Book and comic reviews, and more from Amy Walker, a trans, disabled writer and reviewer from the UK.
Thursday, 19 September 2019
Alien Isolation by Keith R. A. Decandido - Book Review
'From birth, Amanda Ripley's life is riddled with hardship. Her parents live on the edge of poverty, so her mother - Ellen Ripley - seeks off-world contracts that lead to a position aboard the commercial hauler Nostromo. Then when the deep-space vessel disappears, Amanda passes into adulthood focused on discovering one thing. What happened to Ellen Ripley?
'Amanda's quest pulls her into the underbelly of society, where few can be trusted. On Luna she meets someone who seems the exception - Private Zula Hendricks of the Colonial Marines - but their relationship is short-lived. Just as Amanda appears to hit rock bottom… a lead appears.
'To follow it, she must travel to the remote Sevastopol Station. There she hopes to find the answers she seeks. But the station is in ruins, and death stalks the corridors in the form of a deadly alien the likes of which she never could have imagined.'
I have a little confession to make, I've never been able to finish playing Alien Isolation. I've had it since it was released in 2014, and have tried finishing it at least once a year since, but it's just way too scary for me. As such, when it was announced that Titan were releasing a novelisation I was over the moon, as I'd finally get to find out how the story of Amanda Ripley would end.
Whilst this is an adaptation of the game, Keith R.A. Decandido adds a lot more to the story, exploring Amanda's past and filling in a lot of the gaps to her story. Not only do we get to see her having to face off against the killer alien, but we see how the loss of her mother affected her life growing up.
Ripley having a daughter was a major character beat that was cut out of Aliens, and it was a shame as it gave a lot more context to her relationship with Newt. Since the release of the special edition fans have been wanting to know more about Ripley and her daughter, and this novelisation gives us the most insight to date.
We get to see Ripley and Amanda before the events of the original movie, where she's a mother trying her best to support her daughter despite her long distance job that takes her away from home for months at a time. We discover that despite the rocky relationship with Amanda's step-father, Ripley always tries to do the best she can by her daughter, and loves her deeply.
Once Ripley and the Nostromo disappear we learn the affect this had on Amanda. We discover that her whole adolescence was shaped by this disaster, and that the pain of her loss never left her. Whilst this is included to a small degree in the game here it becomes a focal point. It's not just the motivation for Amanda travelling to Sevastopol station, but something that shaped her entire life.
Amanda was left in a less than ideal home situation, living with an alcoholic step-father who can't get his shit together. This leads to her being unable to finish her education and becoming a full engineer, which limited her employment options and effectively left her poor her entire life. Ripley's disappearance began a cascade of events that led Amanda to coming face to face with the same creatures that took her mother away from her.
Decandido doesn't just build this new backstory, but has the difficult job of condensing down the whole game-play scenario into a story that wont leave readers bored. Whilst walking through countless corridors for hours on end worked for the game, thanks in large part to the massive levels of tension the game built, it wasn't going to make an entertaining read. Thankfully, the books narrative is able to capture a lot of this atmosphere, and hits all of the major beats of the game.
This doesn't just include the big story moments, which of course would be included, but little things like the scrawled graffiti players find on the walls, Amanda making smoke-bombs out of scrap materials, and having to collect tools to progress through the station. Sometimes game adaptations can feel like poor novels as the writers work hard to include as much of the game-play experience as they can. I found this to be true in the Resident Evil novel series, where the game adaptations were not quite as good as the stories that the writer was able to craft themselves. Thankfully, this kind of thing didn't happen here, largely thanks to the inclusion of all of the backstory segments.
Whether you're like me, and haven't been able to complete the game, or someone who has experienced the whole thing there's something for everyone in this adaptation. The book takes the source material and doesn't just adapt it, but expands upon it to give an even bigger experience. An ideal read for Alien fans and those that enjoy horror.
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