Wednesday, 29 January 2020

Dread Nation by Justina Ireland - Book Review




The second volume of Justina Ireland's Dread Nation series, Deathless Divide, hits shelves next week. As such, it's probably a good time to go back and revisit my review for the first book in the amazing alternate history zombie horror series.

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‘Jane McKeene was born two days before the dead began to walk the battlefields of Gettysburg and Chancellorsville—derailing the War Between the States and changing America forever. In this new nation, safety for all depends on the work of a few, and laws like the Native and Negro Reeducation Act require certain children attend combat schools to learn to put down the dead.

Almost finished with her education at Miss Preston’s School of Combat in Baltimore, Jane is set on returning to her Kentucky home and doesn’t pay much mind to the politics of the eastern cities, with their talk of returning America to the glory of its days before the dead rose. But when families around Baltimore County begin to go missing, Jane is caught in the middle of a conspiracy, one that finds her in a desperate fight for her life against some powerful enemies. And the restless dead, it would seem, are the least of her problems.’

Whilst on the surface Dread Nation seems like a fairly straightforward alternate history story there’s a lot more to the world of the zombie-filled reconstruction-era America that Justina Ireland has created than it would at first appear.

Set within a world where the undead brought the American Civil War to an abrupt end, readers follow Jane, the black daughter of a wealthy white plantation owner, as she trains to become an Attendant, a bodyguard for a wealthy white woman.

‘An Attendant’s job is simple: keep her charge from being killed by the dead, and her virtue from being compromised by potential suitors. It is a task easier said than done.’

Following the end of the war the government established the Native and Negro Reeducation Act: an initiative that would train First Nation children and children of colour to fight zombies. This is one of the first places that it becomes apparent that there’s more to Dread Nation than just kick-arse women of colour fighting the undead. The combat schools created by the NNRA are based a lot more within reality than you would expect. For decades in the history of the United States native children were ripped from their families and sent to schools where they would be taught to be ‘civilised’ – to act like white people. This was often presented as something that would benefit these children, a way of bringing them into society and bettering them, where in reality it was often brutal and incredibly damaging. The combat schools are no different.

In the early parts of the book Jane is often worried about getting kicked out of Miss Preston’s. This isn’t because she wants the social advantage that graduating from the school would bring (think the Attendant version of Harvard or Princeton), but rather because many of the other schools are lacking. They train only a fraction as hard and over a shorter period, which often means that those graduating don’t last long. A background element to the story, this is a surprising commentary on how many systems in the United States are structured against people of colour, offering just enough that white people feel that they’ve done something good to help, yet failing to actually provide POC with anything that actually gives them any real advantages or advancements.

As the book goes on the commentary on life in America for POC only gets stronger, as more and more overt racism moves to the fore. This mainly comes from the antagonists of the book, rich white men who belong to the Survivalists, a political group that wants to ‘take back America’ and make things like they were before. Whilst slavery is now illegal in this world these people make it their mission to find workarounds for these laws, using black people as front line defenders against the undead, yet failing to provide them with real weaponry, keeping them shut away behind the scenes, giving them barely enough food to live, and brutally torturing them when they break the rules. Slavery in everything but name.

We get to see Jane, a young black woman who grew up treated well and sheltered from the horrors of slavery, have to face the harsh reality of life before the undead, and those who want to bring that world back. She’s not a fool, she’s faced prejudice countless times herself, but the events of the book push her to her physical and emotional limits. Accompanying her throughout most of the events of the novel is Katherine, a fellow student from Miss Preston’s. Katherine, however, is fair enough to pass as white, and has to play this role for a portion of the story.

This allows us to observe a new and mostly unexplored approach to racism: a black woman who everyone thinks is white having to see and hear awful racist things and not only not say anything, but to play along with it. Katherine begins the book as an annoying character, and something of an enemy for Jane, but by the final pages she’s an incredibly well rounded person, and one who has more than earned both ours and Jane’s affection.

One of the more surprising elements of the book is the lack of any romantic subplot, something that most books shoehorn in. These are strong and independent young women who not only don’t need men in their lives, but frankly don’t have the time to worry about romance whilst fighting to survive.

As well as representing people of colour, Dread Nation features LGBT+ leads. In a scene towards the end of the book it’s revealed that not only is Jane bisexual, but that Katherine is asexual. There’s isn’t a huge amount made of this, and it doesn’t hugely impact the story, yet it’s still great to see such positive representation. The characters aren’t defined by their sexuality, nor does it dictate events.

Dread Nation is a book with surprising layers, a story that on the surface is an action adventure story with women of colour fighting zombies in an alternate history. But beneath this is a look at racism and slavery in America, a story that shows that even though laws change and politics alter, people are still judged solely on the colour of their skin. Though never having been treated poorly due to the colour of my skin, as a transgender woman it’s easy to understand what it’s like to be judged as soon as someone sees you, because of who you are. Dread Nation captures these feelings perfectly: it puts you in the shoes of someone who is trapped in this life of hate and prejudice but can’t escape from it, even when they prove to be a more competent, kinder, and braver person than those in power.

A book with something important to say, Dread Nation is sure to stick with you long after you finish reading.




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Monday, 27 January 2020

The X-Men and The Avengers: Gamma Quest by Greg Cox - Book Review



Originally published on Set The Tape


'TWO MISSING TEAMMATES. ONE DEADLY ENEMY...

'The X-Men - mutant protectors of a world that fears and hates them. The Avengers - Earth's Mightiest Heroes, the greatest super-team ever assembled.

'When the Scarlet Witch of the Avengers and Rogue of the X-Men both disappear under mysterious circumstances, each team's search leads them to more questions than answers. Desperate to recover their missing teammates, they must join forces to uncover the truth. But their efforts will bring them up against a foe with the deadliest power of all: to make them turn on each other!'

Team-up stories are often one of the best parts in comics. It’s an exciting moment when characters that don’t normally get to share the page team up, especially when two teams of heroes have to work together. The X-Men and The Avengers: Gamma Quest brings together the two biggest Marvel teams as the groups have to work together to track down missing teammates Scarlet Witch and Rogue.

Originally printed as three separate volumes, Lost and Found, Search and Rescue, and Friend or Foe?, across 1999 and 2000, this new release brings the entire story together into one collected edition. Much like previous omnibus editions that Titan have produced, this is a chunky book, totaling nearly 600 pages of small text. I know 600 pages isn’t huge but the individual books clocked in at 800 pages, so that should indicate how small the text in this edition is.

Despite the almost imposing size of the book the story reads a lot better in this format, as the trilogy feels like one story broken into three pieces. However, it does at times feel as if it has been padded out slightly to make up three individual books, rather than being one well thought out story.

Sometimes this is because of the large number of fights in the book, with the heroes having to not only fight villains and their minions, but each other too. These fights are something that’s to be expected from superhero stories, but these scenes often go on for so long that they end up feeling boring more than entertaining. Added to this, there are points where it feels that sentences are being padded out, adding descriptors that feel unnecessary; some parts of the book come across as though every other word has been replaced using a thesaurus, just to include bigger words and lengthen the narrative.

Greg Cox has written dozens of great books over the years, with novels that tie into popular franchises such as Star Trek and Alias, as well as writing adaptations of films and other comic book stories. His recent Batman novel, Batman: Court of Owls, was a great read and one of my favourites of 2019. Cox is a good writer, so the general lack of interest I felt whilst reading this new collection took me by surprise. Perhaps this is due to this it being some of his earlier work. Then again, it might just be my own experience of the book and others will enjoy it.

There is some good stuff here, despite my previous complaints. The book has a good selection of characters from both teams involved, and contains enough references to previous stories and other characters being off doing other things that it feels like it fits into the Marvel Universe well. Cox clearly knows these characters and this universe well, and it comes across like he’s a big fan. This helps make parts of the book a lot of fun, and recreates some of what makes the source material great.

The X-Men and The Avengers: Gamma Quest is a good book, but it didn’t set my world on fire. If the story was a two volume collection rather than three perhaps it would have flowed better for me, and felt better paced. As it is, it’s a decent story that perhaps overstays its welcome due to its length.




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Saturday, 25 January 2020

The Manifestations of Sherlock Holmes by James Lovegrove - Book Review




'Tales of treachery, intrigue and evil… Maverick detective Sherlock Holmes and his faithful chronicler Dr John Watson return in twelve thrilling short stories.


'The iconic duo find themselves swiftly drawn into a series of puzzling and sinister events: an otherworldly stone whose touch inflicts fatal bleeding; a hellish potion unlocks a person’s devilish psyche; Holmes’s most hated rival detective tells his story; a fiendishly clever, almost undetectable method of revenge; Watson finally has his chance to shine; and many more – including a brand-new Cthulhu Casebooks story.'

The Manifestations of Sherlock Holmes is the latest Sherlock Holmes release from Titan Books, bringing together a dozen short stories by the acclaimed James Lovegrove. Having written many full length novels, and short stories about the world's greatest detective and his faithful partner, John Watson, Lovegrove is one of those rare writers that can not only tell a great mystery story, but captures the essence of the characters wonderfully.

This collection seems to aim to offer a little of everything, with some stories that could have very easily fit into the original tales as written by Sir Arthur Conan Doyle, whilst others show the characters in some very different, and far removed scenarios.

The Adventure of the Marchindale Stiletto, the first story in this collection, feels like a very early adventure in the Sherlock Holmes canon, one where Holmes is presented with a relatively simple puzzle (for him at least), and there's no real criminal element at work. The story revolves around a missing family heirloom that Holmes is asked to find. The story doesn't go out of its way to give you the solution to the puzzle, but gives enough clues that even if you don't work out every single detail you end up figuring out the broader strokes.

This is also true for The Problem of the Emperor's Netsuke, which sees Holmes called in to investigate the theft of dozens of priceless artifacts on loan from the Emperor of Japan, thefts that have been cunningly hidden by well crafted duplicates. As with the first story, it's a fairly harmless case where no one is hurt and the 'criminal' is actually a really nice person, and you'll find yourself figuring out who's responsible before Holmes reveals it.

These are nice little stories that show the almost fiendish simplicity that often accompanied some of Sherlock Holmes' stories, where just enough information is given to the reader to allow you to feel like you're there working it out alongside Holmes. Some of these stories, however, are decidedly different.

The Affair of the Yithian Stone is set within the world of Lovegrove's Cthulhu Casebook trilogy, where Holmes and Watson battle against the otherworldly forces of Cthulhu and other denizens from Lovecraft's world. Here the two detectives are having to deal with a deadly ancient artifact imbued with technology and magic far beyond our understanding. Whilst it's not the usual kind of Sherlock Holmes story it still feels like the same characters, and getting to see them interacting with the world of the Cthulhu mythos is brilliant.

Another story that takes inspiration from other literary works is The Strange Case of Dr Sacker and Mr Hope. Taking a cue from Robert Louis Stevenson's Strange Case of Dr Jekyll and Mr Hyde, this story sees Holmes being transformed into a terrifying murderer by a potion made up by Dr Jekyll. Targeting those criminals he was investigating this new Mr Sherringford Hope begins a murder spree before transforming his old partner Dr Watson into Dr Ormond Sacker. A chilling and horrific tale that shows how deadly a person Holmes would be if he ever turned to evil, the story is also a good bit of fun Sherlock Holmes history, as the two names Lovegrove gives these new personalities are the original names given to them when Conan Doyle firs started developing the characters.

Whether you're interested in these new and strange versions of the characters, or want stories that feel true to the original works, The Manifestations of Sherlock Holmes can provide readers with brilliant stories that are sure to entertain. Not only is Lovegrove able to tell interesting and engaging mysteries, but he's able to write versions of Holmes and Watson that feel right, that capture that magic that made them such a success when written by Arthur Conan Doyle.




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Wednesday, 22 January 2020

Gods of Jade and Shadow by Silvia Moreno-Garcia - Book Review




'The Jazz Age is in full swing, but Casiopea Tun is too busy cleaning the floors of her wealthy grandfather’s house to listen to any fast tunes. Nevertheless, she dreams of a life far from her dusty small town in southern Mexico. A life she can call her own.

Yet this new life seems as distant as the stars, until the day she finds a curious wooden box in her grandfather’s room. She opens it—and accidentally frees the spirit of the Mayan god of death, who requests her help in recovering his throne from his treacherous brother. Failure will mean Casiopea’s demise, but success could make her dreams come true.

In the company of the strangely alluring god and armed with her wits, Casiopea begins an adventure that will take her on a cross-country odyssey from the jungles of Yucatán to the bright lights of Mexico City—and deep into the darkness of the Mayan underworld.'

I have to be honest, I'd not read the blurb for Gods of Jade and Shadow before I started to read it. I'd been given a copy to read and thought the cover looked great so just picked it at random from my to be read pile. At first I thought that it might end up being the kind of book that I wouldn't usually enjoy, as the first few chapters were centred on Casiopea and her life in her grandfather's home. She is presented as a young woman that has become stuck into a poor situation thanks to events outside of her control. She's barely better than a servant to her family, just because of decisions her mother made in her youth.

These first few chapters play out like many 'normal' novels, where there's nothing that happens in the book that's outside the realms of everyday life. I thought this was going to be a story about a young woman breaking free of her family and finding her own place in the world. And it was, to be fair; except for she's doing it whilst on a road trip with an ancient god. The sudden introduction of Hun-Kame, the deposed lord of the underworld was a surprise twist that I honestly didn't see coming. But it was something that the book desperately needed.

The road trip that Casiopea and Hun-Kame go on, crossing Mexico and meeting various magic users, gods, and demons, plays out well, and doesn't rush in its pacing. The two lead characters get to spend a great deal of time together, and their relationship feels pretty real. It's nice to see Casiopea get to break free of the negative thoughts and feelings that her family have worked into her and become her own person, whilst seeing Hun-Kame gradually begin to become more human is fascinating and engaging.

The story of Casiopea itself, and her issues with her family are the weakest parts of the book, and the story only really seems to come to life when she's journeying with Hun-Kame in order to find the missing pieces of his body so that he can return to his former godhood. Whenever Casiopea's familial struggles took centre stage the book would lag, and because of this I found that I'd occasionally get bored with the narrative.

In contrast, the more that the author delved into this world of Mayan mythology and magic the more I was drawn in. The setting and the mythology of the book is one that I've not read before. I've seen stories use christian mythology a lot, and things like Norse and Egyptian mythology are pretty well known and well used in sci-fi and fantasy. Mayan mythology, on the other hand, felt new and exciting because it was something that I'd not seen used before. In some ways the book made me think of Children of Blood and Bone by Tomi Adeyemi, which drew on other underutilised mythology and cultures as inspiration.

Gods of Jade and Shadow is a fun road-trip coming-of-age style story where a young woman gets to forge her own future. The mystical elements are definitely the draw though, and actually make her personal story feel all the more real. It's a shame the book ended the way it did, as I'd want to see more from these characters and this world, but don't get the impression that Silvia Moreno-Garcia will return to it. If she does, I'm definitely interested to see what would come next.




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Monday, 20 January 2020

Marvel Action: Avengers #9 – Comic Review



Originally published on Set The Tape

Slug-like aliens and sad Avengers abound, as Marvel Action: Avengers #9 brings the story of the Fear Eaters to a conclusion, as the alien invaders sweep through New York City.

An invasion of alien parasites that feed off the fear of the populace should be a big threat, and should feel like an epic fight for the Avengers. It’s been building for the better part of a year (especially with some of the long gaps between issues), and this should be the big pay off. Unfortunately, it doesn’t really feel like there are any stakes in this issue.

The Fear Eaters, which always seemed quite large and looming in their previous appearances, are suddenly very small. They’re slugs the size of a cat with a weird goat/dog face and antennas. They float around ‘menacingly’ and make the Avengers see their worst fears. There’s very little about them that seems frightening or deadly at all; I’m a little surprised that average New Yorkers aren’t beating them back with sticks or something.

This sudden disappointing drop in threat level from the villains makes the majority of the issue more boring than anything else. Other than a few of the Avengers having to stand around looking at things that they’re scared of nothing really happens. Even the defeat of the aliens feels uneventful.

It turns out that the armour Black Panther has been working on is an adaptation of Iron Man’s stealth armour, one that’s been reinforced with vibranium, and now transmits a person’s thoughts rather than shields them. This means that T’Challa is able to don the armour and use it to attract the Fear Eaters to him. Once the aliens have been summoned to him T’Challa ends the invasion by confronting his own fear of his father’s disappointment, which for some reason causes the Fear Eaters to run away.

I know that the Marvel Action line is aimed at younger readers, and that they might not want to overly complicate their stories so as not to confuse kids, but there’s pretty much no reasoning for the events in this issue. How were the Fear Eaters going to destroy Earth when they just float around making people sad and sacred? Why were they drawn to Black Panther by reversing its ‘brainwave systems’? And why is one person getting over their fear enough to end an entire planet-threatening invasion?

I don’t want to make it sound like one huge rant about the issue, but this simply feels like one of the weakest conclusions to a story I’ve read. The good guys win because they’re the good guys, and that’s about it. Sadly, I find it hard to believe that even their target child audience would feel satisfied with this conclusion. Hopefully the next story arc will prove to be be better.


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