Friday 23 February 2024

Chronique des Silencieux – Game Review

 

Originally published on Set The Tape


Point and click adventure games are some of the oldest that have existed on the PC. Their simple interface of clicking on things with your mouse, trying to figure out the next part of the story and searching for things in the environment that will help get you to that point make them feel timeless, and whilst technology and graphics have changed over the decades the general gameplay hasn’t. The latest game to dip its toes into this much loved genre is Pierre Feuille Studios’ very first game, the historical mystery adventure Chronique des Silencieux.

Set during the 1970s, in the French town of Bordeaux, Chronique des Silencieux puts players in control of Eugene, a fifteen-year-old boy who travels to Brodeaux to find his uncle, following the recent passing of his mother. Arriving at the train station, alone and with not even a single piece of luggage, he finds no one waiting for him. Stepping out into the rain soaked streets, Eugene eventually finds the old antique shop where his uncle works and lives, only to be met by an angry Madame Solange, who tells him that his uncle has gone away. We soon learn that Uncle Flavio has been telling some lies about his life, and that he’s actually the security/pimp for Madam Solange’s brothel, and that he’s recently been arrested for fighting with One Armed Herve. Heading to the local police station, Eugene is recruited by an inspector to help look into the events.

Thus begins Eugene’s adventure into the seedy, criminal underbelly of Bordeaux, and a story that involves sex work, secret drug trades, organised crime, and murder. Whilst this sounds exciting, the actual execution of the game leads to it being anything but, and I was ready to pull my hair out and quit before I was even through the segment of the game quite unfairly called the ‘tutorial’.



The main thrust of Chronique des Silencieux is finding connections between discovered documents and witness testimonies. This is done by exploring environments in order to collect items such as police reports, stock certificates, and letters hidden in the backs of drawers that require you to shift around junk in order to find them, and by engaging in long conversations with multiple people. Connections are made in your inventory screen, where you can select a document you want to check out, and one of the testimonies you’ve collected. Then selecting a sentence in one it will generate a red string that you then connect to a sentence in the other to make a connection. In theory, this works absolutely fine, but in practice it’s one of the most frustrating aspects of the entire game.

The ‘tutorial’ segment tells you to find a connection between Uncle Flavio’s testimonies and the police report that you’ve got on the fight. Whilst this sounds simple enough, the game doesn’t make it clear if you are searching for something that confirmed his story, or something that proved a lie, and it took an incredible amount of trial and error to find the connection it wanted.

The fact that all of the various dialogue testimonies from Uncle Flavio gave me a few dozen sentences to pick from, and that each of them could connect to another dozen parts of the police report made finding the right connection something of a nightmare. Even some of the clues I found within both that proved a lie, such as how the fight started, or what One Arm Herve’s connection to one of the sex workers was. These turned out to not be the connections the game wanted, and kept flagging them up as wrong. The simple act of connecting the right two pieces of info ended up taking almost 20 minutes of examination and guess work that ended with me hating the main gameplay premise of the entire game.

From the long and obtuse tutorial the game opens up into the main mystery, and gets even more difficult. You’re let out into a small corner of the town to try and figure out why this fight with your uncle started, which is only further complicated when One Arm Herve turns up dead. You have to search through drawers in the brothel, talk to everyone there, and even go out into the streets to talk to people there. When you get enough information, new avenues of investigation open up, allowing you to talk to more people on more topics and collect more testimonies. Unfortunately, the game doesn’t tell you when these points happen, and there are multiple times where you feel like you’ve hit a brick wall with no way to progress things forward.



If you’re able to collect enough testimonies and clues and make the right wildly difficult to guess connections you can try to open locks in your inventory that lead to Eugene coming up with theories that he can then confront suspects with. During these confrontations you’ll have to challenge the suspect on what they’re saying based on the evidence you’ve collected, but if you get these wrong by failing to pick out the exact sentence needed you’ll end up ruining the investigation, which goes on to affect your eventual score. Difficult, frustrating, and obtuse are the main descriptors for the gameplay, unfortunately.

Graphically, the game looks good, and has a nice animated look to it that’s reminiscent of French comic art. The characters all have a distinct style, and stand out in the environments. The characters and the art style really comes to life in the animated cut scenes, where you get to see them in much more action than the rest of the game. However, as these parts are voiced in French with English subtitles, half of your attention will be on reading the text before it vanishes, meaning you won’t really be able to give the cut scene the attention it deserves. Speaking of the translation, with the game having been adapted from French to English you’d hope that attention would have been given to this in order to make sure the story and the mystery elements were translated correctly. However, the text is riddled with typos, broken English, and weird turns of phrase that make evaluating long passages of text to find connections even more difficult.

Chronique des Silencieux is Pierre Feuille Studios first game, and it was partly funded through a Kickstarter campaign. It’s clear that the people behind the game had a passion to create it, but I can’t help but feel some more development time would have helped. The game has some great ideas, and it could have worked well, but as it is in its current state, it’s about as far from being enjoyable as any game I’ve ever played and I simply can’t recommend it, even to hardcore point and click adventure fans.



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