Wednesday, 2 November 2022

Star Wars: Han Solo & Chewbacca #6 - Comic Review

 

Originally published on Patreon


The first story arc for Han Solo & Chewbacca was an interesting affair, sending Hand and Chewie on a mission with Greedo, bringing in Han's father, making that a fake-out, it was a story that had a lot of ups and down and twists along the way. But all in all, it was pretty good. 

However, it ended with a couple of bad twists of fate for the titular heroes. Han ended up being shot, and Chewbacca got sent to prison. Thankfully, he finds an ally in jail in the form of Maz Kanata. 

This issue picks up with Chewie, who's being targeted by some of the biggest, meanest folks in prison as they think taking down a Wookie will improve their street cred. Unfortunately for them, it's a hell of a lot easier said than done; and with the help of a new friend, Phaedra, Chewie is able to stop the attempts on his life. But, fighting gets him brought before the tribunal, who inform him because of the ten outstanding warrants on him (not including the Imperial ones) he's going to be in prison for at least a hundred years.

Whilst this is going on we catch up with Corbus Tyra and his new allies as they put together a plan to get inside an Imperial depot where the Millennium Falcon has been impounded in order to get the ship back, and retake the million credit urn. The plan, which seems needlessly convoluted and risky, pays off; but the urn is missing.

Back in prison, Phaedra tells Maz about a plan she has to escape the facility, with the help of Ponda Baba and Dr Evazan, and is willing to take Maz an Chewbacca along with her. The only catch is, for the plan to work, Chewbacca has to die.

The final pages of the issue take us to a remote world where Han Solo has been found and is being nursed back to health by the inhabitants.

So, this issue is a bit of a mixed bag for me. The stuff in prison is great, and I love that Chewbacca is getting the focus for once, rather than just being Han's sidekick. I like that we're getting to see more of his relationship with Maz, and the cameo appearances from some familiar faces is cool too.

The stuff with Corbus are the parts of the issue that get me less excited, however, a it all feels a it rushed and half explained. The mission to get the Falcon back could have happened over a couple of issues and it would have felt like it had been both more earned, and would have also made things flow better. As it was, there were times where I wasn't sure what the team were trying to do, and before I could really dig deep into it what was happening it was over and we'd moved on.

I've found that this series has been one that's had some good moments and less than good stuff in the past, and this issue really highlights that with the two story lines that have quite different qualities. Hopefully the series will keep on pushing the good stuff, and we'll get less of the bad.


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Secrets in Scarlet - James Fadeley Interview

 


James Fadeley is a software engineer by day and a writer by night. While this sounds hectic, he has recently become a father and thus no longer sleeps. When not feeding the milk vampire his daughter, he can be found researching topics for his next story. James is a huge fan of Mansions of Madness and both board and video games in general. I got the chance to chat with him about his story, 'In Art, Truth' in the new Arkham Horror anthology collection Secrets in Scarlet.


Were you a fan of Lovecraft or the Arkham Horror games before coming to work on the books, and if so how did you get into it?

Very much so! I randomly picked up a copy of the Necronomicon more than a decade ago and got my introduction that way. Money was tight after college and books were relatively cheap. Since then, I usually reread one of Lovecraft’s novelettes annually, and my friends and I enjoy Mansions of Madness every few months.

That’s not all though. In video games, I enjoyed both Call of Cthulhu by Saber Interactive and The Sinking City by Frogwares. Recently I tried Arkham Horror: The Card Game and its mechanics are very clever. I’m looking forward to more games of that.

Finally, I’m about to be game keeper for my first session of Call of Cthulhu: 7th Edition… oh boy.


This is first time writing an Arkham Horror title, and your first thing for Aconyte. Before this you’ve written for The Banner Saga, and have contributed to a few anthologies. What was it like coming to work with Aconyte for the first time, and stepping into this franchise?

Believe it or not, I originally hesitated in applying to Aconyte. 

Banner Saga’s developer, Stoic, gave me carte blanche time to write. “However long it takes, as long as it’s good” became our unspoken agreement. Sounds cushy, but self-discipline becomes a problem. For every Banner Saga story published, three others remained as synopses or first drafts for various reasons. Eventually, the rights to Banner Saga were tied up, and we had to stop publishing.

“A professional gets paid,” is what everyone says, and I was. What they don’t say is, “a professional needs a clock.” 

Applying to Aconyte was my “let’s get serious, James,” moment. It’s easier to focus with hard deadlines. FFG was forthright about their needs and concerns – I truly appreciated their notes. Plus, Editor Charlotte Llewelyn-Wells’ feedback was invaluable for improving my writing skills (and not just my manuscript). 

I wish I had applied sooner. Bonus? It’s remarkably humbling to see my name alongside Lisa Smedman, Josh Reynolds, and David Annandale. Novelists whom I admire, whose work I’ve enjoyed.


Your story has a lot of info in it when it comes to academic research, art history, and political events and changes in Turkey. Were these topics that you knew about before coming to write this story, or did you have to do special research into these areas?

A little of column A and a little of column B. 

Before joining the anthology, I researched both the Ottoman empire and Turkish fairy tales for another story. That helped, but there were still knowledge gaps that needed exploration. President Atatürk made significant changes by 1925 and more were coming, political events which were almost impossible to ignore.

There were other historical references as well. Most of the books mentioned are real. A handful of names too, such as Art Historian Mehmet Ağaoğlu and Safiye Ali, the first woman doctor of Turkey. 

Finally, if protagonist Ece was an art historian, wouldn’t she have an interest in contemporary art as well? After pondering this, I decided to bring real-life illustrator Aubrey Beardsley into the mythos as well. 


Your story seems to show that there are some decent people in the Red Coterie, and that they’re not as villainous as they first appeared earlier in the book. Where do you think the group sits on a scale of good or evil, and do you think the more morally ambiguous characters are more interesting to write?

After reading Secrets in Scarlet from cover to cover, I can’t help but view the Red Coterie as a set of individuals over a group. In my opinion, the faction succeeds because they are separate and distant. If the good-natured souls knew everything their counterparts were doing, it would have fallen apart long ago. Their alliances strike me as volatile.

Your question about moral ambiguity is a great one. It depends because sometimes it’s about…

    • Discovering moral limits that make people rebound.

    • Reaching for the bottom and instead falling through. Thank you, Tyler Durden.

    • Breaking our limits because we value something else more…

    • Or discovering true integrity, no matter the cost.

Morality is the theme that transcends themes. These are questions I ask myself when I GM games of Degenesis. My approach there is less about trying to kill my players’ characters as it is about eroding their moral stances. Using the game’s devices and setting to tempt them. Transforming moral absolutism into relativism, and relativism into nihilism. Every time the characters survive, I congratulate them but secretly ponder… what if I squeezed them just a little more?

So yeah, I suppose discovering the limits of morality is the most interesting part of storytelling. Guess I’m the devil…


There’s a lot of pre-existing lore in the Arkham Horror series, and your story definitely adds to that in new and interesting ways. Is it ever daunting to go into an established property like this to create new stories and new characters?

It really, really is because of the catch up involved. 

When I visited the Black Library Weekender years ago, Dan Abnett admitted that he reads everything the company publishes. For good reason. As a franchise grows, there’s more and more material and canon to track. What characters and factions have been used? What plot devices have been visited? Pitching familiar stories risks wasting everyone’s time.

I’ve got a few Arkham Horror books in my finished pile but I’m still catching up. I lucked out this once, however. Because Secrets in Scarlet takes place away from Arkham and involves a new cast of characters, there were fewer circles to worry about during this go. Still, luck favors the prepared, and I intend to be reading in the meantime.


I really loved to read about Ece and found her passion for art and history to be really endearing, and was a little sad that our time with her was as short as it was. Is she a character that you’d be willing to come back to in the future? And can you tell us about any upcoming projects of yours we should keep an eye out for?

I’d consider it. We got a sense of who Ece Şahin is, yet there’s more depth to explore. 

However, I’m often down for a writing challenge. If Aconyte said, “Hey, we have a character with an esoteric background. Possibly a circus animal trainer or a sailor on the USS Arizona. Any takers?” I’d be their first volunteer. 

As for new projects, nothing now. Unless Lottie brings up an assignment, I’ll be reading more Arkham Horror, working on the original novel, or plotting out the next RPG session.


Make sure to check back all this week as I chat with more of the authors from Secrets in Scarlet.


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Tuesday, 1 November 2022

Harley Quinn #22 - Comic Review

 

Originally published on Patreon


We get to start a new story arc with issue 22 of Harley Quinn following the month long of weekly issues leading up to the Annual last month, and it feels nice to have the character once a month again as Harley is best in small doses.

And this issue seems to know that, as it opens not with Harley, but Kevin, as he drags a covered sled up through the snowy mountains, seeking out the League of Assassins. Brought before Angel Breaker, who asks why a man like him would be seeking out the League (very valid question). He reveals that he need to use the Lazarus Pit; at which point the contents of the sled are revealed; a dead Harley Quinn.

From here we flashback to Harley showing Kevin her new home, an old ferry that she bought with the money she got from Luke Fox for going into space and saving Earth. Kevin moans about Harley's recent spending, pointing out how she's not acting smart. At which point Harley screams at him and says ridiculous stuff.

Harley's new side-kick, Parry the parasitic alien life-form (who was introduced in the Annual) points out that there's someone on the ferry. Harley dashes off to investigate, whilst Kevin discovers that Harley has made a room for him on the boat, kitted out in stuff from their friendship. There's a scuffle outside, and Harley gets shot and killed by an unseen assailant.

Back in the present, Angel Breaker agrees to let Kevin use the pit, but warns that there could be a terrible cost. Harley gets dunked, and comes out looking incredibly psychotic and evil.

So, there are some things in this issue that I do actually like. The main one is Kevin. I like the guy. He's grown on me as the series has gone on, and whilst I can see him completely vanishing forever once this series comes to an end, his inclusion has definitely been a big part of the series working as well as it has. He's a voice of reason for a character that has none.

Speaking of, Harley once again is the thing that drags her own series down, and I've come to find her more annoying than anything else. I prefer the character when she does weird stuff, but you can tell that there's a smart woman under it all who will shine through from time to time. This version of Harley is just a toddler, with no self control who says and does whatever she wants. It's not endearing at all.

I'm not sure what I think of Parry yet. It's a weird inclusion that has no real explanation or reason yet. Him being put in the cat suit makes him a bit more enjoyable and unique looking, and I've been reading him with a deep gravelly voice ( a bit like Tom Hardy's Venom), which makes some of what he says more enjoyable when you think of it being said that way from a tiny, catlike monster.

The art is done by Matteo Lolli, and looks really nice throughout, and is some of the better artwork on this series. The characters all look good, with clear, distinct expressions that help with the story, and the locations all look distinct and good. Parry is drawn really well, and Lolli may be selling me on the idea of getting one of these creatures myself, because he's pretty cute at times.

Overall, this isn't a bad issue of the series, but this is a series that I struggle with at times because I sometimes find it hard to get on with the lead character. It's a shame that for Harley to really work she has to be relegated to a secondary character in her own series.


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Task Force Z #12 - Comic Review

 

Originally published on Patreon


Task Force Z comes to a close in this, final issue, as the series and characters bring their stories to an end. But how does it all play out, and does it work?

I've been enjoying this series since it first began a year ago, but there are definitely times where it's felt like things haven't been great, and that the story is being taken in some odd directions. The previous issue was one that stood out as particularly poor for me, and as such I went into this finale a bit worried as to how it was all going to go. Luckily, it seems to have improved over issue 11, though isn't quite perfect.

Things happen very quickly in this issue, and whilst that's great for building up drama, it does mean that it ends up feeling a bit rushed at times. I can't help but think that perhaps the series could have shaved off some stuff in the middle area, and expanded this issue into two, and it may have felt a bit better. Because everything that happens in this issue happens so fast conversations feel very rushed, and stuff that feels like it should be big, emotional moments come across as a bit wooden and flat.

For example, Gotham starts this issue wanting Jason dead, he suffered at his hands and wants to get some payback. And in the course of one page Jason is able to explain why he beat Gotham's brain in, how he thought he was Bane, and why Bloom is the real villain, and turns Gotham around. It's a very big turn, and it felt a little too quick. The only thing that makes it work for me is the fact that Jason brings up Alfred, and when Gotham realises that Bloom used Alfred's memory to manipulate and hurt others he goes absolutely ape shit. Using Alfred's memory in the right ways will always work for me, and having the villain get the shit kicked out of him because he tried to use Alfred's death as a weapon ticks those boxes for me.

There are some other moments that seem to come and go quickly, character betrayals that turn out to be fake-outs, but might actually be real, that also might be setting up a future story feel like they should have been given more time and weight, but here we are I guess.

Speaking of setting up things, yes, there's the whole thing at the very end that seems to be implying that perhaps we've not seen the end of the zombie villains, but this issue also seems to be implying that perhaps Jason will be appearing in the next Joker series, as he's heading off to Joker's last known location. I hope so, as I always like more Jason stuff, and him appearing in that book would be great.

Overall, Task Force Z was a fun series, one that had a lot of great moments, but it also had some flaws too. But if you're not looking for a 'perfect' book, and just want something that's going to be fun to read and has some good stuff in it, this series is definitely worth your time.


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Secrets in Scarlet - MJ Newman Interview

 


MJ Newman is a writer and senior game developer with Fantasy Flight Games. She is the co-designer of Arkham Horror: The Card Game, and is an enthusiast of horror, fantasy, and romance. Her credentials include insomnia, existential dread, and jumping in fear whenever she sees a spider. I got the chance to chat with her about her story, 'Crossing Stars' in the new Arkham Horror anthology collection Secrets In Scarlet.


You’re one of the co-creators for the Arkham Horror Card Game, when did you first discover the work of Lovecraft, and what about it drew you to that universe?

I have been an enthusiast of horror stories ever since I was a kid. My brother and I used to hang out in our basement, turn all the lights off, and play video games like Resident Evil, Silent Hill, Alone in the Dark, and Clock Tower. That was my introduction to the horror genre. The games were the real draw for me—being in control of the main character really puts you in their shoes and makes the experience so much more terrifying. Later, in high school, I started reading horror stories which included the works of H. P. Lovecraft, specifically At the Mountains of Madness and The Call of Cthulhu, two of his most ubiquitous works. I think the thing that most drew me to those stories was the scale of “cosmic horror” —the scary part isn’t the fact that there is a killer or a monster, but rather, the idea that all of this is just the tip of the iceberg; that there is a vast, uncaring cosmos out there filled with all manner of horrors we can scarcely comprehend. I absolutely love that.


This is your first time writing an Arkham Horror story with Aconyte, what was it like moving from writing for the games into writing for the books, did you find that your time creating the game helped you with this project?

It was very different, but also very gratifying! For one thing the writing style is very different—the card game’s narrative is typically written in second-person present tense, as the events that unfold are happening directly to you, which is quite difficult to write in. Additionally, in game writing, we’re working with a very limited space and have to tell the story as concisely as possible (sometimes fitting entire sequences of events on a single card), while still maintaining a high quality of prose. Getting the chance to write a short story in the Arkham setting was very different, but was still Arkham, so in that way it remained familiar to me. 


Your story is split across two different time periods, with the mystery slowly unfolding in one whilst the other began to introduce more and more horror elements. What drew you to telling your story in this particular way?

This story ties in directly with one of the scenarios in the upcoming campaign expansion, The Scarlet Keys. I wanted to explain the ancient backstory that causes this scenario in The Scarlet Keys to unfold, but I also wanted the story to leave off immediately where that scenario picks up. So, it made sense to split the story into this sort of framed narrative. The twist is, of course, that these two stories are much more tightly linked than the reader might initially assume.


The stories in the Arkham Horror series tend to be set in one particular time, and often centre around the city of Arkham itself, was it exciting to get to shift the location and time so drastically for your story, and what made you pick the ones you did?

Yeah, it’s true that the city of Arkham is often considered to be almost a character in and of itself, and it is central to the identity of Arkham Horror, along with the time period of the 1920s. But The Scarlet Keys is somewhat of a unique campaign in that it is a globetrotting adventure set all throughout various cities across the world. To that end, we had a bit more freedom in Secrets in Scarlet to write stories set outside of Arkham. Additionally, with the Red Coterie being this ancient organization that has manipulated events all throughout human history, it made sense to explore this ancient backstory for one of the Coterie’s most important members. It was exciting, but it was also quite a hurdle, as I am not extremely well-versed in this era or region of ancient history, so I had to do a lot of research!


There’s a lot of pre-exisitng lore in the Arkham Horror series, and your story definitely adds to that in new and interesting ways. Is it ever daunting to create new stories and new characters in settings like this?

It definitely can be daunting! In this case, as the primary writer for The Scarlet Keys, I had a lot of freedom in defining aspects of the Red Coterie, the Foundation, and the events that ensue. Since these stories are not based on any particular work of H. P. Lovecraft, and most of them are set outside of Arkham, it wasn’t as difficult to write as some previous campaigns might have been. That said, this setting has so many characters, places, and pre-existing events, as you say, it can sometimes be very difficult to reconcile it all.


Were there any stories in particular that inspired your own, or was it the setting and location that drew you to write your story?

The entirety of The Scarlet Keys campaign draws upon a lot of sources of inspiration, including the X-Files, Men in Black, the SCP Foundation, the video game Control, and the roleplaying game Delta Green. The setting of my story in particular, Crossing Stars, was at least partially inspired by the plot beat in Aliens in which the colonial marines descend into the alien hive and stumble across the colony’s cocooned civilians. That sequence is burned into my brain. I love the way the walls feel alive throughout that scene, and I really wanted to give that same growing sense of alien otherworldliness throughout Haresah’s expedition.


I really loved your story because the setting was so different, and seemed to give readers something very different to most Arkham Horror stories, are these historical horror stories something you’d like to write more of in the future? And can you tell us about any upcoming projects of yours we should keep an eye out for?

Thank you! I would love to write more stories like this in the future. I think most Arkham stories will continue to be contemporary rather than historical, as previously mentioned, but it was extremely fun to write and a real breath of fresh air. I hope players also find the story entertaining and unique in this way! As for upcoming projects, I can’t speak about any unannounced projects with Fantasy Flight, but I do have my own fantasy/horror book series that I am working on, called Darkdrifters. The first book in the series, The Key and the Crescent, is available on my website (www.bewaretheblackcat.com) and on both Amazon and Barnes & Noble. Check it out!


Make sure to check back all this week as I chat with more of the authors from Secrets in Scarlet.


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Monday, 31 October 2022

Tim Drake: Robin #1 - Comic Review

 

Originally published on Patreon


So, I had some mixed feelings about this book before going into that I shouldn't really let colour my views of it; but then I'm not perfect, so it has. I don't like that Robin was cancelled to make room for this book. Or at least, it looks like it was. There are two Superman books for two different Supermen. There are multiple Batman titles, and two people with that name. There's a book that has three Batgirls in it. There are two Aquamen. Why can't we have two Robin books for two Robins? Especially as the title of this one is indicating which Robin it is. I loved the Damian book, and seeing that go and getting this in its place feels kind of shitty if I'm honest.

But, I shouldn't really hold that against this book, so let's talk about this title on its own then.

If you've been reading Batman: Urban Legends, DC Pride Special, and the DC Pride: Tim Drake Special, you'll know that Tim has gone through some changes recently. Tim has come out as bisexual, and is dating a guy called Bernard. He's also split away from Batman for a bit and have moved into a house boat in Gotham harbour. It's here that we catch up with Tim, where he goes on a date with Bernard, and we get introduced to the people who make up his new neighbourhood.

Shortly into the night, two of this neighbours are found very, very dead. Tim calls in one of the GCPD detectives he knows he can trust, and along with former We Are Robin ally Sparrow, begins to investigate the scene. Tim realises there's a connection to the detective story Murder in the Rue Morgues, and is immediately attacked by a giant, glowing orangutan. 

Remembering a similar incident (in the DC Pride: Tim Drake Special) he tracks down the object making controlling the creature, and destroys it. He then figures out a way to bring the story to a close, and the ape vanishes. The next day it looks like the person behind it has left a mysterious package in Tim's boat.

So, I don't really like this if I'm being honest. I don't really like the fact that this is an issue one, but it's not the start of the story. If you've not read the previously mentioned special where he fought another glowy detective story animal it feels like you're missing out on some stuff here. I'm not talking about the usual kind of background stuff that comes with every issue one, this feels like jumping on in issue two and having missed the start.

I also didn't find a whole lot to this story to grab me. The Damian series was big, over the top, and dramatic, filled with wild characters and big action. This felt incredibly flat in comparison. It feels like nothing really happens in this issue, and I was left pretty bored through most of it. It didn't help that I had a hard time connecting to the characters, as this didn't feel a whole lot like Tim to me.

I've been reading Tim Drake for close to fifteen years now, he was my first Robin, and I love him, but none of the things that make him a great character were here. He did some detective work, but it didn't feel like Tim. Tim has an intensity when he goes into investigative mode that the other members of the Bat family, other than Bruce, lack; but here he felt no different to Cass or Steph over on Batgirls.

The new relationship is given a lot of time here, which I love because I am all here for queer Tim, but it felt like so much of who Tim is has been removed to make way for 'crazy in love' Tim. Hopefully this is just a 'he's in the honeymoon phase' kind of thing, and he'll get his head in the game soon, because he came across as a bit ditsy and air-headed, and that's not Tim for me.

I also didn't really like the art style used on this book, by Riley Rossmo and Lee Loughridge. I don't know the best way of describing it, but It feels kind of loose. Things look like they've been drawn quickly, with more flow and movement to them. Straight lines and hard edges are rare here, and it's very stylised. I also had a hard time with the character's faces, and people looked a bit weird for me. If you'd have shown me a picture of this out of context I'd never had said that it was Tim, and that level of detachment prevented me from really connecting with the character. I've also seen online that someone said Tim looks like the handsome Squidward meme, and now I can't un-see it.

I really wanted to like this book. I love Tim Drake, and I wanted it to feel like this was worth losing the other Robin book for, but I came away from this feeling a bit deflated. I'm hoping that things improve in the coming issues, but if it stays like this this might be my least favourite Robin centred book I've read.


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Sgt. Rock vs. The Army of the Dead #1 - Comic Review

 

Originally published on Patreon


I've never read a Sgt. Rock comic before this, I've seen him make brief appearances in other things, but I can't really recall ever seeing him having his own book any of the times I've been reading DC. So when I saw that the character was getting a new mini-series, one where he'd be fighting Nazi zombies, I was pretty intrigued. Then I saw that it was being written by horror icon Bruce Campbell, and I was absolutely sold on the idea.

This issue sets a lot of the groundwork for the series, introducing us to the concept piece by piece whilst setting the stage for the main events. We see a couple of Allied soldiers on guard duty late in the night approached by shambling Nazi soldiers. The troopers open fire on them, but the Nazi's keep on coming, overrunning the guard post and killing the soldiers.

We see the Hitler bunker, where the Fuhrer is told how Germany is losing the war. He demands that project regeneration be put into action, pushing the output to maximum in order to put more Nazi troops into the field. 

Sgt. Rock and his men get called off a supply guarding mission, and brought into Allied Headquarters, where they're shown one of the regenerated Nazis. We get some good info on how this is happening, a mixture of chemicals and brain implants, that gets the important info out of the way early on so that we're not left wondering how the Nazi's are doing this. By the end of the issue, the team has faced one of the creatures, been given a load of new tech, and are being sent off to destroy the lab lab where the zombies are being produced.

As said before, I've not read any books that really feature these characters, and this was my first real introduction to them; and as of yet I've still not gotten a huge idea of who they are. Sgt. Rock himself seems to be the only distinct character so far, due in large part to him being the guy in charge. I don't know if there are other established characters in Easy Company that Campbell is using, or if they've been created for this series; but either way, I'm hoping that now things have been set up we can get a chance to know the people a bit better in future instalments.

The art on the book, by Eduardo Risso and Kristian Rossi, really suits this book. It's darker, grittier looking, and looks a bit messy. The lines aren't all perfectly neat and uniform. There are details there, but not every single thing is drawn, and often colour and shadow are used to fill in the gaps and give everything depth. The artwork reminds me of things like the Hellboy and B.P.R.D. books, and the tone of this story seems to fit with that kind of gritty, horror tale. It's really nice, and the zombies all look gnarly and great because of it; and I can't wait to see more of it.

As a first issue, this is a really solid foundation for things to come. My only criticisms are that I don't really have any sense of the characters yet, but this is something that can easily change in coming issues. 


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Secrets in Scarlet: An Arkham Horror Anthology - Book Review

 


'A secret organisation ruthlessly seeks power over supernatural terrors in this globe-trotting anthology of arcane mystery and adventure, from the bestselling world of Arkham Horror

'Beyond our world lies another, one full of paranormal forces and eldritch horrors, and once that membrane has been pierced, life can never be the same again. In every corner of the globe, persons unknown are seizing objects of extreme supernatural power. They declare themselves defenders of humanity, fighting off the darkness which presses against the veil shrouding our reality from the unknowable. But do their claims of altruism ring true? And should they be permitted to wield such power? From the world of Arkham Horror comes an exciting new anthology that delves into new mysteries.'

The Akham Horror series is full of mystery, whether it's unknowable things from being our reality, secretive cults hidden beneath the surface, or artefacts of civilisations long forgotten, the series loves to blend mystery with the frightening. The latest book from Aconyte moves away from the rain-soaked streets of Arkham and heads out into the wider world as we learn about organisations, and one in particular shrouded in both secrecy, and scarlet.

The first story in the collection is 'The Man in The Bubble' by David Annandale, who introduces us to one of the key organisations in the book, The Foundation, a group of shady government agents led by the no-nonsense Commissioner Qiana Taylor investigate an explosion in the hear of New York City. Giving out the cover story that the explosion was caused by a gas mains, they actually go deep beneath the city's surface, where they find an ancient pyramid. They discover that a potentially deadly artefact, the Coronal Prism has been taken and delivered to one of the richest businessmen in the city. Knowing that the artefact could spread death and destruction if left unchecked, Taylor sets out to acquire it.

This is one of the shorter stories in the book, but is a nice introduction to this world. It only gives us one of the main groups, and The Foundation seems to be the one most likely to be doing good in the world, and working for the betterment of humanity. As such, it feels right to start with them. They're set up as guards against the darkness, as people who make it their mission to keep the world safe. Beginning here, with the 'heroes' makes it easier to start to understand that there are various groups operating for their own ends, looking to gain power through these artefacts and rituals. I also really enjoyed that Taylor is a strong, powerful Black woman in a time where both of those factors would exclude her from being in a position like the one she's in. She has authority, knowledge, and power that most people would kill for, and she uses it to help people who would look down on her for the colour of her skin and her gender. I wish we could have had more with her, because she felt like a fascinating character who could easily carry her own novel.

'City of Waking Dreams' by Davide Mana tells the story of inspector Li Flint of the International Criminal Police Commission, who has travelled to Shanghai to search for a mysterious woman. Over the course of his investigation he manages to track down the woman, identified by her red parasol, but soon begins to have strange experiences whenever she's around. With ghostly figures coming after him, criminals out for his blood, and his ally taken prisoner, Flint has to put on a daring rescue mission with multiple lives on the line.

This story definitely feels like a detective noir type tale, with an out of town detective trying to make headway into a city that he doesn't know, unsure of who to trust. One of the things that works well for this story is that Flint doesn't know about the otherworldly monsters and artefacts when the story starts, doesn't know that the person he's tracking down is more than she appears, and as such it takes a while for anything spooky and weird to even happen. You kind of forget that it's an Arkham story, and so when the horror kicks in it takes you by surprise.

'Brother Bound' by Jason Fischer introduces us to Desi, and his older brother, Javier, who end up getting involved in something that will forever change Desi's life. Living with their uncle on a sugar cane plantation, Desi watches as his uncle makes money whilst his workers break their backs for  pittance, and his older brother goes out and drinks and gambles his life away. One day, when Javier's friend gets arrested by the local police, but is released by a mysterious group of Americans, Javier tells his brother that they will need to go on the run. When his friend turns up dead Desi realises that Javier, and the entire family, are in danger.

This story is one of the more interesting early entries, as it starts to throw a wrench into the works. Up to now the book has seemed to make a pretty clear distinction as to what the two factions we've been introduced to are like. The Foundation are trying to do good things, whilst the people in red, the Red Coterie, are the villains. But this story flips that around as the Red Coterie come across as almost heroic in the final acts of the story. The best villains are those that see themselves as the heroes of their own stories, and that seems to be true here too. This story also gives us another staple of Lovecraftian horror, as we get ancient, underground civilisations, and a magical knife. The Mirroring Blade itself if a hell of a thing, a weapon that seems to kill whoever it strikes not only in this world, but every possible reality. This was a great story that took some unexpected and dark turns that I really loved.

Carrie Harris' 'Honor Among Thieves' tells the story about the Varela sisters, Rosa and Milagros, professional thieves who've been hired to steal a crimson hat and coat that will be displayed at an upcoming party. Planning out the heist, complete with tear away clothing and costumes that will allow them to sneak the items out, the two sisters believe that they'll make some easy cash. However, when the plan goes wrong and one of the sisters if forced to put the coat on, she discovers that it allows the wearer to move through dimensions.

I love a good heist story. Something about watching professional criminals plan out a perfect crime, and then watching as something invariably goes a little wrong and they need to think on their feet in order to get out of it just does it for me. And the Varela sisters are a really interesting pair of characters to follow. This story also once again shows the Red Coterie in a more benign light, and even seems to indicate that there are good people amongst its ranks. I really like that each new story here seems to change the way you think about this group, and that it's not an easy good vs bad scenario.

'A Forty Grain Weight of Nephrite' by Stephen Philip Jones brings the readers back to the US, where Kymani Jones, an individual researching special artefacts called 'keys', which contain mystical properties. After issuing a warning to the owner of one of these artefacts that it may soon be stolen, they're called in to consult when it is. After proving how the object was stolen from within a secure vault, Kymani finds them self caught up in a plot to secure the object, with the Coterie on one side, and the Foundation on the other.

This is a really neat story that starts as an interesting locked room style mystery, and soon turns into a larger plot that involves hidden societies, fights to the death, and secrets beneath the city. The story has a sense of history to it, as we get insight into where some of these objects come from and the effect they have as they pass down through the years, it has danger and action, with some great fight scenes, and it has a lead with they/them pronouns, something that I wasn't expecting for a story set in this era; but thoroughly loved.

Lisa Smedman's 'Strange Thing's Done' is one of the most interesting and creepy stories in this set, and one that I'd love to see made into a short film or an episode of television. The story centres on Rex Murphy, a journalist from Arkham who's been sent on a trip up to Alaska on a story. Journeying on the SS Martha, an old steamship, Rex finds himself in the company of several interesting characters, and decides to interview several of them in order to pass the time. However, Rex soon begins to notice some odd events, as passengers he's sure were on the ship suddenly vanish, with no one having any memory of them. As even Rex's memories begin to change a man with a red cravat tells him that reality is being changed by something on the ship, something that he's hunting, and that Rex needs to help him.

The changes to reality, the alteration of events, and the way the story changes around Rex are one of the more interesting parts of this story; and it's amazing every time it happens and we get to see the new, altered reality settling into place. It also feels like the closest this collection gets to a monster story, as this creature stalks people through this small, confined space in the middle of a dangerous location. People can't just run away, they're stuck on a ship in the frozen wilderness, tapped with a creature they don't even know is hunting them, because they can't remember the other victims. It's terrifying, and I loved it.

'In Art, Truth' by James Fadeley tells the story of Ece Sahin, an academic and member of the Coterie, who wears a red hijab. The curator of the Museum of Turkish and Islamic Arts, Ece is researching into artwork from the post-Byzantine era in public, whilst secretly searching for information that could lead to the locations of more artefacts. When she discovers that someone is stalking her work, checking out the same books she does using secret names, she finds herself uncovering ancient secrets, coming face to face with another dangerous society, the Readers of the Elder Word, and sees her having to fight for her life.

This story is filled with history and culture, and Fadeley seems to put a lot of passion into bringing the world of art history to life as we learn about ancient civilisations, changes in regimes, fights for equality, and academic research. The story is packed with small details that make it all the more interesting. We don't skip over things as Ece does her research, but are with her each step of the way, making the discoveries at the same time that she does. It's also interesting to see a member of the Coterie on the back-foot, as she is for much of this story. So far the members of this group have been portrayed as confident, powerful, and some even cruel, but she feels the complete opposite for much of this story. It makes a surprising change that shows that there are all kinds of people on all sides of this conflict

'Crossing Stars' by MJ Newman is a story split across centuries, telling two narratives that slowly feed into each other. In one, we find ourselves in the ancient world, watching as a group investigate ruins said to hold relics of 'those who came before'. Our chief protagonist for these segments are Haresha Izem, a woman married to the group's leader, Razin. Along with the two of them are Razin's adviser, Haresha's warrior friend, her pet lion, and several guards. Despite being well trained and well prepared, nothing could prepare them for what they find waiting for them in the ruins. The other story brings us to the present day (for the stories in this book at least), where we discover that an academic, Luciana Diallo, is being told these stories by her patron, Amaranth. As the stories unfold it becomes clear that there's more to this than just someone regaling another with a simple story; and that something more sinister lies at the heart of it.

This story works really well thanks to the two different narratives, and the way that they weave in and out of each other. I think that it becomes clear what's happening pretty early on, with the audience figuring it out before Luciana does, but because the why and how is still a mystery it still works well, with the reader wanting more information as soon as possible to try and figure out the mystery. The segments set in the past are wonderfully told too, and it's great to see an Arkham story set so far in the past, with different types of people involved than we normally get. Instead of having detectives or academics facing eldritch horrors with guns, you've got warriors with swords and bows; it's fantastic. I'd love to see more stories in this universe embrace these kinds of settings.

The final story in the book, 'The Red And The Black' by Josh Reynolds, introduces readers to Trish Scarborough, an agent of the Cipher Bureau (also known as the Black Chamber), a secretive branch of the US government. Having been assigned to a case that led to her discovering about the existence of the 'keys', her journey has led her to Venice, where she finds herself being pursued by a figure in a red carnival mask. As Trish desperately tries to get her hands on a book that contains secret histories of the Red Coterie, she finds herself in the sights of deadly assassins.

After a few stories that have shown the Red Coterie in a more flattering light, this final story reminds readers that this group has a lot of blood on their hands, and that they're not afraid to do terrible things in order to achieve their goals. The way they stalk Trish, the way she's constantly looking over her shoulder and searching for people wearing red really reinforces how sinister they are; and it makes them into some great antagonists. The setting works wonderfully for this too, and the narrow, twisting streets of Venice makes for the perfect playground for a sinister game of cat and mouse.

Secrets in Scarlet is a wonderfully fun and interesting anthology collection. The stories are incredibly varied in style and setting, with a wide range of interesting protagonists to get your teeth stuck into. The book doesn't make clear distinctions between good and evil, and allows readers to see the grey that makes up this world instead, letting you make up your own mind. Fans of the franchise will find a lot here to entertain them, and the only real thing that you can say about the book that's bad is that it doesn't seem to last nearly long enough; and that you'll come away wanting more.


Make sure to keep an eye on out this week, as I sit down and chat with several of the authors in this collection!



Sunday, 30 October 2022

Action Comics #1047 - Comic Review

 

Originally published on Patreon


Kal-El has returned to Earth after months away fighting for the freedom of Warworld, and his return brings some big changes.

The biggest thing that happens in this issue is that Warworld itself appears in Earths orbit, the alien planet hovering over the planet. Obviously, this is not something that everyone is going to like, and there are going to be issues about it; and that's what this issue is all about. I really like that there's some fallout from the Warworld saga, and it's not just Superman coming back home and everything being good again.

Though the issue does start off by reminding us why Superman is Superman, why he's the hero that all others look up to and aspire to be like, when he rescues a family whose car was falling off a bridge. He not only saves them, but takes the time to talk to them and check they're okay. He makes the kids feel safe, and whilst it's a bit cheesy, reminding them to wear their seat-belts to stay safe is a wonderfully Superman touch.

From here, the Superman family has to appear before the UN, justifying the reason why Warworld has arrived around Earth, and that having them there could lead to good things for the planet. Superman appeals to the goodness in people, he tries to get them to see these aliens, some very alien aliens, as being like them. He tries to get them to connect as people, and when arguments are made about how they're bad or dangerous he turns it around and makes comparisons to humans who do the same.

This issue isn't just about showcasing how great Superman is, however, as we also get some appearances from Lex, who heads up to Warworld and steals some alien tech, and John Corben, Metallo. The opening scene, where John's sister goes to visit him in prison might be the best scene I've ever seen with the character. They way that he's been stripped down, disassembled, and left with nothing but his own thoughts, only able to communicate through text on a screen, is so sad. Its showing an incredibly human side to a character that's lost his human body long before. It humanises him in such a way that I felt sorry for him; something that I never have before.

There's also a back-up feature that focuses on Thao-La, and shows her finally waking up from her coma. It goes back in time a bit from the main story, and shows the arrival of Warworld and the reaction from the Super family before they realise it's actually a good thing. The story also sets up some antagonists with a character that slipped through the net of the Warworld story, and that I genuinely forgot was still out there.

It's nice that such a big story is having ramifications, and that things haven't quite been put to bed yet. Getting to see this story that was happening completely in space have an effect on Earth, and Clark's regular life is certainly interesting, and I'm excited to see where it goes.


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The Hunchback of Notre Dame (1923) – Blu-Ray Review

 

Originally published on Set The Tape


The Hunchback of Notre Dame is an unusual film. Often included amongst the Universal Horror umbrella, thanks in part to the heavily made-up performance of leading man Lon Chaney, who would go on to play the titular role in The Phantom of the Opera (the first real entry in the series).

But is it a horror? I’d say no, it’s more of a historical drama. As such, if you’ve come to this film expecting horror, you’re probably going to be a bit disappointed, but if you’re picking up a copy of this new Eureka Entertainment Blu-ray to check out a piece of cinematic history, you’re sure to have a good time.

The film tells the story of several inhabitants of Paris in the 1480s, but mainly focuses on the deaf, half-blind, hunchback bell-ringer Quasimodo, who lives within the cathedral. Quasimodo is convinced to help kidnap a young dancing girl named Esmeralda, but when the plan goes wrong, he ends up being abandoned, and publicly lashed.

When Esmerelda comes to his aid he begins to develop feelings for her. As such, when Esmerelda is accused of witchcraft and attempted murder, and is sentenced to death. Quasimodo comes to her aid and takes her into the cathedral as the city descends into violence as the poor and downtrodden rise up against their masters.



Based upon the Victor Hugo novel Notre-Dame de Paris, re-titled The Hunchback of Notre Dame in its English translation, the film was a huge undertaking by Universal. Originally brought to the studio by Chaney, who had purchased the rights to make the film himself, the movie was eventually given the go ahead after it was pitched as a love story epic. Thanks to the passion that Chaney brought to the production the film became one of the most lavishly produced movies from Universal to date.

Production staff were sent to Paris in order to study Notre Dame, take photographs, make drawings, and gain as many measurements as they could. Over the next six months the cathedral was recreated on a huge plot of land, with the surrounding streets built to period specifications. And the result is a startling sight to behold. As soon as the film begins you’re thrust into the bustling streets of 15th century Paris, and it honestly looks real. The cathedral itself is so wonderfully reproduced, with tiny details present in the carvings and statues that make up the exterior, and old, weathered-looking halls inside, that you could have told me the film was made in Notre Dame itself and I’d probably believe you.

The level of attention to detail is something that took me quite by surprise, and was something of a shock. Having watched a number of Universal horrors, I’ve seen films that vary in quality from decently made to productions where you can see the walls shaking whenever the cast move. But this film, a film that’s almost 100 years old, looks better than some of Universal’s later offerings. There’s a huge sense of scale throughout, especially towards the end of the film when the riot breaks out, in scenes in which the studio employed more than 2000 extras.



Perhaps the one thing that will possibly keep people away from the film is the fact that it’s a silent movie, and a pretty long one at that. Clocking in at close to two hours, it’s a big film for the time. Silent movies aren’t an easy watch, and for those with attention issues the lack of dialogue certainly makes it a harder watch. But if you’re able to keep your attention fixed on the movie it’s a pretty decent experience.

Something that might help those that struggle with silent films, and certainly made my viewing experience better, is the audio commentary that comes on this new Blu-ray. The commentary, with author Stephen Jones, and author/critic Kim Newman, adds a lot of extra details and insight into the film, its production, its impact, and the other adaptations that have been made over the years. Thanks to the fact that most of the film puts its story across in action and the odd piece of text on the screen it’s actually possible to watch the film for the first time with the commentary and still get a lot out of it.

Also on the new release are a couple of interviews with Kim Newman, and film historian Jonathan Rigby, who both go into the film in a lot more detail, with both interviews clocking in at just under an hour between them. There’s also a collector’s booklet filled with essays and archival photos.

Whether or not this film falls into the category of Universal Horror, The Hunchback of Notre Dame is an interesting piece of film history that is worthy of attention. Thanks to lavish production values and strong performances, presented in newly restored quality, it’s a film that has lasted for a century for a reason.



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