued by terrible dreams of the devil and haunting memories of a boy who wears Eliot's face. All she knows is to stay free, the demon needs her... and he'll have her, dead or alive.'

There's just something about big old libraries that lend themselves well to creepy stories. They're one of the best places in the world, filled with wonderful, wonderful books, but when a writer sets a story in a library and things get spooky it just feels right. Perhaps its the rows and rows of shelves, the quiet that hangs over them, or the stern librarians watching you from a distance in case you hurt one of their books. Whatever it is about libraries that makes them perfect for horror Tori Bovalino manages to capture it.

The Devil Makes Three centres on Tess Matheson, a budding young musician who's had to give up on her dream of attending music school in order to get her younger sister into an elite school. Thanks to her father having lost all of their money she's had to turn to her aunt to get them a place at the school she works at; but Tess had to go along as part of the deal, using her talent to secure the place. Angry that she's had to give up her dream to help her sister, she's spending the summer working in the library with her aunt.

It's at this library that we meet our second lead, Eliot Birch, the son of a faculty member that Tess absolutely loathes. When Tess gets assigned to pull out dozens and dozens of magical grimoires and texts for Eliot the two of them end up striking up a conversation, one in which Eliot learns that Tess hates his father as much as he does. Using this to his advantage Eliot asks Tess to let him into the library's locked basement, where the most dangerous texts are held. Together, the two of them travel beneath the library to gather the books Eliot is after, but discover a strange chamber hidden in one of the walls; one that holds a mysterious book.

When Tess reads from the book she begins to have strange dreams, dreams of an entity wearing Eliots face, trying to convince her to give herself over to him. When books around her begin to bleed ink, and she starts to wake up hurt she begins to suspect that she and Eliot released something evil from that book, something that has set it's sights on claiming Tess as it's own.

I have to be honest, I went into this book expecting certain things. Thanks to the description of the book, and the ages of the main characters, I thought that this was going to be a dark fantasy style book aimed at a young adult audience, with some slow burn romance; and there is a lot of that in this book, but what its got more of is horror. And I absolutely loved that.

The book has some great characterisation, and we really get to know Tess and Eliot well, delving into their histories, their thought processes, and their motivations. It sets up its world well, and in a very short amount of time you feel like you know the world they're inhabiting, especially the library. And the romance that builds between the two of them feels well earned, and fits wonderfully into the enemies to lovers genre. But, the area where the book really, really shines is the elements of horror.

At first this starts small, with creepy dreams, and strange visions, but over the course of the book things ramp up in intensity, with undead creatures stalking our heroes through the streets, trying to break into their homes. It's intense and disturbing at times, and really pushes the boundaries at points. It's something that I honestly wasn't expecting; though considering the title of the book I really should have been. It felt like it was taking a lot of things that have become very familiar in this genre, and pushing them further than normal. It felt both incredibly familiar and comfortable, but also different and at times extreme.

Tori Bovalino does an amazing job in this book, creating a story and characters that I very quickly came to love; and crafted a book that I was honestly sorry to see end. Come the final pages I found myself feeling disappointed that it was only as long as it was. I could have spent longer with these people, and if a sequel was to announced I'd be pre-ordering it straight away. 

If you're a fan of YA books, if you like dark fantasy, horror, romance, and just honestly great storytelling this is a book that you're going to want to check out. Just make sure that if you're borrowing it from the library you don't read anything there you shouldn't be.


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Sunday, 12 September 2021

Freeze by Chris Priestley - Book Review

 


'When Maya and her classmates are asked to write a creepy story with a winter theme, they come up with some brilliant ideas. Rising floodwaters uncover long-buried bodies and ghostly children take to the ice on a frozen canal. But as each of the stories is read out in class, Maya grows more and more uncomfortable. She features in each of her friends' creepy tales and they start to feel a little too real. Finally, when a mysterious new girl stands up to read the last story of the day, the light outside dims and it starts to snow. The classroom starts to freeze but everyone is trapped. Can Maya stop the story before the nightmare comes true?'

I think it's fair to say that people like being scared, a good creepy tale that makes the hair on the back of your neck stand up, that has you pulling your limbs in close and tucking your blanket in tighter are just good fun; and this is true for kids too. Kids love to get scared every now and then.

Horror stories marketed towards kids can be a tricky thing. There's a fine line that you need to walk. You need to make sure that the book is scary enough that that it'll get the reader frightened, but not too scary that it'll result in nightmares and parents writing angry letters. It can also be hard to make scary stories that will also appeal to adults. Looking back on some of the 'greatest' kids horror fiction as an adult, things like Goosebumps, it's sometimes hard to see what about them actually made you afraid as a kid. Freeze, however, does something really special, as it managed to creep me out a lot.

The story follows Maya, a young girl who wakes up one day feeling a bit odd. She's not sure what's wrong with her, she knows that she had some kind of bad dream, but can't really remember much about it. This feeling of unease continues as she heads to school. Arriving at school she finds that her friends all seem to have had a similar experience. 

A supply teacher is taking the class for the day, and gets the students to try and come up with creepy stories themed around winter. Maya's friends all come up with scary stories, and one by one they stand in front of the class and read them out. As each story gets told Maya's bad feeling gets worse and worse, and she feels like she's experiencing the stories herself. When a new girl in the class, an oddly pale girl none of them have ever seen before, takes her turn to read out a story Maya realises that something terrible is happening.

Freeze does a really clever thing, it's one big story, but really it's an anthology book, a book that has several spooky short stories within it, but one with a bridging narrative around it all that these stories play a part in. We don't just get the spooky stories that the kids are coming up with, but the narrative around them adds to the unease too; especially as the stories begin to bleed into the main narrative and make things creepier for our characters.

Priestley does an excellent job with each of these winter themed horror stories, and they're all genuinely quite creepy. They're simple yes, and they do feel like they could have been written by children, but he seems able to tap into some kind of primal child-like fear with each one that makes it feel genuinely terrifying at times. These feelings are only enhanced by the dark and disturbing illustrations throughout the book; also provided by Priestley.

There have been occasions when reading Barrington Stoke books where I've felt that the lack of colour illustrations has been a little bit of a let down, where I wanted to see the colour versions to get the full effect of the work the artists had put in. In this book, however, the exact opposite is true. The gloomy, black and white illustrations only enhance the creepiness of things. The jagged, sometimes messy art style that Priestly employs makes the illustrations feel like partially glimpsed and barely remembered moments from a nightmare, where things don't feel completely right.

Freeze is a children's book, but I think it's one that readers of any age can pick up an enjoy. Whether you're reading it to a child, trying not to get them too scared, or if you've just picked it up yourself to see what it's like I'm pretty sure that you're going to like it. And that ending, I have to be honest, it's a bold and striking end to a kids book.

A must for any kid who has a thing for horror; and any adult who feels the same.


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Saturday, 11 September 2021

The Puffin Portal by Vashti Hardy - Book Review

 


'Newly qualified warden Grace Griffin couldn't be more excited about using the griffin map to teleport through Moreland fighting crime. But her first mission is proving to be a bit of a puzzle. A series of bizarre thefts have been happening all over the country, and the only link between them is the sighting of a peculiar bird at the scene of each robbery. When the clues finally lead to a ramshackle castle on a lonely island, Grace might find more than just a thief...'

The Puffin Portal is the latest release in the wonderful Griffin Gate series, a collection of fantasy adventure books for children from author Vashti Hardy. One of the good things about this entry, however, is that readers don't really need to have read the previous book in order to jump in and enjoy this latest adventure.

The story begins by introducing readers to Grace, the youngest member of the Griffin family. Following the invention of a series of portals by her great grandmother that allow people to instantly teleport across the country of Moreland, her family have been acting as guardians for its people. Whenever there's trouble, or people need help, they can ask the Wardens, the members of the Griffin family, to help them.

Having just recently been trained up and allowed to go out on simple missions on her own, Grace has been looking into a string of odd robberies across Moreland. There have been no clues left at the scenes, and only strange items have gone missing, such as a tool here and there, and the occasional item of food. Determined to find out if there could be a connection between these crimes Grace sets out to find answers with the help of her robotic raven Watson.

Very soon the two of them start to believe that the crimes could be connected, thanks to several witnesses having reported seeing a puffin in the area, and a strange feather being found at one of the crime scenes. But how can puffins be involved? Staking out a likely target, Grace and Watson see a puffin breaking into a shop and making off with a loaf of bread. Following the bird through a strange portal the two of them find themselves on a remote island with a tumbling castle.

The mystery of The Puffin Portal is a fun series of crimes that on the surface seem unconnected, but thanks to some clues laid out by Hardy, and some inventive investigation by Grace, the answers soon start to unfold; allowing the younger readers the opportunity to try and figure things out before everything is revealed. 

Whilst it is a fairly simple mystery, this is a children's book after all, it's still one that will keep younger readers interested. And because the mystery isn't the most important part of the book, it doesn't really matter if some of the readers figure it out early on. The real heart of the book, instead, is the relationship that forms between Grace and Tom, the young boy found living in the ruined island castle. Hardy does a good job of building something between the two children, and leading you to come to the conclusions that Grace does; as well as decisions that will lead to a lovely resolution.

The Puffin Portal is not only a good follow up to The Griffin Gate, but a good book in its own right. It is able to introduce readers to this interesting new world and the characters that inhabit it, whilst also expanding on what came before for those that have already experienced the first book. It also comes with some wonderful illustrations by Natalie Smillie that really helps to bring it all alive. 

Whether you're new to this world, or a returning fan, you're sure to love The Puffin Portal.


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Friday, 10 September 2021

The Brotherhood of Satan (1971) – Blu-ray Review


 Originally published on Set The Tape


The 1970s was a decade that loved satanism. Okay, it always seemed to be morally outraged about the idea of satanism, and militant Christians were against anything they perceived to be possible of inspiring devil worship in children, such as rock music, comics, and table top role playing games. But despite that outrage you couldn’t avoid stories about devil worship and satanic cults in the 70s. It was big business.

With Rosemary’s Baby being a huge hit in 1968 it wasn’t long before a lot more satanic movies came along. Some were good, others were pretty forgettable. The Brotherhood of Satan is a film that came pretty early on in this craze, having been released in 1971, and managed to be pretty middle of the road in terms of quality, and because it never achieved huge acclaim or scorn it kind of faded from memory, making this new Blu-ray release from Arrow one of the first chances a lot of people will have to experience the movie.

The film follows a young family as they celebrate their daughter’s birthday and travel across country to visit their grandmother. Ben (Charles Bateman) is the father, a man whose wife died several years ago, and now he’s raising his daughter K.T. (Geri Reischl) with help from his girlfriend Nicky (Ahna Capri). When the three of them travel close to the small town of Hillsboro their car radio goes out, and they discover a ruined vehicle, a car crushed flat. Travelling into town to tell the local sheriff (L.Q. Jones) they’re instead met with suspicion and surprise from the locals.



Attempting to flee Hillsboro their car runs off the road and they find themselves needing to head back to town for help. This is when they learn a terrible secret: for some reason no one has been able to enter or leave Hillsboro for the past three days, except this family. And what’s more, local families are dying in bizarre, brutal ways, with the children of the families going missing. Some kind of force is keeping the townspeople hostage, and now Ben fears his daughter might be at risk.

The Brotherhood of Satan is a fairly subtle film in a lot of ways. It starts with a strange scene of a toy tank, intercut with an actual tank running over a car whilst people inside scream for help. Little explanation is given here, and this is something that will happen a lot across the film. Things are hinted at, they’re suggested, but we never get straight answers; instead, the filmmakers leave it up to the audience to figure out what’s going on.

This is a pretty bold move, and one that’s unusual for films at the time. It keeps the audience in the dark a lot, and we get to learn things as the characters do for the most part. That being said, there are times where we get to see behind the scenes, where we view the satanic cult and their rituals, but we’re just casual observers here, and the characters don’t go out of their way to explain what’s happening with clunky dialogue. As such, even though we’re seeing behind the curtain as it were, we still have to fill in a lot of the gaps ourselves.



Director Bernard McEveety seems to take a somewhat laid back approach to directing too. There are several scenes where the audience are treated as mere observers looking in. There are scenes where several characters are standing around discussing what’s going on. Instead of having close-ups of the actors when they talk, changing angle or shifting the frame it’s all done in one long shot, where everyone is visible on screen at once. It plays out more like a theatre performance than film, and it really makes even the most mundane scenes stand out.

Because of the lack of explanation at times, and the way the film’s shot, it means that you’re having to do a lot of the work yourself, and may even have to watch through a couple of times to get everything. For example, I didn’t even realise that the head of the cult was doing double duty as the town doctor alongside the heroes because actor Strother Martin presented himself so differently in these two roles. It was incredibly subtle, yet so obvious. It’s this kind of thing that makes this a movie where you’ll end up wanting to watch through again, looking for other things you may have missed.

Unfortunately, due to being something of a niche movie it’s fairly light on special features. There are no behind the scenes footage, nor interviews with cast and crew on the movie made at the time. There are a couple of things that are worth watching though, ‘The Children of Satan’ is an interesting short documentary that talks to two of the child actors involved in the movie, discussing their memories of making the film, and ‘Satanic Panic: How the 1970s Conjured the Brotherhood of Satan’ is a nice little visual essay by horror and film historian David Flint. The highlight of the extras, however, is probably the new commentary track featuring horror writers Kim Newman and Sean Hogan. The two of them not only talk about the film in great depth, but horror and entertainment of that era, and where this movie fits into the satanic films of the era.

This new set proves to be an interesting look at a forgotten horror movie that was bold enough to try its own thing, and that treated its audience as intelligent people able to think for themselves. Definitely one worth checking out, even if just to say you’ve seen it.


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Thursday, 9 September 2021

Star Wars Adventures: Tales of Villainy #8 – Comic Review

 

Originally published on Set The Tape


Contains spoilers for this issue of Star Wars Adventures.

Sometimes Star Wars Adventures will give you a couple of great stories, sometimes it will shed light onto parts of the Star Wars universe that don’t always get showcased, sometimes it puts minor characters in the spotlight and shows how cool they are; and sometimes you finish reading an issue and you feel pretty bored with it. Sadly, issue eight of Star Wars Adventures: Tales of Villainy falls into that final category.

The first story, ‘The Princess and the Bog, A Twin Tale’, written by Sam Maggs with art by Liana Kangas and Brittany Peer, concludes a story started in the previous issue, that sees Leia and Luke on the planet Bogano, scouting for a new Rebel base. Whilst the planet seems to be a pretty good location they’re shocked to find that there’s already an Imperial presence there, as a group of Storm Troopers are rounding up Boglings, small fuzzy creatures native to the planet.

The Skywalker kids, being the good and moral heroes they are, decide that they have to stop the Empire from taking these cute little creatures prisoner. And this is where we reach the big issue with this story. Both of them feel like they have the better plan of action, and instead of discussing it rationally they just butt heads. Leia want them to make sure that there are no more Troopers hiding around, and to attack from the sides in a surprise tactic. Luke, on the other hand, wants to run at them shooting. Eventually, the two of them decide to compromise, by running at the enemy, them splitting up and attacking from the sides.

Honestly, this was pretty bad. Not only is this a terrible plan, because the enemy could gun you down straight away, but because there was no reason for them to compromise. Whilst Leia was not a General in the Rebellion she was one of its leaders, and held command over a lot of troops and military campaigns. In contrast, Luke was at this point in the story just a pilot, a low ranking member of the Rebellion, despite being a hero for destroying the Death Star. So this isn’t a situation where two people of comparable rank have to come up with a plan together, this is a time where Luke should have shut the hell up and listen to his boss who had a much better plan based on her years of experience.

I couldn’t help but come away from this story thinking that both characters were incredibly short sighted. Leia backed down too quickly. She gave in to an inexperienced farm boy who was insisting that they act recklessly and without a plan. She didn’t come across as a competent leader of the Rebellion, nor as someone who should be commanding troops if she’s going to fold under the slightest scrutiny. Luke, equally looks as silly. He’s being impatient and reckless, insisting that his plan is the only way and not listening to his commander. If I was Leia I’d have charged Luke with insubordination once we got back to base.



The art on this story didn’t help my enjoyment much either. The art had very thick lines on a lot of stuff, and very little detail. The characters were often standing in almost blank voids, and if it wasn’t for the colourist adding some gradients or shading to the panels it would have been people standing in a lot of voids. It also meant that the characters didn’t really look like Luke or Leia either, and that if you didn’t have the names in the text you wouldn’t know who they were supposed to be. The action scene is also pretty messy looking, and it was pretty hard to follow. Overall, I was hugely disappointed with this particular story. It felt rushed and sloppy, with very little of the characters actually being present here. This was not Luke and Leia.

The second story, ‘Trade Relations’, written by Danny Lore with art by Arianna Florean and Ronda Pattison, was better, but still failed to impress. The story sees an unnamed senator from the Republic coming to finalise a trade agreement with the planet Rylorii Minor during the Clone Wars. The talks are tense, as the mayor of the planet feels that the Republic are overstepping their bounds and putting his planet at risk. When an assassination attempt is then made, and later a kidnapping, by people wearing cloaks from Coruscant, the mayor believes it’s a Republic plot. Fortunately, a couple of the Clone Troopers are able to apprehend the people, and prove that it’s locals; allowing the deal to be closed.

The story is honestly quite dull, and even the reveal at the end that this was all happening because Count Dooku was pulling strings behind the scenes did little to make it feel like it mattered in any real way. And I think a large part of this was down to there being no other recognisable figures in the story. This could have felt more important if the Senator was Amidala, or even Bail Organa, or if the Clone Troops were ones we knew. But this was all completely new characters, on a world we didn’t know, and none of it felt important at all.

The art in this story is at least an improvement over the first, with the whole thing looking a lot cleaner and neater. The line work is nice, and there’s plenty of detail given both to characters and location. The planet manages to feel like a lived in location, with things go on outside of the main story. The artist and colourist work well together to make a story that looks cartoony, but is still recognisably a part of the Clone Wars era.

Overall, this might be one of the worst issues of the series to date, thanks in large part to one story that made two of the best characters in the franchise look awful, and one story that felt like it had no impact or relevance at all. Hopefully the next issue will improve things significantly.


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Wednesday, 8 September 2021

The Art of Space Travel and Other Stories by Nina Allan - Book Review

 


'A collection of short stories from the award-winning author of The Rift and The Dollmaker, Nina Allan. This compilation brings together rarely seen tales spanning the vast breadth of Allan's writing career for the first time. It also includes a brand-new introduction and one never-before-published story. Locus has described Nina as 'a subversive writer... playing with both the familiar protocols of genre and with the nature of the reading experience itself.' This is a stunning collection from one of the most astute and innovative voices writing today.'

Before this short story collection the only work of Nina Allan that I'd read was The Silver Wind; a book that in a lot of ways felt like an anthology due to the way it was structured. Despite this only being the second book of Allan's that I'd picked up it was immediate to me very early on that this was her work, as I've found that this author has a very definitive sense of style to her work that makes it instantly recognisable as hers.

The stories presented in this collection span the entirety of her career, and in the introduction to the book Allan talks about how she came to choose the pieces she did. These stories are presented in a chronological order, and it allows a unique look at how the authors work has evolved over the years. This was something that I saw myself whilst reading the book, as I found that the first two stories here were the weakest, but that once we reached the third one I found a story that was much more in the style I recognised from her other book; and this was when I began to enjoy the book even more.

The first story in the book is 'Amethyst', and focuses on a friendship between two teenagers who grow up in a small town that features in a song by a popular singer. One of the two of them seems to become obsessed that part of their town was used in the song, and begins to act stranger over time; causing her friend to drift away from her. Over the course of the story questions are raised as to if strange things are happening, but we never really get a firm answer on this. Whilst this is something that Allan does a lot in her work, there was something about this particular story that failed to grab me in ways others have, and it felt very much like she was still in the process of finding her voice as an author.

'Heroes' is similar in a lot of regards. This story follows Finlay, a young boy who strikes up an unlikely friendship with an old man who raises racing pigeons. When Finlay is left to take care of the mans house and his pigeons whilst he's away racing he discovers a strange artefact inside the house. Sadly, this is never really explored in any great depth, and despite the final moments of the story hinting that something more than normal is going on it's never explained. Like 'Amethyst', this lack of clarity was a frustrating part of an otherwise engaging narrative.

'A Thread of Truth' was there the book really warmed on me, however. This story was the most unusual by being the least unusual. The other stories in the book all seemed to have a little something strange, otherworldly, or supernatural happening in them; this story, was just the story of a regular man who ended up discovering a love for spiders. The story covers his time at university, where he realises that his chosen career could be undone by his arachnophobia. He decides to try to conquer his fear, and even ends up on a spider spotting retreat; and it's here that he not only discovers that he loves spiders, but comes to discover the love of his life. This story is very normal, and other than a creepy ghost story told part way through it feels a lot like normal life. That being said, the characters were so engaging, and the narrative so well written I couldn't help but love reading it.

'Flying in the Face of God' is a story set at some point in the future, and follows a person who knows a 'flyer', a person who travels into space, though at great physical cost. The story doesn't focus on the space travel side of things, nor does it really explain who the fliers are or why this process kills them; instead, it focuses on people. The story looks at those left behind by the fliers, whose lives they have touched, and who they change because of their fates.

'Microcosmos' is set in a world where the weather seems to have changed drastically. The temperatures are higher, the water is depleted, and the sun is harsher. Much like in the previous story there's no real reason given for this, and the narrative instead follows a young girl as she travels with her family to meet a relative named Ballantine. once at his home we get vague hints at things that may have happened, and may yet come to pass, but because it's told from the perspective of a child most of it remains unclear, and it feels like we're looking in at part of a much bigger story; one that we're not meant to understand.

'Fairy Skulls' is possibly my favourite story in the book, and tells of a young woman who inherits some money from her aunt, as well as golden bracelet with what she claims are fairy skulls attached to it. After being convinced to buy a run down cottage in the countryside that she can do up the woman soon begins to suspect that fairy folk might be sneaking into her home to try and get the skulls back. This is one of the more lighthearted stories in the book, and it feels like there's a lot of hope for the future and promise of good things to come by the end. I think it also benefited by being the story that didn't hide much. It was clear that this was a story about faeries, and it allowed itself to have a lot of fun with the concept.

'The Science of Chance' was an intriguing story set in a Russia with an alternate history. Set decades after a disaster that left many people dead an investigator has to try to get to the bottom of a mystery as a young girl appears in a train station one day, mute and alone. Over the course of her investigation the woman is shocked when evidence points towards the fact that this child might have been transported forward in time from the disaster years ago. This was a fun story, and the time travel element was brilliantly incorporated. It's also one of the stories where the ambiguous nature of the ending was a definite benefit.

'Marielena' is a similar story in the sense that it deals with time travel. But like with other Allan stories it focuses on a regular person on the outside of the real story. In 'Marielena' we follow Noah, an asylum seeker trying to get by in the UK whilst waiting for his application to go through. Over the course of the story he befriends and helps a homeless woman. It's whilst going through her things that he discovers that she has identification documents listing dates in the future, leading him to wonder if she might have travelled back in time, or if her claims might be delusion. It's an interesting story, and one where I ended up wanting more so that we could find out what was going on.

'The Art of Space Travel', the story after which this collection is named, follows a young woman working in an airport hotel, a hotel where two astronauts will be staying before travelling across the world to join their team on a mission setting out to Mars. The woman is only somewhat interested in the astronauts, more concerned with her mothers failing health and her interest in discovering who her father is; but over the course of the story she begins to suspect that her father might be connected to the mission to Mars. It's an interesting story, and I loved the focus on human lives and regular wants and troubles like family. It made a point of how regular life often goes on even when world changing events are happening.

'Neptune's Trident' is a story that seems to take place in a future following some kind of disaster or upheaval, and follows Caitlin as she scavenges for things washed up on the beach to sell and trade for basics to get by. In this new world there are 'flukes', people who seem to be hosts to some kind of entities or creatures that change people over time. Over the course of the story we see very different reactions to this, from those who wish to help the flukes, to allow them to live, and those who see them as an invasion and worthy of death. It's a chilling story in places, and I loved the way it examined how different people can come to vastly different conclusions on the same topics.

'Four Abstracts' is like 'A Thread of Truth' in a lot of ways. There's not a huge amount in this story that jumps out as unusual or otherworldly; plus there's a connection to spiders once again. The story is about Rebecca, an artist who is already dead once the story begins. Through flashbacks from her friends, as well as the things her loved ones do after she goes we get an insight into this odd woman, a woman who believed herself to be cursed. It's a strangely effecting story, and one where I liked the narrative structure and the way it slowly revealed more about the characters.

'The Common Tongue, the Present Tense, the Known' is a follow up to 'Microcosmos', as we once again focus on Melanie, the protagonist of that story. The story picks up with Melanie later in life, in a world still dealing with climate change, and shows her friendship with Noemi, a scavenger. One of the things that jumped out at me about this story was that as well as being a sequel, it felt very similar to 'Neptune's Trident' in a lot of ways too, and it was clear why these three stories were all included in the book; the fact that they all share a lot of the same themes.

'The Gift of Angels: an Introduction' is another story that has a lot less science fiction elements involved, and is more of a literary piece. The story focuses on a writer who goes on holiday to Paris. The story was engaging, despite it not normally being the kind of thing that I go for, and the characters and their journeys over the course of the story were more than enough to keep me engaged to the point where I was a little sad when it came to an end.

The final story in the collection is 'A Princess of Mars: Svetlana Belkina and Tarkovsky's Lost Movie Aelita'. This is actually a brand new story for this collection, never appearing anywhere else before. The story centres on an investigation into an abandonned adaptation of a science fiction story, and it feels like non-fiction in some ways. It would be easy to see it as an account from someone talking about a real film project. It was an intruging piece, and one that was interesting to leave the collection on.

Whilst many of the stories in this collection feel disconnected, clearly taking place in different times, different worlds all together, there are several themes that echo across multiple stories. But the one thing that is constant throughout is the strange,and delicately beautiful way that Nina Allan writes stories. Even those that focus the most on things like space or time travel the stories never really focus on these things, instead putting people at the heart of the tales. Allan weaves the fantastical in with the common place in such subtle ways that it feels like reality intersecting with the extraordinary.

I wish I was able to describe the way I feel about Allan's writing, but I think that any words I put together to do so will fail to capture the nature of it. She writes in a way that so wonderfully and obviously hers, a style and a grace that no one else would be able to mimic. These stories don't just feel like something she's written, but something she's put a little piece of her soul into. They feel like small insights into a complex and layered person. The only thing I can say is, I think everyone should at least try a Nina Allan story, that her wonderful and unique way of writing will be an experience you don't want to miss, even if it's not something you come to love.

The Art of Space Travel and Other Stories is one of the more unique anthology collections I've read. It has a style all to itself, and covers a huge range of themes and genres whilst still feeling like its all part of the same whole. A truly singular reading experience.


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Tuesday, 7 September 2021

Deus Ex: Human Revolution – Throwback 10

 

Originally published on Set The Tape


Science fiction has always been a good medium through which to examine certain subjects, and one that keeps coming up time and time again is the idea of human augmentation. The very concept that people will one day be able to change themselves, to alter their appearance, their bodies, to gain powers and abilities is one that writers keep coming back to.

It’s not hard to see why, the concept raises questions about what it would mean to be human, if there’s a point where you could alter yourself enough that people would say you’re not a person anymore; and seeing the way our current society treats people like transgender people who transition it’s not shocking that these stories feature violent push-back against body modification, because it’s happening in our world today.

The Deus Ex series has always had these themes involved in its text. From the very first moments of the original game you’re introduced to a world where people have augmented their bodies with implants, where they’ve changed their human limbs out for robotic replacements. The series seemed to treat this as a normal part of the future world they’d crafted, where it was pretty commonly accepted. It wasn’t until Deus Ex: Human Revolution that the series actually made it a more important part of the story.



Where the other games in the series put global conspiracies and shadowy cabals at the forefront, Deus Ex: Human Revolution made trans-humanism the main focus. Going backwards in time to an early point in the franchise, the game put you in the shoes of Adam Jensen, a security officer working for Sarif Industries, a company that has been creating artificial organs and body part replacements. When a group of terrorists called the Tyrants attack the building Adam is severely injured, and is essentially rebuilt using augmentations. After months in recovery Adam is dispatched to hunt down the Tyrants, and to bring them to justice.

Like with previous entries in the series, Deus Ex: Human Revolution is a first person shooter with a lot of RPG elements thrown into the mix. Whilst the majority of the game-play sees you exploring different environments, solving puzzles or engaging with enemies in combat, there are also a lot of times where you’ll be choosing how you want to interact with people, picking out different things to say depending on the results that you want.



Much like the first game this new entry in the series allowed players the freedom to approach levels however they wanted, often giving you several options for how to tackle your objectives. If you want to play stealthily you can sneak through air vents and use cloaking mods to get behind your enemy and take them down with non-lethal means. Alternatively, you can smash your way through doors with your enhanced strength, throw furniture around the room and shoot the place up with your guns. This freedom extended to the story to a certain degree too, as there were times where the game allowed you to choose in what direction it was going to go, as well as a number of different endings that you’re able to unlock based upon your choices.

The biggest issue with the game, however, were the boss fights. You’ll be hard pressed to find a review or retrospective of the game where people don’t point out how bad these moments are, even if the rest of the game gets a glowing review. Whilst the rest of the game lets you play how you want the boss fights don’t. They will often force you into a single way of dealing with the bosses, even if it doesn’t fit your play style or the augments you have. It will even make you kill the bosses, killing being something you can go the entire game without other than these moments. There’s even an achievement for finishing the game without killing that has to point out the bosses don’t count, because it really does force your hand.

Despite these moments the game was pretty good, and it was one of the most enjoyable times I’d had with the series since the original more than a decade before. It took the series in an interesting new direction, including the big global conspiracies and shady machinations yes, but putting a more human story at its heart. Whether you’re new to the franchise, or have been playing it since the first game. Deus Ex: Human Revolution is sure to entertain even a decade on.


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Monday, 6 September 2021

Devil May Cry – Throwback 20

 

Originally published on Set The Tape


It’s been twenty years since Devil May Cry blasted its way onto consoles in a hail of bullets and demon magic, a series that has gone on to be one of the most successful and beloved hack-and-slash games around; though one that almost became something very different.

Before becoming its own game, Devil May Cry was being developed as the fourth numbered entry in the Resident Evil franchise.When approached by Capcom to create a more action oriented entry for the survival horror series, director Hideki Kamiya and writer Noboru Sugimura began work on a game that was much more stylised and action-heavy than anything in the series to date. They came up with a story about a protagonist who was augmented with biotechnology, enabling him to perform superhuman feats, as well as taking unbelievable amounts of damage.

Over time the project became so far removed from what the rest of Resident Evil was that all involved felt that it no longer fit the series. Rather than just scrapping the game, the team were able to continue on with the project as its own IP, though after changing several of the story points. Instead of being about a man using science and bio-tech to alter his body to fight bio-weapons, it became a story about a world filled with demons.



The story of Devil May Cry follows Dante, the son of a human woman and the demon knight Sparda, who rebelled against the fellow demons to fight for humanity. Dante, a demon hunter, is hired by a woman to travel to a remote island to help stop the forces of the demon emperor Mundus, who’s planning to cross over into the human world. Not only that, but because Mundus was the demon responsible for the death of Dante’s mother and brother. Dante agrees, and travels to the island to stop the demonic incursion.

One of the things that really worked towards the success of Devil May Cry when it was first released on Playstation 2 in 2001 was that there wasn’t really anything like it around. Other popular horror games at the time were things like Resident Evil and Silent Hill, both games that put you in control of very human protagonists, and where survival was the main focus. More action oriented games, like Castlevania, had tried entering the 3D world, but were mostly still relegated to 2D games. Devil May Cry was a game that felt incredibly unique, one that replicated the over the top action of anime shows and put players in control in a way that had never been done before.



And it’s a good job that the gameplay was good, because the story was pretty minimal. The series would expand over time, exploring the backstory of Dante and adding more layers and complexity, but the first game was a very simple concept. Travel to a deserted island, kill everything that moves because everything there is a monster. The most complexity the game had were hints that one of the enemies could be Dante’s brother (something confirmed in later games), but this was never really explored fully in this game.

The focus on the action was the best thing the game could have done, and its fast paced mixture of gun-play and melee weapons, which players were able to switch between seamlessly, proved to be not just incredibly popular, but something a lot of other games would come to emulate over the years. The game was so geared towards these fancy moments that it even incorporated a style system, where you’d be graded over how cool you were playing the game. Instead of simply playing through to get to the end you’d find yourself going back and trying new moves and combos on levels so that you could get that coveted top score, and feel pretty badass doing it too.

Devil May Cry is a game that I remember vividly when it first came out. It was a game everyone wanted to play because it was just plain cool. It looked great, the action was over the top and wild, and it had some of the strangest monsters around because it wasn’t necessarily worried about making complete sense. This aim of style over substance not only made a great game, but one that would spawn a hugely successful series that’s beloved two decades on.


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Sunday, 5 September 2021

Alien 3: The Unproduced Screenplay by Pat Cadigan - Book Review

 

'William Gibson's never-before-adapted screenplay for the direct sequel to Aliens, revealing the fates of Ripley, Newt, the synthetic Bishop, and Corporal Hicks. When the Colonial Marines vessel Sulaco docks with space station and military installation Anchorpoint, a new form of Xenomorph appears. Written by Hugo Award-winning novelist and "Queen of Cyberpunk" Pat Cadigan, based on Gibson's never-produced first draft.

'The Sulaco--on its return journey from LV-426--enters a sector controlled by the "Union of Progressive Peoples," a nation-state engaged in an ongoing cold war and arms race. U.P.P. personnel board the Sulaco and find hypersleep tubes with Ripley, Newt, and an injured Hicks. A Facehugger attacks the lead commando, and the others narrowly escape, taking what remains of Bishop with them.

'The Sulaco continues to Anchorpoint, a space station and military installation the size of a small moon, where it falls under control of the military's Weapons Division. Boarding the Sulaco, a team of Colonial Marines and scientists is assaulted by a pair of Xenomorph drones. In the fight Ripley's cryotube is badly damaged. It's taken aboard Anchorpoint, where Ripley is kept comatose. Newt and an injured Corporal Hicks are awakened, and Newt is sent to Gateway Station on the way to Earth. The U.P.P. sends Bishop to Anchorpoint, where Hicks begins to hear rumors of experimentation--the cloning and genetic modification of Xenomorphs.

'The kind of experimentation that could yield a monstrous hybrid, and perhaps even a Queen.'

A lot of Alien fans will be familiar with the troubled production around Alien 3. The film was given the go ahead and announced in cinemas with a release date before there was even a script or a director involved. After that, there were several pitches for scripts. One of which was produced by William Gibson, a prose writer best known for his cyberpunk work. Gibson proposed a script that would follow Hicks and Bishop, removing both Newt and Ripley from events due to the possibility that Sigourney Weaver would be unable or unwilling to reprise the role.

Despite this script never being made into the film it has remained within fan circles for decades, with dedicated Alien fans sharing it around online. Now, however, this script has been lovingly turned into a full novel by author Pat Cadigan, giving fans the best way to experience this strange 'What If?' scenario.

The book begins four years after the events of the second film, with the Sulaco floating through the vast void of space. The ship, and it's sleeping inhabitants, are heading towards Anchorpoint station when it accidentally drifts into the territory of the U.P.P., the 'Union of Progressive Peoples'. The U.P.P. sends a ship out to investigate why the military vessel is entering their space, but find no one on board who can explain what happened.

Upon entering the cryosleep chamber they're shocked to discover the half destroyed Bishop android has a strange egg growing out of him. The U.P.P. take Bishop with them, determined to find out what this means, but in the process the egg opens and they end up losing one of their crew to the strange creature that attacks them.

As the Sulaco continues on its way to Anchorpoint the U.P.P. mine through Bishops memories, discovering the existance of the Xenomorph. Fearing that their neighbours would try to clone the creatures for use as weapons the U.P.P. begins their own experiments into the deadly creatures.

When the Sulaco reaches Anchorpoint the personnel are shocked with what they find on board, particularly the strange alien DNA they find inside the discarded legs of Bishop. With Ripley in a coma, Hicks decides that he needs to send Newt back to Earth to be with her family whilst he tries to figure out what his next move is. Unfortunately for him, the company arrives on the scenes and begins to clone the alien DNA. When Bishop is sent back to Anchorpoint by the U.P.P., fully repaired, as a gesture of goodwill, the two survivors of LV-426 realise that company is about to unleash something deadly on the galaxy and decide to put an end to the experiments. However, the aliens have evolved in terrifying new ways.

One of the biggest surprises I had reading this book was how different the alien creatures were. I knew that the script did some different things, especially by sidelining Ripley, but I wasn't aware of how much the Xenomorphs were altered in this story. Instead of their regular life-cycle, which we still do see, the aliens are able to infect people like a virus. This is actually kind of similar to the black goo spores that would feature in Alien: Covenant. 

However, rather than this infection allowing the aliens to laid eggs inside people via airborne means, it does something much, much scarier. The infection converts the hosts into xenomorphs. One moment they're fine, and the next their skin starts to stretch and tear, and the host rips themselves apart as a fully grown alien emerges from within them. It's absolutely bonkers, and it really wouldn't have translated too well on screen, but in a book, where your imagination is doing a lot of the work it becomes some of the grossest, most frightening body horror around.

This new form of infection really ramps up the horror too, as you're never sure when a character could change, or who could be infected. With the regular facehuggers it's easy to know when people have been impregnated, but here you're always on your guard, waiting for someone to suddenly start changing. Cadigan uses this tension well, and it means that from the initial outbreak there's never a moment to really rest and relax. Even when the characters are spending a fleeting moment to rest as they try to make their way across the station to the escape vehicles, there's still a pervading sense of dread.

And it really is thanks to Pat Cadigan that the book feels this good. After reading the book I went and read the recently made graphic novel, which was actually based on the second draft of Gibson's script. Seeing the two different takes side by side, and how drastically different in tone they are really reinforced how it's often down to the person adapting the story that decides how good it ends up. In the graphic novel there was very little tension, the side characters felt flat and without character, and I was honestly bored throughout. This book, however, was so good in comparison. Cadigan spent the time building even minor characters, she made Anchorpoint feel like a big, lived in station, and she made it feel scary throughout.

There are small moments in the book that realistically don't add much to the story, little scenes that show the characters interacting that weren't in the script, and would never had been in a movie, but their inclusion in the book makes it feel bigger. I liked that we weren't just told some characters had a connection, but got to see it instead, we watched as people forged relationships, as they worried about each other. A lot of the characters went from bodies tagging along that you were waiting to be killed off to actual people who you were rooting to live, and who made you sad when they never made it.

It would be so easy to wave your hand and say that it doesn't matter who adapts a script, that anyone could have taken the source material and made a decent book out of it, but that's just untrue. Pat Cadigan took a script that was simply okay, and made it into a book that kept me hooked throughout. It might not be the Aliens that your used to, but it something so boldly different that you can't help but enjoy it.


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