Book reviews, geek news, LGBTQ+ articles, and more from Amy Walker, a disabled transgender writer and podcaster from the UK.
Monday, 11 November 2019
X-Men: Mutant Empire Omnibus by Christopher Golden - Book Review
'MAGNETO'S EMPIRE WILL RISE…
'They live as outcasts, hated and feared by the very humanity they protect. They are mutants, born with strange and wonderful powers that set them apart from the rest of the human race. Under the tutelage of Professor Charles Xavier, they are more than mutants. They are - the X-Men.
'Magneto - the X-Men's oldest, deadliest foe - has taken over a top-secret government installation that houses the Sentinels, powerful mutant-hunting robots. The X-Men must fight to keep this deadly technology out of Magneto's hands and stop him from carrying out his grand plan: establishing a global Mutant Empire. The X-Men must join forces with old enemies to stop him - but in Magneto's brave new world, who can they trust?'
X-Men: Mutant Empire Omnibus brings together three classic X-Men novels into one huge paperback edition, that pits the iconic mutant heroes against their greatest foe, Magneto, as he attempts to turn New York City into his own mutant empire.
When the X-Men are spending a rare day to themselves, relaxing in the grounds of the Xavier Institute, a spaceship crashes within the grounds, bringing their festivities to an abrupt end. Thankfully, instead of being an alien invasion it's half of the outlaw pirate group The Starjammers, led by the father of Scott Summers, the X-Man Cyclops. The Starjammers inform the X-Men that Cyclops' father has been captured by the tyrant Deathbird, and faces execution.
At the same time, a military facility in Colorado that houses the deadly Sentinel machines falls under attack by an unknown group. These two missions force the X-Men to split their forces. Cyclops, Jean Grey, Archangel, Rogue, and Gambit leave Earth and travel into deep space to rescue the rest of the Starjammers; whilst Storm, Wolverine, Iceman, Beast, and Bishop try to prevent the Sentinels from falling into the wrong hands.
When the X-Men discover that Magneto and his deadly Acolytes are the ones after the Sentinels the stakes get a lot higher. Unable to stop the theft, the X-Men are shocked when Magneto uses the Sentinels to take over New York, declaring it the start of his new mutant empire and a save haven for all mutants. Now the team must try to fight their way through an army of mutants, and the Sentinels, to stop their oldest foe, hoping that the rest of their team can make it back from space in time to help against the overwhelming odds they face.
X-Men: Mutant Empire is a big story. It seems pretty obvious to say that, considering that it collects together three novels, but it's worth pointing out that so much happens in this book. The whole first third of the book feels like set-up for the rest of the story, and there are so many twists and turns when the X-Men have to assault Magneto's empire that it would be easy to see this as a story that would span a year or more across multiple titles if it were a comic, released as a huge bumper graphic novel.
One of the best things about the book is how it feels like a comic in a lot of ways. The story here was completely original to the book, and didn't happen in the comics, yet has so many connection to past stories and continuities that it feels like it could easily slip into the comics without any real effort. The side adventure with the Starjammers draws upon lots of existing backstory by bringing in the Shi'ar, the Kree, and the Imperial Guard. Though contained only within the first section of the book the space adventure is a lot of fun, and thanks to the inclusion of the Imperial Guard and the Shi'ar, reminds me a lot of the classic X-Men cartoon from the 90's. Maybe it's because of the more fantastical setting and the strange aliens the team faces, but this part of the book stands out as particularly different from the rest of the story.
Despite dealing with fantastical characters and events that are well beyond normal the story feels a lot more grounded when it reaches the streets of Manhattan. The X-Men are reduced to sneaking through the streets and back alleys of the city, getting into fights in bars as they try to locate Magneto and bring an end to his plans. It's strange to see such brightly costumed characters sneaking around a city instead of running straight into battle and being the big heroes, but it adds a sense of realism to the proceedings. Even if they had the whole team with them they'd be up against huge odds, but with half the team in space it's even more stacked against them.
The sense of realism in the novel are one of the best things about the translation from comics to prose for the X-Men, the other is that unlike comics, which focus on action a lot of the time, we get to spend more time with the characters and get to know what's going on in their heads. Readers get the chance to explore the inner workings of Bishops trauma from his experiences in his nightmare future and how this current situation terrifies him. We get a greater understanding of Jean and Scott's relationship and their strong psychic bond. And we have the chance to see how Iceman goes from being the joker of the group to a much fiercer warrior, and the things that drive him to that point.
These quieter moments when the reader can forget about the over the top action and learn more about the characters are some of the best parts of the book, and gives some insight that the comics rarely give. Yes, sometimes it can feel a little repetitive when we're told about Bishops past and his motivations for the third time; but then this would have been in a separate book in it's original format, so it's a little more understandable.
Whilst the bringing together of the three individual books as one is great, there is one drawback to the collected volume. The original books had a combined page count of close to 1000, but X-Men: Mutant Empire Omnibus clocks in at just under 700 pages. In order to achieve this, the font size has been reduced to fit more onto each page. The result of this is that it can at times feel like it takes a lot longer than usual to read, and I a times felt that I'd made little progress through the book despite having read a good portion of it. This is just a personal thing, however, and the real drawback I found to this condensing of the book is that the font size is very small, and I am concerned that readers with sight problems could find it difficult to read and enjoy the book. Despite these small criticisms, however, the book is a great addition to Titan Marvel prose series.
X-Men: Mutant Empire Omnibus is a huge book, filled with great character moments and some brilliant action sequences. Christopher Golden crafts a tale that would be at home on the comic pages just as much as it does here, and knows the world and characters brilliantly. Three books for the bargain price of £9.99, any comic book fan would be a fool to miss out.
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Friday, 8 November 2019
Zyuranger Episode One: The Birth - Super Sentai Review
At first I thought that the first episode of Zyuranger was a little slow in comparison to the American Mighty Morphin Power Rangers, and whilst the US show manages to pack a lot into a relatively short run time, 'The Birth' goes a little crazy towards the ends and really throws a lot at viewers. Set in a world where the evil witch Bandora was defeated by five brave warriors more than 170 million years ago, 'The Birth' introduces us to the main players in this story.
At the Sakura Condominium apartment complex an old caretaker overhears a news report about a space shuttle that is on approach to the mysterious Planet Nemesis, a rogue planet whose orbit brings it to Earth once every 230 million years. The shuttle, which contains two astronauts and two kid astronauts, lands on the planet, and the two adults begins to search the wasteland around them. Back on Earth, the caretaker has rushed to the roof of the building and is using some kind of super hearing to listen in on the mission.
On Planet Nemesis the astronauts discover some kind of capsule with a glowing gem. When they investigate the capsule opens, and four terrifying monsters emerge. There's the short, blue goblin like Bookback; the slim and sinister vampire Topat; the elderly leprechaun Pleprechaun; and the gold armoured griffin knight Grifforzor. As the astronauts cower in fear a fifth figure emerges from the capsule, the evil witch Bandora. Having awoken from 170 million years of imprisonment Bandora sets her sights once more on conquering her home planet of Earth, but not before casting the poor astronauts out into space.
Bandora uses her powers to reshape the city, bringing several large buildings together, and transporting her palace on top of the tallest skyscraper. Bandora flies above the city, announcing her plans to take over the planet and begins to use her magic to blow several buildings apart. She comes face to face with the old caretaker, who it is suddenly revealed to be the White Wizard Barza, who fought against her millions of years ago. The two briefly fight, but Bandora is more than a match for her old foe. During the fight Barza also discovers that Bandora has taken the space shuttle and shrunk it, and the children within, and is going to destroy it in one hour.
Barza reenters the Sakura Condominium and enters a special code into the elevator controls, which transports him to an ancient temple decorated with the statues of ancient animals and dinosaurs. The five legendary warriors that fought Bandora millions of years ago are held within magical stasis within the temple, and Barza declares that the time has come to reawaken them.
He unlocks their chambers, returning four of the warriors to the real world. We meet the knight of the black Sharma Tribe, Goushi; the knight of the yellow Dime Tribe, Boi; the princess of the pink Lithia Tribe, Mei; and the knight of the blue Etoffe Tribe, Dan. Unfortunately, the final warriors chamber won't open, so the others have to try to save the children on their own.
The four warriors make their way to Bandora's Palace and are transported to a beach, where they are attacked by mud dolls, which burst out of the ground around them. The warriors hold the dolls back, but Bandora appears and uses her magic to cast them away, where they get captured in a cage above a huge fire. The warriors are teased by Bookback and Topat that they're going to be cooked alive, and all looks lost for them, when the prince of the red Yamato Tribe, Geki, arrives and frees them.
The five of them run outside the palace, where Barza gives them their medals, which they can use in conjunction with their Dino Bucklers to transform into the Zyurangers. Once transformed the five rangers are attacked by Grifforzor and Dora Golems. Geki takes on Grifforzor with his Ranger Sword whilst Dan and Mei rush into the palace to save the space shuttle from destruction with seconds to spare. Suddenly, without warning, a giant hand bursts through the wall of the palace and the shuttle is taken by the huge Dora Titan. The episode ends with the Dora Titan with the shuttle and the Zyurangers unsure of what to do next.
Wow. When written out the episode really manages to put a lot into its small 20 minute run time. However, unlike Power Rangers, this episode doesn't give you everything up front. There's no Power Weapons, no Zords, no Megazord. And this makes it so much better. The episode spends the time setting up the world, albeit in a rushed way. We learn about Barza and his history with Bandora, we learn of the five dinosaur tribes and their warriors who become the Zyurangers. Yes, it might not be in any huge detail, but it's still something. Already I have the feeling that this series is going to take its time more than the American counterpart, and even though there's sure to be throwaway monster of the week episodes it feels like a bigger part of this show is going to go towards world building.
This is essentially my first experience with Super Sentai, and I'm a little surprised at how different the show is to what I was expecting. I've seen Japanese entertainment before, so know that there are very different storytelling styles implemented, but I was still taken aback by certain things. The inclusion of children on the space shuttle was one of these. I understand that this is a show aimed at children, and that it would want to feature children in their episodes, but the fact that they were on the shuttle really seemed like a crazy narrative choice to me. I did, however, like the fact that the shuttle interior looks like a redressed Megazord set. They very clearly saved a little bit of money there.
The original versions of the bad guys also took me a little by surprise, as I was so used to their American versions. Grifforzor was the biggest shock to me, as I spent most of the time he was on screen expecting him to talk. Apparently though he's not like the over the top Goldar, and he's relegated to growls and snarls; which actually makes him a little more frightening. The inclusion of 'baby' Putty Patrollers in the form of the Mud Dolls was awesome, however, and I really wish that they had made the translation to Power Rangers. The fact that they were very clearly hand puppets just made them all the better.
I realise that I'm using a lot of terms from the Power Rangers series, and comparing this episode to it a lot, but this is purely because of my lack of experience with this franchise, and I'm sure that with more episodes the series will stand on its own a lot more without such comparissons. However, as someone who has been watching Power Rangers since its inception I will have to talk about it a fair bit in these reviews, if only to highlight how much better Super Sentai feels. The episode might have been bat shit crazy, but there's something about this that captured me in a way that the other show wouldn't have. It might be because it feels like it's taken something I know and made it new again, or it could be that it's genuinely more interesting and creative. Time will certainly tell on that one. The only criticism I can put on the episode, however, is the music. Whilst there's nothing wrong with what is presented her, and the main theme is really catchy, there's something about the Mighty Morphin Power Rangers theme kicking in during a fight scene that really gets things pumping.
A great first episode to the series, that manages to feel fresh and interesting. Thanks to different storytelling traditions and some strange writing choices the episode manages to dodge every expectation I had for it. I couldn't even begin to try to anticipate what could come in the second episode, and am really excited to find out just how crazy this series can get.
Episode two of Zyuranger, 'The Revival', will be featured next Friday.
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Thursday, 7 November 2019
Power Rangers: The Psycho Path - Book Review
'Created by Karone when she was still the evil Astronema, the Psycho Rangers were programmed with overwhelming hate for all things Power Rangers. They were defeated at great personal cost by the Galaxy Rangers, but now someone has brought them back and they are more murderous than ever before. Who brought them back, and why? And can Lost Galaxy Pink Ranger Karone and her brother Red In Space Ranger Andros stop them before they bring the universe to its knees?'
Since Boom! Studios have been working on Power Rangers the quality of the franchise within comics has shot up exponentially. In the past Power Rangers comics were forgettable at best, and downright awful a lot of the time. Nowadays, however, fans get treated to well written, and well constructed stories that have gone on to become some of the best stories in the entire franchise.
The latest stand alone graphic novel focuses on characters that aren't related to the original Mighty Morphin Power Rangers, and really benefits because of that. Instead, the narrative shifts to focus on characters introduced during Power Rangers in Space.
Picking up after the events of Power Rangers Lost Galaxy, we focus on Karone, the sister of the Red Space Ranger Andros, who has at this point been a villain, reformed, and even been a Ranger herself on the Lost Galaxy team. When the villainous Psycho Rangers return, including the new Green Psycho Ranger, they target Karone as she created the team when she was the villain Astronema. Taken by the Psychos', she is forced to confront the destructive actions of her past once again.
Power Rangers: The Psycho Path really focuses on what it means to be a good person, not only in Karone's continued quest to try and atone for her past actions, but in seeing how the Psycho Rangers begin to grow into real, rounded individuals.
That's one of the most interesting aspects on the book. In the past the Psycho Rangers have been one of the best evil Ranger teams, but haven't been anything but one dimensional. Here they're presented as much more real. We begin to learn that they actually have personalities, and that if given the chance they can care for more than just fighting Power Rangers.
This focus came as something of a surprise, as I thought that this was going to be a more standard Power Rangers story, with the Psycho's hunting down our heroes. But they don't really spend all that much time as antagonists, and after a relatively short time you come to not only care about them as people, but want them to actually go on to survive the events of the story. Paul Allor really gives over more time to character development than any Power Rangers story deserves, and by the end of the book I found myself feeling like I cared for the Psycho Rangers more than I do some Power Ranger teams.
By the end of the book the Psycho Rangers, and the way I view them, have changed. They're no longer just faceless bad guys, but people. I want them to keep on growing the way they have here, and I want them to come back again in the future as the heroes that they're learning they could become. I can't really think of a Power Rangers story that has ever really done this with a villain before other than Karone, which makes her inclusion in this story that much more important, as it's not just someone dealing with the actions of their past, but one reformed villain helping five others.
The book also includes the Supersonic Rangers story that reveals the origins of the the mysterious Green Psycho Ranger, a short story that was previously only included in the deluxe edition of the main series graphic novels. The story not only sheds light onto the origin of the villain for those who couldn't get the deluxe addition, but also stands out for its inclusion of the Fiveman Super Sentain team.
A great book that not only adds more to the Power Rangers universe, but sets the stage for more potential stories involving the iconic villains.
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Wednesday, 6 November 2019
Skein Island by Aliya Whiteley - Book Review
'Skein Island, since 1945 a private refuge for women, lies in turbulent waters twelve miles off the coast of Devon. Visitors are only allowed by invitation from the reclusive Lady Amelia Worthington. Women stay for one week, paying for their stay with a story from their past; a Declaration for the Island's vast library.
'Marianne's invitation arrives shortly before her quiet life at the library is violently interrupted, the aftermath leaving her husband David feeling helpless. Now, just like her mother did seventeen years ago, she must discover what her story is.'
I have to be a little honest, at first glance I didn't think that Skein Island was going to be the kind of book that I enjoy. I don't usually like books that are more grounded in reality; I want some escapism in my fiction, something fantastical that I could never actually experience in real life. So when I read the description for Skein Island it sounded like the king of thing I normally avoided, the story of a woman going away to discover herself. But, this was Titan Books, a company that specialises in horror, fantasy, and science fiction; I knew that there had to be more to the book than it first appears.
It's hard to talk about the book and not give anything away, the story takes something of a shift about a third of the way through and you realise that there's a lot more going on in the narrative than you first suspect. Up to that point, however, the book is an interesting an engaging story about a very real and very well written woman.
Marianne is a woman with an unexceptional life. She has a job she loves at her local library, a happy marriage with her husband David, and something of a strained relationship with her father. She doesn't seem to be anything special, and a lot of people will find that they can identify with Marianne because of how normal she is. She's just an average person. Don't think that I'm saying this negatively, however, as sometimes protagonists are made to be so exceptional from the very start of a book, or live in a world so different from our own, that it can be hard to find something to relate to; but this isn't something readers have to worry about here. We all know someone like Marianne.
Unfortunately, her life is thrown into disarray when she becomes the victim of an assault, an event that pushes her to make her choice to get away from her everyday life for a week and travel to Skein Island. On the island she begins to make friends with a few of her fellow visitors, and one of the members of staff, and starts to get some of the clarity that she's hoping for. But, knowing that her mother visited the island decades ago, shortly before leaving Marianne's life for good, she's desperate to know what he mother wrote in her own Declaration, a decision that sets Marianne, and readers, on a course that will change the entire narrative.
I'm going to have to talk about the story with some spoilers now, so if you don't want to know anymore I suggest you leave the review (and that you go and pick up a copy of the book); if, however, you want to know more please stick around, because things start to get weird here.
Whilst searching for the answers that she needs Marianne discovers that not only is her mother actually alive and well on the island, but there's some kind of strange, dark presence there too. It turns out that during the 1940's the islands owner, Lady Worthington, discovered something extraordinary on an island in Greece. The last living Fate. This creature controlled the destinies of men, assigning them each one of four roles in life. Unfortunately, any man in her presence would go insane, and Lady Worthington had to watch as the rest of the expedition killed themselves, including her lover. Lady Worthington discovered that telling the Fate her story turned the creature into stone, and so she brought this living statue to Skein Island, where she keeps it stuck in rock by reading it the stories of the women who visit.
Now this was more like what I'm normally interested in. The sudden, surprising shift to the supernatural comes out of nowhere, but is done in such a way that it kind of feels like a natural progression to the narrative. It's not a tonal or genre shift that disrupts the story, but actually makes Marianne's narrative all the more interesting.
When the creature ends up being freed from Skein Island, and her powers begin to affect men once again, we really get to see how strong of a woman Marianne is. The Fate wants men to fulfil their roles, to take on the mantle of either a Hero, a Villain, a Sage, or a Sidekick, and this influence sends the world spiralling out of control. Men give into these strange new roles, violence erupts onto the streets, vigilante's take the law into their own hands, and women become props in their stories.
This is what Skein Island becomes about. It takes a long, hard look at the role of women in fiction, examining the fact that for a very long time (and even still a lot today) women are things to motivate men rather than being real characters themselves. They're the things that villains target, the motivation for the heroes.
Marianne's husband David tries to do this with her. He discovers that she didn't quite get the lucky escape he thought she did during her assault, and makes the traumatic events that she went through about him. It's the thing that spurs him on to find the person who hurt her and make him pay. It's the motivation to make him the hero of the story. He even goes on to think that he's the one destined to stop the Fate and return the creature to Skein Island. Fortunately, we have such a wonderful protagonist in Marianne that she doesn't go for any of that.
Marianne isn't prepared to be someone's motivation to be a hero, or his reward for stopping the villain. She knows that that kind of storytelling is, frankly, crap. Instead, she forges her own path, and not only becomes the hero of the story, but doesn't let David think that he was the hero at all.
In a lot of ways it feels like Skein Island is sticking its middle finger up at old fashioned storytelling tropes and saying that women don't have to just be props in men's stories, but have the power to tell their own powerful narratives themselves. Skein Island goes a little bit meta, and gets the reader thinking about the nature of stories and storytelling, and how they have evolved over time. Just like the real world stories need to change to reflect their times. The world is becoming more and more equal to people of all genders, and women shouldn't just be objects. The book challenges people to break away from that kind of storytelling and to expect more not just from their fiction, but their real lives too.
A wonderfully written and clever book that draws you in before dropping the floor out from beneath you. With unexpected twists and turns, a narrative driven by interesting and realistic characters, and a story that will get you thinking about the very art of storytelling itself, Skein Island is a book that's hard to compare with others, and is sure to keep you thinking long after you've finished reading.
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Tuesday, 5 November 2019
Snakeskins by Tim Major - Book Review
It's been six months to the day that Tim Major's sci-fi thriller Snakeskins hit shelves. This is the perfect opportunity for anyone who missed out on this great release to check it out.
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‘Caitlin Hext’s first shedding ceremony is imminent, but she’s far from prepared to produce a Snakeskin clone. When her Skin fails to turn to dust as expected, she must decide whether she wishes the newcomer alive or dead. Worse still, it transpires that the Hext family may be of central importance to the survival of Charmers, a group of people with the inexplicable power to produce duplicates every seven years and, in the process, rejuvenate. In parallel with reporter Gerry Chafik and government aide Russell Handler, Caitlin must prevent the Great British Prosperity Party from establishing a corrupt new world order.’
Snakeskins tells three intertwining stories within a version of Britain where the country has closed itself off to the outside world, and where society is run and shaped by an elite few. Whilst this scenario may seem very, very familiar and has obvious connotations to what the country is going through at the moment, Snakeskins adds a sci-fi twist to the tale.
The world of Snakeskins differs from our own due to The Fall: an event that caused a branching history. A phenomena that resulted in a small group of people, called Charmers, gaining the ability to ‘shed’ every seven years, to create a duplicate of themselves that would allow them to rejuvenate. Whilst these copies, Snakeskins as they become known, usually only last a few moments we discover over the course of the book that this is not always the case.
One of the main characters, Caitlin Hext, is drawn into a dark world of corrupt government and secret history when her Snakeskin doesn’t fade away. At the same time a journalist, Gerry Chafik, begins to look deeper into Charmer society, whilst a low level government aide called Russell Handler is recruited to investigate a possible conspiracy.
The three stories in Snakeskins are all incredibly well told, and could easily be the sole focus of the book, yet by combining all three of them into one bigger, more diverse narrative Tim Major not only tells very personal, human stories, but crafts a deeper world. This is a United Kingdom that is somewhat recognisable, yet has taken its own path, and for the most part feels like something from the past, rather than being set a year from now.
Whilst the world of Snakeskins is incredibly interesting, and there’s still enough left untold here that Major could easily write more books within this universe to expand upon these concepts, it’s the personal stories that really make the book stand out.
Russell’s journey over the course of the story is an enjoyable one, as he goes from a timid personal assistant to a government minister, to discovering that he has depths of bravery that he didn’t know existed. However, he never feels too brave, managing to avoid falling into the category of ‘hero’. He is more like a man who was doing what he was doing from a sense of duty and honour, despite being terrified the whole time. He manages to remain grounded and real throughout.
The strongest character, however, is Caitlin. For Caitlin her first shedding ceremony isn’t just a milestone into becoming a Charmer, but acts as a gateway into her adulthood. Her shedding is the second one we see in the book, but it has an impact because of how emotional and heartfelt a moment it is. We ignore the spectacle of the Snakeskin coming into being and focus on the emotion it holds for Caitlin. Despite how big her story gets, and how it will go on to shape the world, we never leave this emotional journey, we follow the effects that her shedding has upon her, how coming to accept her Snakeskin changes her as a person, and how she grows and matures from this. Snakeskins might be a great sci-fi story with a conspiracy mystery at its heart, but it’s also an amazing coming of age story about a wonderfully written young woman.
Snakeskins has so much more in it than you might first imagine. It’s packed full of slowly revealed alternate history, it has mystery that unfolds at a great pace, and characters who aren’t superheroes but real people with believable motivations and personal stories. I read Snakeskins in one day because I couldn’t put it down, but the story, the world, and those who inhabit it will stay with me much, much longer.
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