Wednesday, 18 July 2018

Crowhurst – Film Review



Originally published on Set The Tape


Based upon the tragic true life story of Donald Crowhurst and his attempt to sale around the world Crowhurst tells a story about the mental breakdown of a man in over his head.

Donald Crowhurst (Justin Salinger) is an average family man struggling to make money after investing all of his savings into his navigational aid for sailors, the Navicator, which wasn’t selling. Instead of listening to his wife and getting a regular job, he chooses to enter the Sunday Times Golden Globe Race, a single-handed circumnavigation of the world. Designing his own boat, he enters the race but soon realises that he has no hope of winning. Instead of quitting the race he falsifies his progress, hoping to cheat and come last, but find himself in an impossible situation when he becomes the likely winner.

Despite having been beaten to release by The Mercy, the Colin Firth starred telling of the Donald Crowhurst story, Crowhurst was actually filmed first, and takes a very different approach to telling it’s tale. Whilst Mercy was a glossy big budget affair, Crowhurst feels a lot smaller in scale, focusing on the mind of the man rather than his journey.


The film feels very low-tech, filmed with a fuzzy 60’s vibe and shot in tight, confining sets I actually had to check that it wasn’t a re-release of a much older film. It’s made to look very much of the time it’s set, with an older style of shooting not just in quality, but in the way shots are frames and the camera lingers for long pauses. In a lot of ways, the film comes across more like a television drama than a feature film.

What surprised most about Crowhurst, however, is how strange the film decided to be. We know from the real life log books found on board the Teingmouth Electron that Donalds mental health went seriously downhill during his voyage, and most likely led to his suicide, but I wasn’t prepared for how the film would portray this loss of sanity.

Director Simon Rumley, better known for his work in horror, makes the film feel more like an experimental movie. Characters spend time screaming at the camera, scenes are inter-cut with strange and bizarre cutaways, shots linger for no reason, and you’re assaulted by loud noises.

I understand that they’re trying to depict a man losing his mind, but these moments often feel too over the top and bizarre to actually be entertaining, and drew me out of the film on several occasions.

Despite Salinger’s good performance throughout, which is no easy feat given he’s in every single scene and has to show a descent into madness, the film often feels quite dull. It’s no fault of the filmmakers, there’s only so entertaining one man in a boat can be, but often the stylistic choices from the director harm the overall quality of the product.

Crowhurst is a tale of tragedy, of a man who got in over his head and ultimately lost his life. It should be heartbreaking and sad, but by the time the end credits rolled I was relieved that the film was over.


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Thursday, 12 July 2018

TV Rewind… Agents of S.H.I.E.L.D. 1×04 – ‘Eye Spy’



Originally published on Set The Tape


‘Eye Spy’ proves once again that Agents of S.H.I.E.L.D. are really good at doing cool, intriguing opening sequences. Following the previous episode’s truck flipping gravity tech, this episode takes on a much less showy, but equally stand out, approach, with dozens of red masked suited men making their way through the streets of Stockholm. It instantly stands out, it’s slightly creepy, and the moment when one of them is killed in a dark subway, their hand ripped off, is genuinely shocking. It’s easy to see why this was one of the scenes that Marvel decided to show off at Comic Con before the series aired as it’s bold and different.

It also introduces the best mystery we’ve had on the show so far as the team have to track down Akela Amador (Pascale Armand), a former S.H.I.E.L.D. agent and protege of Coulson (Clark Gregg).


With Skye’s (Chloe Bennet) initial suggestion that Amador could have psychic powers pretty much laughed at (something which definitely wouldn’t happen in later seasons) we slowly learn that her seemingly supernatural abilities actually comes from technology, more specifically, a mechanical eye that allows her to have x-ray vision. Despite this being a universe where we’ve already experienced super soldiers and aliens, and will eventually meet super powered Inhumans, having Amador’s powers rooted in tech is a good choice.

It makes the extrarordinary feel more grounded, plus, it gives Skye, Fitz (Iain De Caestecker), and Simmons (Elizabeth Henstridge) the opportunity to get involved and actually do some stuff this week; which is good as Fitz and Simmons have felt much more like background characters up to now. The scenes with the tree of them in the ‘short bus’ (a silly name but it genuinely made me laugh at the rest of the team’s reaction to it) are all fun and very charming, although the moment Skye fails to use her gun right may have been a little too far.

The episode also gives Ward (Brett Dalton) a good opportunity to do something other than grumble. Sent in undercover posing as Amador for her handler is a really good story thread, and it shows how good an agent he can be, even if he is dodging reflective surfaces and avoiding looking at his hands the whole time. He feels more like the pilot episode Ward, the confident field agent that can go in on his own and get the mission done. That being said, the moment when he’s instructed to flirt with a guard right after vowing he’d do ‘whatever it takes’ just a moment before is ridiculous, yet works so well.


The combination of action, intrigue, and banter are pretty much perfect in this episode, and it appears that many of the slight missteps that the series has taken up to this point have finally been resolved.

By the conclusion of the episode every character has had the opportunity to show off what they can do, even the criminally underused agent May (Ming-Na Wen) who gets to have a brilliant fight scene this episode; as well as having set up an hugely intriguing ongoing mystery for the rest of the season. Who was controlling the man who was controlling Amador? What what that mysterious writing Ward found? What did Amador see in Coulson to ask ‘what’s been done to him’? The show has already left a few threads open so far with The Rising Tide and Centipede, but this feels like the most intriguing one, the one with the most potential.

I said that the previous episode, ‘The Asset’, was a good spy story, ‘Eye Spy’ in comparison is a great spy story. I struggle to think of anything in the episode that doesn’t work or fails to meet it’s mark, other than maybe one joke that it could have done without. If the first half of this season of Agents of S.H.I.E.L.D. maintained this quality I think a lot more people would have stuck with it, unfortunately, due to some less than stellar writing over the next few episodes this is definitely the high point until the series lines up with Captain America: The Winter Soldier.


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Dungeons and Dragons: Evil At Baldur’s Gate #2 – Comic Review



Originally published on Set The Tape


The second issue of the Dungeons and Dragons: Evil At Baldur’s Gate comic takes a big step up in quality this month as the focus shifts from the somewhat dull Minsc the Mighty to the duo of thieves/rogues Krydle and Shandie.

Having returned to Baldur’s Gate after adventuring in Ravenloft and the frozen north, Krydle is faced with some ghosts from his past as he discovers that his former friend turned enemy Burgust is back in the city, having reformed the gang of killer thieves, The Blades.

Whilst the first issue was a fairly shallow tale that didn’t delve into character, this story takes a look into the past of Krydle, giving an insight into his previous time in Baldur’s Gate. The story reveals that he was part of a quartet of thieves called the Outcasts. Having become successful Burgust wanted to form a guild, which the others did not. When one of the group was killed and another captured, Krydle fled the city; though Burgust murdered his mother as punishment.

With Burgust back in the city this gives Krydle a reason to go after him, not only to atone for his past, but to gain justice for his mother. It’s a surprisingly emotional story, one that shows how damaged and troubled by his past Krydle is. Luckily for him, Shandie is there not only to watch his back, but offer him the emotional support that he needs.

The main bulk of the action of the book takes place during Burgust’s assault on The Parliament of Peers, a meeting of the people who run the city. The attack has two aims, to plunge the city into chaos, and to kill Krydle’s father. The sequence is not only entertaining due to the twists and turns that the fighting takes, but also because of the emotion of Krydle fighting to save his father, and the baggage of his lost mother.

With the first issue of the mini-series being something of a disappointment, issue two is a huge improvement and very impressive. Maybe it’s the change over to new characters to focus on (perhaps Minsc isn’t that deep a character to do a story on) but it feels like a completely different book. It’s deeper and more personal, the characters feel like real people, with flaws and motivations that make more sense.

Steve Cummings’ art is good throughout, but looks the best in the scenes where’s there’s some kind of weather or atmosphere look the best. The scene where Shandie comforts a crying Krydle in the rain is particularly stand out, and the fight at the end of the book where the meeting hall is filled with smoke looks great.

With Dungeons and Dragons: Evil At Baldur’s Gate focusing on different characters each issue there’s bound to be changes in quality; it’s not always going to be possible to produce satisfying oneshots each issue. However, this issue is a good indication that quality can improve over that of the first issue.


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Wednesday, 11 July 2018

Go Go Power Rangers Volume 3 Details Released



The details for the third collected volume of Boom! Studios 'Go Go Power Rangers' has been released. The book collects together issues 9-12 of 'Go Go Power Rangers', written by Ryan Parrott.

'Dealing with the fallout of Rita Repulsa’s abduction of Matthew, the Power Rangers are confronted with a dark specter from the future with a shocking connection to Lord Drakkon–ties into Shattered Grid!

CAN THE POWER PROTECT THEM?

The Power Rangers have just exhaled a sigh of relief after their friend Matthew narrowly escaped Rita’s clutches on the moon, but a new enemy has already emerged, one that will have the Rangers question every decision they’ve made so far. Tying into the critically acclaimed, bestselling Shattered Grid event, the Mighty Morphin Power Rangers must confront the future to save the past as they face off against the mysterious Ranger Slayer.'

'Go Go Power Rangers' volume three is set for release 30th April 2019.


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Dark Souls: Age of Fire #2 – Comic Review



Originally published on Set The Tape


Previous entries into the Dark Souls comics have been good, but rarely have direct connections to the video games that they’re based upon, content with telling their own stories within the universe. As such, they’re good but sometimes lack a little something that makes them special. Dark Souls: Age of Fire bucks that trend by not only having connections to the games, but telling an origin story for several of the characters that appear and exploring some of the lore in greater detail than we’ve had before.

Whilst the first issue began the important process of setting up characters such as Knight Artorias the Abyss Walker, and Ornstein the Lion Knight way before the events of the first game, the second issue is where the story really starts to move forward, and these characters are put on the path that will lead them to their eventual fates.

One of the enemies that players are sure to remember from the first game are the black knights, once proud warriors cursed and burned to ash who now wander the world as disembodied spirits. Here we see the beginning of this transformation, as Arkon, a silver knight, actually fall victim to this curse. It’s a dramatic moment, and one that fans of the game have been hoping to see for a long while.

Even knowing it’s coming, the moment still manages to surprise in it’s execution, and you can’t help but feel awful for Arkon and his men because you know their eventual fate.

This issue also gives us a look at Artorias, another character that players will remember fighting in the games. Whilst we got a deeper look into Arkon, Artorias is still something of a mystery here, though his appearance is pretty damn cool. Appearing in the middle of a battle against the undead, coming to the aid of Gravis and Wurdow by decapitating several skeletal warriors.

There’s not a great deal of story within this issue, with most of the page count being handed over to fighting and action sequences, but the small moments of story that you do get go a long way into exploring some of the beloved lore of the Dark Souls universe, and as such is sure to satisfy many fans.

Anton Kokarev provides the art for the book, and there’s not a great deal that can be said about it other than it’s absolutely phenomenal. It’s hard to tell how he produces his art, whether it’s 100% hand painted, or if there are computer generated images involved as well, but however it works, it works wonderfully. It gives the story a richness and sense of grandeur that may have been missing if this was more traditional comic art. The painted style definitely fits with the idea that this is an ancient history being told to the readers.

The artwork also looks amazing during the action sequences, with the blood and fire effects standing out as particularly good, jumping out of their panels. Any panel could be taken from this book and made into a poster, a piece of art that could hang on your wall. All comics are pieces of art, but here it feels like a work of art, images that even people who turn their noses up at traditional comics would look at and take a moment to appreciate.


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