Wednesday, 22 November 2017

Canada Elects First Transgender Mayor



Julie Lemieux has become the first openly transgender person to be elected to the office of mayor in the Canadian town of Tres-Saint-Redempteur in Montreal.

Lemieux served on the towns municipality council for four years before running for mayor, and is also the towns first female mayor in its 137 year history.

She told the press that she was proud to be both the first transgender person to hold the position in the town, but also the first woman. She also stated that she believed her win 'wasn't the start of a movement, but the result of years of work by many to build tolerance in our communities across the country.'

She went on to say that her win shows that 'people from rural areas are open-minded and shouldn't be seen as out-of-touch just because they don't live in cities'.

According to a report made by CBC, those who voted for Lemieux did so not because she is transgender, but because they wanted positive change in their community.

One of her supporters said, 'I think this opens the door to anyone who feels different in society. It doesn't matter who you are - if you want to do something then you should do it.'


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My Little Pony: Legends of Magic #8 - Comic Review



Originally published on Set The Tape

The eighth issue of My Little Pony: Legends of Magic continues on where the previous issue left off, with the as yet unnamed young pony leaving his home town to recruit together the greatest heroes in all the land in order to defeat the evil that has enslaved his friends and family. This issue manages to not only recruit the first member of the team, but adds extra mystery by setting up the next issues adventure too.

With the unnamed pony (I’m still betting it’s a young Starswirl) trapped down a hole, he finds himself being rescued by the very Pony that he’s come to recruit, Rockhoof. With his companion shovel and the ability to dig deeper and faster than any other pony alive, Rockhoof is a very physically impressive character, and ends up dominating the pages that he’s on.

Despite his imposing physical appearance, Rockhoof shows that he’s a very humble pony, refusing to be called a hero and describing himself as simply part of a larger group, the Mighty Helm. All very good qualities for a hero really. Although the young pony pleas with Rockhoof to join him, it’s only through showing his own injinuity and helping Rockhoof and the Mighty Helm to save their own village that Rockhoof finally agrees to go along with him.

The first issue of this story set up the young pony to be a bit of a nothing character, someone who needs the help of these legendary heroes in order to save his town, but this issue appears to be sowing the idea that he’s a lot more competent that he thinks, and I wouldn’t be surprised to see him go on to help each of the ponies that he’s trying to recruit in a similar way. This issue even sets him up to be able to do that when he and Rockhoof travel to a swamp to recruit Mage Meadowbrook, where all of the herbivores in the swamp are being effected by some plant that is turning them into vicious predators, leading to an army of animals descending upon our heroes (complete with flaming torches).

It was a genuine surprise to see Mage Meadowbrook in this issue, as I’d expected that we would have one issue to recruit each of the ponies into the team. With the comic playing with expectations, and throwing in mysteries and adventures that need to be overcome in order to get the legendary heroes to join the team, there’s sure to be more twists and surprises before the story is through.

With artwork that is bright and colourful, and clearly depicting each of the legendary heroes, the book continues to build upon the history of the My Little Pony universe in fun and exciting ways.


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The Flash ‘Girls Night Out’ Review



Originally published on Set The Tape

The Flash continues its race towards the much anticipated wedding of Barry Allen (Grant Gustin) and Iris West (Candice Patton) as the boys and girls of the show go out for their stag/hen nights respectively (bachelor and bachelorette for our american readers), which nicely splits the two groups into their own tidy narratives which makes it good for discussion and review.

The boys, initially hanging out round Joes (Jesse L. Martin) house watching some old movies of Barry and drinking brandy before they head out for a fancy steak dinner. Thankfully, Ralph Dibney (Hartley Sawyer) turns up and points out to Cisco (Carlos Valdes) that his party is as boring as you’d expect with that plan, and drags the group to one of his favourite hangouts, a strip club. The events at the strip club are there simply to keep the male cast members in the show, and to give us something to laugh at, as things go from one extreme moment to the next. Having concocted a batch of super alcohol so that Barry can get drunk, Cisco may have miscalculated as Barry ends up very, very drunk.

Thankfully drunk Barry is amazing, screaming around the club that he’s the Flash, getting covered in sauce and crying about how much he loves chicken wings, and asking Joe why Rose couldn’t move over to let Jack up on the door. His best moment has to be when he makes a weird judder and claims to have gone to the bar for peanuts without appearing to have moved. Whilst this may simply be Barry messing around, the idea of his drunkenly speeding around the room was genuinely amusing. As to be expected, things go mad (mainly thanks to Ralph), and the group end up in a huge bar fight and get arrested, only being bailed out towards the end of the episode by Harry (Tom Cavanagh).


Ralph is proving to be a great addition to the cast, fitting in nicely to the role of an antagonistic dick that seems to mainly be there to annoy Cisco, a role that used to belong to Harry back in the day before their friendship. Harry is also very good this episode, quietly stealing all of his scenes with his very ‘I just don’t give a shit’ attitude. More of this please. The main focus of the episode, however, is as the name suggests, the women. Iris is joined on her night out by Cecile (Danielle Nicolet), Caitlyn (Danielle Panabaker), and Felicity (Emily Bett Rickards) who has come to town especially to celebrate.

Unfortunately for the group, their night out is quickly derailed when a metahuman thug shows up, bringing our Caitlyns dark side, turning her back into Killer Frost. After teasing for a number of episodes, we then get to meet Amunet Black (Katee Sackhoff), one of the new ongoing villains for the fourth season. Whilst her British accent is a little ridiculous, and goes all over the place at times, it’s obvious that Sackhoff is having an absolute joy playing the part, and is intentionally hamming things up. Whilst this doesn’t always work, her scenery chewing is perfect, and reminds me a lot of Captain Cold (Wentworth Miller) in the way that it’s so silly, yet fits well.

Whilst we don’t get much of a look at her powers in this episode, or at least the full extant of how dangerous they are if Killer Frost’s fear of them is to be believed, but with her being a returning antagonist, hopefully we will get to see more of this as the season progresses. We also get some progression on the Caitlyn/Killer Frost front this episode, as the rest of the team learn that Frost isn’t quite gone, but isn’t necessarily the killer villain that they’ve suspected. I’m sure that this is another story that will progress throughout the season, possibly connected to Amunet’s.

‘Girls Night Out’ manages to pack in some great story and character progression, introduce a new villain, and deliver some great comedic moments without feeling boring or drawn out. Having followed on from the brilliant ‘Eloingated Journey Into The Night’, it looks like this season of The Flash has found its groove.


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Transgender Model Talulah-Eve Brown Threatened With Acid Attack



Model Talulah-Eve Brown, a former contestant on Britain's Next Top Model, has revealed that she was threatened with an acid attack and transphobic hate speech on the Transgender Day of Remembrance.

Taking to Twitter to share her experience, she wrote, 'I'm never one to go on and on about the trolling I receive but when people threaten me with an 'acid attack' it's just hard to fathom what goes on in people's minds in order to say sickening things like that.'


A source close to Talulah-Eve told the newspaper The Sun that 'People can be so hateful and be quite ugly. She's used to being yelled at in the streets, even before she became famous. This acid threat has definitely knocked her for six. We've all seen how it's become something of a trend.'


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Teenage Mutant Ninja Turtles/Ghostbusters 2 #3 – Comic Review



Originally published on Set The Tape

‘The Teenage Mutant Ninja Turtles are on the run. The ghost of Darius Dun, a crime boss whose assassination was ordered by Splinter, has summoned a group of demons – The Collectors – to abduct the Turtles, all in an attempt to hurt Splinter. Luckily, Donatello reached the Ghostbusters for help before the dimension-hopping demons caught up with him.

‘To confuse the trail, the boys in gray split up with the mutant heroes and went on random runs through the infinite dimensions. They take a quick pause to allow their portal technology to recharge, finding themselves in vastly different surroundings!

‘Peter Venkman and Michelangelo appear in Zoo Amsterdam, a city of anthropomorphic animals, where Peter was mistaken for a demon by that dimensions paranormal investigators – the Ghostbusturtles! Ray Stanz and Raphael found themselves in a frozen forest, ambushed by Scandinavian specters! Winston Zeddmore and Leonardo wind up on a world of pure war, narrowly defying death at the hands of an unfeeling army of androids!

‘Back in the Ghostbusters’ home dimension, Ego Spengler and Donatello work on a trap that will send the Collectors directly to the containment unit, a prison they can’t escape from… if the two teams can manage to trap them in the first place. Donatello has an idea about how to make that happen…’

The third issue of Teenage Mutant Ninja Turtles/Ghostbusters 2 continues the story of our two heroic teams working together across the mutli-verse to stop supernatural forces, whilst managing to pack a lot of fun and action into its pages.

Following on from the surprise little reveal in the previous issue that Venkman and Michelangello had discovered a group of turtle Ghostbusters in a reality full of animal people, Venkman gets captured by these Ghostbusters, who are named Harold, Dan, Ernie, and Bill after the original Ghostbuster actors (a very nice touch). This leads Michelangelo alone to rescue him. This is a great set up, because it reminds the audience, and Venkman, that behind Michelangelo’s humour and loudmouthed joking, he;s a ninja. He can track people, he can sneak into places, he can jump out of the shadows and surprise you. It’s also a good counterpoint to their story from the last issue, where Michelangelo has the emotional beats and didn’t get the chance to shine as an action hero.

Over in the snowy wilderness of the dimension that Ray and Raphael found themselves in, it appears that the two heroes have found themselves thrown out of their bodies and reduced to ineffectual spirits whilst their bodies have been taken over by Viking ghosts, who are using them to fight each other. Whilst this is great for Ray, who is absolutely loving that he gets to experience something like this and finds the whole thing fascinating, it’s the worst thing in the world for Raph.

Raphael is desperate to be able to take action. He cares about the things that he believes in so much that he’s always the first in line to put himself in harms way, is always the first to take action; so to be unable to interact with or touch anything at all is the worst kind of punishment for him. It’s a great decision to make him the member of the Turltes in this position, as it really challenges him in a way that we don’t always get to see.

Unfortunately, with the issue ending with him and Ray stuck in Ray’s body together things don’t seem to be resolved for the character, and I can see the next issue pushing him to realise that he will need to put aside his lone wolf style brashness and learn to work with Ray in a way that he hasn’t with anyone else in the past. It’s also looking like it will be allowing the creative team to further explore his emotional state and his motivations as Ray has already picked up on some of his inner thoughts and emotions, commenting that even when with his family he feels incredibly lonely. I very much look forward to seeing how this will resolve with the two of them.

Over in the Terminator apocalypse, Leonardo and Winston get a surprise appearance from a group of toad mutants, who manage to steal their dimensional travel device, forcing the two of them to fight to get it back. It;s fun to see Winston and Leo work together this way, the two most straight-laced members of their respective teams, Leonardo with his strict sense of training and discipline, and Winston with his military background.

Instead of dragging the action out it ends fairly quickly, in part because the book doesn’t have the room to have a full scale fight, but also to showcase how good the two of them are compared to their opponents, they don;t need long to beat them even if they are outnumbered. Back in the Ghostbusters home reality Donatello and Ego continue their work towards a way of trapping The Collectors, ans making an arsenal of proton powered ninja weapons. We get to see Donatello going one on one with a giant ghost armed only with a glowing staff, and the result is as great as you’d think.

The inclusion of proton powered weapons for the Turtles is a genius idea, and one that I’m eagerly awaiting the team to be able to use at some point. Whilst most team-ups mean that characters are able to come together to fight an enemy using their own individual skills, the Turtles fighting ghosts would never work without them being given proton packs, which takes a little something away from what they can bring to the table as ninjas. Giving them these weapons means that the two teams can work together whilst still being who they are, the Trutles can actually fight ghosts the same way that they can their other foes, and that’s a great concept. Hopefully it won’t be too much longer before we get to see both teams in action together.

What this scene also gives us, however, is a chance for the two members of each team who spent some time dead since their last team-up, a chance to talk through their experiences. It’s a unique experience that neither one can really discuss with their respective teams in the same way they can with each other. Here they have someone to talk to who has gone through something similar, who knows the kind of trauma and mental toil that they have experienced. It’s a great scene that gives a good look into the minds of both of these characters, espescially Egon, who very rarely opens up about his feelings.

The story is definitely heating up in this issue, driving towards the inevitable conclusion against The Collectors with both teams coming back together. Thankfully, the book is able to deliver both action and character development as it works to keep its players separate for now. It’s a story that could easily fall flat if in the hands of a less competent creative team, thankfully here it’s being done in such a way that it’s a genuine pleasure to read.


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Tuesday, 21 November 2017

CW Release Full Trailer For Crisis On Earth-X Crossover Event



The CW and Warner Bros have released the first full trailer for the upcoming crossover event between The Flash, Arrow, Legends of Tomorrow, and Supergirl, titled 'Crisis on Earth-X'.

When all of our heroes gather to celebrate the wedding between Barry Allen (The Flash) and Iris West, including Supergirl from Earth-19, Nazi's from a 53rd parallel earth, Earth-X, arrive to ruin proceedings, along with evil versions of some of our iconic heroes.


'Crisis on Earth-X' stars Stephen Amell as Oliver Queen/Green Arrow, Grant Gustin as Barry Allen/The Flash, Melissa Benoist as Kara Danvers/Supergirl, Caity Lotz as Sara Lance/White Canary, Danielle Panabaker as Caitlin Snow/Killer Frost, Emily Bett Rickards as Felicity Smoak, Dominic Purcell as Mick Rory/Heatwave, Carlos Valdes as Cisco Ramon/Vibe, Wentworth Miller as Citizen Cold, Brandon Routh as Ray Palmer/The Atom, Maise Richarson-Sellers as Amaya Jiwe/Vixen, David Ramsey as John Diggle/Spartan, Rick Gonzales as Rene Ramirez/Wild Dog, Echo Kellum as Curtis Holt/Mr Terriffic, Juliana Harkavy as Dinah Drake/Black Canary, Nick Zano as Nate Heywood/Steel, and Russel Tovey as The Ray.

The crossover event airs on 27th November.


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Labour MP Caroline Flint Wants To Protect Women's Spaces From Trans Women Who 'Look And Sound Like Men'



Caroline Flint, Labour MP for Don Valley, has spoken out against the transgender community on the Transgender Day of Remembrance in an interview with Evening Standard.

In an interview that begins with Ms Flint discussing being sexually assaulted on the London Underground, before she moves on to discuss transgender rights, and her fears that 'women are getting left behind in the trans debate'.

Ms Flint voiced her concerns that allowing transgender people to access women only spaces could endanger women and girls, 'Young women have told me that they have been in gender-neutral toilets and men have come in, not trans men or women but men, and been abusive and intimidating. These are everyday things, like Topshop making its changing rooms gender-neutral.' She said.

'With the best will in the world, in a changing room there are young girls wandering around in bras because it's seen as safe. Having men in there would change that. I don't know why debate around this has become adversarial. We need to think through how to support those from the trans community but not in such a way that compromises women's and girl's rights.'

Ms Flint then went on to say that she feels that transgender women should be excluded from domestic violence shelters, 'It's important that women feel safe there. It's difficult to judge if someone says they define themselves as a trans woman but for all intents and purposes look and sound like a man.'

The article continues on to include Ms Flint's fears that trans people are trying to impose transgenderism on children when they choose to dress in a way that doesn't match their assigned gender.

She states that she feels 'that a wider group of voices wasn't heard on the women and equalities committee.' The inquiry that she referrs to published a report in 2016 that called the government to make improvements to the Gender Recognition Act, chiefly to reduce the number of hurdles that trans people are required to go through in order to legally change gender.

Despite claiming that she 'absolutely supports trans rights' this is not the first time that she has spoken out against the trans community, having previously intervened in a debate in parliament claiming that gender-neutral toilets put cisgender women at risk of sexual assault.

At the time she cited evidence that cisgender women would be put at risk in gender-neutral toilets from a case where a student at the University of East Anglia placed cameras in gender-neutral toilet. After it was pointed out to Ms Lucas that the case in question was a cisgender man placing cameras in a female only toilet facility she still refused to retract her comments, even going on to complain about gender-neutral facilities because men 'urinate in the sink'.


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Supergirl ‘Damage’ Review



Originally published on Set The Tape

The latest episode of Supergirl pushes Lena Luthor (Katie McGrath) to her limits as she faces the consequences of her past actions, and the series finally brings the brewing conflict between Alex (Chyler Leigh) and Maggie (Floriana Lima) to a head.

Lena Luthor has never had an easy time on the show. Being the younger sister of the worlds greatest villain, a man who stands against the worlds brightest becon of hope, means that she was straight away put into a position where she was tarred by the same brush before she could even make her on screen debut. When her mother turned out to be the head of a shadowy group that was trying to kill any alien and was willing to even put civilians in danger to do so, she was able to solidify her stance as being different from the other Luthors by standing against her.

Thanks to the Daxamite invasion at the end of the last season Lena finally showed the public how much she differed from her family when she helped Supergirl to stop the attack on Earth. She’s come so far and fought so hard to be seen as a good person, so this episode hits harder than you’d expect when it appears that she is responsible for poisoning a load of children, even if this was an unintended side affect of stopping the Daxamites.

McGrath plays Lena beautifully, and manages to play the anger and hurt that the character is feeling in very believable ways. It’s painful to see this very strong woman reduced to a mess, drinking alone, wallowing in her misery. She’s been such a strong person up to this point that it comes as a genuine shock to see her unable to handle the situation.

Towards the end of the episode when she confronts Morgan Edge (Adrian Pasdar) she’s taking a step down a darker path, one that is much more in line with the rest of her family, but you can’t really feel like she’s in the wrong for wanting to shoot someone who was willing to kill children just to get back at her. The fact that she even went on to tell Supergirl (Melissa Benoist) to let her die to stop more people from being put in harms way shows that despite this moment she’s still the good person we’ve come to know her as.


This episode manages to showcase just how strong the friendship between Lena and Kara is, with the latter refusing to allow her friend to give up and take the blame for the situation. I’d been a little dubious about their friendship in the past, but seeing it here it’s really obvious that it’s a good inclusion in the series, though there were a few moments in the episode where I was expecting Lena to reveal that she knew Kara was Supergirl. It seems like it’s only a matter of time until Lena does find out that Kara and Supergirl are the same person, hopefully this won’t be something that will drive the two of them apart, as this episode shows just how good their friendship is and it would be a real shame if we were to lose that from the series.

One of the things that the series has lost, however, is the relationship between Alex and Maggie. After a number of episodes that established that Alex wanted children, and that Maggie didn’t, this finally becomes an obstacle that the couple could not avoid. With neither side willing to budge on their stance on the matter it meant that their relationship couldn’t really go any further, and this episode they finally parted ways.

This may not be the last we see of Maggie, but it’s certainly the end of one of the better couples the series has had. Whilst it’s sad to see the two of them no longer together, and the end of the only long term LGBT+ relationship still happening in the CW’s DC Universe, it’s nice to see a television relationship end over very big real life things rather than the usual trope of one of them having been cheating.

The episode manages to showcase just how strong some of it’s female actors are, and even lays the seeds for further season arc developments as Samantha (Odette Annabel) discovers that she’s bulletproof. Whilst the series has lost a great relationship, it’s also showed just how strong the one between Lena and Kara is.


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Batman: The Telltale Series – The 5 Best Batman Games Ever



Originally published on Set The Tape

Batman has been around for close to 80 years, has been in thousands of comics, dozens of films and television series, and man, many video games. But with the character having been around for longer than we have, how do you know which Batman games are worth playing? Here’s a list of 5 of the best Batman games, ever.


5. LEGO Batman 3: Beyond Gotham (PS3, PS4, PlayStation Vita, Xbox 360, Xbox One, Wii U, Nintendo 3DS, Windows)

The third entry into the LEGO Batman series is definitely the best, with players not only able to take control of Batman and Robin, but a whole host of DC heroes and villains in a story of galactic proportions.

Like all LEGO games, the gameplay is simple, and appeals to both children and adults, though it does occasionally feature some rather fiendish puzzles. Despite this simplicity the game is very addictive, and will keep you playing for hours.

Because it’s story focuses on other characters from the DC Universe as much as it does Batman, it’s the least Batman centric game on this list, but still manages to keep the caped crusader at the centre of the game.


4. Injustice 2 (PS4, Xbox One, Windows)

The follow-up to the successful fighting game Injustice: Gods Among Us, Injustice 2 stepped away from the idea of ‘what if Batman and Superman had to fight’ and took on a more complex story, one where that fight is over and Batman is trying to put the world back together.

This may be a fighting game that features characters from around the DC Universe, but it’s heavily a Batman story, more so that the first game. His characterisation is well thought through, and his interactions and relationships with other characters are enjoyable to watch, even when they’re with his enemies.

Thanks to a very strong fighting mechanic, challenges, and unlockable character customisation options, Injustice 2 is a very strong game with massive replayability.


3. Batman: The Telltale Series (PS3, PS4, Xbox 360, Xbox One, Nintendo Switch, Windows)

Set early within Batman’s career, Batman: The Telltale Series tells an episodic story where you not only play as Batman, but as Bruce Wayne too. Taking control of both sides of the character you will investigate crime scenes, build relationships, and make choices that will shape the story around how you play.

Despite some people worrying how Telltale would craft a Batman game when it was first announced, their ability to tell an interesting story with well thought through characters proved to silence any doubters.

With a second season of the Telltale series being released soon the game may end up increasing in quality as they continue to tell one of the most compelling Batman stories put to games.


2. Batman: Arkham Asylum (PS3, PS4, Xbox 360, Xbox One, Windows)

The first game in the acclaimed Arkham series, Batman: Arkham Asylum stunned audiences and critics the world over as it produced one of the best Batman games ever made.

Fusing together a well made story (written by comics legend and long time Batman writer Paul Dini), seamless combat, and stealth, Batman: Arkham Asylum was the first game that actually made players feel like they were Batman.

With puzzles to solve and collectables to unlock the game managed to pace out its story without it feeling overly long, and set the template for how developers have approached superhero games ever since.

Let down only by a weak final boss, Batman: Arkham Asylum only just misses out on the top of the list.


1. Batman: Arkham City (PS3, PS4, Xbox 360, Xbox One, Wii U, Windows)

The hotly anticipated sequel to Batman: Arkham Asylum, Batman: Arkham City builds upon the first game and improves upon it in every way. The sequel offered players an expanded and more intricate story, new characters, improved combat, and a new place to explore.

Having expanded upon the first game in size and spectacle, Batman: Arkham City is the high point of the series, and is still one of the best gaming experiences available on consoles. Incorporating dozens of nods to the comics, and even bringing obscure characters into the series, Batman: Arkham City remains the best Batman game on the market.


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Monday, 20 November 2017

Assassin’s Creed - 10 Years On



Originally published on Set The Tape

With the latest game in the Assassin’s Creed franchise, Assassin’s Creed Origins, newly available, and the series celebrating the 10th anniversary of the game that started it all, now seems like a good time to take a look back at the original game in the series.

Assassin’s Creed was one for the first games that I picked up when I bought my Xbox 360, along with Gears of War and one of the Ghost Recon games. I didn’t like it the first time that I played it. I’m not sure why, but there was something about the early stages of the game that just didn’t click with me. After a few days of playing it I ended up putting it aside, and even went and traded it in a few weeks later.

It wasn’t until years later, when I played and loved Assassin’s Creed 2, that I thought about going back and trying the first game again. This time, I absolutely loved the game. I don’t know why it didn’t click with me first time round, but I came to realise that it was one of the better early games on the Xbox 360. One of the things that I enjoyed the most about the game was the level of freedom that it gave you. It wasn’t an Elder Scrolls game, you couldn’t just go anywhere and do anything, but it was far from rigid in the way that it let you progress the story or completed your missions.

The game designed itself around this semi-rigid structure, building the world around you as you progressed through the story, yet giving you multiple options on how to traverse the environments, which included the free-running. Thanks to the success of the series, and the fact that many other games have tried to emulate (or outright copy) this, it’s become just another game play mechanic, but at the time the ability to scale buildings and leap from roof to roof was extraordinary, and one of the features that drew many gamers to try out the game simply to see it in action.


Whilst the game hadn’t yet perfected this, or the combat system, these would prove to be very solid foundations that the franchise would build upon over the last decade. Despite some elements that make the game stand out, there are a few areas in which the game really does drop the ball quite a bit. The segments of the game that are set in the modern day are very jarring, not least because there’s very little to do in these moments. This is something that the later games would go on to correct, having you fight people and traverse building sites, yet here the modern day sections simply bring things to a halt.

Whilst the main body of the game doesn’t suffer from this kind of dullness, it does struggle in some other ways, particularly in how annoying NPC’s can get. Within an hour of playing the game you’ll have heard pretty much every line of dialogue that the civilian characters have, meaning that you’ll get annoyed when you hear the same phrases spoken time and time again. If you can overlook some of these design flaws, and some clunky controls that haven’t yet been perfected, there’s a good game to be found here, with some interesting game play elements, collectible challenges, and mysteries to be unlocked.

Possibly overshadowed by some of the later games in the series, Assassin’s Creed is the title that started it all, and well worthy of another look by people both new to the franchise, and veterans of the series.


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