Thursday, 13 October 2022

The Monkey’s Paw by W.W. Jacobs - Throwback 120

 

Originally published on Set The Tape


There are certain horror stories that capture the imagination; ones that once out in the world work their way into people’s minds and get under their skins. They inspire other stories, other creators, and create a legacy that becomes bigger than they ever were. And perhaps none has ever managed to do it more successfully than 1902 short story The Monkey’s Paw by W.W. Jacobs, a story barely more than thirty pages in length that has become one of the most iconic concepts in horror.

Some spoilers for a very famous 120 year old story now: The Monkey’s Paw tells the story of Mr and Mrs White, and their adult son Herbert, and the night they meet up for dinner with family friend Sergeant-Major Morris, who tells them about a cursed monkey’s paw he purchased whilst stationed abroad. The paw is said to grant three wishes to whoever holds it, but the wishes also bring great misfortune to those who use it. He tells them that it has brought him misery, and throws it into their fire.

However, the Whites retrieve it. Whilst Mr White has no wish to use it, his son takes the paw and uses it to wish for £200 to pay off his mortgage (those were the days huh?). The next day Mr and Mrs White receive news that Herbert was killed at work, and that his body was horrifically mangled in one of the machines. The company takes no responsibility for the incident, but gives the Whites  payment of £200 as a form of goodwill. After the funeral a distraught Mrs White convinces her husband to wish Herbert back to life. As they wait to see what happens, Mr White’s mind is filled with thoughts of his son’s mutilated, rotten corpse, afraid of what the paw might give them. When the knocking begins at the door and Mrs White tries to open it, believing her son is home, Mr White is convinced that his son has returned a monster, and uses the final wish. The knocking stops, and when the door is opened, no one is there.

Now if this story sounds familiar to you it could be because it’s been used dozens of times over the last twelve decades, and has been the basis for a number of adaptations, parodies, and the inspiration for some well known stories. The story was an instant hit, and the very first adaptation appeared only a month after release, with a one act play opening in London’s Haymarket Theatre. A more fleshed out stage adaptation would premiere a few years later in 1907, and starred actor John Lawson, who would also go on to appear in the first ever filmed version of The Monkey’s Paw in 1915. Unfortunately, this version was lost, and no known footage of it exists today.

The basic plot of The Monkey’s Paw has been used so many times over the years that the entire concept of a magical monkey hand that grants cursed wishes has become something that people probably don’t even associate with one singular story. Despite having no real basis in folklore, as with vampires or werewolves, it has entered the same realm of horror archetypes that they inhabit, where even if someone has never seen a story about it they seem to understand the basic concept.

It helps that the original story is dripping in atmosphere, taking place on dark and stormy nights, with the genuine conviction and fear in Sergeant-Major Morris’ words when he tells the Whites about it, the wish having a twisted result, and the slow horror as the elderly Whites wait for their son to return home and the unknown about what he might be, all help to create a narrative that may not last for long, but lingers in the mind. And it definitely lingered in the minds of a lot of creators.

The Monkey’s Paw appeared in the second Simpsons ‘Treehouse of Horrors’ episode, wherein all the wishes the Simpsons make go wrong. The fifth season episode of Buffy the Vampire Slayer, ‘Forever’, saw the characters performing a spell to bring a loved one back but breaking it just before they could return home in fear of what they might have become. An episode of The X-Files features a genie who grants wishes that have bad consequences, and a body that returns to life in an awful state. Monkeys’ paws that grant twisted wishes have also appeared in Are You Afraid of the Dark, The Monkees, Rick and Morty, Creepshow, and even Lego Star Wars Terrifying Tales special, where it was a wookie paw. Perhaps the most famous retelling, however, is the Stephen King novel Pet Semetary.

With the lasting cultural impact that came from a thirty page short story written over a hundred years ago, it could be argued that W.W. Jacobs is one of the most influential horror writers of all time, having forever changed the landscape of horror in what would be a single chapter of most books. That’s a hell of an achievement by any standard.


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Wednesday, 12 October 2022

Flashpoint Beyond #5 - Comic Review

 

Originally published on Patreon


Flashpoint Beyond has been one of the more interesting series that DC has been producing recently, thanks in part to this version of Thomas Wayne having been appearing outside of his regular time-line for a while now. But, he's back in his own world and is trying desperately to remake it into the one we know.

This issue opens with a handy explanation as to how some of these big events happen in DC, with it being split into two distinct camps; those that affect space and the multiverse, and those which change time. This is a decent explanation as to how certain things have big, cosmic level changes, but other times it feels smaller. People like the Anti-Monitor and Pariah are trying to chance reality, whilst things like Flashpoint are changing time.

It's a bit complex, but luckily there are some decent visual representations included that help to make it a bit clearer. We also get the shocking revelation that everything we've been seeing takes place after Dark Crisis, which certainly adds some unexpected new insight. 

In his Fashpoint time, Thomas heads to Arkham in order to face his wife, Martha, who he's figured out is the clockwork killer. We get an explanation as to why she's been doing all of this, and get some interesting revelations about how this off-shoot universe/timeline works.

It feels like a lot of stuff in this issue are setting up for the finale, both in the regular universe and in the Flashpoint one; and whilst it's not the most thrilling issue of the run it's still a super interesting and engaging read; and seems like it could lead to some long lasting ramifications. With just one issue left, I'm going to be interested in seeing how this all ends up.


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They Live In The Grey – DVD Review

 

Originally published on Set The Tape


Shudder offers a whole host of horror to those who subscribe to their service, but we all know that in the time of increasing subscription streaming services it can’t be possible to be signed up to everything. And it looks like Shudder knows this too, as it’s releasing more and more of its movies onto DVD so that those who who can’t stream can check out what they do; and They Live In The Grey is the latest feature film to get a home release.

They Live In The Grey tells the story of Claire Yang (Michelle Krusiec), a woman dealing with grief. Over the course of the film’s opening minutes we begin to piece together what has driven this woman to try to take her own life, to self medicate, and to push her estranged husband away. The death of her son. The death of any child is traumatic enough, it’s a pain no one ever wants to contemplate, but it’s even worse when you’re able to see ghosts. Claire is haunted, literally and figuratively. Spirits wander in and out of her home, frightening her to the point where she locks herself away in her closet to sleep at night, nestled between the walls.

In her day job, that she’s barely managing to hold onto, Claire works for Child Protective Services, and does her best to help families in need. Her latest case takes her to the Lang household, where she meets Sophie (Madelyn Grace), a young girl who keeps turning up to school with cuts and bruises. She claims it’s from skateboarding accidents, but Claire is sent in to find out if perhaps there’s something more sinister at the root of the problem. And when Claire discovers that there’s a ghostly presence in the home, she comes to believe that it may be the one that’s harming Claire.



Directed by the Vang brothers, They Live In The Grey is not really a ghost story, despite the prevalence of spirits that plague Claire. It’s a film about grief, about the effect that it has on people. Michelle Krusiec is the heart of this film, and almost every scene follows her exclusively. She’s the main focus, and the person who leads us through this story. And whilst she’s investigating the possible domestic abuse at the Lang house, and there’s a ghost there who may or may not be involved, this isn’t a woman who can see ghosts, coming in to save this family. They’re almost secondary. Claire is the important one here.

The fact that Claire can see ghosts is also downplayed somewhat, and there are points in the film where you begin to wonder if perhaps we’re not seeing spirits haunting her, but her psychosis. She takes an enormous amount of pills, and is still clearly wracked with trauma from the loss of her son. The film keeps its cards pretty close to its chest in regards to what’s really happening for much of the runtime, and doesn’t really give you too many answers until the last twenty minutes or so, having used the rest of its runtime to focus on characters.



Because of the heavy focus on her it’s not exaggeration to say that Michelle Krusiec carries the film. Her acting is great, and it’s not until we get flashbacks to the time before the loss of her son that you truly realise how much of a performance she’s giving. This woman who’s looked so incredibly tired and detached the entire film is suddenly filled with life and happiness when you see her in the past. There’s one scene in which we go back to Claire and her husband sitting with the funeral director, picking out the coffin for their young son, that is possibly the best scene in the film. Krusiec says nothing, she doesn’t engage with either man, but the way she stares off to the side, the way the muscles in her face keep twitching and flexing as she tries to hold herself together whilst tears flow out of her is the most powerful performance in the film. You believe the pain she’s going through, and its hard not to be affected by it as you watch this awful moment like some kind of voyeur.

Whilst the film is really good, and Krusiec is great in it, this isn’t just a review of the film, but of the DVD release. Sadly, this release is quite poor. Not only is the disc bare-bones, with a stills gallery being the only extra, but the video and audio quality is honestly quite awful. Having seen stills of the film online I know that the film looks good, but you can’t tell that from this DVD. The picture always looks out of focus, blurry, and indistinct, which makes some of the darker scenes difficult to see. There are times when the dialogue comes across as muffled and soft, and there are a couple of times where it sounds like people are talking into a glass jar, their voices echoish and tinny.

The lack of quality control on the video and audio made it hard to fully enjoy the film, and definitely made the overall quality of the experience suffer. If you really want to watch this film and are able to access Shudder you’ll probably have a much better time doing it that way, as this new home release is far from the best way to watch.


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Tuesday, 11 October 2022

Star Wars #27 - Comic Review

 

Originally published on Patreon


The current story-line in Star Wars is one that I've been enjoying a lot. And although it does tie into the Crimson Dawn stuff, it isn't reliant on that in order to be entertaining or engaging.

Picking up where the last issue left of, we once again follow a pair of Imperials who've been working on the secret project Second Sun, a new Death Star. Members of Crimson Dawn, they get the transmission from Qi'ra that they need to cause as much trouble for the Empire as they can. And what better trouble could they cause that giving the Rebel Alliance secret information about the Second Death Star?

To that end they've snuck on board an Imperial shuttle, killed the crew, and fled the Death Star with their two children. However, the Empire isn't about to let the secret get out, and they're quickly pursued. This issue follows them as they try to get away from the Empire and get the important information to the Rebels. 

Now, we know from Star Wars: Return of the Jedi that Bothan spies are the ones who eventually get the secret plans for the new Death Star into the hands of Rebel high command. But, are they the ones who also told the Rebels about it to begin with? I don't know. As such, I don't know if these defecting Imperials are going to make the Rebels aware of the Death Star (which the Bothans can then find the plans for), or if this attempt is doomed to fail. As such, this issue felt incredibly tense, as I was left unsure whether these characters were going to die or not.

This is one of the things that the Star Wars comics does best, it expands upon the stories that we already know, and it brings in new characters for readers to make connections with; characters that we know aren't guaranteed to make it out of these scenarios alive.

And it really does feel like the odds are against these people here, as they're chased from one location to another, eventually crash landing in perhaps the very last place you'd want to be if the Empire is trying to find you, Corusant. But, it is a planet home to billions, trillions maybe?, and as such it could be easier to hide there than in some more remote location. It certainly makes the next stage of their story seem like it could be an exciting one; and the fact that Luke Skywalker has taken an interest in them also looks set to make the coming issues ones to keep an eye on.


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Batman: Dear Detective #1 - Comic Review

 

Originally published on Patreon


In the official promotion for this issue Batman: Dear Detective is described as 'One part prestige art book, one part compelling noir tale', and honestly, I think this might be one of the worst pieces of miss-promotion that DC has ever done. Despite being told that Lee Bermejo's art is being collected into a cohesive story told through his covers, this conceit doesn't hold up for long.

This isn't a comic, it's a collection of Bermejo's cover art stuck together in a book, which is fine if that's what they were saying it is. But they've claimed that there's a story here too. So scattered throughout the book are random pages where someone has written a strange, rambling letter to Batman. Between this parts the covers attempt to tell a story without words; and whilst it does work to begin with if you're not looking too close the seams really start to show later on.

For example, on one page Batman is climbing up to a rooftop at night, the next he's on the roof in the middle of a rainstorm, the next he's jumping off the roof is a bright sunrise. And I guess it could all be part of the same sequence, but it feels a bit too disconnected. Later on we get images where Batman is fighting alongside various members of the family, and against different villains, and if these were just snapshots of his life that would be fine, but it's apparently one single narrative?

None of it holds up, and it drags enjoyment down because it's trying to be something it's not. It could have just been an art book showcasing some of the best Batman art around, but it's trying to justify its existence with this 'story', and it ended up making the whole experience feeling like a boring waste of time.


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Parasomnia: The Dreaming God #2 – Comic Review

 

Originally published on Set The Tape


Parasomnia: The Dreaming God isn’t one of the easiest Dark Horse books to understand. First of all, if you ended up missing the first four issue mini-series that began this story you’re going to be absolutely lost, as this is less of a sequel series and more of the next chapter in the same story. But even if you have read the previous five issues in this tale the second issue of Parasomnia: The Dreaming God might still leave you scratching your head somewhat.

As a rough breakdown, this series is about a family that was split apart when their son was kidnapped from his room one night. The boy had magical powers, whereby he could create and shape a vast, complex dreamworld, and those who’ve experienced it the once seem to be able to access it again even if he’s not around. After his disappearance, his parents split up, and whilst his mother has spent the time since searching for him wherever she can, the father, Grover, has ended up living on the streets, searching to clues to his son’s whereabouts in the dream world.

This dream world was at first shaped like some dark fantasy nightmare, and Grover spent his time fighting monsters and teaming up with a Native American tracker who may have once begun in the real world, but has been in the dream world for years. Over time they found information about a Faceless Queen, who has the child. And in the real world the mother is targeted by the cult who kidnapped him, forcing her to go on the run.

All this was changed in the last issue, where the fantasy world shifted into a cyberpunk setting, and Grover got roped into some industrial espionage. This issue he comes face to face with the titular Dreaming God, a child-like figure who, in the dream world, is an AI construct created to know everything, and could be used to find his son – maybe? I don’t know if it’s just me, but the whole point of the dream world and everything that’s happening in it seems to be becoming more and more muddled and confused.

I’m not really sure why Grover wants this dream AI God, why the kid is able to help him to find his son, why the dream world is turning against him with different dream people trying to kill him. The series was always complex, and even in the first arc it was holding back answers and leaving a lot to the audience’s imaginations, but this feels like it’s being deliberately obtuse now. Not a whole lot feels like it’s happened this issue, and of the things that did happen I couldn’t really tell you what it was, or if it was important.

I think that perhaps this is one of the bigger problems with some titles from Dark Horse. Dark Horse like to release four to six issue mini-series, and will split bigger stories into arcs that come out as separate titles that have four to six issues with months gaps between each title, where it could have all been one series. There doesn’t seem to be a reason why this is issue two of the second Parasomnia series, when it reads like it should have been the sixth issue of the first series. It doesn’t help readers to keep up with the story, and in series where the story is very complex, like this one, it can lead to a lot of confusion in the reader.

The art, once again provided by Andrea Mutti, looks fine, though there are a few moments that stood out as a bit weird. There’s a scene where background elements use actual photographs with a slight filter over them, which stood out on the page like a sore thumb, and the AI child looked a bit creepy at times. I don’t know if this was intentional or not, but the book is telling us this is a boy, but he looks like a creepy middle-aged dude at times. It certainly added to the horrible feeling of the dream world.

Parasomnia: The Dreaming God is a complex, and sometimes obtuse read, where it seems intent to keep important information away from the reader. Sadly, it feels like explanations and answers will be slow to come, as six issues into the story, and two into this series, it’s still hard to understand everything that’s happening.



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Monday, 10 October 2022

Black Adam - The Justice Society Files: Atom Smasher#1 - Comic Review

 

Originally published on Patreon


The latest issue of Black Adam - The Justice Society Files takes a look at one of the legacy members of the Justice Society, Albert Rothstein, the nephew of the original Atom. 

In this story Albert is wanting to be a hero like his uncle, putting together a rough costume, and heading out to try and stop an illegal arms shipment; all with his uncle Al on the phone with him, trying to talk him out of putting his life on the line as a costumed hero.

Unfortunately, whilst Albert is eager to do the right thing, he's still a rookie, and ends up getting spotted by the criminals; who immediately start shooting at him. Albert is forced to grow in size (leaving him as a giant naked man), in order to survive the shots, and to stop the criminals. Eventually Albert is able to save the day, and when he returns home he finds a package waiting for him containing his new costume, and a card from Hawkman.

This is a pretty simple story, a tale about someone's first time trying to be a hero and it going a bit off the rails. It's probably something that readers will have seen before. Luckily, Albert is a nice enough character with a decent amount of charm, so the issue never feels particularly boring or bad. It's a decent introduction to him, his motivations, and his power-set, that's a good jumping on point for those new to the character.

The back-up feature continues to tell two stories, one that shows us the life Adam had in ancient Khandaq, whilst the other sees Intergang trying to get the artefact. It's decent enough, but some of the flashbacks still feel very disconnected from the rest of the story.


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She-Hulk goes to Murderworld: A Marvel: Multiverse Missions Adventure Gamebook by Tim Dedopulos - Book Review

 


'Embark on an adventure with She-Hulk to uncover a sinister plot from destroying the world where your choices – and chance – drive the story

'When She-Hulk decides to represent old foe Ruby Thursday, who swears she is being framed for murder, she must overcome her bias to prove Ruby’s innocence. Her investigation leads her into a conspiracy involving tech companies wielding insurmountable powers… and yet who are all mysteriously dying like flies. While trying to get Ruby out on bail, She-Hulk discovers a mysterious Expo being held in L.A., but a swarm of zany villains have been sent to slow her down. But for She-Hulk, nothing will stand in the way of true justice – even if it means facing a villain who believes mazes and games should only end one way: in murder.'

Having previously read and enjoyed the previous Marvel Multiverse Missions book, You Are (Not) Deadpool, I was excited to try out the second book in the series, She-Hulk goes to Murderworld, especially now that the TV show is coming to an end and I need more She-Hulk in my life.

Just like in the other book in this series, She-Hulk goes to Murderworld does not put you in the shoes of the titular hero. This feels like something of a risky choice, as I imagine most readers want to play as the comic book heroes, fighting the fights and doing all of the cool stuff, but this series puts you into the role of a regular, ordinary person in the Marvel Universe who gets swept up in an adventure you're not equipped to be dealing with. And this is a move that I ultimately think works for the better; especially in this book.

The Deadpool book was enjoyable, but it also felt a little odd at times thanks to the reader having to pal around with a character that's extremely weird. This time, it feels like it works a lot better as She-Hulk is a more grounded and serious character than Deadpool; even if she does break the fourth wall and comment on the game mechanics a few times.

This more serious focus also comes into play with the story, as in the other book you were running around trying to figure out what was going, often left wondering why you were doing things, other than simply 'because Deadpool is telling me I have to'. Here, you're a paralegal working on a murder case with She-Hulk, and what you're doing makes more sense. You're searching for clues, interviewing witnesses, and following the trail to try and get your client freed and find the real killer.

But, this being a She-Hulk book, it's not your average procedural, and the very first things that happen in the story show that off, as you and She-Hulk get attacked by a vampire cow, Hell Cow. Despite the more serious tone of the book, this first encounter shows us that this is still going to be pretty damn weird too.

The book uses the same kind of mechanics as the other one, so if you've played that it'll feel familiar to you. If this is your first go round at one of these books there's enough explanations and help to begin with that you don't feel like you're too overwhelmed when things kick off for the first time.

I hope that these books prove popular, and that we get more of them. These first two have been really enjoyable and intriguing, and I'd love to see what characters the team at Aconyte would do for next. With so many weird and wonderful characters in the Marvel Universe, this feels like a series that could go on for a while, and do some great things.


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Sunday, 9 October 2022

Batman #127 - Comic Review

 

Originally published on Patreon


The new issue of Batman begins with a flashback to one of the more infamous stories from JLA, 'The Tower of Babel', where Batman's contingency plans to eliminate every member of the Justice League get stolen and used against them. Superman asks him what contingency there is for Batman, what could ever take him down. And this really solidifies what this arc is about (and gets further explanation later on), the thing Batman created to eliminate him if it was ever needed.

I honestly love this idea, and the fact that Failsafe was designed and built by the Batman of Zur-En-Arrh, a special hidden personality within Bruce's psyche, and therefore Batman knows nothing about it is a fun conceit. Batman would absolutely have to have no idea about Failsafe, or how to take it out, for it to work. Plus, it's a fun excuse to give us more Batman of Zur-En-Arrh.

Speaking of, we get a much better look at his costume in this issue, and we see that it's not built out of rags like the previous time we saw it, but is a proper, armoured suit. It maintains all of the colours and the general look of the original suit, but gives it a modern twist. It's very cool, and is a great way of not only bringing the look up-to-date, but to make this appearance of it stand out.

A lot of the issue is given over to Batman and Tim trying to fight Failsafe inside the Batcave and Wayne Manor, and despite their every effort there seems to be nothing that they can do to slow it down, let alone stop it. We see how deadly it is back in Gotham, where several members of the Bat-Family are being loaded into ambulances from their fight with him before.

The final pages of the issue manage to up the ante even more, as the Bats bring in one of the heaviest of hitters to help stop Failsafe. It's going to be interesting to see how super powered heroes fare against this thing, as I wouldn't have put it past the Batman of Zur-En-Arrh to include the possibility of Batman calling in allies when he created Failsafe, and included take-downs for them too.

The back-up feature brings the Catwoman story to a close in a surprising way. We travel to Metropolis and meet an older man who runs a small florist. He grabs a muffin and coffee for breakfast, chatting to the staff and being friendly, before heading to his flower shop where he finds Catwoman waiting for him. Because he's the Penguin.

Yep, turns out Oswald faked his death, got some plastic surgery, and is retiring for a regular life in another city because he just wanted out of the game. He framed Batman for his murder as one last parting gift on his way out, but it turns out it's not really part of some sinister scheme; and he never wanted his children to kill each other to get his money.

It's kind of a nice send-off to the character, and if this ended up being the last time we ever saw him I'd be really okay with that. Sometimes characters start to get a bit stale, they need to reinvent themselves, or sometimes just bow out; and that's what Penguin is doing here. We'll just have to wait to see if it sticks.


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The Lonesome Hunters #4 – Comic Review

 

Originally published on Set The Tape


The final issue of The Lonesome Hunters has finally arrived, and whilst I’m happy to have the next chapter in this hugely enjoyable series in front of me, it’s bittersweet, as this is the final issue of the initial four part mini-series, and it means we could be waiting a while to get more.

Last issue, Howard had travelled with Lupe in order to return a watch to the Magpie Queen, a supernatural entity that has been targeting the two of them. However, when he entered the abandoned house he was quickly attacked by the creature, who also wanted the magical sword that Howard has in his possession; a magical sword that he’d left in the car with Lupe.

This issue we pick up in the middle of the action as Lupe realises that something’s wrong, and that Howard is in danger. Having lost all of her family, everyone that she’s ever cared about, Lupe has to face the idea that she might lose Howard too. Although they’ve only really known each other for a few days, the old man is pretty much all that she has in the world, and so Lupe steps up and tries to save Howard. But will it be enough?

A lot of times in stories where a young hero learns about the world of magic and monsters and is thrust into a situation where they have to fight to survive it tends to be something that happens very quickly. They find themselves having to take up a weapon or die in the heat of battle, and don’t really have time consider their actions. Tyler Crook has kind of done the opposite here; he has Lupe away from the danger, away from the action, able to sit there and weigh up her options. She’s forced to confront the gravity of the situation and consider her future, and I think that it makes her ultimate choice to pick up the sword and rush into battle mean a little more. She’s thought about it, and this is the choice that she’s come to.

And whilst this issue has some action and some horror, it’s not really about that, but the characters. We spend the required time on the conclusion of this particular arc, and we get to see some cool stuff, but the focus is really on the characters, their relationship to each other, and their feelings. The best scenes in this book aren’t when Lupe has to charge into battle, or when the Magpies go up against her, they’re the ones where she and Howard are just talking. I came to this series hoping for some cool supernatural action, and whilst I got that, what I got more of was a series that has a lot of heart.

Crook seems to care less about the amazing world he’s crafting, and more about what that means for these two people. Some writers clearly want to tell stories where amazing things happen, and you can see where the characters are just being moved from one explosion or fight to the next, where the spectacle is the point. But here it’s the opposite. The big moments are the things that break up the important ones. This isn’t two characters getting swept up in a story that’s bigger than them, this is a story about these two people, their experiences, and their emotions. The stuff that’s happening around them is almost secondary. And this makes The Lonesome Hunters an incredibly strong series. The next arc could just be four issues of Howard and Lupe driving to the next stage on their journey, chatting shit bout their lives, their hobbies, and I’d eat that up.

I’m honestly mad that this series is over, for now at least, as it’s been one of the best things I’ve had to pleasure to read each month. If Dark Horse don’t bring out the next stage in this story soon I’m going to be very upset, as I need more. And the fact that it’s this great, whilst being written and drawn by one person is absolutely astonishing.



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