Book & film reviews, and more from Amy Walker, a trans, disabled writer and reviewer from the UK.
Tuesday, 26 June 2018
Power Rangers Ninja Steel Complete Season DVD Announced
The complete Power Rangers Ninja Steel 3 disc DVD set has been revealed by Lionsgate Home Entertainment.
Power Rangers Ninja Steel follows a new team of Rangers as they battle the evil space tyrant Galvanax in his quest to control the mythical Ninja Nexus Prism. Using the powers of the prism, this team of teenagers transform into the Ninja Steel Power Rangers as they defend the Earth.
The box set features exclusive art work from comic artist George Caltsoudas, who has previously produced cover art for Boom! Studios Power Rangers comics.
The complete season boxset is scheduled for release on 14th August.
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The Synapse Sequence by Daniel Godfrey – Book Review
Originally published on Set The Tape
In a future London, humans are watched over by AIs and served by bots. But now that justice and jobs are meted out by algorithm, inequality blooms, and protest is brutally silenced.
Anna Glover may be the most hated woman in the troubled city – the media’s scapegoat for an unpopular war. Now she hides from the public eye, investigating neglected cases by using the mind-invading technology of the synapse sequencer to enter witnesses’ memories. When a PI brings her a new high-stakes case, Anna sees a chance for atonement. But soon she is drawn into a plot that threatens to upend her hard-won anonymity and put everyone in danger – even those she hopes to save.
Publisher: Titan Books
Author: Daniel Godfrey
Pages: 384
Science-fiction is a genre that is oftentimes used to comment upon issues faced by society at the time of its production. Star Trek showed a future where the whole world had come together at a time when the Cold War and the Civil Rights Movement were in full swing; Godzilla was about the horrors of nuclear war and the fear of those weapons; and The Synapse Sequence tells a story about the reliance on automated industry and the effect that it can have upon the population.
In a world where people seem to be in constant fear of losing their livelihoods, whether to cheaper labour or being replaced by machines and computers, The Synapse Sequence feels like a book that speaks to many of these fears and worries. It may not be the central drive of the book, but it’s the world that the characters inhabit, and one that doesn’t feel too far away from a potential real future.
At its core though, The Synapse Sequence is a mystery story, one that has more layers and twists than the reader is initially led to believe, and that plays out in ways that you’re not likely to expect.
The book centres on Anna Glover, a former air crash investigator who now works for a firm attempting to create artificial realities drawn from people’s memories. These simulations are initially being used for recreation and entertainment, but Anna is exploring whether they can be used to help investigate crimes through the memories of witnesses. At first it feels like very familiar territory, with people going inside artificial environments very reminiscent of The Matrix, or the holo-decks from Star Trek.
The Synapse Sequence quickly shows how different it is, however, using the concept of reality built from memory to set out some interesting and unique rules for its world, before turning these on their head as Anna and the reader find themselves in dangerous new territory.
Anna and her firm are hired by a private investigator to help look into a disappearance that the police aren’t interested in, mainly because the police is now run by AIs, and soon finds herself part of a bigger mystery, and possible conspiracy. Travelling into the memories of coma patient N’Golo, she enters a race against time to find the answers they need to solve the case.
Interspersed within this central mystery story are flashes forward in time to Anna as an old woman, living in a nursing home in the final years of her life. Here she recounts the story of her time as an air crash investigator to a young student, who is looking deeper into her final investigation in Tanzania, one in which her findings led to a bloody war.
These sections shift in both tone and perspective from the rest of the book, being told by Anna in the first person, whereas the rest of the book is written from a third person point of view. Whilst these sections at first appear to have only been included to provide deeper insight into Anna and the demons of her past, there’s more to them that plays into the main story.
The world of The Synapse Sequence is a grim one, with the population unhappy and unable to work. It feels like an England where progress is being made to the detriment of the individual, where people are placed on UI (Universal Income) so that the elite can stay on top whilst robots and AIs take over the jobs. As mentioned earlier, this doesn’t feel like a future too far removed from the world we live in now. Add into this the constant monitoring via computers and social media, and it feels very relevant.
Daniel Godfrey has managed to craft an entertaining story that has a very flawed and human heroine, a woman who is haunted by her past for having simply told the truth and done the right thing. It’s a story about her attempt at redemption, both from her own demons and in the eyes of the public. But it’s also a mystery story that manages to keep you guessing, and will end in a way that you’ll not see coming. A wonderful and engaging read.
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Throwback 20: Mulan
Originally published on Set The Tape
Mulan is a film that took a bold leap from other Disney films that had come before it, leaving behind a central focus on romance or cutesy animal sidekicks, and instead crafting a well executed story of self-empowerment, courage, and challenging conventions, all within an entertaining war story.
Based upon the Chinese myth, Mulan tells the story of Fa Mulan (Ming-Na Wen), a young woman who feels out of place within her family and society. Wanting nothing more than to be herself, she’s expected to find herself a husband and have a family, being the demure and quiet wife that society says she should be.
When an army of Huns led by Shan Yu (Miguel Ferrer) invades China, the Emperor (Pat Morita) orders that men from each family must join the Chinese army. With Mulan’s father old and injured, she cuts her hair, steals his sword and armour, and takes his place.
What ensues is an uplifting and humorous story as Mulan tries to keep her true identity of a woman secret, whilst trying to forge herself into a soldier. The training sequences are some of the more fun moments in the movie, with Mulan and her three fellow recruits Yao (Harry Fierstein), Ling (Gedde Watanabe), and Chien-Po (Jerry Tondo) trying desperately to become more than the four losers they start off as.
They’re fun moments, with the four characters going through some fun changes as they go from enemies to fast friends, in a bond that feels believable and well forged by the time they actually come to fight in the war.
The four songs in the film are well made, and quite memorable, the training montage song ‘I’ll Make A Man Out Of You’ is the best music piece in the film, and coupled with Mulan using her brain to overcome her challenges and begin to become a competent soldier, is a great, inspiring moment.
Despite having a lot of humour in it, Mulan also has some surprisingly dramatic moments, such as Mulan donning her father’s armour and escaping into the night, and the new recruits finding the remains of the defeated Chinese army. But the best has to be the dramatic confrontation between Mulan and the Hun army as they charge down a snowy mountaintop on horseback. Not only is the scene visually dramatic and executed with sweeping camera shots, but it showcases how smart Mulan is, all but destroying the entire Hun army with one rocket.
What really makes Mulan great, however, is that it’s a story about female empowerment. Whilst people may say that Frozen is a great example of a Disney film with a strong female hero in Elsa, Mulan did it first, and did it better. She fought against the shackles of her society, she put her life in mortal danger, she defended her country from destruction, and saved an Empire, all without magical powers. Whether you’re female or not, you can’t help but watch Mulan and be both impressed and inspired by the story.
It being a Disney film there is a romance element to the story, as Mulan falls in love with her commanding officer, Captain Li Shang (D.B. Wong), but this isn’t a huge part of the story, and is more of a background element than something that’s pushed in your face. So even if you’re not into romance in any way it won’t interfere with your enjoyment of the film.
The one thing that might let the film down for some is the inclusion of the almost mandatory ‘comedy’ sidekicks, this time in the form of a lucky cricket, and the tiny dragon Mushu (Eddie Murphy). Whilst the cricket is bearable (as it doesn’t talk or really do a great deal) Mushu is very annoying in most of the scenes that he is in, and feels more out of place than anything else.
Mulan is a Disney film that is more than just a fairytale or love story, it’s an ancient epic that inspires and impresses, that shows that people can break free from rigid roles or expectations and be the people that they really are inside. It shows that bravery can come from more than just heroic military feats, but from the courage to stand up and be yourself.
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Friday, 22 June 2018
Looking back at… Jaws 2
Originally published on Set The Tape
I feel a little sorry for Jaws 2. Most people will agree that sequels tend to have a hard time living up to the original movie, and with a few exceptions, tend to fall short. Whilst I’m not going to turn around and say that Jaws 2 is better than the original, I am going to say that it’s a lot better than people make it out to be.
It’s easy to make fun of the Jaws movies as a whole because of less than stellar sequels, just look at the Jaws 19 joke in Back To The Future 2 (and if you’ve not seen it yet, go and watch the fake Jaws 19 trailer that Universal Pictures released to celebrate Back To The Future as it’s brilliantly funny). Jaws 3D is an awful, awful movie, with a ridiculous plot, and Jaws: The Revenge is just dull and lacklustre. But Jaws 2 really tries to be a good movie that lives up to the original and recaptures some of that magic.
The film brings back many of the things that make you think about the original Jaws; the locations from the first film were reused here and helped to recapture the qualities of Amity Island and all of the main characters from the first film (apart from Richard Dreyfuss’ Hooper) were back.
Jaws 2 manages to use these assets well, carrying on a believable story for the survivors of the first film yet taking the story in its own direction and not just rehashing the events of the original. One of the ways that it struck out on its own was by changing the tone of the film somewhat. The long mystery and slow burning tension of the first film was gone, replaced now with the shark being seen from the very beginning.
I know that this is often something of a complain for some viewers, saying that the film was being lazy for not trying to create tension, or that the filmmakers just wanted to show off their shark straight away. But you have to remember, audiences were aware of what to expect the second time around. A slow burn that held the shark back until the end of the film wouldn’t work the second time around. The decision by director Jeannot Szwarc to show the shark, instead using the desperate race to save the teenagers to increase tension, was a smart move.
It may be a bold thing to say, but I sometimes prefer the final act of the second film to that of the original. Now, I’m not saying that the original is bad in any way, I absolutely love the film, but the tension of the final act is interrupted by long moments where nothing much really happens. Whilst I love the drinking scene where the three hunters exchange stories and compare scars I can’t help but feel that it breaks the pace a little. Jaws 2 has, in my opinion, a much tighter final act, setting everything over a much shorter time-span. This works well because it feels like the shark isn’t just something out in the ocean that is being looked for, but an active predator that isn’t leaving the defenceless teens alone until it kills them all.
When you also factor in the extremely troubled production, it’s an absolute miracle that the film is even as good as it is. The script was rewritten several times, with the original concept being completely different (this version of the story focusing on the sinking of the USS Indianapolis and the subsequent shark attacks that Quint (Robert Shaw) witnessed) and had several variations to the final act.
Coupled with this was a change of director part way through the production when the original director, John D. Hancock, was replaced when Universal Executives were unhappy with the tone of the film. Whilst the new director, Jeannot Szwarc, was delivering the film more to the liking of the studio, he didn’t get on well with Roy Scheider, and the two of them even came to physical blows at one point.
Despite these troubles, the film hold up surprisingly well. You would never guess that Scheider had issues with the director due to remaining completely professional throughout and still giving the project his best, even though he didn’t really want to take part in the project.
Jaws is an absolute classic, and there will never be a sequel to it that will beat if for quality, but Jaws 2 comes close, and is easily the best of the three sequels, and a damn good movie in its own right.
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Thursday, 21 June 2018
TV Rewind… Agents of S.H.I.E.L.D. 1×01 – ‘Pilot’
Originally published on Set The Tape
When the Marvel Cinematic Universe began a decade ago with Iron Man no one would believe where we would end up today. The dozens of films, several television shows; it all seemed like a wild dream. But then anything began to feel possible when Avengers Assemble arrived, bringing together several superheroes into a team for the first time in film. Avengers changed the way that people looked at comic book movies, and how the MCU could work.
Whilst the next step seemed to be to tell more stories with these characters, expanding their worlds further before bringing them together as a team once again, the next big step wasn’t another Avengers film, it was expanding into television. Thus, Agents of S.H.I.E.L.D. made it’s way onto screens, proving that Marvel could exist on television as well as film, paving the way for shows such as Daredevil, and Jessica Jones.
With a cast of characters that wouldn’t be able to draw upon costumed heroes in order to draw audiences in Agents of S.H.I.E.L.D. had to rely upon the surprise mystery of Agent Phil Coulson (Clark Gregg) being back from the dead following his death in Avengers at the hands of Loki (Tom Hiddleston).
This was one of the biggest draws of the series, a character that had run through many of the Phase 1 films and had become a fan favourite, alive once again. People wanted to know how he was back, they wanted to see what would happen when or if the Avengers found out, and they just wanted more Coulson.
The pilot episode side-steps many of the questions that audience members would have about Coulson. None of the characters make a big deal about his death and resurrection, with Grant Ward (Brett Dalton) being told that Nick Fury (Samuel L. Jackson) simply faked his death to motivate the Avengers. This is easy for Ward to accept, but the audience actually saw the injury Coulson received (and if you saw it in the cinema, saw the spear go all the way through him), and as such this explanation just doesn’t ring true. Thankfully, we get a little tease that there’s definitely something more going on here, but this is a mystery that is going to last a long time.
Fortunately, the episode doesn’t rely on Coulson to carry the show, and introduces its new characters in some interesting ways. Ward is very much the typical action movie spy. His first scene shows him using his tech and stealth skills to break into a secret safe, whilst then also giving him a fun action sequence to show off his combat skills. Whilst the episode does its best to paint Ward as the cool hero, it doesn’t do much to make him terribly likeable. I know that this is something that will change over coming episodes, but with where the character will end up by the end of the season it’s interesting to see him start out slightly more antagonistic. The episode also had an interesting moment with Ward when he’s given a truth serum; whilst this is played for laughs in the episode I was shocked by how compromising a situation this put him in, especially with the types of secrets he’s hiding.
Joining Coulson and Ward are the science duo Leo Fitz (Iain De Caestecker) and Jemma Simmons (Elizabeth Henstridge). Incredibly smart, but inexperienced in the field, the two of them give a lot of energy and humour. They bring an adorable level of synchronicity and playfulness that makes them an instantly lovable pair. Whilst they didn’t get much time to shine during the episode, it’s clear that they’ll be an entertaining duo going forward.
Rounding out the team is Melinda May (Ming-Na Wen), who is brought on board to be the pilot of the team; though it’s clear from her first scene that’s there’s a lot more here than is first shown. Ming-Na is perfect in the role, believable as the woman with pain in her past, as well as the tough field agent.
With the team in place Coulson begins to investigate into the mysterious super-powered person that has recently appeared in the media (a figure that many fans thought could have been Luke Cage before the series aired) in order to get closer to The Rising Tide, an online activist group. The investigation leads the team to Skye (Chloe Bennet), a hacker that’s fascinated by superheroes, but suspicious of government organisations such as S.H.I.E.L.D..
Skye is important due in large part to being the audience’s method of discovery for this episode, and much more of the rest of the first season. Yes, we follow Ward as he learns Coulson is alive, and Fitz and Simmons talk us through the science stuff, but Skye us the character who can ask what protocols are, or what acronyms stand for because S.H.I.E.L.D. is so completely alien to her.
Those familiar with the work of Joss Whedon will feel very at home here, with his trademark blending of drama, emotion, and sharp wit throughout the script. Whilst many of the Marvel shows that would come later would take a dark tone Agents of S.H.I.E.L.D. embraces the lightness and sense of fun that permeated Avengers. There are one liners, visual gags, and the characters actually feel like they’re having a lot of fun.
Part of the reason why Agents of S.H.I.E.L.D. didn’t grab a lot of viewers straight away is because people were expecting the Marvel films on television. This was never going to happen. But the pilot episode does prove that the universe can exist in a much smaller way, that you don’t need flying suits or alien invasions in order to tell an entertaining and compelling story within the Marvel Universe.
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Teenage Mutant Ninja Turtles: Invasion of the Triceratons – Book Review
Originally published on Set The Tape
Following the events of the Trial of Krang story line, as well as the TMNT/Ghostbusters 2 crossover mini-series (both great stories and well worth checking out), the Turtles finally return home ready to finally relax and take a break. Unfortunately for them, this is just a few hours after the Triceraton arrive on Earth hoping to make the planet their home once again.
Despite being a race of soldiers that were literally bred for war the Triceraton are a very peaceful people, and simply want to come back to the planet that gave birth to their ancestors millions of years ago, but thanks to the evil Agent Bishop of the Earth Protection Force, the Triceraton are forced into a fierce battle.
With so many science fiction stories having aliens come to Earth wanting to conquer or enslave humanity, bringing violence and war with them, it’s something of a refreshing change to see the aliens as the peaceful party for once; with humanity being the warlike race that causes the violence to ensue. It makes the ‘Invasion of the Triceraton’ story feel somewhat fresh and different.
This isn’t a story of an invading force coming to Earth to do us harm, it’s about a people that were stolen away from their home, experimented on, enslaved for longer than human history, having finally winning their freedom and having the peace they’ve long desired denied them. Despite the Triceraton fighting fiercely throughout the book, and causing a lot of death and destruction, you can’t really see them as the villains of the book. If anything, they’re victims. Victims of human hatred and fear.
Agent Bishop, the mutant hating cyborg, is the perfect antagonist for this story, as he represents every hateful prejudice and fear that humanity has. He hated those that are different, he wants to destroy anything that isn’t like him because he sees them as a threat, and will go to extreme lengths to do so. Yes, he’s a cyborg with an army behind him and an enslaved mutant turtle at his command, but he feels like a very real antagonist because of his views and beliefs.
‘Invasion of the Triceratons’ isn’t just about conflict between the Triceratons and the Earth Protection Force, however, as the story has some amazing moments for the ever deteriorating relationship between the Turtles and their father, Splinter, who now commands the Foot Clan.
One of the best things about the IDW run on Teenage Mutant Ninja Turtles is the relationship within the family, and how Splinter has changed over the course of the stories, going from a beloved father to something of an antagonist. He believes that he’s doing the right thing, and that he is doing it for the benefit of the Turtles, but it’s leading him down a very dark path.
The moment when the Turtles finally stand up to him, refuse to let him kill the leaders of the Triceratons, and put their lives on the line to defy him is an amazingly dramatic one. The scene is full of tension and emotion as both sides know that this will forever change their relationship, but refusing to back down from their beliefs. This is the Turtles at their best, and it elevates an already great story to fantastic heights.
The artwork throughout isn’t the neatest and most detailed, and certainly not my favourite that I’ve seen on a Turtles book, but it’s sharp angles and somewhat messy style work very well for the story presented. It gives the story more energy and a sense of movement and speed to the panels, especially in the action sequences. Despite the art changing in the last two chapters the two styles work well together, and the change isn’t the most noticeable or distracting.
Teenage Mutant Ninja Turtles: Invasion of the Triceraton tells story that on the surface appears to be a very straight forward and violent story, but has a lot more going on than you’d first think, with some incredibly well layered characters with more complex motivations than first apparent. With some great action sequences and some downright brilliant character moments, this is easily a contender for one of the best volumes of the series yet.
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Wednesday, 20 June 2018
Throwback 10: The Incredible Hulk
Originally published on Set The Tape
It seems strange now, but I remember seeing the advertisements for The Incredible Hulk and being intrigued by it but not overly excited, something which seems bizarre now that every Marvel Studios movie creates massive hype and excitement. Thankfully, whilst I was on the fence about going to see the film I ended up watching Iron Man two months before and was so impressed that it made my mind up for me. And I was so happy that it had.
Whilst it seems that The Incredible Hulk is, for many people, the unwanted Marvel child, the film that people feel doesn’t quite fit with everything else, or blocked out by some, I thought that the film was the best version of the Hulk that we’d had until that point; and a brilliantly entertaining film.
With the first two Marvel Studios films gently easing the audience into the universe that would one day contain wizards, alien gods, and a talking tree, and as such The Incredible Hulk felt very grounded and real, despite being about an enormous green rage monster.
The opening scenes of the film, set in Rio de Janeiro, feel incredibly real, partly thanks to actually being filmed in some of the districts of the city, and lent the whole film a sense of autheticity from the very outset. It made the film stand out and gave audiences a location that is not that often used; and I still think the film stands out visually from many other Marvel Studios entries in part because of this opening section of the movie.
The whole film has a very real feel to it, with locations being used to great effect to make the film feel recognisable, even if it’s not places you’ve necessarily been to. The favelas are instantly recognisable and distinct; Culver University feels like many a small town in America, with quiet neighbourhoods and lush green spaces; and the final confrontation in New York has a very different feel from the versions of New York that we’ll go on to see in other Marvel movies, and feels a lot more like the New York we see in the Netflix shows such as Daredevil and Jessica Jones.
One of the most interesting parts of the film, for me, is the cast. Despite only one of the cast members of The Incredible Hulk appearing in more Marvel Studios projects, William Hurt’s Thunderbolt Ross, the rest of the cast work very well.
Edward Norton is good in the role of Bruce Banner, and plays the part of the terrified loner well. He’s believable as a Bruce Banner on the run, scared of what he is and what he can do. Whilst he would eventually go on to be replaced by Mark Ruffalo in subsequent films (who was actually director Louis Leterrier’s first choice for the role) I can’t help but feel he’s slightly better as this version of Bruce Banner. He’s easily believable as a man living under the radar, keeping to himself, afraid of every shadow; yes, Ruffalo would go on to be a better Banner, but I can’t help but think he’s too charming and stands out too much to be a Bruce on the run.
Betty Ross, Bruce’s iconic love interest is played by Liv Tyler, and whilst she and Norton worked well enough on screen together I don’t think that they were given enough screen time to be believable as a couple in love, rather feeling more like old friends than lovers. This isn’t any fault of the actors, but more the script, and I can’t help but feel it something of a shame that such an important character in the Hulk mythos was never given another chance, especially with the awful shoehorning of a love story between Banner and Black Widow in Avengers: Age of Ultron.
The stand out performance on the film has to be Tim Roth as Emil Blonsky, the ageing commando desperate to recapture the skills of his youth. Whilst still being a competent soldier you can tell that he’s not at his peak, partly thanks to the good decision not to have him physically work out for the role. His motivations to become better, to try to compete against the raw power of the Hulk is believable and compelling.
The fight sequences between Blonsky and the Hulk are some of the best too, with the fight against the serum enhanced Blonsky striking me straight away on my first viewing as a test for how Captain America could fight and move in future films. Despite this sequence being great, it’s overshadowed by the climactic battle between Hulk and the Abomination.
The fight is paced out incredibly well, and shot in such a way that it feels heavy and real, with serious strength and weight behind the combat. It showed off how good the Hulk could be in a fight against another super powered individual (something the Ang Lee Hulk did incredibly poorly). Added into this the moment Hulk yells ‘Hulk Smash’, it becomes one of the better fight sequences in the MCU.
The Incredible Hulk is far from perfect, and thanks to cast changes and characters not being used again it feels almost left out of the MCU now, but it should still be recognised as a great film that helped to set the foundations for one of the biggest film franchises of all time, something that is often given over to Iron Man alone. The Incredible Hulk helped to establish the MCU and proved that the fantastical could fit into the universe.
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Tuesday, 19 June 2018
Teenage Mutant Ninja Turtles Adventures, Vol. 15 – Book Review
Originally published on Set The Tape
The all-ages action continues in “Dreamland!” In the future, the Teenage Mutant Ninja Turtles have become the Cyber Samurai Mutant Ninja Turtles. The brothers have new powers and new allies, and they’re going to need them to face some new enemies in this time-hopping story from the world of tomorrow!
Publisher: IDW Publishing
Writer: Dean Clarrian
Artist: Chris Allan
Pages: 140
Teenage Mutant Ninja Turtles Adventures was a comic series that ran from 1988 to 1995, and whilst it was separate from the original comic series and the popular 1987 television series, it took a lot of visual inspiration from the show. The comic even began by adapting the show in its initial issues, before moving in its own direction to feature unique stories, which often incorporated social themes such as environmental and animal rights issues.
The five issues collected together in Volume 15 of the graphic novel contain one of the stranger and more unique of these stories, having moved away from the regular continuity to tell a story of an alternate group of turtles in a distant future. Everything in this story is different, and unlike anything else in the comics. This is the story called ‘Dreamland’.
The world has been flooded due to the melting of the polar ice caps, caused by global warming, leaving a future version of New York City that is filled with water, with small artificial islands built around skyscrapers.
The turtles are vastly different from the sewer dwelling ninjas we’re used to: here Donatello is a tech genius company owner who has built advanced battle-suits for himself and his brothers (basically Tony Stark), and even has a time travel portal; Raphael and his wife Mezcaal, a mutant dog woman, own a bar; Leonardo owns a ninja dojo where he teaches a number of students, three of whom appear to be his adopted children who go out on crime fighting patrols with him; and Michelangelo is an artist who runs an orphanage.
Each of the turtles bears some resemblance to their regular counterparts, with a lot of personality traits being the same, but despite this they never feel like the turtles we all know and love. They’re more extreme versions of themselves, Leo is even more focused on ninja training, Donnie is obsessed with tech, and Raphael is more bloodthirsty.
Despite never having seen this version of the turtles before we’re dropped into the middle of this new world, with the turtles already having had a whole series of adventures with their own villains, Splinter having died, and many previous events being referenced with no explanation as to what they’re about.
Whilst this does give the impression of a fully formed universe for this five part story, it feels more like picking up an issue of a long established book, without any idea of who’s who or what has happened. It pulls you out of the story, it makes you feel like you’re missing things, and it just distracts more than it helps.
A prime example of things just happening with little to no explanation is the Time-Slip Generator, the time travel device mentioned earlier. At the start of the story Donnie is making repairs to it because of someone called Armaggon having broken it whilst breaking in (no explanation as to these events are given). By the end of the story they’ve travelled back to Nazi Germany in order to stop Hitler’s brain, which was in the lab in a robot for no apparent reason. I’m sure these things made sense to someone, but I struggled with a lot of these storylines and events that had no apparent reason for being there.
The suits that the turtles wear in this story are basically the old Cyber Samurai Turtles figures released in the 80’s toy line, which also featured in one episode of the show. Because they’re based on some terrible 80’s toys, that’s how they look: absolutely awful. They look nothing alike, covered in bizarre adornments and protrusions, they’re pretty terrible from a design point of view.
Mixed into these strange ‘what-if’ issues is a small back-up story at the end of each issue involving April O’Neil investigating what appears to be an angel appearing in New York. Being set in the regular turtles’ time and place this tiny story is much better than the Dreamland story, and it’s a shame that it didn’t have more of the book given over to it.
Overall, I found this volume of Teenage Mutant Ninja Turtles Adventures to be a bit of a disappointment. It wasn’t easy to get into, the story made little sense and had huge leaps in logic, and the designs were pretty awful. Thankfully, this is a single story, and not the entire run of the series.
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Friday, 15 June 2018
Quake Champions – Comic Review
Originally published on Set The Tape
Despite Quake having been a franchise that’s been around for years it’s not a game I can really remember ever playing, despite having seen it many times and being passingly familiar with the franchise. As such, I was excited to learn more about the universe and their characters.
Instead of dropping the reader into a complex story set within the pre-established lore of Quake, Quake Champions takes the time to look at the characters in small, yet intimate backstories, tales that take the time to shed some light onto who the Quake competitors are and their motivations. This makes the book instantly accessible, as you can go into it knowing absolutely nothing.
Yes, there are some things that are only vaguely explained, such as the dimension that all of the characters are in, and the fact that they keep coming back to life after being killed in brutal combat, but these are things that don’t really matter for this book. Quake Champions is about characters before anything else.
There is a vague narrative to the book, however, as we move from one character to another as they work their way through the battleground killing each other. The handover of focus from character to character as one kills the other is a fun conceit, and you begin to actively look forward to how it will happen; especially when you find out that they can still come back from being killed so they’re not gone once they’re killed.
Between these moments of violence we get to see how these characters ended up in this strange dimension. Whilst not incredibly in-depth, it does give a good feel for each individual character, their motivations, and how varied they all are. The script helps with this backstory a lot, providing more narration boxes and insight into the characters thoughts than actual dialogue. These give each of the chapters a very different feel, as they’re essentially all told from a different point of view rather than one singular outside observer.
The art within the book by Alan Quah is gorgeous, and doesn’t feel like traditional comic book art, having traded in the harsh lines that some artists use, instead embracing a much softer art style. This art style works well, and the characters never feel too far removed from their environments, even when there’s nothing in the background of their panel. The tones used throughout make the universe feel more alive and natural, and creates some very stunning pages.
The artwork works wonderfully during the action sequences too, with gunfire, flames, and smoke all looking amazing. They give these sequences much more energy than you’d expect, and helps the panels feel like there’s real movement within them, rather than being static and rigid.
Whilst there’s not a whole lot of story within the pages of Quake Champions it’s a great jumping on point for people who may not know much about the franchise, as it gives some great insight into the universe; and I’m sure that it would appeal well to those who know the source material well too, giving those readers more depth into the inner workings of characters that they’ll be familiar with.
If this book is anything to go by more comics set within the Quake universe would work extremely well, and I look forward to seeing what could happen next.
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Wednesday, 13 June 2018
Teenage Mutant Ninja Turtles: Fall and Rise – Book Review
Originally published on Set The Tape
The latest collection from IDW’s Teenage Mutant Ninja Turtles delivers a full year’s worth of the comic, collecting together issues #25 – #36 of the ongoing title. Picking up where the previous volume left off, it continues the exciting ‘City Fall’ story, that sees the villainous Shredder conquering the New York underworld, with the brainwashed Leonardo as his second in command.
The story presented in this book has the Turtles at one of their lowest and most desperate points. Their brother is working for the enemy, Shredder is amassing an army, and their ally Casey Jones has been hospitalised due to his injuries in their last fight with Shredder. Thankfully, we get to see the Turtles call on a number of friends and old enemies to help them out, bringing together their own special strike force in order to save Leonardo from Shredder’s clutches.
Over the course of the book we not only see the Turtles and their allies go to war, but view the fallout of these actions, as well as their subsequent plans to retaliate against Shredder and The Foot. It’s a lot of content, with huge amounts of action and a lot of down time for character development and even time given over to secondary characters such as Old Hob and Alopex. The book manages to juggle all of these stories and characters well, with very little feeling rushed or pushed to the side.
Every character gets their moments in the spotlight, the story ties back to past events, and manages to set up future story lines, all without anything feeling under-serviced. There aren’t many comics that I can think of with as many balls to juggle that can claim to be this good.
The book also has two very distinct art styles from Santolouco and Campbell. As with many ongoing books, I’m sure that this decision to have more than one artist on the title is to help them meet deadlines and get the books out on time, but whilst some comics have a single issue in the middle of a story suddenly change artist (something I’ve noticed a lot in the past with DC), here, all of the parts of the story set in New York are drawn by Santolouco, and the issues set on April’s parents farm being done by Campbell.
Not only does this help to separate out the story and makes clear distinctions between the locations, but Campbells lighter style, with the softer line work and more muted colours enhances the story, as this is the section where the Turtles are recovering from their ordeal. It feels like a gentler part of the story, and the art is a big part of this.
Teenage Mutant Ninja Turtles, Vol. 3: Fall and Rise is a definite roller-coaster of a story, with intense action, slower character moments, and a conclusion that’s exciting and builds up for the story to come. An excellent read.
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