Thursday, 5 September 2019

Marvel Action: Avengers #7 – Comic Review



Originally published on Set The Tape

Marvel Action: Avengers issue seven gives readers a peek behind the curtain as we discover who has been pulling the strings behind everything that has happened in the last six issues, and gives us terrifying hints at what is yet to come.

There are two main storylines in this issue, which appear separate at the moment, but I’m sure will come together in the next issue. We return, once again, to A.I.M., the Advanced Idea Mechanics, who were responsible for brainwashing Iron Man in the first story-arc of the series. We learn that not only were they behind that attack on the Avengers, but were responsible for the recent troubles with Count Nefaria too.

Thanks to their leader Modok, we learn that both of these events were A.I.M. trying to prepare a defence of the planet, trying to secure supplies and possible soldiers. However, as they were unsuccessful, they’re leaving the planet behind. The threat that they were worried about is clearly made out to be extraterrestrial in origin, but we know little else about it at this point. However, the fact that A.I.M. is willing to flee earth in order to avoid this invasion, it’s sure to be a threat that is going to push the heroes to their limits.

Thankfully, it would appear that Madame Masque and the U-Foes are prepared to break their alliance with A.I.M. rather than flee the planet, and it looks like Matthew Manning is setting up something of a team-up between them and the Avengers in order to face this coming invasion.

The Avengers, however, are experiencing a slight issue themselves. During the course of the book Black Panther has to face off against a villain named Killer Shrike, who appears to be suffering from some kind of paranoia or psychosis. This appears to be far from an isolated incident, as we later see Black Panther and Captain America talk about another villain, Whirlwind, who was experiencing something similar. It appears, however, that it’s not just the villains who are being affected, but the heroes too, as Black Panther experiences visions of his deceased father.

It’s not completely clear what threat the Avengers are going to be facing in this invasion, despite the small glimpse of the creature Captain America has, but the way that A.I.M. is reacting to their coming, and the way that they’re affecting powered individuals is all setting the stage for something that feels a little special.

The series has been clearly building to this storyline, and it’s nice to see that the past adventures have been a part of a bigger whole, rather than isolated incidents. Hopefully the next few issues will prove to live up to the hype that’s being built up, and deliver on the epic invasion that we’ve been promised.


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Wednesday, 4 September 2019

The Sinking City - Game Review




I've only recently begun to dip my toe into the waters of Lovecraft and Cthulhu mythology, having been sent copies of the Sherlock Holmes vs Cthulhu trilogy to read by Titan Books. Thankfully, I was drawn to these books through my love of Sherlock Homes, and quickly found myself become drawn to the Cthulhu mythology presented there. I began to read through the collected works of H.P. Lovecraft, and whilst finding a great deal of his work to be very much a product of their time and filled with uncomfortably racist views and words, the underlying storytelling was incredibly interesting, and I enjoyed what he had made. As such, I found myself drawn to the Cthulhu mythos presented in other media too, especially video games.

The Sinking City is one of the most recent games to draw upon the works of Lovecraft, and presents players with an open world to explore.

Players take on the role of Charles Reed, a former U.S. Navy diver during World War One who has since become a private investigator. Prior to the events of the game Reed was stationed on board a ship, the U.S.S. Cyclops, which sank under mysterious circumstances. Ever since he has been plagued with strange visions, and has gained unusual abilities of observation that help him with his cases. Reed is drawn to the flooded city of Oakmont to investigate the visions that have been plaguing him, and others who have travelled to Oakmont.

The Sinking City is essentially a detective game, where players are sent on various cases across the city in order to unravel the larger mystery. I was thrown by this at first, as the game doesn't hold your hand after taking you through the first case. You're told where you need to go, and then that's it. The whole city is yours to do with as you wish.

Unlike a lot of other games that are set in a large city none of these areas are initially shut off to you or filled with high level enemies that prevent you from exploring, like in Grand Theft Auto or Assassin's Creed games. You can travel from one side of Oakmont to the other, finding important buildings and landmarks, and unlocking fast travel points, something that actually made the rest of the game a lot easier.

I found myself doing this a lot towards the beginning of the game, and picked up a number of optional side-cases that kept me busy for a number of hours before I went back to the main story. The cases, both main ones and the optional variety, give you vague hints that you have to work out yourself. You don't get a way-point to travel to, but a rough description of the location which you have to find on your map. Sometimes you have to question people, other times you will have to consult city and criminal archives to try and piece together the puzzle. This gives a big sense of accomplishment when you finally figure out where you've got to travel to, and makes even simple navigation different from most other games.


The crime scenes themselves often require a lot of investigating, and I'd sometimes find myself missing some tiny piece of evidence tucked away in the corner that I needed in order to move the case forward. However, even when you do find all of the evidence the game doesn't tell you the solution, and you have to come to that yourself, piecing together the pieces in Reed's mind palace. Here you can come to your own conclusions, choosing who to trust, who to side against, and how you want the case to end.

These choices aren't right or wrong, and often there are arguments for why each outcome is the right one. Ultimately, you will find yourself drawing upon your own opinions and sense of ethics to decide who the real villains are, and if giving up on your own moral code is worth a easy resolution.

Behind all of this investigation, however, is the story of an ancient evil that is close to awakening, and the role that Charles has to play in its fate. The world of Oakmont is filled with twisted creatures and supernatural forces, some that are competing to free Cthylla from her sleep, and others that have their own agendas.

The world of The Sinking City is seeped in Lovecraftian touches, with side quests, characters, and tiny details all containing nods to both the Cthulhu mythos and other Lovecraft stories. There's Robert Throgmorton, the ape-like gangster who's a nod to the story Facts Concerning the Late Arthur Jermyn and His Family, the presence of the creepy Johannes Van der Berg who takes inspiration from The King In Yellow, the inclusion of Innsmouthers, just to name a few. It's clear that the team behind the game have a lot of love for the source material, and have chosen to make this a world very much built upon it. It takes the work of Lovecraft and creates a world inspired by it, rather than one that would fit nicely into it such as the 2018 Call of Cthulhu game.

Despite all these things that I enjoyed the game has it's faults. The combat isn't brilliant, and sometimes I'd end up killed because of clunky controls or bad camera controls that meant I got backed into a corner with no way out. Occasionally things wouldn't load properly, and I'd occasionally have rooms where some of the objects were glowing bright colours, or there would be walls with no textures. I even found myself in an inescapable room once and had to reload.

The game isn't perfect, and has bugs, but I couldn't bring myself to dislike it. There was something about the world that Frogwares had created, and the game-play experience that hooked me. I enjoyed exploring Oakmont, I wanted to solve every side case, and I wanted to see what happened next in the story. The Sinking City might not be one of the best polished games I've played this year, but it was certainly one of the most enjoyable.




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Monday, 2 September 2019

Marvel Action: Spider-Man #7 – Comic Review



Originally published on Set The Tape

Peter Parker, Miles Morales, and Gwen Stacey swing into action in issue seven of Marvel Action: Spider-Man as they come up against the dastardly cat burglar Black Cat.

When the three young heroes find a burglar breaking into a jewellery store they inadvertently end up catching Walter Hardy, one of the best cat burglars in the world. Whilst this may initially seem like a good thing it turns out that Walter has a daughter, Felicia Hardy, who soon sets her sights on revenge against the Spider Squad for getting her father sent to prison. The super powered cat burglar draws the heroic trio into a trap, where she uses her ability to cause bad luck in people to cause the heroes to lose in spectacular fashion.

Black Cat makes a pretty good first appearance here, using one of her lesser known abilities to cause a lot of trouble for our heroes. The run of bad luck that they experience not only allows her to win against them, but also to drive a wedge between them.  The three heroes have a few victories under their belts by this point, but are still a fairly new team, and as such there’s a lot of tension between them as they try to figure out their places.

This is something that runs throughout the issue. Peter is trying to be a leader and mentor to the others, using his longer experience as Spider-Man to lead them into their fight against crime. Whilst this makes a degree of sense due to him having been a hero for longer and having developed their web shooters, he’s still a teenager, and barely older than the others. He’s unsure of himself, and doesn’t know if he has what it takes to be a leader.

Gwen by contrast is very much the stronger member of the group, wanting to charge her way into any given situation. She’s headstrong, and is afraid that inaction might mean that a bad guy could get away. She’s clearly had to fight for her place in the world before, being a young woman, and isn’t sure that she’s able to follow someone else.

Miles is the most unsure member of the group. He’s even struggling to find a name for himself. This was a situation I was wondering how the book would address. Having originated in the Ultimate universe, Miles became Spider-Man following the death of Peter Parker, and even kept that name when he became part of the 616 universe, though that also included a much older Peter. Here Peter isn’t as old, and isn’t as well established as the 616 Spider-Man, so it’s still unclear if he’s the kind of person willing to share the title of Spider-Man, though from his comments that Miles should call himself Spider-Man 2 it might be something this Peter isn’t so comfortable with.

This sense of conflict between the three, and their struggle to find their places within a team is  brilliantly highlighted with the inclusion of Black Cat, and something that I’m looking forward to seeing develop over the next few issues. The villain is sure to push the heroes further, but whether or not they come to find themselves by the end of this story remains to be seen.

As always the artwork by Fico Ossio is wonderful, and is able to capture wonderful moments of character interaction, which is no easy feat when they all have their faces covered. Fico manages to bring life to static masks, able to create expressions that convey so much emotion.  There’s also the option of a variant cover with artwork from Nicoletta Baldari, which is both completely different from Fico’s work, yet captures the sense of fun that fills the book.


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Thursday, 29 August 2019

Becoming Disabled




It's been a long while since I wrote a personal piece on this site, years even. For the most part things have been going well for me, and I've not really felt the need to share, but truthfully, I've been through a lot lately and felt the need to share.

I've been sick for several months now. It didn't start as anything serious, and at first I thought that it was just my bad leg giving me trouble. But the pain kept getting worse, and began to spread. It went from one bad knee to pain throughout my whole lower body. Then it spread further. I began to get pain in my hands, and started to find it difficult to do even simple tasks.

Work began to get more and more difficult, and I regularly had to sit in my car and cry before I was able to drive home because of how much pain I was in. It got harder and harder to get over my days working, and all my time off was spent in pain and tired, trying to get myself psyched up to going back to work again.

My doctors were worried about my symptoms and decided to test me for Arthritis, but the tests came back negative. Whilst waiting for these results things got worse for me, and I started to develop intense pain on the palms of my hands and soles of my feet. Standing would cause me pain, and holding things would feel like the skin was being stripped off my palms.

When this developed into just being touched by people feeling like my skin was burning, or that i was being cut my doctors started to worry that I was suffering from Fibromyalgia.

This is where I am right now. Multiple doctors are saying that this is the likely cause for what I'm going through, especially as all my symptoms lining up. I'm waiting on seeing a Rheumatologist in a few months time to see if I will be diagnosed. Until then I'm stuck in agony, taking pills that barely take the edge off the pain whilst I'm waiting to be told told what's wrong with me.

Sadly, things have deteriorated to the point where I can't work anymore. I was unable to perform my job, and even when trying it would leave me close to tears. I can't walk more than five minutes without it taking everything out of me, and some days just getting out of bed takes everything I have.

One of the worst things about this whole thing hasn't been the physical pain, though, it's been the emotional pain. I feel like my body has turned against me, and that's what hurts the most. I want to carry on being me, to be able to live my life the way I did before. I want to be able to have the job that I loved. I want to be able to go places with people. I just want to be the way I was.

That's been the hardest part. I'm disabled. I can't do everything that I could before. I need help doing simple things, and even then I struggle. And coming to accept that has been the hardest thing. Disabled wasn't a descriptor that I ever thought would apply to me, and in some ways I felt shame when it did. I know that that sounds horrible, and I don't mean that disabled people are bad in any way, or that they should feel shame, but it was the first thing that I felt at the time. I felt like it was somehow my fault, and that I was letting people down.

I felt that I was letting down the charity I worked for, and that stopping work for my health was a bad thing. I felt that I was making it so my partners and I couldn't go places or do things because I was unable to be physical. I felt like I was worth nothing because I was stuck at home. But that's not true. That's how a society that's obsessed with work and capitalism wants me to feel. Society wants me to feel bad because I don't have a job anymore, to be ashamed for receiving disability benefits to survive. But I won't feel bad about that. I didn't choose to be sick. I didn't do this to myself. And I won't feel guilty for trying to survive.

I'm disabled now. That's my life. Maybe I'll get better one day, maybe I wont. But either way, I won't be made to feel bad for what I'm going through. I'm disabled, and I'm proud that I'm surviving.


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Wednesday, 28 August 2019

Spider-Man And His Amazing Friends Coming To Disney Junior




Whilst Marvel may have lost the rights to use Spider-Man in their movies, Disney can still use the character in a variety of other media, and the company is making the most of this by bringing Spider-Man and his Amazing Friends to Disney Junior in 2021.

The Marvel Animation and Family Entertainment series will follow Peter Parker, Miles Morales, and Gwen Stacey as Spider-Man, Spider-Man, and Ghost Spider respectively, as they battle villains and get in adventures. The series will also see them teaming up with other heroes, including Ms. Marvel, Hulk, and Black Panther.


'Preschool kids already love Spidey, so they'll be delighted to have Peter Parker thwipping across their screens in this new series,' said the senior vice president of Marvel Animation and Family Entertainment, Cort Lane. 'Everyone at Marvel is thrilled to launch our first preschool series on Disney Junior, the gold standard platform for the audience. We believe parents and kids will be excited about these stories filled with themes of friendship, cooperation, solving problems, and using your abilities to help others.'

Despite the series being obviously geared towards young children a number of 'fans' have taken to social media to complain about the show, claiming that it's aimed at too young an audience, or that it has somehow 'ruined' the original Spider-Man and his Amazing Friends from the 1980's. Thankfully, many more people have praised Marvel for making a show aimed at young children, and for the beautiful animation style.

Spider-Man and his Amazing Friends is set to premier on Disney Junior in 2021.


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