Friday, 14 October 2022

The Wild Man: Skunk Ape – Film Review

 

Originally published on Set The Tape


Ape-like men are a staple of mythology and cyrptozoology. Whether it’s stories about the Yeti, Bigfoot, Sasquach, Skunk Ape, or Momo, these creatures appear throughout the world under different names. And even if you don’t believe in them it’s likely you’ll have seen the now infamous Patterson-Gimlin footage of a supposed creature walking through the woods. And with Ape Men being so well known it’s a surprise that they’re not featured in horror films more. The new Ryan Justice directed The Wild Man: Skunk Ape attempts to cash in on this gap in the market.

This found footage movie begins as an investigation into a missing woman in southern Florida by a trio of young filmmakers, Sarah (Lauren Crandall), Brandon (Julian Green), and Tim (Mike Reed). Shortly into their investigation they begin to hear reports of the Skunk Ape, a Bigfoot like creature that the local residents claim lives in the nearby everglades. They also say that it’s responsible for the disappearance of several women over the years, prompting the trio into looking into this connection.

They soon discover that the latest missing woman had a connection to a local wildlife tracker and hunter named Dale (David E. McMahon), who also claims to have encountered the Skunk Ape. Believing that Dale is either connected to the disappearance, or could perhaps lead them to proof of the Skun Ape’s existence, they head out into the everglades with him, searching for the fabled creature.



The Wild Man: Skunk Ape starts decently enough, with the found footage style being structured into more of a documentary style film. The footage cuts from interview to interview, piecing together an introduction for the film that establishes the missing women, the local community, and the connection to the mythic Skunk Ape. However, this doesn’t last for long, as the film then cuts to our filmmakers sitting in a cheap motel room with one of them informing the others “That’s what I’ve edited together so far”. From here, the film becomes what one would normally expect from this genre, and any kind of distinctiveness or flair that it was beginning to establish for itself goes out of the window.

And that’s one of the biggest shames of the film, as the opening five to ten minutes felt different at least. It felt like it was something pieced together after the fact, like a documentary show presenting these events to an audience. But after this point it’s no different from any other film that’s shot from a first person perspective. The documentary style has been done before, and works well; the Australian found footage horror film The Tunnel presented the entire film as a documentary, complete with sit-down talking heads breaking up the action and talking about the events that the cameras caught, and still sticks out in my mind as memorable because of this creativity. The Wild Man: Skunk Ape in contrast has nothing about it stylistically that sets it apart.

The story, at least, does try to do something unexpected, and it’s something that it shows off in the film’s trailer, so I can talk about it without it being a spoiler. For the first half of the film our crew is either going around town trying to interview folks, or is out in the forest at night searching for monsters. But midway through it switches things up as our central characters sneak their way into a shadowy military facility for reasons I won’t reveal. This changes the tone and the pacing, but doesn’t really do the film many favours, as it goes from pretty boring into boring and weird.



This section of the film seems to break some of the rules as per the shooting style of the film too, as we not only have footage captured by the cameras our lead characters are carrying, but footage from base security cameras, and gun mounted cameras spliced in. Do our characters get this footage before leaving? No. So how is it a part of the film? Couldn’t tell you. You’re suddenly left wondering if the footage we’re watching isn’t what is captured by the people we’re following, but any kind of on site cameras, what is this? Is the filmmaker just telling a story that is pieced together through any in world camera source, but isn’t a film that exists in universe? If so, why did it not use this technique before to establish this? It’s very unclear what the director is going for.

Outside of these issues, the cast feels pretty weak at times too, and the big dramatic moments never quite hit their mark as characters feel less than fully invested in the moment. Performances never quite feel real, and the actors come across as if they’re playing caricatures of horror movie characters rather than actual people. I know low budget horror films aren’t the most well known for stellar acting, but there were times where the film made the original Resident Evil game voice acting look top tier. This, along with a monster that looked like it was picked up off a fancy dress shop rack end up making the film feel kind of cheap.

If you’re a big horror fan who wants to experience everything in the genre you might want to add this to your list of stuff to watch for when you’ve got absolutely nothing else, but for everyone else, this might be one that leaves you feeling a bit bored more than anything else.


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Thursday, 13 October 2022

The New Champion of Shazam! #2 - Comic Review

 

Originally published on Patreon


Last issue Mary tried to leave her old life behind and start the next chapter of her journey by moving away to college; however, her plans were soon derailed when a talking rabbit, Hoppy, gives her a message from Billy, and restores her powers. She's barely getting over that when the police arrive and tell her that her parents have gone missing.

Now, Mary has had to return home to help take care of her siblings as the only adult in the family, and is having to attend a rundown community college instead. But she's determined to get back to the life she was building before by finding her missing parents.

This second issue is a lot of fun, and now that a lot of the groundwork has been done in the first issue we're able to jump into the more enjoyable super heroics side of things as Mary tries to find out what has happened to her parents. Part of her investigations come with going to the new community college, as it's on the route her parents would have taken, and she seems to be hoping to use it as a base to search outwards from. 

However, she's barely sat down for her first class when she has to fly away to stop a giant, mutating crocodile from tearing up the city. Whilst fighting it she encounters a trio of strange beings with odd symbols on their chests, and her magic is quickly beaten by them. It's pretty clear that these three are going to be antagonists for Mary this series, and I'm glad they've come out into the open after being in the background last issue, as it means that we're not going to be waiting for Mary to discover that there's more to things than just a normal disappearance. 

Now, I do have one problem with this issue, Hoppy gets hurt. And by the end of the issue he's not awake and talking again. I don't like this, because I don't know if he's just out of action for a bit, or if he's dead. I can't handle a dead Hoppy. Please be okay next issue.


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Dark Knights of Steel: Tales from the Three Kingdoms #1 - Comic Review

 

Originally published on Patreon


Dark Knights of Steel has been a great new version of the DC Universe, transporting characters we know and love into a medieval fantasy setting, and doing some interesting new things with them; the Green Man was a triple combo that I was not expecting!

And whilst we're waiting for the next chapter of the regular series we get a new one-shot to tide us over, delving into the history of this world and taking a look at some of the unseen adventures.

The first story deals with Arkham Orphanage, and we get to see some child versions of this worlds Two-Face, Penguin, Killer Croc, Man-Bat, Riddler, and Jimmy Olsen. Jimmy getting adopted by Perry White and his wife to work at the printers press is a great choice, and him and a young Kal-El making friends when Jimmy goes up on the roof at night to look at the stars is lovely. I really like that even in this completely different world the two of them are still good friends, and that when Kal learns that Jimmy has gone missing he immediately sets out to help him.

Despite turning Arkham into an orphanage, the story still includes some of the dark history that comes with the name, as the head of the orphanage experiments on the children there to try and make magically powered beings; creating Man-Bat and Killer Croc. The fact that General Waller takes her into custody, and tells her that she's going to be working for Waller from now on does make me think that perhaps this is a story thread that could come back in the main series; especially with the kingdoms on the verge of war and more powered people being needed.

The second story jumps forward in time to a point that doesn't seem too far removed from the main story, where Kal is sneaking out of the palace with Harley Quinn to get to see a bit more of his kingdom. Going out in disguise, they hope to blend into the Halloween festival going on. However, Bruce catches them in the act and insists on going along with them. The three of them come across a group of young thieves, the Robins, whilst trying to enjoy their evening.

This is a really cool story for showing us how Bruce ends up with his gang of Robins working for him, and feels like something that the main series definitely doesn't have the time to really delve into. The Robins have some important roles in the plot, so getting to see how they ended up with Bruce feels like a good use for this book. It also gets bonus points for including Haley too.

The final story goes back in time, and focuses on a young Bruce. When travelling through the forest with some royal guards Bruce and his soldiers come under attack from a huge, armoured figure; Bane. Bane kills his guards, but instead of trying to harm Bruce, swears fealty to him. Bane reveals that he loved Bruce's parents, and sees Bruce as the true heir to the kingdom, not the El's.

Bruce agrees to train with Bane, learning how to fight and how to get the better of your foe, and the two of them eventually travel to the castle so that Bane can use his magic weapons to kill the El's. However, Bruce betrays him, immobilises him, and has his taken away to be locked in 'the pit'. Bruce swears loyalty to the El's and promises to forever protect them from the dangers of magic.

This story gives a little insight into how the characters fear magic, and have a hard-line stance against it; as well as showing the sheer cunning of Bruce. It's also really cool to get to see this worlds version of the Secret Six. Bane and Ragdoll in particular have absolutely great designs.

As I've been enjoying the main series so much I'm absolutely happy to see the world expand with books like this. I hope that we get the next issue of Dark Knights of Steel soon, but if we have to wait give us more stuff like this whilst we do.


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The Monkey’s Paw by W.W. Jacobs - Throwback 120

 

Originally published on Set The Tape


There are certain horror stories that capture the imagination; ones that once out in the world work their way into people’s minds and get under their skins. They inspire other stories, other creators, and create a legacy that becomes bigger than they ever were. And perhaps none has ever managed to do it more successfully than 1902 short story The Monkey’s Paw by W.W. Jacobs, a story barely more than thirty pages in length that has become one of the most iconic concepts in horror.

Some spoilers for a very famous 120 year old story now: The Monkey’s Paw tells the story of Mr and Mrs White, and their adult son Herbert, and the night they meet up for dinner with family friend Sergeant-Major Morris, who tells them about a cursed monkey’s paw he purchased whilst stationed abroad. The paw is said to grant three wishes to whoever holds it, but the wishes also bring great misfortune to those who use it. He tells them that it has brought him misery, and throws it into their fire.

However, the Whites retrieve it. Whilst Mr White has no wish to use it, his son takes the paw and uses it to wish for £200 to pay off his mortgage (those were the days huh?). The next day Mr and Mrs White receive news that Herbert was killed at work, and that his body was horrifically mangled in one of the machines. The company takes no responsibility for the incident, but gives the Whites  payment of £200 as a form of goodwill. After the funeral a distraught Mrs White convinces her husband to wish Herbert back to life. As they wait to see what happens, Mr White’s mind is filled with thoughts of his son’s mutilated, rotten corpse, afraid of what the paw might give them. When the knocking begins at the door and Mrs White tries to open it, believing her son is home, Mr White is convinced that his son has returned a monster, and uses the final wish. The knocking stops, and when the door is opened, no one is there.

Now if this story sounds familiar to you it could be because it’s been used dozens of times over the last twelve decades, and has been the basis for a number of adaptations, parodies, and the inspiration for some well known stories. The story was an instant hit, and the very first adaptation appeared only a month after release, with a one act play opening in London’s Haymarket Theatre. A more fleshed out stage adaptation would premiere a few years later in 1907, and starred actor John Lawson, who would also go on to appear in the first ever filmed version of The Monkey’s Paw in 1915. Unfortunately, this version was lost, and no known footage of it exists today.

The basic plot of The Monkey’s Paw has been used so many times over the years that the entire concept of a magical monkey hand that grants cursed wishes has become something that people probably don’t even associate with one singular story. Despite having no real basis in folklore, as with vampires or werewolves, it has entered the same realm of horror archetypes that they inhabit, where even if someone has never seen a story about it they seem to understand the basic concept.

It helps that the original story is dripping in atmosphere, taking place on dark and stormy nights, with the genuine conviction and fear in Sergeant-Major Morris’ words when he tells the Whites about it, the wish having a twisted result, and the slow horror as the elderly Whites wait for their son to return home and the unknown about what he might be, all help to create a narrative that may not last for long, but lingers in the mind. And it definitely lingered in the minds of a lot of creators.

The Monkey’s Paw appeared in the second Simpsons ‘Treehouse of Horrors’ episode, wherein all the wishes the Simpsons make go wrong. The fifth season episode of Buffy the Vampire Slayer, ‘Forever’, saw the characters performing a spell to bring a loved one back but breaking it just before they could return home in fear of what they might have become. An episode of The X-Files features a genie who grants wishes that have bad consequences, and a body that returns to life in an awful state. Monkeys’ paws that grant twisted wishes have also appeared in Are You Afraid of the Dark, The Monkees, Rick and Morty, Creepshow, and even Lego Star Wars Terrifying Tales special, where it was a wookie paw. Perhaps the most famous retelling, however, is the Stephen King novel Pet Semetary.

With the lasting cultural impact that came from a thirty page short story written over a hundred years ago, it could be argued that W.W. Jacobs is one of the most influential horror writers of all time, having forever changed the landscape of horror in what would be a single chapter of most books. That’s a hell of an achievement by any standard.


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Wednesday, 12 October 2022

Flashpoint Beyond #5 - Comic Review

 

Originally published on Patreon


Flashpoint Beyond has been one of the more interesting series that DC has been producing recently, thanks in part to this version of Thomas Wayne having been appearing outside of his regular time-line for a while now. But, he's back in his own world and is trying desperately to remake it into the one we know.

This issue opens with a handy explanation as to how some of these big events happen in DC, with it being split into two distinct camps; those that affect space and the multiverse, and those which change time. This is a decent explanation as to how certain things have big, cosmic level changes, but other times it feels smaller. People like the Anti-Monitor and Pariah are trying to chance reality, whilst things like Flashpoint are changing time.

It's a bit complex, but luckily there are some decent visual representations included that help to make it a bit clearer. We also get the shocking revelation that everything we've been seeing takes place after Dark Crisis, which certainly adds some unexpected new insight. 

In his Fashpoint time, Thomas heads to Arkham in order to face his wife, Martha, who he's figured out is the clockwork killer. We get an explanation as to why she's been doing all of this, and get some interesting revelations about how this off-shoot universe/timeline works.

It feels like a lot of stuff in this issue are setting up for the finale, both in the regular universe and in the Flashpoint one; and whilst it's not the most thrilling issue of the run it's still a super interesting and engaging read; and seems like it could lead to some long lasting ramifications. With just one issue left, I'm going to be interested in seeing how this all ends up.


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They Live In The Grey – DVD Review

 

Originally published on Set The Tape


Shudder offers a whole host of horror to those who subscribe to their service, but we all know that in the time of increasing subscription streaming services it can’t be possible to be signed up to everything. And it looks like Shudder knows this too, as it’s releasing more and more of its movies onto DVD so that those who who can’t stream can check out what they do; and They Live In The Grey is the latest feature film to get a home release.

They Live In The Grey tells the story of Claire Yang (Michelle Krusiec), a woman dealing with grief. Over the course of the film’s opening minutes we begin to piece together what has driven this woman to try to take her own life, to self medicate, and to push her estranged husband away. The death of her son. The death of any child is traumatic enough, it’s a pain no one ever wants to contemplate, but it’s even worse when you’re able to see ghosts. Claire is haunted, literally and figuratively. Spirits wander in and out of her home, frightening her to the point where she locks herself away in her closet to sleep at night, nestled between the walls.

In her day job, that she’s barely managing to hold onto, Claire works for Child Protective Services, and does her best to help families in need. Her latest case takes her to the Lang household, where she meets Sophie (Madelyn Grace), a young girl who keeps turning up to school with cuts and bruises. She claims it’s from skateboarding accidents, but Claire is sent in to find out if perhaps there’s something more sinister at the root of the problem. And when Claire discovers that there’s a ghostly presence in the home, she comes to believe that it may be the one that’s harming Claire.



Directed by the Vang brothers, They Live In The Grey is not really a ghost story, despite the prevalence of spirits that plague Claire. It’s a film about grief, about the effect that it has on people. Michelle Krusiec is the heart of this film, and almost every scene follows her exclusively. She’s the main focus, and the person who leads us through this story. And whilst she’s investigating the possible domestic abuse at the Lang house, and there’s a ghost there who may or may not be involved, this isn’t a woman who can see ghosts, coming in to save this family. They’re almost secondary. Claire is the important one here.

The fact that Claire can see ghosts is also downplayed somewhat, and there are points in the film where you begin to wonder if perhaps we’re not seeing spirits haunting her, but her psychosis. She takes an enormous amount of pills, and is still clearly wracked with trauma from the loss of her son. The film keeps its cards pretty close to its chest in regards to what’s really happening for much of the runtime, and doesn’t really give you too many answers until the last twenty minutes or so, having used the rest of its runtime to focus on characters.



Because of the heavy focus on her it’s not exaggeration to say that Michelle Krusiec carries the film. Her acting is great, and it’s not until we get flashbacks to the time before the loss of her son that you truly realise how much of a performance she’s giving. This woman who’s looked so incredibly tired and detached the entire film is suddenly filled with life and happiness when you see her in the past. There’s one scene in which we go back to Claire and her husband sitting with the funeral director, picking out the coffin for their young son, that is possibly the best scene in the film. Krusiec says nothing, she doesn’t engage with either man, but the way she stares off to the side, the way the muscles in her face keep twitching and flexing as she tries to hold herself together whilst tears flow out of her is the most powerful performance in the film. You believe the pain she’s going through, and its hard not to be affected by it as you watch this awful moment like some kind of voyeur.

Whilst the film is really good, and Krusiec is great in it, this isn’t just a review of the film, but of the DVD release. Sadly, this release is quite poor. Not only is the disc bare-bones, with a stills gallery being the only extra, but the video and audio quality is honestly quite awful. Having seen stills of the film online I know that the film looks good, but you can’t tell that from this DVD. The picture always looks out of focus, blurry, and indistinct, which makes some of the darker scenes difficult to see. There are times when the dialogue comes across as muffled and soft, and there are a couple of times where it sounds like people are talking into a glass jar, their voices echoish and tinny.

The lack of quality control on the video and audio made it hard to fully enjoy the film, and definitely made the overall quality of the experience suffer. If you really want to watch this film and are able to access Shudder you’ll probably have a much better time doing it that way, as this new home release is far from the best way to watch.


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Tuesday, 11 October 2022

Star Wars #27 - Comic Review

 

Originally published on Patreon


The current story-line in Star Wars is one that I've been enjoying a lot. And although it does tie into the Crimson Dawn stuff, it isn't reliant on that in order to be entertaining or engaging.

Picking up where the last issue left of, we once again follow a pair of Imperials who've been working on the secret project Second Sun, a new Death Star. Members of Crimson Dawn, they get the transmission from Qi'ra that they need to cause as much trouble for the Empire as they can. And what better trouble could they cause that giving the Rebel Alliance secret information about the Second Death Star?

To that end they've snuck on board an Imperial shuttle, killed the crew, and fled the Death Star with their two children. However, the Empire isn't about to let the secret get out, and they're quickly pursued. This issue follows them as they try to get away from the Empire and get the important information to the Rebels. 

Now, we know from Star Wars: Return of the Jedi that Bothan spies are the ones who eventually get the secret plans for the new Death Star into the hands of Rebel high command. But, are they the ones who also told the Rebels about it to begin with? I don't know. As such, I don't know if these defecting Imperials are going to make the Rebels aware of the Death Star (which the Bothans can then find the plans for), or if this attempt is doomed to fail. As such, this issue felt incredibly tense, as I was left unsure whether these characters were going to die or not.

This is one of the things that the Star Wars comics does best, it expands upon the stories that we already know, and it brings in new characters for readers to make connections with; characters that we know aren't guaranteed to make it out of these scenarios alive.

And it really does feel like the odds are against these people here, as they're chased from one location to another, eventually crash landing in perhaps the very last place you'd want to be if the Empire is trying to find you, Corusant. But, it is a planet home to billions, trillions maybe?, and as such it could be easier to hide there than in some more remote location. It certainly makes the next stage of their story seem like it could be an exciting one; and the fact that Luke Skywalker has taken an interest in them also looks set to make the coming issues ones to keep an eye on.


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Batman: Dear Detective #1 - Comic Review

 

Originally published on Patreon


In the official promotion for this issue Batman: Dear Detective is described as 'One part prestige art book, one part compelling noir tale', and honestly, I think this might be one of the worst pieces of miss-promotion that DC has ever done. Despite being told that Lee Bermejo's art is being collected into a cohesive story told through his covers, this conceit doesn't hold up for long.

This isn't a comic, it's a collection of Bermejo's cover art stuck together in a book, which is fine if that's what they were saying it is. But they've claimed that there's a story here too. So scattered throughout the book are random pages where someone has written a strange, rambling letter to Batman. Between this parts the covers attempt to tell a story without words; and whilst it does work to begin with if you're not looking too close the seams really start to show later on.

For example, on one page Batman is climbing up to a rooftop at night, the next he's on the roof in the middle of a rainstorm, the next he's jumping off the roof is a bright sunrise. And I guess it could all be part of the same sequence, but it feels a bit too disconnected. Later on we get images where Batman is fighting alongside various members of the family, and against different villains, and if these were just snapshots of his life that would be fine, but it's apparently one single narrative?

None of it holds up, and it drags enjoyment down because it's trying to be something it's not. It could have just been an art book showcasing some of the best Batman art around, but it's trying to justify its existence with this 'story', and it ended up making the whole experience feeling like a boring waste of time.


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Parasomnia: The Dreaming God #2 – Comic Review

 

Originally published on Set The Tape


Parasomnia: The Dreaming God isn’t one of the easiest Dark Horse books to understand. First of all, if you ended up missing the first four issue mini-series that began this story you’re going to be absolutely lost, as this is less of a sequel series and more of the next chapter in the same story. But even if you have read the previous five issues in this tale the second issue of Parasomnia: The Dreaming God might still leave you scratching your head somewhat.

As a rough breakdown, this series is about a family that was split apart when their son was kidnapped from his room one night. The boy had magical powers, whereby he could create and shape a vast, complex dreamworld, and those who’ve experienced it the once seem to be able to access it again even if he’s not around. After his disappearance, his parents split up, and whilst his mother has spent the time since searching for him wherever she can, the father, Grover, has ended up living on the streets, searching to clues to his son’s whereabouts in the dream world.

This dream world was at first shaped like some dark fantasy nightmare, and Grover spent his time fighting monsters and teaming up with a Native American tracker who may have once begun in the real world, but has been in the dream world for years. Over time they found information about a Faceless Queen, who has the child. And in the real world the mother is targeted by the cult who kidnapped him, forcing her to go on the run.

All this was changed in the last issue, where the fantasy world shifted into a cyberpunk setting, and Grover got roped into some industrial espionage. This issue he comes face to face with the titular Dreaming God, a child-like figure who, in the dream world, is an AI construct created to know everything, and could be used to find his son – maybe? I don’t know if it’s just me, but the whole point of the dream world and everything that’s happening in it seems to be becoming more and more muddled and confused.

I’m not really sure why Grover wants this dream AI God, why the kid is able to help him to find his son, why the dream world is turning against him with different dream people trying to kill him. The series was always complex, and even in the first arc it was holding back answers and leaving a lot to the audience’s imaginations, but this feels like it’s being deliberately obtuse now. Not a whole lot feels like it’s happened this issue, and of the things that did happen I couldn’t really tell you what it was, or if it was important.

I think that perhaps this is one of the bigger problems with some titles from Dark Horse. Dark Horse like to release four to six issue mini-series, and will split bigger stories into arcs that come out as separate titles that have four to six issues with months gaps between each title, where it could have all been one series. There doesn’t seem to be a reason why this is issue two of the second Parasomnia series, when it reads like it should have been the sixth issue of the first series. It doesn’t help readers to keep up with the story, and in series where the story is very complex, like this one, it can lead to a lot of confusion in the reader.

The art, once again provided by Andrea Mutti, looks fine, though there are a few moments that stood out as a bit weird. There’s a scene where background elements use actual photographs with a slight filter over them, which stood out on the page like a sore thumb, and the AI child looked a bit creepy at times. I don’t know if this was intentional or not, but the book is telling us this is a boy, but he looks like a creepy middle-aged dude at times. It certainly added to the horrible feeling of the dream world.

Parasomnia: The Dreaming God is a complex, and sometimes obtuse read, where it seems intent to keep important information away from the reader. Sadly, it feels like explanations and answers will be slow to come, as six issues into the story, and two into this series, it’s still hard to understand everything that’s happening.



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Monday, 10 October 2022

Black Adam - The Justice Society Files: Atom Smasher#1 - Comic Review

 

Originally published on Patreon


The latest issue of Black Adam - The Justice Society Files takes a look at one of the legacy members of the Justice Society, Albert Rothstein, the nephew of the original Atom. 

In this story Albert is wanting to be a hero like his uncle, putting together a rough costume, and heading out to try and stop an illegal arms shipment; all with his uncle Al on the phone with him, trying to talk him out of putting his life on the line as a costumed hero.

Unfortunately, whilst Albert is eager to do the right thing, he's still a rookie, and ends up getting spotted by the criminals; who immediately start shooting at him. Albert is forced to grow in size (leaving him as a giant naked man), in order to survive the shots, and to stop the criminals. Eventually Albert is able to save the day, and when he returns home he finds a package waiting for him containing his new costume, and a card from Hawkman.

This is a pretty simple story, a tale about someone's first time trying to be a hero and it going a bit off the rails. It's probably something that readers will have seen before. Luckily, Albert is a nice enough character with a decent amount of charm, so the issue never feels particularly boring or bad. It's a decent introduction to him, his motivations, and his power-set, that's a good jumping on point for those new to the character.

The back-up feature continues to tell two stories, one that shows us the life Adam had in ancient Khandaq, whilst the other sees Intergang trying to get the artefact. It's decent enough, but some of the flashbacks still feel very disconnected from the rest of the story.


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