Tuesday, 28 March 2023

The Keep Within by J.L. Worrad - Blog Tour Review & Excerpt

 


'When Sir Harrance ‘Harry’ Larksdale, bastard brother of the king, falls for a mysterious lad from the mountains, he is unwillingly caught up in a chaotic world of court intrigue and murderous folk tales. Meanwhile Queen Carmotta Il’Lunadella, First-Queen of the Brintland, needs to save her life and her unborn child. With the Third-Queen plotting against her, and rumours of coups rocking the court, Carmotta can rely only on her devious mind and venomous wit.

'But deep within the walls of Becken Keep squats the keep-within – patient, timeless, and evil. To speak of the keep-within outside the walls of Becken Keep guarantees your bizarre and agonising demise within nine days. All the while, people fearfully whisper the name Red Marie: a bloodied demon with rusted nails for teeth and swinging scythes who preys on the innocent.

'Harry and Carmotta are clinging to their dreams, their lives, by threads. And, beneath all, the keep-within awaits.'

Last year author J.L. Worrad released the fantasy novel Pennyblade, which married together a world that didn't feel hugely far removed from our own history, and a world of magic, and feline elves. Whilst the first book set within this world focused on these beings, the Commrach, this time round Worrad is taking a much more human approach as we focus on the realm of Brintland, diving deep into the political conflicts and double dealings within the aristocracy.

The Keep Within tells the story of the Brintland royal family, focusing on several key individuals. The story revolves around the current King, Ean, his wives Carmotta and Emmabelle, and a couple of the King's bastard brothers, Osrin, and Harry Larksdale. Larksdale is one of our main protagonists for the book, and we follow the story from his point of view for a good portion of it. Harry has grown up with a love of the arts and story telling, and runs a well respected theatre in the city. He has plans to be more than just a theatre manager, however, and is aiming to have himself named the next Master of Arts and Revels by the King. To this end, he does his best to keep the King happy, providing him with any women he wants, and various intoxicants for the high court parties.

Carmotta, the first wife of the King, has a personal vendetta against Larksdale, and she sees his trying to work the King for his own ends as a threat to her own schemes. Secretly sleeping with her cousin, who's pretending to the court that he's gay, she's become pregnant. Unfortunately, King Ean hasn't slept with her since they lost their first child, and is instead doting on his new, pregnant, wife Emmabelle. Now Carmotta has to figure out a plan to get the King to sleep with her, so that she can pass of her bastard baby as his, saving her life. 

Whilst all of this is happening, there are members of the court who are carefully moving into position in order to stage a coup against the King in order to take the crown for their own. Not only this, but there's also a secret hidden deep inside Bechen Keep, the Keep Within. A dark, ancient, magical structure hidden beneath the castle, anyone who speaks of its existence outside the keep died ten days later under bizarre, often violent ends. Forces are preparing to use the power of the Keep within to their own ends, and as such several outside forces have been drawn to Bechen Keep. There's a young man with a dark crown, a mountain woman with a magical voice, and the figure of myth and horror, Red Marie. As all of these forces and secret plots converge on Bechen Keep at the same time they begin to intersect with each other, and the fate of perhaps the entire kingdom will rest on the outcome.


‘Stop following me.’

‘I am your bodyguard.’

They were striding through the underworld once more, the keep’s distended guts, making their way along the tunnels that led to the hollow. She would rather have been doing so alone.

‘What enemies lurk down here?’ Carmotta said.

‘A bodyguard guards a body,’ Dulenci replied. ‘And, frankly my love, you are your own body’s enemy. Let’s turn back. You have not slept, woman.’

She did not reply. That might mean looking at him. He had the hand of night above his head.

They all did, bar one soul: Ean’s whore, Arriet, of all people. There seemed no logic to the matter. That dark and transparent hand, skeleton-thin and clawed of nail, hovered over the skull of everyone else she knew, including herself. The hands would not go away. Carmotta had the feeling that even if they should disappear they would still be there, unseen. That they had always been there and always would. She had merely learned to see them.

Or she might just be insane.

‘Carmotta.’ He grabbed her shoulder and she stopped for fear he might turn her around to face him.

‘What?’ she said, staring at a dripping wall.

‘Why come here?’ he said. ‘You keep coming here.’

‘For answers,’ she replied. Which was true. ‘For this babe inside me.’ Which was not. ‘You think I come here for leisure?’

Dulenci paused. ‘You have enormous tastes. One might say insatiable.’ He drew a long breath. ‘I accept you must be the king’s, but… I could never accept him.’

He meant the commrach, the Explainer.

Laughter overtook her, a hysterical ecstasy.

‘What?’ he said.

‘You astoundingly stupid bastard.’

He spun her to face him, and as he leaned toward her the hand above his scalp flexed.

She yelped, pulled from him. ‘Keep away!’

‘What’s got into you?’ he demanded. ‘You’ve become so cold to me. I cannot live without your love. I cannot.’

Trust a man to make her mental collapse all about him. She reached out and held his wrists.

‘If you loved me, you would trust me,’ she told him.

‘Look at me, Carmotta,’ Dulenci said.

She shook her head.

‘Why not?’ he said.

Why not indeed? She could not maintain all this avoidance of everyone. She was first-queen of the Brintland, daughter of House Il’Lunadella. Her whole life she had met people eye-to-eye.

She did so now. They were still her lover’s eyes, yet black ethereal talons hovered inches above them.

‘Kiss me,’ he whispered.

No…

She took him by the chin and planted a kiss upon his lips, then stepped away. The hand had not moved, a slumbering spider. She wondered if the hand above her own head was also still.

‘I love you,’ he said. ‘Always.’

‘Why don’t you go back up?’ she said. ‘I need someone to take care of the cage situation.’ By which she meant the mountain woman who had escaped from it.

He shrugged. ‘Come now, she’s probably long left the keep. Even if they caught her, well, what could a tongueless savage tell anyone?’

‘What of the man?’ she asked.

‘Man?’

‘The dead man,’ she said. ‘He had an eyeball in his arse. Surely that left an impression on you …’

(Three Nights Till Yulenight Eve, Carmotta – pp. 398-401)

 

Pennyblade introduced readers to this world, and took us from location to location on a journey that would cover both the human world and that of the Commrach. It felt like a big book. The Keep Within feels a lot bigger. Part of this is down to the fact that the book is a little longer, clocking in with an extra hundred pages or so, but it's also down to the court politics, the scheming, and the tight focus on characters. The story is might more focused this time round, with the vast majority of it being set within Bechen Keep, or the surrounding city. It's dealing with personal dramas, and for the most part it's about the people that live there rather than some big, world ending thing. But despite that smaller scale focus the book feels like it's giving us a wider view of the world. Perhaps this is down to the fact that we're focusing on those who run the kingdom, of the people in charge, and it gives us an idea of how that world works. The book also shows us what those at the very bottom of society deal with too, and despite only taking place in one location, it gives a more expansive view of how this particular societal structure stacks up.

The Keep Within is a political thriller first and foremost, compared to the adventure story of the first book. This change in tone and style works to the benefit of the book, giving readers something hugely different to what came before. There's a different kind of tension this time round, and the threat isn't whether or not our heroes will be attacked on the road, or go down in a fight, but if they can out think and out manouver the other people vying to improve their positions in court. There's a lot of clever plot work going on here, and it's the kind of book where once everything is done you'll find yourself wanting to read through it again to see if you can see any hints that you missed the first time round; if any of the schemes revealed in the latter parts of the book were hinted at earlier on if you know what to look for.

There are some great characters in the book too, and each of the point of view characters brings something different into the mix. Larksdale is a bit of a fop, he's got schemes and plans, but they'e clearly just goals that he want to achieve in order to rise the ranks. At worst he's like an overly ambitious guy in the office. He's not out to kill anyone, he just wants a nice title and a raise. Carmotta on the other hand has a bit of an edge to her. She knows that if her plans fail and she can't get the King to sleep with her than she's likely dead. With that kind of pressure and stakes she's willing to go further and do worse to survive; which makes her a bit of a wildcard. Fwych, the powerful mountain woman, is something of an enigma in the sense that for the longest time the book reveals very little about her. She's one of the first characters we meet, and she has an important mission, and is willing to kill, but we never quite know if we should be rooting for her or fearing her. And then there's Red Marie. She's absolutely evil. She does some sick, twisted things to her victims, and is painted as one of the biggest villains of the book. But, things are never quite as simple as that, and Worrad does some incredibly interesting things with her.

The Keep Within is a wonderful sequel, one that sets itself in the same universe, but does it's own thing in every way imaginable. It builds upon what came before and expands the world, introducing some fantastic new ideas, some interesting new characters, and some questions that I really, really hope we get answers to someday. If you enjoyed the first book you're going to love this one.




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Monday, 27 March 2023

Video Games That Would Make Great TV Shows

 

Originally published on Set The Tape


There have been a number of attempts to turn video games into films over the years. Some have been moderately well received, such as Detective Pikachu and Sonic The Hedgehog, but most have ended up featuring on lists of worst movies ever; BloodRayne and Super Mario Bros. instantly jump to mind. However, with a big push to television adaptations over film for media such as books in recent years, would television not be the better place for video game projects? Based on the success of The Last of Us, the answer would seem to be yes. So here are a few video games that we’d love to see make their way onto TV.



BioShock

There’s a lot of room to play in the BioShock universe, and the fact that the three games in the trilogy deal with different time periods, different settings, and even different universes, means that any adaptation would have a lot of things to pick and choose from. Want to make the events of one of the games into a series? There’s absolutely enough stuff in the games to adapt to a show. Want to make something brand new that fits the themes and aesthetic of the games? You can easily get away with that too, thanks to the series’ already baked-in variety and the inclusion of multiple realities.

A TV show based on BioShock could fit nicely into a horror-mystery genre series if it went with the setting from the first two games, taking audiences deep beneath the ocean to the city of Rapture. Dropping viewers into the dark, deserted halls of the underwater former utopia, with twisted, mutilated figures stalking the hero from the shadows, would make for an incredibly creepy experience. Alternatively, take to the skies with the setting from the third game, Infinite, and go on a more action-oriented adventure. Either way, there’s a lot of options with this series, and a lot of fans who’d love to see it happen.



Alan Wake

Okay, so this one is something of a cheat as the game itself is structured like a television series; split into episodes that start with a ‘previously on’ highlight reel, each ending with their own credits and closing music number. However, this structure would absolutely help to translate the game to TV well. Whilst there wouldn’t be a huge amount of life in the show, with there only really being enough content to make one season with (until the sequel game comes out at least), it would be a hugely entertaining single season of TV.

Alan Wake takes tons of inspiration from some of the more popular elements of horror fiction. There’s a vast, unknowable darkness at the edges of our reality trying to break its way in and take over, as in the work of Lovecraft. And the setting and style borrow massively from the work of Stephen King (which the game acknowledges more than once). Whilst the game is something of a cult game, with a small but dedicated fan-base, the media that it takes inspiration from being so popular would only help the show to find a new audience. With there having been several horror based shows that have existed for a season or two that have been big hits, it would be easy to add Alan Wake to that list.



The Elder Scrolls

The Elder Scrolls series of fantasy role-playing games have been hugely popular over their lifetime. The fifth entry in the series, Skyrim, is one of the biggest selling games of all-time, appearing on numerous consoles with re-releases, remasters, and anniversary editions since it came out over a decade ago. Fantasy shows are growing in popularity thanks to series such as Willow, Game of Thrones, The Rings of Power, and The Legend of Vox Machina, all of which take very different approaches to the genre, varying hugely in tone and style.

The universe of The Elder Scrolls is hugely expansive, and there are literally hundreds of pages of lore in each game. A television series set within this universe would be able to take the places and events of the games and translate them into multiple season-long shows without having to change too much. You’d be able to adapt the return of the dragons and the civil war in Skyrim, or the Daedra invasion of Tamriel and the threat to the Empire. Or, you could create something brand new in a completely unexplored part of the game’s universe. Out of the games on this list, this one is easily the most versatile for ideas. You could even create more than one show out of the known events from the games, spawning an entire shared universe.



Silent Hill

The Silent Hill franchise has been adapted before in a pair of movies based loosely upon the first and third games. Whilst these had very different receptions – the first being generally well liked, but the second hated – the simple truth of the matter is that they just didn’t really work as films. The stories that they were adapting had to be condensed down and shuffled about in order to fit into a short run time, and as a result there weren’t a huge number of moments where the film was able to slow down and soak in the horror.

A series would work much better for a straight adaptation, allowing for the story to be given the time it really needs to be able to be told properly. You’d be able to linger on the quiet moments, allow the tension and the ever present horror to build without having to just throw jump scares at the audience in order to get a fright out of them. It would also allow the series to be able to explore the deep and complex history of Silent Hill. But, you wouldn’t have to just stick to adapting one of the games. The beauty of the Silent Hill franchise is that it’s an anthology series. Other than one of the games being a direct sequel, most of them pretty much stand alone. A television series could take a similar approach, with each season being its own tale with new characters, new stories, and new horror each time.



Bloodborne

Another horror-themed entry on this list, Bloodborne isn’t really a game that’s sparked a series or a masses of accessible lore. Most people will be familiar with it as part of the same company who made Dark Souls and Elden Ring, ultimately seeing it as little more than a gruelling, challenging action game. And whilst it is definitely those things, there is a lot more to Bloodborne than is first evident. You have to go digging within the game in order to start getting the backstory and details for the world you’re playing through. But, if you do, you soon find a twisted, fascinating setting that you want to learn more about.

With its Victorian-era aesthetic, its focus on violent action, and a roster of terrifying monsters, there’s a lot that could be done with Bloodborne on the television screen. You could focus on the action, with a group of hunters trying to fight their way through increasingly dangerous foes. You could delve into the history and find out how the world got the way it did by the time the game starts. You could eschew the action side of things altogether, and focus on the ordinary people, turning it into a pure horror experience as a group of regular folk have to deal with their world turning into a nightmare. With there being a big fan base for Bloodborne, but very little chance of a sequel, a television series could be the perfect way to explore that universe further.



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Sunday, 26 March 2023

Batman/ Superman: World's Finest #12 - Comic Review

 

Originally published on Patreon


One of the best things about this series is that we're getting to see these characters that we know and love in new and interesting situations, ones that feel kind of fresh, and manage to inject a lot of levity and enjoyment into them. Super heroics isn't all doom and gloom, and sometimes the characters can just have a bit of fun; and that's what the latest issue is about. Kind of.

I say kind of, because this might be one of the worst first dates I've seen. Beginning after the date has already gone disastrously wrong, both Dick and Kara tell Bruce and Clark about their night out, recounting the events that led to Kara feeling that humans are beyond strange, and Dick wondering if he can get away with just changing his secret identity altogether. I do love the idea that he originally came up with the Nightwing design as a way of hiding away from being Robin so that he can dodge the embarrassment of seeing Kara again.

So, where to begin with this one? They're both from two different worlds and Kara is pretty alien to human customs, and Dick is a nervous teen on a date with Supergirl, so of course neither one of them knows what to talk about or how to engage with the other properly. There's also the fact that Kara turned up in a nice dress and Dick was there in costume. The food is late. Kara flirts with the waiter. They both talk about the people in their lives who've died. Dick has money issues. And a monkey causes a major pile-up outside the restaurant. 

Things are pretty ridiculous at times, but luckily Waid manages to keep things charming and entertaining enough so that it never feels like it's gone into full farce. This is one of the things that this entire series has done well, it's injected some wonderfully funny moments into some pretty dark stories; and this issue shows how that humour works in a lighter story. Yes, it makes it feel a bit sillier, but it's still great.

Perhaps my only real complaint about this issue is that I'd have loved to have seen it drawn by Dan Mora, and I didn't get that. Emanuela Lupacchino does a great job, but I've come to really love Mora drawing these characters. The only thing about Lupacchino's work that stood out as a bit odd was that Dick was dressed in a different outfit from the rest of the series. The other issues have him in an updated and more modern version of the Robin suit, with trousers instead of the shorts; but in this issue he was drawn in his classic gear. It's odd that he'd been off saving the world with Kara in his trousers, but as soon as it's a date he turns up in his small underwear. Getting a bit ahead of yourself there Richard?

Overall this was a really enjoyable and a bit silly issue, one that let us see some of our characters in a rare moment of downtime, where they got to be less than perfect. Great stuff.




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Saturday, 25 March 2023

Superman #1 - Comic Review

 

Originally published on Patreon


One of the conversations you see come up a lot in comic fandom is that around Superman, and if the character as he's been depicted for the vast majority of his existence is too goofy, if he's not cool enough still. These kinds of takes seem to have risen in number over the years as more and more 'dark and edgy' Superman stories are being produced. Injustice and the Zack Snyder version of the character doing that at DC, whilst things like Homelander in The Boys or the kid from Brightburn taking those ideas and running with them in other stories. People seem to think that Superman needs to be bad to be interesting; but he doesn't. And the people who tend to think that often end up being the kinds of people who've never actually read a Superman comic.

Superman issue one feels like a perfect response to all of those people who want the dark, brooding, and borderline evil Supeman; a Superman who's one bad day away from wiping us all out. This book delivers a Superman who's hopeful, kind, caring, and has a sense of fun about him that shows why he's still one of the greatest heroes around.

This new era begins with Superman having to take down Livewire, who's attacking Metropolis. Whilst he's fighting the villain he keeps hearing Lex Luthor, who's trying to give him instruction and battle advice from inside prison. But, this being Lex, his advice is pretty evil. After taking Livewire down Superman makes sure to go out of his way to tell the authorities to treat her with care, and even helps out a wedding that's been disrupted by officiating the ceremony, then sticking around to take photos with the wedding party and make sure that the day goes off well for them. 

And this is peak Clark for me. He spends time to make sure his enemies are treated with empathy, and he acts like a lovable goof to give strangers the happiest day of their life. He didn't need to marry them, and he definitely didn't need to let the groom beat him at arm wrestling; he did it because its kind, and because he could. That's Superman.

From here we learn that Lois is filling in for Perry White at the Daily Planet (thanks to Clark almost killing him in Action Comics). This feels like a perfect next step for Lois, and it's great to see her stepping up into this new role. She's wonderfully fun throughout the issue, and I could easily read a mini-series of her just working at the paper. 

Across Metropolis though, something happens to the Lex-Corp building. Nano-bots stamped with the Superman logo transform the building, giving it a huge S; rebranding it as SuperCorp. Superman then gets told that with Lex in prison the company has been legally signed over to Superman, with the express mission of helping him in his mission to save the world. The catch is, if he doesn't agree to it, everyone who works for Lex (a giant chunk of the city) loses their jobs. We don't get to see yet whether Clark agrees with this, but with so many lives riding on it it's likely that SuperCorp is going to be here for a while, and could introduce some exciting new things into the series. 

The first issue also finds some time to introduce us to a new villain, as well as bringing Parasite into things with some new change. All of this, and it still feels like the issue is way too short. There's not a moment here that isn't fun, that doesn't work, or comes away as boring. The artwork throughout is spectacular, with some moments in the book that delight, and some that absolutely sell you on the scale and power of the things happening. The book could have been twice as long and it probably still would have felt too short.

This is the beginning of a new era for Superman, and this new book is a phenomenal start to it. I can't wait to see what's coming next, but if it's even half as good as this it's going to be one of the best Superman runs in years.




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Friday, 24 March 2023

The Flash #793 - Comic Review

 

Originally published on Patreon


The One Minute War rages on, but the Flash team are ready to strike back against the forces of The Fraction in a daring plan that could lead to victory, or tragedy.

After the chaos of the two younger male speedsters going off to cause trouble and steal a transport in the last issue things take a moment to slow down as the team learns some information about their adversaries, and plans for what to do next. Thanks to their new speedster friend rescued from The Fraction (hints that he's Wally and Linda's new kid maybe?) they get an idea of what the villains want, and what the stakes are going to be.

Due to Barry till processing the death of Iris, Wally has taken over leadership responsibilities and is leading the planning for what comes next. The team decide that the best way of trying to take down the villains main advantage (using the Speedforce) is the best way to go, and put together a scheme that will have Wally destroy an important part of their equipment. Unfortunately, things don't go as planned, and it looks like Wally may have been killed.

One of the best parts of this issue is the slower moments, the ones where the team get a chance to stop their planning, stop their fighting, and just talk to each other. Irey is nervous about what's happening, she's scared for her brother and the rest of her family, and she gets to have a lovely bonding moment with Jesse because of this. Jessie, like Irey, has heroic parents, and can connect with her in a way other adults might not be able to to. She's able to reassure her because she understands what those kinds of fears are like. Their blossoming friendship, complete with 'Flash girls forever' catchphrase, is a genuinely delightful part of the issue.

Barry and Wally also get a quiet moment in which to reconnect and catch up now that things are a bit calmer; where they both talk about the loss of Iris and what it means for them. This is the first time we get to see how much this is impacting Barry beyond the initial shock moment, and the fact that the night she proposed to him he was also planning to propose to her just makes her death all the more tragic. I'm beginning to lean more towards her death being real now, just because to take it back would kind of lessen this moment. If one person is coming back between her and Wally, I don't think it's going to be her.

This is a pretty exciting and action packed issue, but its the smaller moments that make it as good as it is. The art is that well done that even these smaller moments feel full of life, and the bright costumes help to lighten some of the darker moods. The way every character is drawn here looks fantastic, and the art team are doing great stuff. 

With the fight still raging on, things end up looking pretty dire for our heroes come the final moments of the issue; and something big needs to happen soon.




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Thursday, 23 March 2023

Nightwing #101 - Comic Review

 


The current run of Nightwing is doing a good job at juggling lots of characters and plots. In issue 98 we got introduced to Olivia, the young daughter of the now dead Blockbuster, whose soul was sold to the demon Neron to give her father power. Nightwing helped to save her with the assistance of his dog (she had powers at the time and was amazing!) and then Olivia kind of got put to the side for a bit. But, Taylor keeps proving that everything in his series is done for a reason, and nothing is throwaway, as this new arc seems to focus squarely on Olivia, as Neron puts a plan into place to claim her soul.

Fortunately for her, she's not just protected by Nightwing, as the Titans have moved to Bludhaven now, and they're all on the case. With the Justice League stepping down for a bit and Dick having been asked to lead the worlds heroes it makes sense that the first thing he'd do is work with a team that he knows, and is comfortable with. Some readers seem disappointed that he didn't jump straight into making a new League, but until he does having the Titans step up feels right to me.

And because the team is now a big part of the series they're not just background characters, as both Raven and Starfire get given as much focus and attention in the story that Dick does. Raven is clearly going to be important dealing with Neron, and it makes sense to give her a bigger part to play in this story. And Starfire gets some attention due to the fallout of Dark Crisis and the loss of the Titans Academy. It's actually really nice that we're getting some things that seem to have been directly effected by Dark Crisis, as not many of the books out at the moment are even acknowledging it.

Speaking of acknowledging other events, Amanda Waller makes an appearance here, despite having moved to Earth-3 after a small war she started that involved some of the characters in this book. Yet no one questions why she's there, why she's back, or anything. Perhaps I missed something somewhere, but it took me by surprise that she just seems to be back home now and no one is acknowledging what came before.

The main story is an interesting one though, and it feels more like a Titans story than a Nightwing one; but that isn't necessarily a bad thing. This is a great team. There's a reason why they keep coming back, why their books are popular and keep selling. More Titans please!

The back-up feature also sees Nightwing teaming up, this time with Jon Kent. This seems to be taking place when Dick was training Jon in previous issues, though might be happening concurrently (it's not clear), but either way, it's nice to see Dick continuing in a mentorship role for Jon. The two of them work well together, and make for a decent pairing. 

In this story the two of them save a young trapeze performer from falling to their death when their circus act is sabotaged. Unfortunately, soon after a bomb detonates, and seems to do some serious damage and possibly kills a lot of civilians (though Superman is there, so it'll probably be revealed to be fine next issue). There's not really much given away here as to what the story is going to be, but the instant connection to Dick Grayson's own past makes it easy to connect with, and you can understand why Dick is a little thrown off by what's happening. It'll be interesting to see where it goes.

This is a new era for Nightwing, and it seems to be off to a good start. Dick is still very much front and centre, but is sharing the spotlight with his friends now. We get some great moments from the Titans, and some nods back to Dark Crisis that come with some character development. I can't wait to see what comes next.




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Catwoman #53 - Comic Review


 


Catwoman has gone through some changes recently, mainly due to the face that Selina Kyle is no longer behind the cowl. Having been sent to prison for murder, Selina seems content to stay inside to earn atonement for her actions, whilst her friend Eiko takes over the role of Catwoman to keep dealing with the organised crime in Gotham.

Personally, I've kind of like this change to the series. Seeing Selina deal with one gangster after another over and over again was becoming a bit stale. Even with the introduction of Dario, the gay son of a mob boss who's had to flee the mob life because of his queerness, failed to change the formula. Don't get me wrong, I like Dario and enjoy hos presence in the series, but he was little more than a tech guy there to help Selina from time to time. However, the new status quo finally feels like the series is trying to be different at least.


The action for this issue is split across two stories. In one we follow Eiko and Dario (who's now also a vigilante called Tom Cat) as they mess up shit in the Gotham underworld, with Eiko juggling her role as a masked vigilante and a crime lord. The other takes us into prison, where we see what Selina is up to. The previous issue had a pretty big focus on Selina, and we get to see her working her way up from being the new woman on everyone's radar, to using her experience and outside connections to make herself liked and respected inside by ferrying in supplies and contraband. She even began to train up several of the inmate in thief skills and tactics in order to better their time inside.

However, Selina's carefully set up system is disrupted right away this issue as the prison seals up the vents in her cell that she was using to get her stuff in and out. This does, however, allow her the opportunity to swipe a burner phone from one of the workmen. It does feel kind of convenient that the workman had a phone on him that he forgot he had, and wouldn't want to report as missing (it's his phone for cheating on his wife with multiple women), but it does fit into the theme of the book of women punishing cruel men.

This issue may indicate that Selina's life inside might be coming to an end sooner than expected though, as she decides that she can't actually stay inside to atone for her wrongdoings, and needs to break out. This feels kind of quick for me. It was only a few issues ago that Bruce was telling her that she can do more good, and atone in meaningful ways out on the street as Catwoman. At the time she was adamant that she needed to be in prison, but now it seems that at the first slight hurdle (the loss of her vent access for supplies) she's decided to nope out of there because it's slightly more inconvenient than she wanted. 


Perhaps the one saving grace for her sudden change of heart on the whole issue is that she wants to take her new friends with her. She makes the offer to break out of prison to the women that she's begun to form a bond with, even offering to help train them up to be thieves (on the condition that their thievery doesn't lead to anyone getting hurt and that a portion of their heists goes to charity) so that they don't have to go back to petty crimes or rejoin criminal gangs.

Whilst all of this is happening Eiko has to deal with part of the Royal Flush Gang, as she comes under attack from Queen of Hearts and her Crazy Eights. The action scene is pretty good, and the art team on this issue, Nico Leon and Veronica Gandini, does a great job at making the fights look really dynamic and entertaining. The action feels fluid, and Eiko always feels like she's in control of everything that's going on around her. Just through the art she seems to bring a different kind of energy to things than Selina did.

Unfortunately for Selina, she's no sooner decided that prison isn't for her than some new inmates turn up, Queen of Hearts and her thugs. Seems like Eiko taking them down might be making Selina's life a little harder.

Personally, I'm hoping that Selina's decision to break out of prison is only the start of things for her, and that it's going to take her a while to do so. It's been really interesting to see her navigating prison life, to see this new side of her. The supporting characters she's gathered around her are fun, and I like their relationships. Plus, I want to see more of Eiko as Catwoman, and don't want Selina taking the role back just yet. I even think Eiko's costume looks a bit cooler than Selina's, so want more of that too. Maybe we can end up with two Catwoman's/Catwomen; I wouldn't be against that at all.




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Lazarus Planet: Omega #1 - Comic Review

 

Originally published on Patreon


And with that Lazarus Planet pretty much comes to an end (yes, there's still a four issue spin-off to go, but the main story is done). And I'm left wondering was there really much of a point to any of this? It's a strange one, as there have been some big changes and developments for certain characters because of this, such as Power Girl becoming psychic, Flatline getting resurrection powers, and Mercy Graves becoming  even more of a killer cyborg; and there have been introductions for brand new characters. But all of these are things that have little impact upon Lazarus Planet itself, and will need to be paid off in the future to see if it was worth paying attention to.

As it stands, the two issues that actually make up Lazarus Planet feel odd, as the first issue was decently paced, had some interesting moments, and was really enjoyable; but this final part felt very rushed. A lot happens in Lazarus Planet: Omega, and it feels like the book should have been longer, or just had an extra issue, in order for things to really breathe. You're never given a chance to slow down and take in what's going on before the next thing hits you, and there isn't really much chance for characters to shine because there's just no time for it.

That being said, there are still some decent moments to be found here; particularly with Black Alice. The focus of the first issue seemed to be split across a few key players, one of them being Black Alice. And here she really gets the spotlight, putting Damian into a supporting role, and Monkey Prince into a guy who's 'just there'. Whilst the boys do get a bit sidelined it's great to see Alice get the chance to really bring the story to a close and to be the hero. She has a moment in the book where she's essentially able to give a speech about the shit she's been through and how used she's been, and she turns it into a really empowering and bad ass moment. I hope that we end up seeing more from her in the future, and the idea of a young Justice League Dark with her on the team is a great one.

Come the end though, it does feel like there wasn't a huge amount to the main story here to really be worth justifying the 'event'. The tie-ins and one shots have been interesting, but depend on future books to mean something (if none of these characters or changes are used it's not really been used well). I enjoyed Lazarus Planet, but the quality definitely decreased over time.




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Godzilla Rivals: Mothra vs Titanosaurus – Comic Review

 

Originally published on Set The Tape


One of the best things about IDW Publishing‘s comic series Godzilla Rivals is that it’s giving a revolving creative team the chance to showcase different Kaiju, allowing some monsters who’ve had very few outings in the Godzilla films to stretch their legs a little.

The latest issue, Godzilla Rivals: Mothra vs Titanosaurus does just that with the inclusion of Titanosaurus, a monster that made its debut in Terror of Mechagodzilla, and hasn’t really been in any films since. The book goes the extra mile though, it doesn’t even include Godzilla, and instead allows the other monsters to carry the story.

Godzilla Rivals: Mothra vs Titanosaurus begins on the coast of a San Diego golf course when a giant, 40 metre long egg washes up on the beach. A pair of scientists who specialise in Kaiju biology, Dr Andreas Luna, and Dr Ruobin Carpenter, arrive on the scene from the local university, to help the military figure out if the egg is dangerous or not. After some quick investigating it’s confirmed that the egg is a Mothra egg, and likely ended up on the beach as it would have been washed away from its original site thanks to heavy storms and rainfall.

Using the egg’s presence as the perfect excuse to help their research, Andreas and Ruobin are able to use a device that they’ve been working on to prove that Kaiju are putting out magnetic fields that tie into magneto-reception. Their device allows them to see the fields, to see how the presence of the egg affects those fields, proving much of their research and theories are correct. However, whilst examining the fields Andreas sees that the egg’s field is interfering with one that already exists, and the creature making it is heading their way. With Titanosaurus seeing the egg as a challenger to its territory, the massive monster begins making its way towards human civilisation, intent on destruction.

One of the things that people who’ve not watched a whole lot of Kaiju movies think about them is that they are just constant monster fights and destruction. This is a fairly common misconception, and most Kaiju films only feature one or two big set pieces, with a more human-centric story carrying most of the film. Comics allow for more freedom, and you don’t need a huge budget or weeks of filming to create as many monster brawls as you like, thus leading to some fairly action-packed Godzilla comics. This issue, however, takes a more film-like approach, and doesn’t really focus too much on the monsters.

The monsters absolutely drive the story forward, and there are some moments of destruction as Tiitanosaurus makes their way towards the egg, but it’s what’s happening with the people that matters here. Most of the comic is told from a human perspective, with the advancing creature a looming threat in the background instead of the focus. We follow our two scientists as they try to deal with the problem, seeing how they work things out, how they create various plans, and get to watch as their lives begin to change forever when they realise their creations could help to change the world. There might be some who dislike this issue because there aren’t really any monster fights, because humans get the focus, and because Godzilla never shows up, but for those looking for a decent story set with this universe it absolutely delivers.

The art for this issue is provided by Feriowind, who gives the book a kind of light, almost dreamlike quality. Thanks to the light line work, the softer colours, and the stylised manga-like characters, the book takes a less gritty approach to the genre. The artwork really helps to sell the strange, ethereal nature of the odd fields that the monsters put out, and it also works wonderfully with the subtle love story that seems to be going on between the two scientists.

This may not be the typical example of a Godzilla story you’d expect to find in comics, but it’s a lot of fun. I think that it will appeal to Mothra fans, and the inclusion of a more obscure member of the monsters that make up this universe will please long-time fans.




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Wednesday, 22 March 2023

DCeased: War of the Undead Gods #7 - Comic Review

 


The last issue of DCeased: War of the Undead Gods is one that I think readers of the series are going to remember for a while; because it was pretty wild. We've had our heroes have to adapt over the course of the DCeased franchise run, changing into new versions of themselves or taking on new identities. Black Canary became a Green Lantern and is now Green Canary, Damian Wayne became Batman, Cassandra Cain gained the powers of Shazam. Things have taken some wild turns from the Earth-1 universe we all know and love. But perhaps the most unforeseen, and most surprising change came at the end of the last issue, where Alfred Pennyworth became the human host for the spirit of God's vengeance. Yes, Alfred became the Spectre!

This issue picks up where that one left off, with Earth-2 (the planet, not the universe) under attack from the assembled forces of Erebos and its infection. The New Gods, Thanagarians, the Sinestro Corps, and the Forces of Apocalypse, along with anyone else infected along the way, are laying siege to the human colony world. Things aren't going well, heroes are dying, allies are being lost, and it looks like the planet is about to fall. You'd think that this would be the moment when Alfred, now infused with the power of the Spectre, would lay the hurt down on the monsters coming for the people he loves. But no, after a plea from Damian, who's just lost his mind to the infection, to find another way, Alfred flies off into space; seemingly running away.


Following this, Jon Kent and Brainiac try to take down Darkseid, but the anti-life infection manages to get inside the Coluan and turn one of the best allies the heroes have against them. Rather than attacking the planet, however, he heads back to his ship, where he plans to destroy all of the bottle cities held within. This is where Cyborg is able to confront him, and overwhelms his systems. Cyborg takes the Brainiac powers and abilities into himself; giving us another new version of a hero. Using the knowledge that Cyborg has now gained, he heads to Earth-2, where he frees the inhabitants of the bottle city of Kandor, unleashing an army of Kryptonians to help fight against the forces of evil.

This is when Alfred returns, with masses of the cure in tow. The heroes begin to administer the cure to the infected, including Darkseid. Upon learning that he was being used as a puppet by an even more evil entity Darkseid joins out heroes in their mission to destroy Erebos. 


So, a lot happens this issue. This is perhaps one of my biggest concerns about this book. It feels like a lot of stuff is being crammed into a relatively short space. With only one issue left it seems like our heroes and their new allies are going to be taking the fight to the entity behind everything. But can that really be done in one issue? And on top of all that there's the fact that Darkseid is back, and how that's all going to work going forward. Things are either going to be hugely rushed in the final issue in order to put everything to bed, or this isn't going to get ended. 

I wouldn't be surprised if the final issue of this series is just setting the stage for another series in the DCeased franchise, one where it will deal with Erebos directly. I'm not against that idea, and if anything I'm more for that than the book trying to wrap everything up in one issue. I'd like the series to try to take its time rather than rushing for a conclusion that will probably not feel all that satisfying. Make the last issue of this series this new group forming their plan, have them dealing with the losses they've suffered, the changes some of these characters have gone through, and the forming of an uneasy alliance with Darkseid; but have the Erebos stuff happen in a new series please.

DCeased has always done wild stuff, and a big part of the appeal of the series is that fact that it can do things like kill Bruce Wayne, make Alfred the Spectre, and annihilate the Green Lantern Corps and it have consequences because it's not part of the main continuity. It doesn't matter if the events of this book break the world, because it's not our world. Tom Taylor seems to do really well with these out of continuity books, and his best stuff comes when he's told 'go wild, do whatever'. Hopefully the sales have been high enough that DC will continue to let this happen, and that we won't have to try and end it all in the next issue.




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