Friday, 17 November 2017

Biff To The Future – Book Review



Originally published on Set The Tape

Anyone familiar with Back To The Future will remember the alternate timeline from the second movie, the one where Biff Tannen has been given a sports almanac from the future and has built a business and gambling empire. It’s one of the darker moments of the whole Back To The Future trilogy, one that is only explored in brief snippets through pieces of dialogue and displays in the Biff Tannen Museum.

Back To The Future: Biff To The Future explores the events of this timeline, it shows us how Biff went from being an idiot high school bully to an idiot billionaire bully. Thanks to being co-written by Bob Gale, the co-creator and co-writer of the Back To The Future films, this doesn’t feel like some writers version of events, but the actual true events of that timeline from the series creator.

The book is split into several chapters, each one exploring a different aspect of Biff’s history, of his development into the monster that we saw in the film. This structure allows the writer to skip across decades to focus on the important points in Biff’s story, to showcase the highlights that are the most important.

The first chapter actually follows the old Biff from the future, the one who traveled back in time to give his younger self the almanac. The shortest chapter in the book, it’s also one of the wackiest, as we discover that old Biff accidentally traveled back to the Jurassic Period before getting the DeLorean back to 1955. Not a great deal happens, other than a raptor stealing the book and getting promptly hit over the head with a cane by Biff, but it’s a silly little excursion that adds a little extra spice to proceedings.

From here we jump to 1955, where we get to see Biff discovering that the book actually works, and making his first win using it. This chapter gives us a good look into Biff’s home life, and the grandmother that raised him. Anyone hoping that Biff may have just been one bad apple and that his grandmother was a nice old lady are in for a rude awakening as we see that she’s even worse than Biff. With a series of escalating events getting further and further out of the young Biff’s control he ends up with his grandmother dead, killing someone, and learning that he has to be sneakier with the almanac.

This is the start of Biff’s descent into being more than just a high school bully, as he learns that there are worse people in the world than himself, that he is capable of not just murder, but covering up that murder, and most importantly, that you can get away with a lot of things with enough money. The next jump sees Biff having made millions from his gambling and trying his hand at branching out into Hollywood, starting up a film studio with a very, very shady producer/director Bernie Kessoff. Whilst Biff funds the films Bernie spends the money on himself, drawing out the process and using Biff’s stupidity against him in order to get more and more money.

By the end of this chapter Biff has cottoned on to Bernie’s ploy and manipulates into getting the man killed by mobsters after deciding that Hollywood isn’t the place for him. This chapter is actually a lot of fun, and manages to get a load of cameo appearances in, including Charlton Heston, Marilyn Monroe, and even John Wayne (who gets to knock Biff out in one punch). Thanks to the fabulous artwork it’s easy to tell who each of these characters are, especially as not all of the cameos are named.

After leaving Hollywood, the action jumps forward again as Biff returns to Hill Valley. In this chapter we see him begin to make connections in the government, build up a business empire, and take over the town. At first Biff appears to be doing good around the town, but it’s soon clear that his actions have a very ulterior motive, and that he’s willing to throw families out of their homes, burn down a school, and even murder George Mcfly.

This is possibly one of the darkest chapters in the book, not least because it shows the murder of George McFLy, an event mentioned numerous times in the second film. It shows a very cold and calculating side to Biff, one where he slowly lures George in over months, making him believe that he’s going to be meeting with an informant that can help topple Biff. It shows that Biff, whilst an idiot, is not always stupid, and is willing to use his meager intellect to very evil gains.

From here we see Lorraine McFLy finally give in to Biff and agree to marry him in order to help the remaining family that she has. The scene where she gives in to Biff is particularly sad, as we can see a woman who was so strong up to this point finally broken, completely given up with no other way to help her family. This chapter sees Biff begin to make an inroads in Washington, and to make a friendship with President Nixon. When Biff buys the Washington Post in order to screw over a resident of Hill Valley, turning the publication into the Biffington Post, he fires a pair of journalists, Bob Woodward and Carl Bernstein, two men responsible for breaking Watergate.

With the scandal no longer coming out to the public, and Biff using his money to help influence and pay off certain politicians, he and Nixon manage to change the 22nd Amendment, allowing Nixon to run for more than two terms. As a thank you Nixon legalises gambling in Hill Valley, letting Biff build the empire that we see in the second film. The small resistance of people in town that want to take down Biff, including Pricipal Strickland and Goldie Wilson, are joined by Doc Brown, who has made a time machine out of an old refrigerator so that they can change history to stop Biff.

This is one of the most fun chapters in the book, watching these characters trying time travel for the first time in an attempt to make things better for themselves. AS to be expected, this doesn’t go well at all, and ends up with Biff in possession of the time machine (though he doesn’t know what it is) and Doc Brown committed to a mental institution.

With events now at the point where the Marty from the original timeline would normally come back, we get to see what would play out in this timeline if he didn’t. With Biff figuring out that Doc Brown has built a time machine, and wanting to use it to help his chances at running for President, he forces Doc Brown to prepare the machine to travel into the future by threatening to kill the McFLy family.

Intending to travel to the future and obtain information on the stock markets, allowing himself to be a ‘legitimate’ businessman, Biff steps into the time machine, but ends up back in 1885 and face to face with his ancestor Mad Dog Tannen, who promptly shoots and kills Biff. With Biff dead, and Lorraine inheriting his empire, the McFly family, Doc Brown, and those who had been working to stop Biff, try to rebuild their town.

Back To The Future: Biff To The Future offers a very interesting look into this alternate timeline, one that answers a lot of questions, fills in a number of gaps, and actually manages to tell a very good alternate history story. I wasn’t expecting the final chapter to include the conclusion of that Biff’s story as if the real timeline’s Marty never appeared, but it was an interesting addition that at least showed that Biff was eventually due to get what was coming to him.

The only drawback for the book is the time in which it’s been made. With an idiot businessman who hates people different from him in a position of power, reading a fictitious story of someone very much like him can kind of bring the mood down a little as you realise reality is almost as ridiculous and depressing (no points for guessing who I’m talking about).

Other than that, the book is great, with top notch writing and great art throughout, telling an intriguing and entertaining story that adds a lot of the mythology of the Back To The Future franchise.


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Arrow 'Deathstroke Returns' Review



When Oliver Queen (Stephen Amell) stepped down from being the Green Arrow and passed the mantle over to John Diggle (David Ramsey) the show began to feel a little different, almost like it was becoming a whole new series, despite none of the cast changing. This weeks episode really feels like classic Arrow in comparison as Slade Wilson (Manu Bennett) returns to Star City to team up with his old friend.

Deathstroke was one of the best characters of the early seasons, his friendship with Oliver was enjoyable to watch, and his turn as a villain is still one of the best big bads the series has had; so his return helps to make this one of the more enjoyable episodes of the season so far, even if it is competing for air time with a less successful Vigilante (Johann Urb) story.

Having had the effects of the mirakuru wear off Slade has returned to being something of a friend and ally to Oliver, even though their friendship is not what it once was (I guess murdering someone's mother will do that to a friendship) you can still see that the two of them care about and respect the other. Slade's unwillingness to let Oliver become involved in any kind of fighting speaks volumes to this.

He helped Oliver to get his son back, and knows from his own past that you can't be both a father and a solider/vigilante, he wants his friend to have the relationship with his son that he never could; even going so far as to drug Oliver to stop him from fighting alongside him. The fact that Oliver does go with him, with the blessing of both Felicity (Emily Bett Rickards) and William (Jack Moore) indicates how much this step back from being a hero has strengthened the relationships he's had with his family.


How things will play out in future episodes considering Oliver going to Slade's rescue at the end of the episode could be very interesting, and I am curious to know if William told him to fight to save his friend or if Oliver is doing this behind his sons back.

The face that the Slade story isn't fully resolved this episode is a good thing, as it means we will definitely get to see more of the character. The fight scene he featured in in this episode is easily one of the best the show has done, and goes to showcase just why having him around can be a great addition to the show.

Whilst Oliver is away from Star City dealing with Slade and his son, Team Arrow are contending with the return of Vigilante. With Star City facing a vote about how to deal with vigilante heroes it felt kind of appropriate that a bad guy called Vigilante would choose this time to return.

Despite having been in the show for almost a year at this point, and building mystery around his character, the reveal of just who is underneath the mask is actually pretty dull. Whilst it's nice that Dinah (Juliana Harkavy) is being given a story line that will last for more than a single episode and get to showcase something more than just a rivalry with Black Siren (Katie Cassidy) the revelation that Vigilante is actually her murdered partner felt odd.

We've not seen her partner since he was apparently murdered when Dinah got her powers, and I had no idea that it was him when Vigilante pulled off his mask until Dinah actually went and explained it to the rest of the team. Having Vincent come back into Dinah's life is a good choice for her character, but having him be Vigilante lets this idea down somewhat.

Thankfully, Agent Watson (Sydelle Noel) is still around to torment Team Arrow with her investigation and manages to steal all of the scenes that she's in. It's good to finally have someone somewhat competent investigating into Team Arrow, someone who is actively figuring out who they all are and trying to prove it. Although this does make some of the cops in Star City seem slightly incompetent for not having done this in the previous six years I look forward to seeing her investigation develop further.

Arrow has definitely improved in quality in it's latest season, and bringing back Deathstroke has been a great move, giving us great interaction between him and Oliver, and some of the best action the series has delivered to date.


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Thursday, 16 November 2017

Looking back at… Predator



Originally Published on Set The Tape

I look back at the classic action movie Predator as the film celebrates it's 30th anniversary cinematic re-release.

I can’t remember the first time that I watched Predator, but I know that I must have been close to five or six years old, borrowing the VHS from my uncle when I stayed round my nan’s one weekend. I knew that I shouldn’t be watching it, he knew that I shouldn’t be watching it, but my family had a very laid back attitude to being allowed to watch older films. As such, I grew up with Predator in my regular weekly rotation of thing to watch when staying at my grandparents, with Saturday mornings being filled with SMTV or Live & Kicking, and the afternoon with Aliens or Predator.

One of the drawbacks of having watched the film so young is that I’ve always remembered it as a sci-fi action movie, a film that sets Arnold Schwartzenegger and his team against an extraterrestrial threat. As such, I’ve never been able to experience the surprise of having what appears to be a regular action film take a turn into horror sci-fi mid way through.

Whilst it’s hard to find someone that is unaware of what Predator is really about thanks to how popular the titular creature has become, if you can find someone that has never seen the film before and doesn’t know the twist it’s an absolute delight to watch them watch it. The marketing for the film a the time only kept this secret for a short while, with the fact that they were fighting an alien being revealed in the trailer, there were many cinema goers that would not have known this. As such, Predator shocked many of those watching it; which became one of the big factors in why people fell in love with the film.

Thankfully, with an excellent cast and some great directing, the rest of the film stands up so well on it’s own that even if you do know about the alien monster it’s a damn good film. The film begins like any other action film at the time, a special squad of soldiers that specialise in rescue missions are sent into South America to rescue some people who have been captured by guerilla fighters.


This beginning is very cheesy, and has each member of the team given their brief spotlight to shine, with Jesse Ventura’s Blaine chewing tobacco and being surly, Carl Weather’s Dillon very much the outsider, and Shane Black’s Hawkins telling awful pussy jokes. The characters are very arch, and don’t really develop beyond their sover the top stereotypes over the course of the film, but each one is played with such charm and humour that it’s impossible not to end up liking them; something that’s very important when they start being killed off.

Where the film really stands out, however, is when it shifts to include the Predator. Not only does the whole tone of the film begin to change when the hunters become the hunted, but the direction changes too. Where before our heroes were large and imposing on screen, they’re framed small within the jungle. Instead of fighting together as a unit, they become separated, becoming easy targets. And the quick cuts and fast paced editing takes on a slower approach as the camera slowly moves through the jungle, taking time to linger where before it would cut away.

It’s subtle, and a lot of people watching would end up missing it, but the film shifts in these subtle ways with the intention of putting the audience on the back foot, to challenge their expectations and put them at a disadvantage, much like the characters. Whilst the humans in the film are a pleasure to watch, and perform their roles admirably, the real star of the film is the Predator himself. With a design from the legendary Stan Winston (and apparently inspired by a suggestion from James Cameron), the Predator has gone on to become one of the most iconic movie monsters in the world.

Originally a more insect like creature that was going to be played by Jean Claude Van Damme, director John McTiernan realised that the monster was such an integral part of the film and made the decision to alter it midway through production. This change was definitely for the better (the original creature looked absolutely awful!) and helped make both the creature and the film a success. Despite being so alien, and not having any lines that weren’t just mimics of other characters, the rivalry between Schwartzenegger and the Predator is one of the best parts of the film, with the final act of the two hunting each other still being incredibly tense to watch, even after thirty years and literally hundreds of rewatches.


With no dialogue and no other human on the screen, Schwartzenegger’s fight with the Predator is still one of the best moments from any of his films, managing to put Arnie in one of his most vulnerable and dangerous positions. Whilst we know that there’s never a chance that he’ll die, the audience still end up fearing for him.

Predator was never intended to be anything more than a schlocky action film, but thanks to some great over the top acting, brilliant directing, and a monster design that still stands head and shoulders above other movie monsters after all these decades it becomes more than the sum of its parts and one of the best Schwartzenegger films ever made.


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Kid Lobotomy #2 - Comic Review



Originally Published on Set The Tape

Kid Lobotomy issue two continues our introduction to the world of Black Crown, and adds some new characters to The Suites. Picking up where the previous issue left off, we discovers that Kid Lobotomy was not, in fact, killed by the deranged hotel guest. Instead, it was Ottla, the shape shifting staff member in Kid Lobotomy’s form that had her throat slashed.

Thankfully, such an injury isn’t life threatening for someone that can change their form. However, because of the trauma of the event Ottla is unable to immediately change out of Kid Lobotomy and back to herself. To help her break out of her half shifted form Kid Lobotomy has to perform a psychic lobotomy on himself.

Whilst this does work, it results in Kid Lobotomy accessing a repressed memory of a cockroach, which seems to result in him starting to transform into one. I say seems, because it’s never completely clear if this is actually happening, or if this is part of Kid Lobotomy’s madness. None of the other characters make reference to it, or seem particularly freaked out whenever they seem him mid transformation, but then this is a very bizarre world with some strange characters in it, so it wouldn’t surprise me that this could be happening and them not reference it.

Kid Lobotomy’s story reaches a peak this episode as his sister arrives in the hotel, intent at taking over and finally getting rid of her younger brother. The issue also introduces two new characters, Brigit Spooner, the hotel’s new artist in residence, and Adam Mee, a washed up writer that’s been living on the streets.

Mee is, so far, a rather unlikable character, one that’s become the victim of his won success and self belief. Having written a book that won awards and made him famous around the world his life soon fell apart, leading him to a dead end, and The Suites. Having found Brigit’s lost room key Adam Mee enters the hotel in order to get some time off the streets and ends up meeting Brigit, praising her artistic work.

It’s still not clear what kind of person Mee is, or where his story is going, but it does look like it will be connected to Brigit’s in some way. Brigit herself seems like one of the more positive characters in the book, having come into the hotel with a sense of happiness and eagerness to get to work and ‘art things up’ in the gloomy rooms.

Kid Lobotomy continues to be a strange book, one that blurs the lines between reality and madness. It’s not clear what is and isn’t happening to characters, whether things are part of their world or in Kid Lobotomy’s broken mind. Hopefully things will start to come together in coming issues, with more answers and a larger story becoming apparent, as if the book continues on like this for too much longer it will move from intriguing to boring.


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Arrow ‘Reversal’ Review



Originally Published on Set The Tape

We finally know who saved Laurel (Katie Cassidy) from the island at the beginning of the season, it’s Ben Linus, sorry, I mean Cayden James (Michael Emerson). Emerson is, as always terrific in this episode, and I can see why people were excited to be having the Lost star join the cast, he brings a level of quite, detached menace and gravity to a role that the series has often failed at in the past.

With his character having been introduced late the last season through Felicity (Emily Bett Rickards) and her dealings with Helix I was genuinely surprised to see him return. Arrow has name dropped villains before their appearances in the past, such as Ra’s al Ghul and Damien Darhk, but whenever they’ve done it in the past it’s felt like set up, here it’s more of a natural continuation of a story that we were led to believe had already been resolved.

The return of the Felicity/Helix story fits in really well at this point in the season, and goes to help develop the return of her relationship with Oliver (Steven Amell). In the past I didn’t really like the relationship between the two of them, but this season it’s been progressing and developing at a very different rate, and has definitely benefited from Oliver no longer being the Green Arrow.

It’s nice to see Oliver be the one left behind when Felicity has to rush out of the restaurant to go and help the team, and for Oliver to be the one at the bunker directing the team over the comms whilst Felicity is in the field in the last act of the episode. It shows the level of growth that both of them have been through, taking on roles and responsibilities that neither one of them would have felt particularly comfortable in only a few seasons ago.


This episode also saw Black Siren show up yet again, this time working alongside Cayden James, killing what appears to be random citizens across Star City. Using the same bad guy twice within the first four episodes of a season may have felt like overkill in the past, but there’s something great about the way that Katie Cassidy plays a villain that makes it always entertaining. Her rivalry with Black Canary (Juliana Harkavy) gets put on the back burner this week, instead choosing to give her a moment with Diggle (David Ramsey) as the new Green Arrow.

Whilst at this stage it’s hard to see Cayden James going on to be the big villain for the whole season, Laurel’s Black Siren can definitely last the whole year as long as the writers keep using her in these interesting ways. Sadly, some of the episode didn’t work as well as it should, and it all revolved around the tech/hacking side of the episode. Whilst this is a universe where you have to suspend your disbelief a little (it has speedsters and giant shark men after all), one of the most unbelievable aspects is the almost magical way that people use computers.

Our heroes are presented with a problem where the whole internet is about to be destroyed, with a predicted casualty rate in the hundreds of millions, and Felicity stops it in about ten seconds on keyboard. The biggest issue she had in stopping the bad guy was getting to the computer she needed, not the actual tech side of things.

And whilst we’re on the subject of tech, I really don’t think that the entire Internet is housed in one giant warehouse in America that can only be accessed by three people, none of whom have any kind of bodyguards or security; this is possibly one of the silliest things the show has asked me to believe in, and that includes the man with the magical rag suit that contained a nuclear explosion.

Despite these silly mistakes, the episode managed to remain fun and entertaining throughout, offering great character moments and superb action sequences.


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Judge Dredd: The Blessed Earth #7 - Comic Review



Originally Published on Set The Tape

‘Judge Dredd awoke a thousand years in his future to find Mega-City One in ruins and its 800 million citizens gone without a trace. After a long, strange journey, Dredd manages to locate and free them. And now, ten years later, society continues to pick up the pieces.

‘A robot Armageddon arrives as Dredd closes in on a last desperate attempt at retrieving his missing bones.’

As the final issue of Judge Dress: The Blessed Earth draws near the series has started to finally bring all of its plot points to a close, having many of the elements seeded throughout the series come together. The last issue saw the revelation that the Biosim Isaac was still alive, and that Biosims have been spreading throughout the world.

Here, we see the conflict between the robots and humans finally coming to a head, with the Neon Knights stepping up their attacks on any artificial life that they come across, even going so far as to declare war on the Judges, believing them to be artificial.

Judge Quill finds herself trapped in the middle of this conflict, having already turned on her former comrades and killed Chief Judge Anderson. You can almost understand her motivations throughout this issue, that she wants justice and feels betrayed by her former comrades, but it’s hard to completely condone her actions and her methods.

This is one of the things that Judge Dredd books does well, it always have the hero be dirty. It presents a more real world outlook, though one through an extreme sci-fi filter, that even people with the best intentions and the right motivations don’t always get to be ‘good’ people.

There is a moment in the book where Judge Lolo ends up being killed, and you can see that Quill blames herself for this. And I can’t really disagree with her. Lolo probably wouldn’t have died if Quill hadn’t had made the choices she has, so I can’t feel any kind of sympathy for her.

At the end of the book we learn that Isaac is in fact the Grand Master of the Neon Knights, which I honestly didn’t see coming; though that’s mainly because the Neon Knights hate all machines. Whilst the Neon Knights are being portrayed as crazy fundamentalists, I’m not entirely sure why they’re following Isaac after finding out who and what he is, but perhaps this is something that will be resolved in the final issue.

Judge Dredd: The Blessed Earth continues to weave it’s bizarre tale as it races towards its conclusion. How it will end, whether Quill will survive, or if Dredd will manage to get his skeleton back are unclear, but I am hoping that the final issues will help to explain some of the stranger aspects of the story and deliver a satisfying conclusion.


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Teenage Mutant Ninja Turtles / Ghostbusters 2 #2 - Comic Review



Originally Published on Set The Tape

‘Darius Dun, the crime lord assassinated on the order of Splinter, is now a ghost in an interdimensional limbo. He learns about The Collectors, demons who can traverse dimensions at will and exist solely to capture and contain living beings – and as a torturous revenge, Dun summons The Collectos and sends them after Splinters family – the Teenage Mutant Ninja Turtles.

‘But all is not lost! Before Donatello is captured he makes his way to the home dimension  of the Ghostbusters, looking for help. The boys in gray can free the Turtles, but The Collectors will chase the Turtles forever unless they’re stopped permanently.

‘And so, Ray Stantz concocts a happily complicated plan; he, Peter Venkman, and Winston Zedmore will take Raphael, Michelangelo, and Leonardo and lead The Collectors on a wild goose chase through the dimensions – allowing Egon Spengler and Donatello to work up the gear needed to trap the demons permanently.’

Whilst the first issue of the new crossover event, Teenage Mutant Ninja Turtles/Ghostbusters 2, was all about set up, the second issue manages to not only pack in some great action, but spends a lot of time developing its characters and exploring their mental state.

The pairings actually work really well too, even when you think they probably wouldn’t. Egon and Donatello is a no brainer, put the two scientists together and it works great. Ray and Raphael is a pairing that surprised me, mainly because they’re a pair that are very different from each other. However, this does mean that Raph gets to be Ray’s straight man, which leads to some really fun moments.

A lot of the time we tend to see Raphael as the angry member of the Turtles, but here he’s shown in a different light, especially when Ray compares him to his nephew; ‘Heart on his sleeve, but so worried about so much that he just sounds angry all the time’. This is the kind of insight that can shift a lot of people’s thoughts on the character, but one we rarely get in the Turtles’ ongoing book, as his brothers would never talk to him like that.

Whist the pairing that surprised me worked, the obviously fun one of Venkman and Michelangelo actually threw me too when the characters shared a very sweet, emotional moment. Together in a world filled with anthropomorphic animal people, the two of them bump into (literally) a rat-man that reminds Michelangelo of Splinter. Instead of taking it in his stride, Michelangelo breaks down, crying on Venkmans shoulder.

Instead of the usual Venkman crap, he takes the time to listen to the hurting teenager, lets him cry and get it out of his system, then gives him some very well thought out advice as a psychologist. Much like Raphael, this is something that we needed for the character, but something that he could never do around the others, plus, it shows that Venkman isn’t just a complete jerk (which is sometimes hard to remember).

The last pairing of Leonardo and Winston packs in the most action, with the two of them arriving in a world that very much resembles the robot controlled apocalypse of Terminator (they even allude to the film in their dialogue). As with the others, we see another side of Leo here, one where he doubts his role as a leader, and his inability to stop Splinter from going down a darker road. Drawing on his past as a Marine, Winston gives the young man the support he needs, reassuring him that not only is it not his fault, but that he’s one of the greatest warriors that Winston has ever fought beside.

All of these interactions are hugely important for the Turtles, as they’d never have the chance to open up like this in their own ongoing book. This is one of the beauties of the crossover with Ghostbusters, not just because it combines two brilliant franchises, and gives us moments like this, but because these characters have a history together and can have these much more personal moments.

The book ends on an exciting note with The Collectors closing in on our heroes, and the promise of a ‘proton-powered ninja arsenal’ the book ends with a promise of exciting things to come. With a set up for more action to come, and some genuinely great character moments, the second issue of this crossover has turned out to be better than I was expecting.


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Wednesday, 15 November 2017

The Flash ‘Elongated Journey Into The Night’ Review



Originally Published on Set The Tape

The Flash introduces another DC hero (and member of the Justice League), whilst also pitting Cisco (Carlos Valdes) against ‘the scariest person I’ve ever seen’ when Gypy’s (Jessica Camacho) father, Breacher (Danny Trejo) comes to Earth-1 for a visit.

As eagle-eyed fans may have noticed from the episode title, Elongated Journey Into The Night’ introduces a recognisable face from the comics to the television universe, Ralph Dibney, the Elongated Man, played excellently by Hartley Sawyer.

Having previously been name dropped way back in season one, this is the first time that we actually get to meet the character, one that in the books has a very strong connection to Barry Allen (Grant Gustin). We very quickly learn that despite it being Ralph’s first appearance, he and Barry actually have a back story with each other already, with Barry being responsible for Ralph being thrown off the police force. This not only means that the two characters can jump straight into a confrontational relationship, but also means that we get to see Barry question some of his own morals and the choices that he has made over the course of the series.

Ralph was thrown off the force because he planted evidence that would have led to a man going to prison for murder. It didn’t matter to Barry that this man was guilty of murder, or that he was a bad guy; to him, Ralph planting evidence was wrong and needed to be stopped. Whilst the episode begins very much on Barry’s side, it flips the argument around when Barry addresses the fact that he and the team have held meta-humans prisoner in Star Labs, without any lawful right, or trial.

This is one of the first times in the series that the characters have actually addressed that what they are doing, whilst right, might not be legal or morally correct. From here we begin to see a very different side of Ralph, one where you can see why he did what he did, and why he’d hate Barry for stopping him.

It’s a complex relationship, and one that isn’t completely solved by the end of the episode, even after Ralph finds out that Barry is the Flash and agrees to work together with him. How these two will develop over the course of the season is an intriguing prospect. This very different type of relationship and a different set of powers may go on to make the Elongated Man a better sidekick to Barry than Wally was.

The way that the episode showcases Ralph’s powers is great and leads to some brilliantly comic moments, including the first thing Joe’s (Jesse L. Martin) seen that’s made him sick. It’s also thanks to these powers that Cisco’s story is brought into the main narrative in the final act.


With the relationship between Cisco and Gypsy becoming more serious, her father, Breacher, decides that it’s a good time to travel to Earth-1 to meet his daughter’s boyfriend. Unfortunately for Cisco, Breacher appears in his bedroom right when he and Gypsy are about to have some special time. If he had arrived five minutes later, then Cisco would probably have been murdered on the spot; so small victories, I guess.

Breacher is played wonderfully by the legend that is Danny Trejo, who plays the character just as you’d expect. Deadpan and menacing throughout, Breacher is an absolute joy to watch as he terrorises Cisco, before making the decision that he’s going to hunt him.

Watching Cisco sneak around, trying to stay one step ahead of Breacher and genuinely fearing for his safety are some of the funniest moments the show has given us, and is one of the best ways it could have used its guest star. Always cast in roles where he’s there to scare people, Danny Trejo is perfect as the overprotective father.

Thankfully, Cisco manages to face his fears and stand up to Breacher in order to save Ralph in a moment that actually feels earned. We’ve see Cisco building himself up as a hero for the past two seasons, so to put his life on the line to protect someone he hardly knows is a great hero moment. I’m keeping my fingers crossed that we may see Breacher again in the future, possibly showcasing him as a bad-ass ally of the team.

‘Elongated Journey Into The Night’ doesn’t feature any special villains of the week, instead choosing to focus on giving its new characters the spotlight, providing them with very strong first appearances. Mixing together dramatic moments, questions of what’s ethically right, and some genuinely great comedy moments, this is easily the best episode of season four to date.


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5 Potential Predator Movies



Originally Published on Set The Tape

With the Predator franchise celebrating its 30th anniversary, and a new film coming in 2018, the popularity of the series could once again be on the climb. Where could the series head to next? Here are some of our ideas for five potential Predator movies.


Predators vs Vikings

The Predator franchise has explored historic settings within their comics on a quite frequent basis, often pairing up the predator against interesting opponents such as medieval knights, samurai warriors, and pirates, to name but a few. Whilst these are all great ideas for a film, one of the historic pairings that I’d like to see the most is vikings.

There have been a lot of great films and television that have demonstrated how awesome vikings are as a setting, from the fairly accurate television series Vikings, to the spooky 13th Warrior (also directed by the 1987 feature’s helmer, John McTiernan), and even the cheesy Outlander, vikings have entertained for decades.

Dropping a predator in the middle somewhere such as Denmark or Norway to hunt some of the fiercest warriors in history just makes a lot of sense. It gives the predator series a location that it hasn’t yet explored, and puts the human protagonists at a distinct disadvantage of not having firearms to rely upon.

The film could follow a group of warriors on their way to/from a raid, or the predator could be targeting  viking community, stalking and picking off individual members. With a lack of technology and concepts like aliens this setting would lend itself well to making the scariest Predator film yet, would the vikings think the creature some kind of demon come to kill them all, and how would they be able to bring down a monster so far beyond them they can’t even begin to comprehend what it is?

Yes, this kind of scenario would work with many historic settings, but I will maintain that the location and culture of the vikings makes them the best choice for a historic piece.


Predator: Big Game

Predator: Big Game was a four issue comic series produced by Dark Horse in the early 90’s, written by John Arcudi. The story of Predator: Big Game sees the titular monster in the southwest of the united states hunting personnel from the local military base.

When the predator crosses paths with Corporal Enoch Nakai, the young soldier finds himself the focus of the creature. After the destruction of his base he has to go on the run from the military, who want him for what he knows, whilst trying to kill the predator before it kills him.

One of the best Predator comics produced, Big Game would give us a new desert environment in which to see the predator, as well as allowing the studio to introduce some more diversity to the series by casting its first Native American lead.


Vietnam War

The Predator series is most at home with a group of soldiers in the jungle, with both the first and third film using this set up. Where these films had experienced soldiers and mercenaries, the Vietnam War setting would allow you a more diverse pool of characters. You can have your career military, but you can also have your average person that was conscripted, those who don’t want to be soldiers.

You can even use the setting to create two converging storylines, with both the American forces and the Viet Cong being hunted by one or more of the predators, believing the other side is responsible for the deaths, before having to come together to fight their common foe.

Whilst it would be a historical setting, and would be earlier in the series than the first film, it would still be able to take advantage of fairly modern technology, technology that would be recognisable to many filmgoers.


Colonial Marines

The Alien vs Predator films were bad. Even people who found some enjoyment in them have to admit that they’re not good films. The comics that they were based upon, however, were very good; and it may be possible to try a crossover universe again, though doing so in a subtle way.

Forget the xenomorph, keep it out of the film, don’t even mention it. Instead, use the Colonial Marines as the protagonists for the predators to hunt. The weapons and technology would instantly be recongisable to fans of the franchise, allowing people to enjoy it as a shared universe piece whilst still allowing it to be a Predator film.

You can then set the film literally anywhere in the universe. You can create any kind of alien world on which the action can take place. You can begin to explore the predator culture more, possibly even including their real name (Yautja to those not in the know).

This setting would allow probably the most creative freedom, and can even be the basis for another attempt doing an Alien vs Predator film well in a sequel or spin-off.


The Return of Arnold Schwarzeneggar and Danny Glover

Probably the least likely film to be made of all those on the list, mainly due to the age of the two actors, but it would be great to see the stars of the first two films come back for a sequel.

Arnold has almost returned a number of times, both in Predators (his part ultimately being rewritten for Lawrence Fishburne) and most recently for The Predator, though these plans fell through on both occasions.

Whilst it would be amazing to have the two of them back, as the only people on earth that we’ve seen beat the predators, it would be more likely that they’d have smaller, cameo roles; but even so, I know I’d love to see that.

Ideally, have to two of them working together as new predators come to earth to target them as a matter of restoring honour for their fallen brothers. Nothing would be more awesome than seeing Arnie fighting predators whilst Danny Glover mutters that he’s ‘getting too old for this shit’.


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Power Rangers Super Legends - 10 Years On



Originally Published on Set The Tape

‘The future Omega Ranger discovers that Lord Zedd has reverted to his evil form. Zedd has discovered the Time Crystals that allow him to travel through time and form alliances with Rangers’ foes from several different eras. The Omega Ranger is confined to the Hall of Legends, the repository of all Power Ranger history, and must enlist the help of other Power Rangers to defeat Lord Zedd and save the universe.’

Power Rangers Super Legends was released on both the Playstaion 2 and PC, as well as having a slightly different version on the Nintendo DS, as part of the 15th anniversary celebrations.

Despite a set up that promises to explore the entirety of the Power Ranger franchise, Power Rangers Super Legends doesn’t cash in on this, with characters from Power Ranger Zeo, Power Ranger Turbo, Power Ranger In Space, Power Ranger Lightspeed Rescue, and Power Ranger Dino Thunder missing as playable characters. In addition to this, those series that do appear in the game only have two or three Rangers from each version playable, often missing out half the team or more.

Whilst the game may be lacking on the number of characters on offer, it does at least allow you to play through a number of different eras of the Power Ranger franchise, with levels set in Angel Grove, Terra Venture, and the Wind Ninja Academy. The levels all manage to look different from each other, and vary the aesthetics, with the Power Rangers Ninja Storm levels looking particularly pretty.

The game play itself is a very standard side scrolling beat em up, letting players fight through hordes of enemies alone or in two player co-op. Each iteration of the Rangers that appear in the game get two levels to play through before the action shifts to another time period and a new group of Rangers.


Luckily, each Ranger plays exactly the same as the others, meaning that you don’t have to lean a whole new way of playing each time the action shifts to another Power Rangers series. Other than a cosmetic change, the Rangers do differ in their super attacks, big finisher moves that destroy most enemies on the screen whilst the Rangers perform their iconic poses in front of coloured explosions, much like on the show. Again, this is purely cosmetic, but it’s nice that the developers took the time to give each Ranger their own poses to differentiate them a little.

The game also includes a variety of monsters from throughout the Power Rangers mythos, with Putties and Stingwingers making up standard enemies, whilst also featuring some of the more iconic villains such as Trakeena, Goldar, and Icthior in boss roles at the end of levels.

At the end of each level the game shifts the action as you find yourself in control of the iconic Megazords. Whilst this might sound like an exciting proposition, this is the place where the game drops the ball, completely ruining the action as it removes control of the Megazords. Instead of being able to control these giant battle robots in the same way that you were able to the Rangers, you’re given button prompts and quick time events in order to execute attacks.

Whilst the game still presents Megazords fighting giant versions of the monsters it lacks any real punch and spectacle as it feels more like watching a cut scene rather than taking part in the game.

Power Rangers Super Legends is not a perfect game, it actually falls quite far from that title. However, it is a competent and enjoyable game, which isn’t something that can be said of every Power Rangers game on the market. Whilst they didn’t include every Ranger in the game, it still has enough variety that it will keep players entertained and engaged as they fight through hordes of Power Rangers villains as some of their favourite heroes.


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