Friday, 6 March 2026

Resident Evil Requiem - Switch 2 Review

 


As a lifelong fan of the Resident Evil franchise I've played every game in the series, most of them multiple times, and have bought them on multiple platforms. The Nintendo Switch was one of these platforms, where I purchased some of my favourites of the series to replay once again with the added bonus of being able to do so on the move, or to play handheld whilst watching something on the TV. The ability to play Resident Evil games in this way was something that I really enjoyed, but that I never expected to be able to do on launch day with the latest titles. As such, I was shocked when it was announced that Resident Evil Requiem, the 9th mainline game in franchise, would be coming to Switch 2 on day one. I decided to roll the dice, to see just how good the game would be on the handheld console, and ordered the Switch 2 version over other consoles (I actually ordered the Generations pack that came with Resident Evil 7, and Resident Evil 8 too).

Resident Evil Requiem puts players into the roles of two characters as latest title delves into the history of the series, expanding it in new and interesting ways. The first of these characters is a new addition to the franchise, Grace Ashcroft (Angela Sant'Albano), daughter of Resident Evil Outbreak 1 & 2's Alyssa Ashcroft (Jane Perry), an FBI analyst sent to investigate a strange crime scene at the hotel where she watched her mother murdered almost a decade before. Survivors of Raccoon City are turning up dead, apparently suffering from a late onset T-virus infection, and Grace needs to investigate the old hotel. However, she discovers that the hotel is a trap for her, and that she's being hunted by former Umbrella scientist Victor Gideon (Antony Byrne). Meanwhile, Leon Kennedy (Nick Apostolides) is also investigating the incidents, having begun to exhibit T-virus infection himself. As he pursues answers his and Grace's paths will cross as they both find themselves in a fight for the legacy of Umbrella, and survival.

My initial reactions to Resident Evil Requiem on the Switch 2 were ones of shock. Other than perhaps characters hair not being absolutely perfect in cutscenes, the game looked no different in terms of quality to the previous handful of titles released that I played on the XBox. The graphical ability of the Switch 2 is something that's always surprised and impressed me, and there have been a few games I've played where I've had to stop and marvel at the fact that it looks as good as it does. Resident Evil Requiem is one of these titles. Whether it's the tense first person sections you play as Grace, or the more action oriented parts where you take over Leon, Resident Evil Requiem never fails to impress with its graphical ability.



I've seen some complaints online about small details, such as character hair not quite looking as good on the Switch version over Playstation and XBox, or that inventory items sometimes have some pixelation around the edges if you examine them, but these are tiny complaints for the most part. Yes, I agree that the hair wasn't perfect, but that was literally the only thing that stood out to me, and even then I think I was only looking for it because I'd seen people complain about it. I very quickly stopped caring about the hair, and ended up just marvelling at how good the game looks. Having since seen some side by side photos and videos I honestly think that the Switch 2 version looks fantastic, and is one of the most visually impressive games on the Switch 2 to date, alongside games like Final Fantasy 7 Remake and Rebirth

Graphics are perhaps one of the least important things for me when it comes to videogames. I grew up with the NES and Gameboy, where huge pixels and limited graphics were the norm, so there's very few, if any occasions where I will bash a modern game for how it looks unless it's s deliberate art style that I just don't vibe with. What matters to me is the gameplay and story, and Resident Evil Requiem definitely impresses with both of these.

The gameplay is split into two pretty distinct sides, with Grace and Leon having their own styles. Grace's more closely mirrors Resident Evil 7, focusing on tense, stealth based gameplay. Grace's sections have more limited resources than Leon's, and you'll be finding yourself worrying about ammo and health items in ways that never even come up when playing as Leon. Grace's segments are also set to first person perspective as a default, though this can be switched to third person in the options. Being a character who's not used to combat, or going up against bio-weapons, Grace's gameplay style fits her character well. Combat is often the worst option, and instead of charging at a zombie with a gun or knife it's better to watch what enemies to, to figure out their routines, and either use those against them, or time a careful sneak instead. This does develop somewhat over the course of the game, and as Grace gains the ability to craft more items like ammunition you can start fighting back, and you can choose whether to go stealth or combat with her. There's even a great tiny detail with her character that as the game progresses and you deal with more threats the slight shake of her hands when aiming her gun decreases as she becomes more efficient and hardened to events.



The two stand out parts of her segments, that are unique to her, are her crafting abilities, and the moments when she's chased by The Girl. Grace gets an item that allows her to collect infected blood from the environment and downed enemies. You can use this to create ammunition, health items, and even upgrades. This encourages the player to explore a little more, to find the places around the map where you can collected infected blood, as well as encouraging you to expend some resources in fighting foes. You might use up half a dozen bullets to take an enemy down, but if you can collect enough blood from them for even more ammo, or a much needed health pack it encourages you to at least try, and adds a whole new level or resource management and risk analysis.

There are some parts of the game where fighting isn't an option, however, as Grace gets chased by a huge enemy called The Girl. This enemy was revealed before release, and fits into the Mr X and Lady Dimitrescu role of the unstoppable foe that keeps following you. Resident Evil Requiem uses light as it's main mechanic in these segments, forcing players into near complete darkness to avoid detection from your light sources, and trying to utilise environmental lighting to fight back. These are tense parts of the game, and even when you know the best way to deal with The Girl on subsequent playthroughs never lets you lower your guard.

Whilst Grace is all about resource management and picking your fights Leon is the exact opposite, and the game encourages combat for him. Set in third person by default, Leon's parts will be familiar to anyone who played through the Resident Evil 4 remake. Armed with a selection of guns, a close combat hatchet, and fighting moves, Leon will shoot, slash, and punch his way through most of the game. These sections are quite enjoyable, and make for moments of delightful reprieve from the tense Grace segments, allowing the player to get over their fear as they plough through infected. Leon's sections are pretty short for the first half of the game, acting more like interludes for Grace, but once the game enters the second half things shift pretty dramatically, and you get large areas where Leon is the only playable character. The Raccoon City segment is Leon only, and ends up being a big chunk of the game.



It's in this second half that the game introduces a whole new gameplay mechanic for Leon that changes things up a little. Finding a device that records kills, Leon is actively encouraged to kill anything he can, gaining points for destroying enemies that can then be used to upgrade weapons, buy ammo and equipment, and even get new weapons completely from supply boxes scattered throughout the map. It feels a little like Capcom have taken some of the aspects from the Mercenaries mode that has featured in several of their games, and have moved it into the main story in a way that feels fresh and exciting.

The Raccoon City segments are also something of a love letter to Resident Evil 2, the game in which Leon first appeared. The return to the Raccoon City Police Station, revealed in early trailers, is honestly a delight, and seeing this classic location in it's new post-nuclear bomb and decades of decay state feels both nostalgic and fresh at the same time. There will be a number of nods to the past to be found there, including one of the most baffling and surprising character inclusions, and it was hard to not enjoy every moment of it. I think it was a shame that the game didn't include some further Raccoon City locations, such as places that appeared in Resident Evil 3, but for what we did get it's perhaps one of the more enjoyable parts of the game.

The game's story, which I won't go into too much detail about, has ties to the history of the franchise, and recontextualises certain characters and events in some interesting ways. For the most part I enjoyed these additions to the lore, and think that Resident Evil Requiem is also laying the groundwork for some interesting new directions that the series can take. One of these, I think, is perhaps being started with new character Zeno (Craig Burnatowski), a character that not only resembles Albert Wesker to the point where I thought he'd returned when I first saw him, but has similar powers to his last appearance. I wouldn't be surprised if this is Capcom setting the stage for their most popular villain to make a return, possibly in the next game in the series that would follow remakes of Resident Evil Code Veronica or Resident Evil 5 that featured him heavily. The voice actor also played Albert Wesker in the Resident Evil 4 remake too, so make of all that what you will.



Whilst I did enjoy a lot of Resident Evil Requiem I have some criticisms. The division of character time is a little uneven, with Grace and Leon featuring more heavily in the first and second half respectively more than the other. This does lead to a feeling of uneven division at times, especially on the first playthrough. Leon's action is enjoyable, but there are times where the game veers a little too close to Resident Evil 6 territory for me, such as a bike chase that's borderline too ridiculous, or zombies firing mortar rounds at you that reminds me of the bombastic, Call of Duty style that Resident Evil 6 employed that made that game a low point of the franchise for me. The lack of a real new game plus option was also a big disappointment. I've loved replaying through older games in the series with the weapons I'd unlocked, alongside their upgrades, working to increase their stats and abilities each playthrough. Resident Evil Requiem doesn't have this feature, and whilst you can unlock extra weapons and features for subsequent playthroughs it doesn't hit the same way, and left a slight taste of disappointment when I was hoping to dive back into a second playthrough.

When I finished playing the game I found myself unsure of what to think of it. I knew I liked it, but there was something about it that didn't quite land with me. I wasn't even sure what it was, I just didn't see the amazing game that everyone else was claiming it was. I did think that perhaps this was due to me having been ill with a very painful sinus infection when playing it, but then my friend, another lifelong Resident Evil fan, shared their thoughts on the game with me, and seemed to have ad a similar experience. I don't know if this feeling will change over time and subsequent playthroughs, but as it stands for me at the moment there's something about Resident Evil Requiem that prevents me from absolutely loving it. I even stopped playing it after a few days because I'd begun thinking 'I just want to play Resident Evil 8', and it's maybe not a good sign when all you can think about is another game whilst you're playing something. I'm hoping this feeling passes, that I'll like Resident Evil Requiem more as time goes by.

As it stands at the moment, I think that Resident Evil Requiem is a very enjoyable entry in the franchise, one that marries together the styles of Resident Evil 7 and the Resident Evil 4 remake in interesting ways. Whilst the lack of a new game plus mode does drag down the enjoyment for me a little bit the inclusion of history from the series, whether that tiny details found in the S.T.A.R.S. office, or the return of the giant spiders after decades does make it feel like a lot of love and attention has gone into the game. 




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Monday, 2 March 2026

Talamasca: The Secret Order - Season 1 Blu-ray Review

 


I became interested in the AMC created Anne Rice universe around the time that the second season of Interview with the Vampire was coming out on home released, having been offered the chance to review it. By the time the first episode ended I was hooked, and I knew that it was a show that was something a little special. Whilst I might have missed the first spin-off/addition to the universe in Mayfair Witches, I was excited to be able to dive into the third show in this ever expanding mythology, Talamasca: The Secret Order.

Introduced as something of a background element in Interview with the Vampire, the Talamasca are the mortal faction that plays a role in the realm of the supernatural in Anne Rice's world. Chroniclers of the immortals, historians of the hidden truth of the world, the Talamasca observe vampires, witches, ghosts, and demons and tries to maintain order where it can. The series introduces us to this organisation through the eyes of Guy Anatole (Nicholas Denton), a young man looking to break his way into the world of law, but who's life has always been difficult thanks to his strange ability to hear what people have been thinking.

Guy is approached by Helen (Elizabeth McGovern), a mysterious figure that runs the New York chapter of the Talamasca. She introduces Guy to the world of the supernatural in order to recruit him on an important mission. Helen believes that the London branch of the Talamasca has gone rogue, and that it has fallen under the influence of a vampire named Jasper (William Fichtner). Journeying to London, Guy finds himself in a world of monsters and spy-craft as he tries to discover what Jasper is up to. However, as secrets about his own past, and the Talamasca's involvement in it, come to light Guy begins to question where his own loyalties should lie. 

At it's heart, Talamasca: The Secret Order, is a spy series. It deals with double agents, secret organisations, dead-drops, fake persona's, and trickery in the same way any decent spy story does; it just has the added element of monsters and magic thrown into the mix. Despite this, the show ended up being much more reserved on the supernatural front than I was expecting. Interview with the Vampire throws its audience into this world in an almost violent, passionate way, and you're confronted with the brutal, bloody reality of these monsters. Talamasca: The Secret Order, in contrast, often feels something of a step removed from that; though I suppose this does fit the theme of the organisation itself, as they're supposed to be outside observers of the supernatural.



Whilst the show plays down these elements somewhat, its more human focus makes it feel like a more unique companion piece to the other shows, and offers the viewers something new. Guy might have powers, but for the most part he's a fairly normal person. His lack of knowledge of how the spy world works, him trying to keep one step ahead and not get killed all the time allows the viewer to connect with him as he's a regular person in a fantastical world. Nicholas Denton fits this role well, and whilst Guy never feels like he's an idiot, he does manage to make him feel like he's out of his depth, having to think fast. He's fallible, he gets emotionally involved, and there are times where you're not sure what side he's going to land on.

The supporting cast do wonderful jobs too, and help to craft an engaging narrative. Elizabeth McGovern plays Helen, the head of the New York Talamasca, a woman who's clearly used to espionage and spy work, but whose own personal demons are setting her on a path that might make her world come crashing down. She manages to be both a kind, almost maternal figure to Guy, yet also challenges him in ways that could see her shift into a more antagonistic role. The opposite to this is William Fichtner's Jasper, the villain of the series. Jasper is a vampire who's taken over the London Talamasca, creating monstrous attack vampires, and using the organisation's resources for his own ends. He's set up to be evil, yet as the series goes on you see a more human side to him, he occasionally shows the pain and trauma beneath his threatening and charming exterior. He's the kind of villain that isn't just the hero to his own story, but could easily shift into being the hero of this story too. Fichtner plays him wonderfully, and you'll likely come away wishing for more scenes with him.

The rest of the cast is rounded out by CĂ©line Buckens who plays the young witch Doris, who becomes involved in Guy's life when her friend Kevis (Amelia Clarkson) is killed, Maisie Richardson-Sellers who plays the Talamasca agent Oliver, who's assigned to handle Guy, Jonathan Aris as head of the Talamasca London branch Owen, and Bryony Hannah as detective Ridge, a police officer determined to solve a series of grizzly killings that draw her closer to the world of the supernatural. The series also features a couple of fun inclusions from Interview with the Vampire that help to ground it a little more in that series, preventing it from just feeling like any other stand-alone urban fantasy series.



The story of Talamasca: The Secret Order is interesting, and manages to pace itself well over the course of its six episodes. It's got time to take it slow at moments, to allow you to spend some time with the characters and see inside their heads, getting to know them and understanding how these events are affecting them. Some other shows try to pack so much in that things move too fast, but Talamasca: The Secret Order seems to have found a decent balance between these quieter moments and moments of action and intrigue. That being said, the series didn't hit as hard as Interview with the Vampire for me. 

Interview with the Vampire is a show about passion, both the beautiful and destructive sides of it. The emotions are dialled up to eleven, and you're sucked into the lives of these immortals who love and hate and lust in ways that make humans emotions seem like pale shadows in comparison. Talamasca: The Secret Order is, in comparison, less than that. It's not bad, but it doesn't have the fire and fury that Interview with the Vampire did. To be fair, very few shows do, and I can't expect every piece in this shared universe to all feel the same. As it is, it's a decent, well crafted narrative that shows a very different side of Anne Rice's world.

Alongside the six episodes, the new Blu-ray release also includes a handful of special features. There's a small behind the scenes piece for each of the episodes that sits somewhere between five and ten minutes each that has some interviews with cast and crew which whilst doesn't add a huge amount are still fun to watch. There's a larger behind the scenes piece that sits around 40 minutes that goes mych deeper into the production of the series that'll satisfy fans.

Whilst Talamasca: The Secret Order might have a whole different flavour to the other entries in this franchise it's a welcome one for sure. It puts a fun, espionage spin onto a world of monsters and magic that we don't often get to see, and leaves you eagerly hoping for a second season so that we can get more from these characters.


Talamasca: The Secret Order is available now on Blu-ray.




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